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  • ...they describe how things work behind the scene. A better understanding of the engine is going to improve your ability to cooperate with it. * [[GTA:SA Streaming Garbage Collection]]
    554 bytes (84 words) - 03:43, 22 July 2016
  • Here is an overview to show the order in which things get done during an average frame of playing MTA. ...onClientPreRender]] event is triggered after GTA updates the world, and is the ideal place to do dxDraws that are in some way attached to world elements.
    653 bytes (106 words) - 22:54, 27 November 2020
  • ...21695|This function adds an IMG file container to GTA streamer. After this GTA will asynchronously load models from IMG. '''Only two additional archives c * '''imgArchive''': The [[IMG]] file you want to add to GTA world.
    582 bytes (74 words) - 01:44, 26 July 2023
  • ...GTA:SA. This is the functionality that directly causes world flickering if the engine encounters Streaming GC node shortage. It is recommended to disable Returns '''true''' if the GTA:SA engine is allowed to take away Streaming GC nodes from on-screen/visible
    1 KB (127 words) - 08:21, 28 September 2023
  • ...reaming GC node shortage. Disabling this functionality will greatly reduce the amount of entities that can be freed of their Streaming GC nodes. *'''allowed:''' a boolean deciding whether the GTA:SA engine can take away Streaming GC nodes from on screen/visible entities.
    1 KB (162 words) - 08:20, 28 September 2023
  • ...1.5.8|20901|This function gets the amount of memory (in bytes) used by the GTA streamer.}} * Returns a [[int]] containing the amount of memory in bytes.
    737 bytes (80 words) - 20:51, 23 September 2021
  • ...s created by the server, they cannot represent models that are part of the GTA's default landscape. Examples of objects include building models, roads, an The element type of this class is '''"object"'''.
    2 KB (238 words) - 08:44, 15 April 2021
  • This code implements an [[event]] that is triggered when the [[player]]'s real time change.. ...checks the player's time as set on the computer and not the region time or GTA's time.}}
    2 KB (266 words) - 11:42, 29 October 2023
  • ...''Standard''' edition of the game, if MTA is incompatible, try obtaining a GTA SA 1.00 No CD - any HOODLUM release will function correctly. [[es:Dónde comprar GTA: SA]]
    2 KB (188 words) - 21:49, 23 February 2020
  • Enables or disables the use of all GTA controls for a specified player. *'''thePlayer:''' The player you wish to toggle the control ability of.
    2 KB (275 words) - 08:43, 4 November 2020
  • This function draws a 3D line between two points in the 3D world - rendered for '''one''' frame. This should be used in conjunctio ...:''' The start X position of the 3D line, representing a coordinate in the GTA world.
    2 KB (323 words) - 15:19, 10 October 2020
  • Static class used for manipulating the GTA:SA streaming engine.
    98 bytes (14 words) - 23:36, 25 August 2023
  • *'''line3D''': The DGS 3D Line. ...ine, representing a coordinate in the GTA world, or X position relative to the 3D Line if '''isRelative''' if ''true''.
    2 KB (340 words) - 11:55, 10 January 2023
  • ...rain level to any weather available in GTA. Use [[resetRainLevel]] to undo the changes. ...g the rain level. 1 represents the maximum rain level usually available in GTA, but higher values are accepted.
    1 KB (132 words) - 08:18, 16 September 2021
  • ...eClick]] is to be used. This event allows detection of click positions of the 3D world. * '''button''': This refers the button used to click on the mouse, can be ''left'', ''right'', or ''middle''.
    2 KB (253 words) - 14:28, 20 May 2018
  • ...interiors. When you change the interior a player is in, they can only see the non-player elements in that interior. Players can see each other in whateve ...255 interiors, interior 0 being the first one and referring to the normal GTA world.
    2 KB (241 words) - 21:36, 28 April 2020
  • ...be deallocated once GTA:SA has reached its maximum '''streaming memory''' (the setting in your Video options tab). Certain types of entities can only rend Returns a '''table''' of all MTA entities that reside inside of the ''streaming garbage collector''.
