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  • 11:39, 11 June 2023IT/Resource:Mapmanager (hist | edit) ‎[13,845 bytes]Myonlake (talk | contribs) (Created page with "{{IT/MainP}} Category:100% {{IT/Risorsa}} Il '''map manager''' è una risorsa inclusa nel pacchetto server di MTA:SA DM e comprende comandi, funzioni ed eventi per le gamemodes per gestire dinamicamente le loro mappe. Ad esempio, quando un server ha bisogno di caricare diverse mappe per una race mode, invece di essere messe tutte nella risorsa della gamemode, possono essere inserite in una risorsa separata ed essere successivamente richiamate con la funzione "changeG...")
  • 08:49, 11 June 2023Page unavailable (hist | edit) ‎[297 bytes]Myonlake (talk | contribs) (Created page with "<!-- DO NOT DELETE THIS PAGE. This page is used by Wiki mirrors as a fallback page for pages that are not mirrored. --> This page is not currently available, please try again later. If you're coming from a Wiki mirror, this page has been excluded from the mirror to reduce the amount of pages.")
  • 16:01, 29 April 2023PL/Timeline (hist | edit) ‎[12,927 bytes]FileEX (talk | contribs) (Translated)
  • 09:04, 17 April 2023SetScreenFlash (hist | edit) ‎[834 bytes]Hydra (talk | contribs) (Created page with "{{Useful Function}} <lowercasetitle/> __NOTOC__ This function allows you to attach an effect to an element. ==Syntax== <syntaxhighlight lang="lua">bool setScreenFlash()</syntaxhighlight> ==Code== <syntaxhighlight lang="lua"> function setScreenFlash() fadeCamera(false, 0.2, 255, 255, 255) setTimer(function() fadeCamera(true) end, 100, 1) end) </syntaxhighlight> ==Example== <section name="Client" class="client" show="true"> Quick Example, your scree...")
  • 02:14, 17 April 2023Model flags (hist | edit) ‎[2,033 bytes]Nurupo (talk | contribs) (Created page with "{| class="wikitable" !Flag Name !Description !Examples |- |is_road |Identifies objects to draw "wet reflections" on them. |Roads |- |draw_last |Model is transparent. Render this object after all opaque objects, allowing transparencies of other objects to be visible through this object. |Fences, trees |- |addictive |Render with additive blending. Previous flag will be enabled automatically. |Night windows |- |ignore_lighting |Don't use static lighting, we want dynamic if...")
  • 20:36, 16 April 2023EngineSetModelFlag (hist | edit) ‎[522 bytes]TheNormalnij (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.0|21695|This function changes specific model flag.}} ==Syntax== <syntaxhighlight lang="lua"> boolean engineSetModelFlag( int modelID, string flagName, bool state ) </syntaxhighlight> ===Required Arguments=== * '''modelID''': ID of the model you want to set flag. * '''flagName''': flag name. * '''state''': flag state. ===Returns=== Returns ''boolean'' with flag state, throws an erro...")
  • 19:18, 16 April 2023EngineGetModelFlag (hist | edit) ‎[475 bytes]TheNormalnij (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.0|21695|This function returns specific model flag.}} ==Syntax== <syntaxhighlight lang="lua"> boolean engineGetModelFlags( int modelID, string flagName ) </syntaxhighlight> ===Required Arguments=== * '''modelID''': ID of the model you want to get flags. * '''flagName''': flag name. ===Returns=== Returns ''true'' if flag enabled, ''false'' otherwise. ==See Also== {{Engine_functions}}")
  • 19:12, 16 April 2023EngineGetModelFlags (hist | edit) ‎[452 bytes]TheNormalnij (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.0|21695|This function returns model flags.}} ==Syntax== <syntaxhighlight lang="lua"> int engineGetModelFlags( int modelID ) </syntaxhighlight> {{OOP||Engine.getModelFlags}} ===Required Arguments=== * '''modelID''': ID of the model you want to get flags. ===Returns=== Returns ''int'' with model flags in GTA format, throws an error otherwise. ==See Also== {{Engine_functions}}")
  • 19:05, 16 April 2023EngineSetModelFlags (hist | edit) ‎[589 bytes]TheNormalnij (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.0|21695|This function changes model flags.}} ==Syntax== <syntaxhighlight lang="lua"> boolean engineSetModelFlags( int modelID, int flags [, bool ideFlags] ) </syntaxhighlight> {{OOP||Engine.setModelFlags}} ===Required Arguments=== * '''modelID''': ID of the model you want to change. * '''flags''': flags. ===Optional Arguments=== {{OptionalArg}} * '''ideFlags''': use IDE flag format. ===Returns=== Returns ''true'...")
