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18 January 2021
14:12 | Template:Client vehicle functions (diff | hist) . . (+271) . . Botder (talk | contribs) |
N 13:42 | EngineGetModelVisibleTime (2 changes | history) . . (+961) . . [Vadya963; Dante383] | ||
13:42 (cur | prev) . . (+4) . . Vadya963 (talk | contribs) (→Syntax) | |||
N | 01:21 (cur | prev) . . (+957) . . Dante383 (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0160|1.5.8|20416|This function returns model visibility time, this is used for example for building lights being shown afte...") |
N 13:41 | EngineSetModelVisibleTime (3 changes | history) . . (+1,130) . . [Dante383; Vadya963 (2×)] | ||
13:41 (cur | prev) . . (-1) . . Vadya963 (talk | contribs) (→Syntax) | |||
13:40 (cur | prev) . . (+13) . . Vadya963 (talk | contribs) (→Syntax) | |||
N | 01:16 (cur | prev) . . (+1,118) . . Dante383 (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0160|1.5.8|20416|This function changes model visibility time, this is used for example for building lights being shown afte...") |
N 12:47 | ResetVehicleDummyPositions (diff | hist) . . (+591) . . Botder (talk | contribs) (Created page with "{{Client function}} __NOTOC__ {{New feature/item|3.0160|1.5.8|20797| This function resets the vehicle dependent dummy positions to the vehicle's current model dummy positions...") |
N 12:44 | SetVehicleDummyPosition (diff | hist) . . (+785) . . Botder (talk | contribs) (Created page with "{{Client function}} __NOTOC__ {{New feature/item|3.0160|1.5.8|20797| This function sets the position of the dummy for the given vehicle.}} ==Syntax== <syntaxhighlight lang="...") |
N 12:41 | GetVehicleDummyPosition (diff | hist) . . (+801) . . Botder (talk | contribs) (Created page with "{{Client function}} __NOTOC__ {{New feature/item|3.0160|1.5.8|20797| This function returns the position of the dummy for the given vehicle.}} ==Syntax== <syntaxhighlight lan...") |
N 12:39 | GetVehicleModelDummyDefaultPosition (3 changes | history) . . (+820) . . [Botder (3×)] | ||
12:39 (cur | prev) . . (+51) . . Botder (talk | contribs) | |||
12:28 (cur | prev) . . (-834) . . Botder (talk | contribs) | |||
N | 12:27 (cur | prev) . . (+1,603) . . Botder (talk | contribs) (Created page with "{{Client function}} __NOTOC__ {{New feature/item|3.0160|1.5.8|20797| This function gets the default position of the dummies contained in a vehicle model. }} ==Syntax== <synta...") |
12:29 | GetVehicleModelDummyPosition (diff | hist) . . (-834) . . Botder (talk | contribs) |
12:29 | SetVehicleModelDummyPosition (diff | hist) . . (-834) . . Botder (talk | contribs) |
14 January 2021
15:38 | SetBrowserRenderingPaused (diff | hist) . . (-142) . . Cleopatradev (talk | contribs) (→Example) |
8 January 2021
20:10 | PlaySoundFrontEnd (diff | hist) . . (+93) . . Arran Fortuna (talk | contribs) |
3 January 2021
N 21:37 | GetRoofPosition (diff | hist) . . (+1,288) . . Zver-CR (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0160|1.5.8|20675| This function gets the Z level of the lowest roof above a point. It is required that the point is near eno...") |
21:25 | Template:Client world functions (diff | hist) . . (+56) . . Zver-CR (talk | contribs) (Add getRoofPosition) |
04:50 | Template:Client audio functions (diff | hist) . . (+109) . . IDannz (talk | contribs) (add isSoundLooped and setSoundLooped) |
