ShowPlayerHudComponent: Difference between revisions

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*'''component:''' The component you wish to show or hide. Valid values are:
*'''component:''' The component you wish to show or hide. Valid values are:
:*'''ammo:''' The display showing how much ammo the player has in their weapon
:*'''ammo:''' The display showing how much ammo the player has in their weapon
:*'''weapon:''' The display showing the player's weapon
:*'''area_name:''' The text that appears containing the name of the area a player has entered
:*'''armour:''' The display showing the player's armor
:*'''breath:''' The display showing the player's breath
:*'''health:''' The display showing the player's health
:*'''health:''' The display showing the player's health
:*'''breath:''' The display showing the player's breath
:*'''armour:''' The display showing the player's armor
:*'''money:''' The display showing how much money the player has
:*'''money:''' The display showing how much money the player has
:*'''radar:''' The bottom-left corner miniradar
:*'''vehicle_name:''' The text that appears containing the player's vehicle name when the player enters a vehicle
:*'''vehicle_name:''' The text that appears containing the player's vehicle name when the player enters a vehicle
:*'''area_name:''' The text that appears containing the name of the area a player has entered
:*'''weapon:''' The display showing the player's weapon
*'''show:''' Specify if the componenet should be shown (''true'') or hidden (''false'')
*'''show:''' Specify if the componenet should be shown (''true'') or hidden (''false'')



Revision as of 16:08, 3 February 2007

This function will show or hide a part of the player's HUD.

Syntax

bool showPlayerHudComponent ( player thePlayer, string component, bool show )

Required Arguments

  • thePlayer: description
  • component: The component you wish to show or hide. Valid values are:
  • ammo: The display showing how much ammo the player has in their weapon
  • area_name: The text that appears containing the name of the area a player has entered
  • armour: The display showing the player's armor
  • breath: The display showing the player's breath
  • health: The display showing the player's health
  • money: The display showing how much money the player has
  • radar: The bottom-left corner miniradar
  • vehicle_name: The text that appears containing the player's vehicle name when the player enters a vehicle
  • weapon: The display showing the player's weapon
  • show: Specify if the componenet should be shown (true) or hidden (false)

Returns

Returns true if the component was shown or hidden succesfully, false if an invalid argument was specified.

Example

This example hides the ammo and weapon displays for players when they join.

-- Make our hudChanger function called when the player joins
addEventHandler ( "onPlayerJoin", getRootElement(), "hudChanger" )
function hudChanger ()
    showPlayerComponent ( source, "ammo", false ) -- Hide the ammo displays for the newly joined player
    showPlayerComponent ( source, "weapon", false ) -- Hide the weapon displays for the newly joined player
end

See Also