    1 KB (127 words) - 08:07, 28 September 2023
  • ...place any animation to play a custom one, to play a custom animation, load the IFP file using this function, then use [[SetPedAnimation|setPedAnimation]]. ...ment|destroyElement]], restarting or stopping the resource can also unload the IFP file automatically.}}
    3 KB (394 words) - 14:49, 21 December 2019
  • ...index is != 0, then the entity is managed by native GTA:SA, otherwise MTA. The IPL index can be used with [[MTA:Eir/functions/getIPLSectorInfo|getIPLSecto An IPL sector is a zone on the native GTA:SA world. It stores dummies, buildings and objects. Its buildings and objec
    1 KB (203 words) - 15:10, 16 April 2017
  • ...ld entities are rendered. Use different render modes in different parts of the world to archive best quality rendering. Returns a string containing the '''rendering mode''' of the GTA:SA engine. Can be either '''original''', '''meshlocal_alphafix''' or '''sce
    1 KB (149 words) - 04:04, 11 January 2014
  • This function gets the flags of a [[Element/Weapon|custom weapon]]. * '''theWeapon:''' the weapon to get the flag of.
    2 KB (347 words) - 14:23, 4 July 2016
  • ...meaning that resources can take an arbitrary amount of pulses depending on the complexity of said resources. This snippet draws on the screen whether fibered loading is enabled or not.
    1 KB (149 words) - 08:21, 28 September 2023
  • * '''img_file''': The [[IMG]] file you want to remove. This example loads IMG file, adds it to GTA and after 10 seconds removes it.
    766 bytes (96 words) - 21:59, 30 May 2023
  • ...es. If disabled, entities are allowed to allocate new streaming nodes from the heap without touching existing nodes. ...ed, GTA:SA can keep an theoretically infinite amount of entities inside of the streaming garbage collector. This also means that an theoretically infinite
    3 KB (451 words) - 07:25, 28 May 2014
  • ...loads an IMG container into GTA. '''Only 2 IMG archives can be loaded into GTA''' * '''img_file''': The [[filepath]] to the [[IMG]] file you want to load.
    1,016 bytes (123 words) - 18:32, 5 January 2024
  • ...Model]] is used they may also have the undesired effect of making parts of the map disappear. Disabling occlusions will fix that. *'''enabled:''' A bool specifying if GTA occlusions should be enabled
    1 KB (134 words) - 10:45, 13 May 2012
  • ...ed, GTA:SA can keep an theoretically infinite amount of entities inside of the streaming garbage collector. This also means that an theoretically infinite This snippet ultimatively fixes the world flickering.
    1 KB (136 words) - 08:07, 28 September 2023
  • This function plays a sound from GTA's big sound containers. {{Warning|Many players use versions of GTA:SA (especially pirated versions) that have audio files full of zeros so tha
    2 KB (351 words) - 21:12, 17 June 2021
  • ...cle variants can be anything from different adverts to additional parts of the model. ...'extra5''' then setting it's parent to the '''chassis_dummy'''; this tells GTA it has variant information.
    2 KB (148 words) - 15:03, 19 February 2024
  • ...eaming status changes rapidly every frame, it is recommended to draw it on the screen. Returns a '''dictionary''' holding the Streaming system status.
    2 KB (151 words) - 08:10, 28 September 2023
  • ...perties itself. It is lightweight rendering and collidable instance on the GTA:SA world. As opposed to Objects, buildings do not stream. They can have an This function is part of the discussion: '''[[Talk:MTA:Eir/functions/createBuilding|shall buildings be m
    1 KB (149 words) - 01:52, 12 January 2014
  • ...ore sophisticated first person views, allowing the camera to fly closer to the ground without passing through it, etcetera.}} ...[[resetNearClipDistance]] is called when returning camera control back to GTA.}}
    1 KB (212 words) - 20:25, 27 November 2014
  • ...it. This function only works in elements with a physical representation in the world (entities), such as [[player|players]], [[ped|peds]], [[vehicle|vehic {{Tip|'''Always use this function with caution'''. Not doing so can cause the following problems:
    2 KB (272 words) - 15:57, 13 August 2015
  • Here's all the Gangs Skins in GTA San Andreas. ==The Italian Mafia==
    4 KB (600 words) - 11:20, 14 July 2018
  • ...rvidor, não podem representar modelos que fazem parte do cenário padrão do GTA. Exemplos de objetos incluem modelos de construção, estradas e terrenos. ...cument on the wiki. Instead, they can be found using the object browser in the map editor.