  • 18:48, 16 April 2023EngineResetModelFlags (hist | edit) ‎[463 bytes]TheNormalnij (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.0|21695|This function restores model flags to default state.}} ==Syntax== <syntaxhighlight lang="lua"> boolean engineResetModelFlags( int modelID ) </syntaxhighlight> {{OOP||Engine.resetModelFlags}} ===Required Arguments=== * '''modelID''': ID of the model you want to reset. ===Returns=== Returns ''true'' if model flags was successfully restored, ''false'' otherwise. ==See Also== {{Engine_functions}}")
  • 18:08, 10 April 2023EngineGetModelTXDID (hist | edit) ‎[422 bytes]Tracer (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.0|21695|This function gets TXD ID from a model.}} {{Warning|This article is incomplete and may contain errors}} ==Syntax== <syntaxhighlight lang="lua"> img engineGetModelTXDID ( int modelID ) </syntaxhighlight> {{OOP||EngineIMG}} ===Required Arguments=== * '''modelID''': ID of the model you want to get TXD ID from. ===Returns=== Returns ID if successful, false otherwise. ==See Also== {{Engine_functions}}")
  • 18:03, 10 April 2023EngineImageGetFile (hist | edit) ‎[815 bytes]Tracer (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.0|21695|This function adds an IMG file container to GTA.}} {{Warning|This article is incomplete and may contain errors}} ==Syntax== <syntaxhighlight lang="lua"> img engineImageGetFile ( img img_file, string file_name ) </syntaxhighlight> {{OOP||EngineIMG}} ===Required Arguments=== * '''img_file''': The IMG file you want to get file from. * '''file_name'': Name of the file you want to get. ===Returns==...")
  • 18:02, 10 April 2023EngineImageGetFiles (hist | edit) ‎[824 bytes]Tracer (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.0|21695|This function gets the files from an IMG container.}} {{Warning|This article is incomplete and may contain errors}} ==Syntax== <syntaxhighlight lang="lua"> img engineImageGetFiles ( img img_file ) </syntaxhighlight> {{OOP||EngineIMG}} ===Required Arguments=== * '''img_file''': The IMG file you want to get files from. ===Returns=== Returns files in the IMG element if successfull, false othe...")
  • 17:54, 10 April 2023EngineRestoreTXDImage (hist | edit) ‎[621 bytes]Tracer (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.0|21695|This function restores changes to TXD file from IMG container.}} {{Warning|This article is incomplete and may contain errors}} ==Syntax== <syntaxhighlight lang="lua"> img engineRestoreTXDImage ( int modelID ) </syntaxhighlight> {{OOP||EngineIMG}} ===Required Arguments=== * '''modelID''': ID of the model you want to restore. ===Returns=== Returns ''true'' if IMG file was successfully restored,...")
  • 17:53, 10 April 2023EngineRestoreDFFImage (hist | edit) ‎[621 bytes]Tracer (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.0|21695|This function restores changed from IMG container.}} {{Warning|This article is incomplete and may contain errors}} ==Syntax== <syntaxhighlight lang="lua"> img engineRestoreDFFImage ( int modelID ) </syntaxhighlight> {{OOP||EngineIMG}} ===Required Arguments=== * '''modelID''': ID of the model you want to restore. ===Returns=== Returns ''true'' if IMG file was successfully restored, ''false'' ot...")
  • 17:51, 10 April 2023EngineImageLinkTXD (hist | edit) ‎[1,156 bytes]Tracer (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.0|21695|This function links TXD file with an IMG container.}} {{Warning|This article is incomplete and may contain errors}} ==Syntax== <syntaxhighlight lang="lua"> img engineImageLinkTXD ( img img_file, string file_path, int modelID ) </syntaxhighlight> {{OOP||EngineIMG}} ===Required Arguments=== * '''img_file''': The IMG file you want to link. * '''file_path''': Path to the TXD file you want to li...")