N 04:42 | IsSoundLooped (diff | hist) . . (+1,092) . . IDannz (talk | contribs) (add isSoundLooped) |
N 04:38 | SetSoundLooped (diff | hist) . . (+872) . . IDannz (talk | contribs) (add SetSoundLooped) |
2 January 2021
02:05 | Template:Client vehicle functions (3 changes | history) . . (0) . . [Luxy.c (3×)] | ||
02:05 (cur | prev) . . (0) . . Luxy.c (talk | contribs) (Fix version number) | |||
02:04 (cur | prev) . . (0) . . Luxy.c (talk | contribs) (Undo revision 68139 by Luxy.c (talk)) (Tag: Undo) | |||
02:03 (cur | prev) . . (0) . . Luxy.c (talk | contribs) (test) |
1 January 2021
21:40 | Template:Client vehicle functions (2 changes | history) . . (+69) . . [IDannz; Luxy.c] | ||
21:40 (cur | prev) . . (0) . . Luxy.c (talk | contribs) (Fix getVehicleWheelFrictionState not showing properly) | |||
21:33 (cur | prev) . . (+69) . . IDannz (talk | contribs) (add getVehicleWheelFrictionState) |
N 20:55 | GetVehicleWheelFrictionState (2 changes | history) . . (+1,734) . . [IDannz (2×)] | ||
20:55 (cur | prev) . . (+14) . . IDannz (talk | contribs) | |||
N | 20:54 (cur | prev) . . (+1,720) . . IDannz (talk | contribs) (add GetVehicleWheelFrictionState) |
29 December 2020
01:15 | GetElementsWithinRange (diff | hist) . . (0) . . Pirulax (talk | contribs) (Correct circle to sphere) |
25 December 2020
11:31 | SetElementBoneRotation (15 changes | history) . . (+667) . . [JMirror (15×)] | ||
11:31 (cur | prev) . . (-63) . . JMirror (talk | contribs) (→Example) | |||
11:30 (cur | prev) . . (+2) . . JMirror (talk | contribs) (→Example) | |||
11:29 (cur | prev) . . (-23) . . JMirror (talk | contribs) | |||
11:29 (cur | prev) . . (+1) . . JMirror (talk | contribs) (→Example) | |||
11:28 (cur | prev) . . (+162) . . JMirror (talk | contribs) (→Example) | |||
11:23 (cur | prev) . . (-67) . . JMirror (talk | contribs) (→Example) | |||
11:22 (cur | prev) . . (+552) . . JMirror (talk | contribs) (→Example) | |||
11:21 (cur | prev) . . (-506) . . JMirror (talk | contribs) (→Example) | |||
11:21 (cur | prev) . . (+503) . . JMirror (talk | contribs) (→Example) | |||
11:19 (cur | prev) . . (+70) . . JMirror (talk | contribs) (→Example) | |||
11:18 (cur | prev) . . (+23) . . JMirror (talk | contribs) (→Example) | |||
11:16 (cur | prev) . . (-4) . . JMirror (talk | contribs) | |||
11:16 (cur | prev) . . (-59) . . JMirror (talk | contribs) (→Example) | |||
11:15 (cur | prev) . . (+63) . . JMirror (talk | contribs) (→Example) | |||
11:15 (cur | prev) . . (+13) . . JMirror (talk | contribs) |
23 December 2020
20:04 | SetElementBoneRotation (5 changes | history) . . (-31) . . [JMirror (5×)] | ||
20:04 (cur | prev) . . (-537) . . JMirror (talk | contribs) (→This example shows how you can create the effect of shaking several body parts in a player) | |||
20:03 (cur | prev) . . (+89) . . JMirror (talk | contribs) (→This example shows how you can create the effect of shaking several body parts in a player) | |||
19:59 (cur | prev) . . (-11) . . JMirror (talk | contribs) (→Returns) | |||
19:59 (cur | prev) . . (+15) . . JMirror (talk | contribs) (→This example shows how you can create the effect of shaking several body parts in a player) | |||
19:57 (cur | prev) . . (+413) . . JMirror (talk | contribs) (→Example) |