    2 KB (243 words) - 17:35, 9 February 2020
  • This function draws a textured 3D line between two points in the 3D world that appers to be a 3D image - rendered for one frame This should ...to construct basic shapes such as boxes with several large width lines and the appropriate values for 'faceToward'.
    3 KB (390 words) - 13:48, 19 December 2019
  • This function plays a sound in the GTA world from GTA's big sound containers. {{Warning|Many players use versions of GTA:SA (especially pirated versions) that have audio files full of zeros so tha
    3 KB (473 words) - 22:19, 7 January 2022
  • ...endering system''' is a '''high-level render object management''' based on the RenderWare SDK and Direct3D 9. ...and builds up the rendering context based on every single entity it finds. The entities are processed by their '''type''' (building, vehicle, ped, object,
    3 KB (520 words) - 03:48, 22 July 2016
  • ...meaning that resources can take an arbitrary amount of pulses depending on the complexity of said resources. This snippet turns on fibered loading when the Streaming system is busy and leaves it that way for five seconds.
    2 KB (185 words) - 08:21, 28 September 2023
  • This function draws a textured 3D line between two points in the 3D world that appers to be a rectangle - rendered for one frame This shoul ...to construct basic shapes such as boxes with several large width lines and the appropriate values for 'faceToward'.
    2 KB (379 words) - 22:02, 2 April 2023
  • ...IClick]] is to be used. This event allows detection of click positions of the 3D world. {{warning|This event only triggers if the cursor is visible by [[showCursor]]}}
    3 KB (393 words) - 13:54, 5 June 2021
  • ...all the wheel groups have equal size. The visual scaling is applied before the per-vehicle [[setVehicleWheelScale|wheel scale]].}} *'''vehicleModel''': The [[Vehicle IDs|vehicle model]] ID.
    3 KB (383 words) - 14:00, 25 October 2020
  • ...h is a special type of [[texture]] that contains the screen as rendered by GTA *'''width :''' The width of the texture in pixels.
    2 KB (172 words) - 10:38, 15 October 2018
  • * '''theWeapon:''' the [[Element/Weapon|weapon element]] to set the flag of. * '''theFlag:''' the weapon flag to change (all of them can be ''true'' or ''false''):
    3 KB (449 words) - 18:21, 23 December 2014
  • This function plays a sound from GTA's big sound containers. {{Warning|Many players use versions of GTA:SA (especially pirated versions) that have audio files full of zeros so tha
    3 KB (410 words) - 06:05, 11 March 2023
  • This function resets the value of an internal GTA:SA engine render property. *'''theElement''': the element to change a render property of
    559 bytes (66 words) - 19:19, 9 April 2014
  • ...:''' A 3D-s vonal kezdetének X pozíciója, amely egy koordinátát képvisel a GTA világában. ...:''' A 3D-s vonal kezdetének Y pozíciója, amely egy koordinátát képvisel a GTA világában.
    3 KB (431 words) - 13:20, 13 May 2019
  • This function returns how many entities are inside of the [[GTA:SA_Streaming_Garbage_Collection|streaming garbage collection system]]. It i Returns the amount of entities that are registered inside of the streaming garbage collector.
    906 bytes (102 words) - 08:05, 28 September 2023
  • This function reset the water color of the GTA world to default. This example adds a command ''resetwatercolor'' with which a player can reset the water colour.
    634 bytes (69 words) - 14:30, 7 August 2016
  • ...al létrehozott modellek lehetnek. Nem mutathatnak olyan modellekre, amik a GTA alap tájának részét képezik. Az objektek példái közé tartoznak az * '''model''': A létrehozandó objekt ID-je. Mivel a GTA több ezer objektumot tartalmaz, ezért ezeket nehéz leírni a wiki-ben, d
    2 KB (302 words) - 08:45, 15 April 2021
  • Sets the real-world duration of an ingame minute. The GTA default is 1000. *'''milliseconds''': the new duration of an ingame minute, accepted values 0 - 2147483647.
    873 bytes (95 words) - 23:14, 11 January 2023
  • ...rtZ:'''The start position of the 3D Line, representing a coordinate in the GTA world. .../endZ:'''The end position of the 3D Line, representing a coordinate in the GTA world.
    2 KB (246 words) - 16:35, 27 October 2022
  • ...is used in the examples as other orders can cause collisions, textures or the DFF not to load due to technical limitations.}} This function loads a RenderWare Model (DFF) file into GTA.