  • 17:50, 10 April 2023EngineImageLinkDFF (hist | edit) ‎[1,076 bytes]Tracer (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.0|21695|This function links DFF with an IMG container.}} {{Warning|This article is incomplete and may contain errors}} ==Syntax== <syntaxhighlight lang="lua"> img engineImageLinkDFF ( img img_file, string file_path, int modelID ) </syntaxhighlight> {{OOP||EngineIMG}} ===Required Arguments=== * '''img_file''': The IMG file you want to link. * '''file_path''': Path to the DFF file you want to link. *...")
  • 17:42, 10 April 2023EngineAddImage (hist | edit) ‎[582 bytes]Tracer (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.0|21708|This function adds an IMG filecontainer from GTA.}} {{Warning|This article is incomplete and may contain errors}} ==Syntax== <syntaxhighlight lang="lua"> img engineAddImage( img img_file ) </syntaxhighlight> {{OOP||EngineIMG}} ===Required Arguments=== * '''img_file''': The IMG file you want to add. ===Returns=== Returns an IMG element if the IMG file was successfully added, ''false'' o...")
  • 17:40, 10 April 2023EngineRemoveImage (hist | edit) ‎[766 bytes]Tracer (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.0|21708|This function removes an IMG container from GTA.}} {{Note|This article is incomplete and may contain errors}} ==Syntax== <syntaxhighlight lang="lua"> img engineRemoveImage ( img img_file ) </syntaxhighlight> {{OOP||EngineIMG}} ===Required Arguments=== * '''img_file''': The IMG file you want to remove. ===Returns=== Returns ''true'' if IMG file was successfully removed, ''false'' otherwise....")
  • 15:27, 10 April 2023EngineImageGetFilesCount (hist | edit) ‎[673 bytes]TheNormalnij (talk | contribs) (Created page with "__NOTOC__ {{Client function}} This function returns the number of files an IMG file has. ==Syntax== <syntaxhighlight lang="lua"> int engineImageGetFilesCount ( img imgArchive ) </syntaxhighlight> {{OOP||img:getFilesCount||}} ===Required Arguments=== *'''imgArchive:''' the IMG archive handler ===Returns=== Returns an ''int'' with the number of files. ==Example== You could use the following code: <syntaxhighlight lang="lua"> local img = engineLoadIMG( "file.im...")
  • 23:54, 8 April 2023EngineLoadIMG (hist | edit) ‎[1,016 bytes]Insigne (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.0|21708|This function loads an IMG container into GTA.}} ==Syntax== <syntaxhighlight lang="lua">img engineLoadIMG( string img_file )</syntaxhighlight> {{OOP||EngineIMG}} ===Required Arguments=== * '''img_file''': The filepath to the IMG file you want to load. ===Returns=== Returns an IMG element if the IMG file loaded, ''false'' otherwise. ==See Also== {{Engine_functions}}")
  • 20:12, 8 April 2023Changes in 1.6.1 (hist | edit) ‎[23,095 bytes]Myonlake (talk | contribs) (Created page with "<pageclass class="#4286f4" subcaption="Next release"></pageclass> {{Changelogs}} __NOTOC__ '''This changelog is partial and needs updating. It is updated progressively to keep the page always up to date.")
  • 09:59, 8 April 2023PL/getSoundEffects (hist | edit) ‎[977 bytes]Tracer (talk | contribs) (Redirected page to GetSoundEffects) Tag: New redirect
  • 09:56, 8 April 2023PL/getSoundEffectParameters (hist | edit) ‎[1,176 bytes]Tracer (talk | contribs) (Redirected page to GetSoundEffectParameters) Tag: New redirect
  • 17:46, 7 April 2023PL/float (hist | edit) ‎[166 bytes]Tracer (talk | contribs) (Redirected page to Float) Tag: New redirect
  • 17:43, 7 April 2023PL/getSoundBufferLength (hist | edit) ‎[3,355 bytes]Tracer (talk | contribs) (TODO: Change the example)
  • 01:09, 4 April 2023GetElementRelatedAngle (hist | edit) ‎[3,926 bytes]LordHenry (talk | contribs) (Created page with "__NOTOC__ {{Useful Function}} This function returns the related angle between one element to another. This is useful to check if a player is on the left side of a vehicle, for example. ==Syntax== <syntaxhighlight lang="lua">float, float getElementRelatedAngle (element thisElement, element targetElement)</syntaxhighlight> ===Required Arguments=== * '''thisElement''': The element whose '''XY position''' will be checked to obtain the angle relative to the other...")