    3 KB (485 words) - 08:35, 7 September 2019
  • ...ur when a new model is displayed for the first time. However, it can cause the new models to appear slightly later than they might have otherwise. {{Warning|Using this function with a large amounts of engineReplace* at the same time may cause loading times to be exponentially slower.}}
    2 KB (267 words) - 20:11, 23 September 2021
  • ...ction returns three floats containing the velocity (movement speeds) along the X, Y, and Z axis respectively. This means that velocity values can be posit *'''theElement''': The [[element]] you wish to retrieve the velocity of.
    2 KB (289 words) - 17:49, 25 May 2018
  • Установите MTA:SA, абсолютно не важно, какой у Вас путь к MTA и к GTA:SA. You will need the latest version of Wine.
    2 KB (215 words) - 03:06, 1 April 2016
  • ...nleash his creativity on the MTA platform. Each of these plays his role in the MTA community, and I would like to elaborate my vision on that. ...what I know of. They for once are led by the urge of the community and for the other by their own beliefs as to what is required for MTA.
    3 KB (509 words) - 22:11, 2 January 2022
  • ...ct us on [https://forum.mtasa.com/forum/83-client/ on the forums], or join the [https://mtasa.com/discord MTA Discord #help-support channel]. ...ilogy – The Definitive Edition''' ''(2021)'' is an entirely new release of the game. This version is '''not compatible''' with MTA:SA.}}
    4 KB (613 words) - 22:11, 9 February 2024
  • ...returns how many streaming node are available to allocate inside of the [[GTA:SA_Streaming_Garbage_Collection|streaming garbage collection system]]. When Returns the amount of free nodes inside the streaming garbage collector.
    940 bytes (108 words) - 08:05, 28 September 2023
  • This function resets the water of the GTA world back to its default level. [[water|Water elements]] are not affected. This example adds a command ''resetwaterlevel'' with which a player can reset the water level.
    739 bytes (79 words) - 14:30, 7 August 2016
  • ...tance at which fog appears. Keep in mind that this function doesn't change the distance of render. ...will appear. Very short or negative distances will cause graphical bugs to the players.
    982 bytes (127 words) - 10:16, 18 May 2014
  • Changes the voice of a ped. {{Note|A ped voice is one of the GTA built in voice character types. Not to be confused with a [[Resource:Voice|
    924 bytes (119 words) - 20:43, 15 December 2021
  • [[Dgs|DGS]] Properties is always used to change the gui style and make it more fantastic. This page shows the properties of dgs-dx3dimage that you could use.
    5 KB (695 words) - 06:06, 9 December 2021
  • This function draws a textured 3D line between two points in the 3D world - rendered for one frame. This should be used in conjunction with ...to construct basic shapes such as boxes with several large width lines and the appropriate values for 'faceToward'.
    3 KB (378 words) - 21:48, 7 December 2021
  • ...ou how long an ingame minute takes in real-world milliseconds. The default GTA value is 1000. Returns the number of real-world milliseconds that go in an ingame minute.
    599 bytes (68 words) - 09:32, 12 July 2017
  • Ez a funkció lejátsza a hangokat a GTA nagy hangkonténeréből. {{Warning_hu|Sok játékos használja a GTA:SA-t (különösen a kalóz) verzióit, amelyeknek nulla hangfájljai vanna
    3 KB (428 words) - 01:24, 18 August 2021
  • This function sets the current GTA time to the given time. *'''hour''': The hour of the new time (range 0-23).
    1 KB (151 words) - 07:46, 4 November 2020
  • ...particular control. Controls are those that affect GTA. If you wish to get the state of another key, use [[bindKey]] and a command function. ...ccuracy (and also increased bandwidth usage) use bindKey instead to bind a GTA control name to a function.
    3 KB (338 words) - 14:32, 7 August 2023
  • ...xels, depending on whether they are closer to the screen or not. Otherwise the original rendering method is used which does not use two-pass depth layer r This snippet should fix many annoying alpha issues on the main GTA:SA world.
    1 KB (138 words) - 09:36, 11 December 2013
  • ...is used in the examples as other orders can cause collisions, textures or the DFF not to load due to technical limitations}} This function loads a RenderWare Texture Dictionary (TXD) file into GTA. The texture dictionary can then be used to provide textures.