  • 08:37, 17 March 2023RO/getPedClothes (hist | edit) ‎[1,698 bytes]Hydra (talk | contribs) (Created page with "{{Server client function}} __NOTOC__ Această funcție este folosită pentru a vedea hainele, texturile si modelul unui ped ped. ==Sintaxă== <syntaxhighlight lang="lua"> string, string getPedClothes ( ped thePed, int clothesType ) </syntaxhighlight> {{OOP||ped:getClothes||addPedClothes}} ===Argumente Necesare=== *'''thePed:''' ped ale cărui haine vreți să le obțineți. *'''clothesType:''' Tipul/slot de îmbrăcăminte pe care doriți să-l obțineți....")
  • 17:13, 15 March 2023RO/Cum Poti Ajuta (hist | edit) ‎[4,311 bytes]Hydra (talk | contribs) (Created page with "__NOTOC__ Multi Theft Auto are o mulțime de domenii în care ne puteți ajuta. La rândul nostru, vom fi mai mult decât bucuroși să vă ajutăm să începeți cu orice idei pe care le aveți, să le ajutăm să le testăm și, dacă sunt suficient de bune, să le lansăm întregii comunități. Această pagină prezintă domeniile cheie în care ați putea face ceva, desigur, există multe lucruri la care nu ne-am gândit, așa că gândiți-vă în afara cutiei! ==...")
  • 16:40, 15 March 2023RO/Main Page (hist | edit) ‎[9,634 bytes]Hydra (talk | contribs) (Created page with "<div style="display: flex; align-items: center; padding-left: 15px; padding-right: 15px;"> |100px|link=https://wiki.multitheftauto.com/ <div style="margin-left: .5em"> '''Bine ai venit pe wiki-ul Multi Theft Auto''' Pe acest wiki veți găsi o mulțime de informații despre utilizarea Multi Theft Auto. Există multe things you can do to help us îmbunătățiți MTA - creați o hartă, un mod de joc, ajutați la documentare...")
  • 16:27, 15 March 2023RO/getPedArmor (hist | edit) ‎[875 bytes]Hydra (talk | contribs) (Created page with "__NOTOC__ {{Server client function}} Această funcție returnează armura curentă unui ped specificat. ped ==Syntax== <syntaxhighlight lang="lua">float getPedArmor ( ped thePed )</syntaxhighlight> {{OOP||ped:getArmor|armor|setPedArmor}} ===Argumente Necesare=== *'''thePed:''' ped armura cui vrei sa ii verifici ===Returnează=== Un ''float'' cu armură, ''fals'' dacă a fost dat un ped invalid. ==Exemplu== <section name="Client" class="client" show="true"...")
  • 16:20, 15 March 2023RO/getPedAmmoInClip (hist | edit) ‎[1,585 bytes]Hydra (talk | contribs) (Created page with "__NOTOC__ {{Server client function}} Această funcție returnează un număr care conține muniția dintr-o armă specificată a lui ped. Vedeți Informații despre arme ==Syntax== <syntaxhighlight lang="lua"> int getPedAmmoInClip ( ped thePed [, int weaponSlot = current ] ) </syntaxhighlight> {{OOP||ped:getAmmoInClip|ammoInClip}} ===Argumente Necesare=== *'''thePed:''' ped a cărui muniție doriți să verificați. ===Argumente Opționale=== *...")
  • 16:14, 15 March 2023RO/createPed (hist | edit) ‎[3,194 bytes]Hydra (talk | contribs) (Created page with "__NOTOC__ {{Server client function}} Creează un ped în lumea GTA. ==Sintaxă== <section name="Server" class="server" show="true"> <syntaxhighlight lang="lua">ped createPed ( int id model, float x, float y, float z [, float rotație = 0.0, bool sincronizat = true ] )</syntaxhighlight> ===Argumente Necesare=== *'''id model:''' Un număr care specifică modelul pielii GTASA skin ID. *'''x:''' Un număr care reprezintă coordonatele X de pe hartă...")
  • 05:22, 3 March 2023CreateGarageColShape (hist | edit) ‎[2,998 bytes]LordHenry (talk | contribs) (Created page with "{{Useful Function}} <lowercasetitle/> __NOTOC__ This function creates a collision shape from the specified garage. Most garage collision shapes are rectangles, but if the garage is diagonal, its collision shape is a polygon. {{VisualizeColshape}} ==Syntax== <syntaxhighlight lang="lua">colshape createGarageColShape (int garageID)</syntaxhighlight> ===Required Arguments=== *'''garageID:''' The garage ID that represents the garage interior that's being gotten....")
  • 09:33, 16 February 2023IsCommandHandlerAdded (hist | edit) ‎[1,280 bytes]Hydra (talk | contribs) (Created page with "{{Useful Function}} <lowercasetitle></lowercasetitle> __NOTOC__ Checks if a command is added in the respective resource. ==Syntax== <syntaxhighlight lang="lua"> isCommandHandlerAdded(string command) </syntaxhighlight> ===Required Arguments=== *'''command:''' The name of the command you want to check. ===Returns=== Return true if the command exists and false if not. ==Code== <section name="Serverside script" class="server" show="true"> <syntaxhighlight lang="lua"> fu...")
  • 11:51, 11 February 2023OnDgsElementLeave (hist | edit) ‎[1,492 bytes]Thisdp (talk | contribs) (Created page with "{{Client event}} __NOTOC__ This event is fired when the user moves the mouse away from a DGS element even this DGS element is blocked by other DGS elements. '''But you have to set property enableFullEnterLeaveCheck of the DGS element to ''true'''''. ==Parameters== <syntaxhighlight lang="lua"> int absoluteX, int absoluteY </syntaxhighlight> * '''absoluteX''': the X position of the mouse cursor, in pixels, measured from the left side of the screen. * '''absoluteY'...")
  • 11:49, 11 February 2023OnDgsElementEnter (hist | edit) ‎[1,485 bytes]Thisdp (talk | contribs) (Created page with "{{Client event}} __NOTOC__ This event is fired when the user moves the mouse over a DGS element even this DGS element is blocked by other DGS elements. '''But you have to set property enableFullEnterLeaveCheck of the DGS element to ''true'''''. ==Parameters== <syntaxhighlight lang="lua"> int absoluteX, int absoluteY, element leftGUI </syntaxhighlight> * '''absoluteX''': the X position of the mouse cursor, in pixels, measured from the left side of the screen. * '...")
  • 15:59, 5 February 2023DgsRadioButtonGetButtonAlign (hist | edit) ‎[899 bytes]Thisdp (talk | contribs) (Created page with "{{Client function}} __NOTOC__ This function gets the alignment of the button of a dgs radio button. ==Syntax== <syntaxhighlight lang="lua"> string dgsRadioButtonGetButtonAlign ( dgsRadioButton ) </syntaxhighlight> ===Required Arguments=== *'''radioButton:''' The dgs radio button. ===Returns=== Returns a ''string'' indicates the alignment of the button of a dgs radio button if successful, ''false'' otherwise. Valid type strings are: **"left": The dgs radio button wi...")
  • 15:54, 5 February 2023DgsRadioButtonGetButtonSide (hist | edit) ‎[849 bytes]Thisdp (talk | contribs) (Created page with "{{Client function}} __NOTOC__ This function gets the side of the button of a dgs radio button. ==Syntax== <syntaxhighlight lang="lua"> string dgsRadioButtonGetButtonSide ( dgsRadioButton [, string side = "left" ] ) </syntaxhighlight> ===Required Arguments=== *'''radioButton:''' The dgs radio button. ===Returns=== Returns a ''string'' indicates side of the button if successful, ''false'' otherwise. Valid type strings are: *"left": The dgs radio button will be placed i...")
  • 15:49, 5 February 2023DgsCheckBoxGetButtonSide (hist | edit) ‎[822 bytes]Thisdp (talk | contribs) (Created page with "{{Client function}} __NOTOC__ This function gets the side of the button of a dgs check box. ==Syntax== <syntaxhighlight lang="lua"> string dgsCheckBoxGetButtonSide ( dgsCheckBox [, string side = "left" ] ) </syntaxhighlight> ===Required Arguments=== *'''checkBox:''' The dgs check box. ===Returns=== Returns a ''string'' indicates side of the button if successful, ''false'' otherwise. Valid type strings are: **"left": The dgs check box will be placed in the left side o...")
  • 15:47, 5 February 2023DgsRadioButtonSetButtonSide (hist | edit) ‎[840 bytes]Thisdp (talk | contribs) (Created page with "{{Client function}} __NOTOC__ This function sets the side of the button of a dgs radio button. ==Syntax== <syntaxhighlight lang="lua"> bool dgsRadioButtonSetButtonSide ( dgsRadioButton [, string side = "left" ] ) </syntaxhighlight> ===Required Arguments=== *'''checkBox:''' The dgs radio button. *'''side:''' The side of the button of the dgs radio button is placed. Valid type strings are: **"left": The dgs radio button will be placed in the left side of the text. **"ri...")
  • 15:41, 5 February 2023DgsCheckBoxSetButtonSide (hist | edit) ‎[810 bytes]Thisdp (talk | contribs) (Created page with "{{Client function}} __NOTOC__ This function sets the side of the button of a dgs check box. ==Syntax== <syntaxhighlight lang="lua"> bool dgsCheckBoxSetButtonSide ( dgsCheckBox [, string side = "left" ] ) </syntaxhighlight> ===Required Arguments=== *'''checkBox:''' The dgs check box. *'''side:''' The side of the button of the dgs check box is aligned to. Valid type strings are: **"left": The dgs check box will be placed at the left side of the text. **"right": The dgs...")
  • 15:35, 5 February 2023DgsRadioButtonSetButtonAlign (hist | edit) ‎[948 bytes]Thisdp (talk | contribs) (Created page with "{{Client function}} __NOTOC__ This function sets the alignment of the button of a dgs radio button. ==Syntax== <syntaxhighlight lang="lua"> bool dgsRadioButtonSetButtonAlign ( dgsRadioButton [, string side = "left"] ) </syntaxhighlight> ===Required Arguments=== *'''radioButton:''' The dgs radio button to set the vertical alignment. *'''side:''' The side the dgs radio button's button is aligned to. Valid type strings are: **"left": The dgs radio button will be aligne...")
  • 13:33, 5 February 2023DgsCheckBoxGetButtonAlign (hist | edit) ‎[869 bytes]Kezoto (talk | contribs) (Created blank page)
  • 13:33, 5 February 2023DgsCheckBoxSetButtonAlignment (hist | edit) ‎[0 bytes]Kezoto (talk | contribs) (Created page with "{{Client function}} __NOTOC__ This function sets the alignment of the button of a dgs check box. ==Syntax== <syntaxhighlight lang="lua"> bool dgsCheckBoxSetButtonAlignment(dgsCheckBox, string relative[, string side = "left"]) </syntaxhighlight> ===Required Arguments=== *'''checkBox:''' The dgs check box to set the vertical alignment. *'''relative:''' The object the dgs check box's button is relative to. Valid type strings are: **"text": The dgs check box will be rel...")
  • 13:24, 5 February 2023DgsCheckBoxSetButtonAlign (hist | edit) ‎[916 bytes]Kezoto (talk | contribs) (Created page with "{{Client function}} __NOTOC__ This function sets the alignment of the button of a dgs check box. ==Syntax== <syntaxhighlight lang="lua"> bool dgsCheckBoxSetButtonAlign(dgsCheckBox, string alignment [, string side = "left"]) </syntaxhighlight> ===Required Arguments=== *'''checkBox:''' The dgs check box to set the vertical alignment. *'''relative:''' The object the dgs check box's button is relative to. Valid type strings are: **"text": The dgs check box will be relat...")
  • 07:19, 3 February 2023ThunderMta (hist | edit) ‎[50 bytes]AmirMmd (talk | contribs) (Created page with "Thunder Mta [Coming Soon")
  • 12:04, 29 January 2023AR/Resource:DGS (hist | edit) ‎[5,125 bytes]Thisdp (talk | contribs) (Created page with "1") originally created as "AR/Resource:Dgs"
  • 11:39, 29 January 2023TR/Resource:DGS (hist | edit) ‎[6,829 bytes]Shady (talk | contribs) (shady)
  • 17:37, 27 January 2023IsPlayerActuallyInVehicle (hist | edit) ‎[2,240 bytes]Dragon (talk | contribs) (Created page with "{{Useful Function}} __NOTOC__ This function provides a hacky way to recreate the client-side behavior of isPedInVehicle server-sided for player elements ONLY. It checks if a specified player is actually in a vehicle and not just in the process of entering. ==Syntax== <syntaxhighlight lang="lua">bool isPlayerActuallyInVehicle ( player thePlayer )</syntaxhighlight> ===Required Arguments=== * '''thePlayer''': a player to check if they are inside a ve...")
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