    4 KB (556 words) - 11:01, 17 October 2022
  • [[Dgs|DGS]] Properties is always used to change the gui style and make it more fantastic. This page shows the properties of dgs-dx3dtext that you could use.
    5 KB (813 words) - 06:49, 9 December 2021
  • ...page shows a list of commands and cvars that are accessable ingame through the console (F8). ;help:Prints useful information to the console
    2 KB (309 words) - 15:57, 24 July 2018
  • ...represents invisible collision detection shapes that can be created in the GTA world. Collision shapes are typically used to detect physical entities movi The element type for this class is '''colshape'''.
    2 KB (184 words) - 09:58, 15 April 2021
  • ...is used in the examples as other orders can cause collisions, textures or the DFF not to load due to technical limitations}} ...g process to find the new textures. This function can also replace default GTA textures, so that it becomes possible to e.g. put custom images on existing
    4 KB (595 words) - 08:36, 7 September 2019
  • This function draws a textured 3D line between two points in the 3D world - rendered for one frame. This should be used in conjunction with ...to construct basic shapes such as boxes with several large width lines and the appropriate values for 'faceToward'.
    3 KB (433 words) - 17:16, 26 October 2018
  • This function returns the current value of an internal GTA:SA rendering property. Use this function for management or debugging purpos *'''theElement''': the element to change a render property of
    809 bytes (92 words) - 19:16, 9 April 2014
  • This function enables or disables the rendering and streaming of world instances. World instances are IPL sectors This snippet clears the entire GTA:SA world of native entities and increases engine performance.
    858 bytes (97 words) - 08:07, 28 September 2023
  • {{Historical|For the up to date F.A.Q that applies to MTA:SA (Deathmatch) >1.x.x go [[Known Issu A: See the [[MTA:SA_Race_Known_Issues|Know Issues]] page.
    4 KB (639 words) - 10:48, 15 January 2012
  • ...t a later date once the team have fully synchronised shooting and balanced the gameplay. ...roves stability and means that custom SCM files do not have to be moved to the game's directory when it is started.
    2 KB (351 words) - 10:40, 9 December 2021
  • * ''TheElement'': The element you want to draw the text on it. * ''text'': The text you want.
    4 KB (566 words) - 22:13, 23 May 2020
  • This function draws a textured 3D line between two points in the 3D world - rendered for one frame. This should be used in conjunction with ...to construct basic shapes such as boxes with several large width lines and the appropriate values for 'faceToward'.
    3 KB (439 words) - 21:11, 23 September 2021
  • The marker class represents colored, 3D shapes in the GTA world. There are several types of markers, including cylinders and checkpoi The element type of this class is '''"marker"'''.
    1 KB (164 words) - 09:51, 15 April 2021
  • *'''model:''' A whole integer specifying the [[Character_Skins|GTASA skin ID]]. *'''x, y, z:''' position vector on the GTA:SA world
    860 bytes (114 words) - 20:14, 17 December 2013
  • * ''TheElement'': The element you want to draw the image on it. * ''Image'': The image you want. Use [[dxCreateTexture]] to create it.
    4 KB (593 words) - 16:18, 21 July 2023
  • ...r HUD textures using [[Element/Shader|shaders]] before they are drawn onto the screen. The [[event system#Event source|source]] of this event is the client's [[root element]].
    1 KB (125 words) - 11:10, 25 June 2012
  • ...odel info. The reference count describes how often a model info is used by the game (including MTA). ...model reference count if '''modelIndex''' is a valid model info index and the model info that it points to is allocated, '''false''' otherwise.
    1 KB (134 words) - 08:07, 28 September 2023
  • ...lists are sure to be intact: the rendering lists are cleared at the end of the frame. ...to invalid pointers, the entities are deleted at the end of the frame when the rendering lists are cleared.
    1 KB (172 words) - 09:07, 11 December 2013
  • * '''modelID''': ID of the model you want to get flags. Returns ''int'' with model flags in GTA format, throws an error otherwise.
    452 bytes (54 words) - 19:12, 16 April 2023
  • {{Added feature/item|1.6.1|1.6.0|21874|Resets the voice of a ped to a default one.}} {{Note|A ped voice is one of the GTA built in voice character types. Not to be confused with a [[Resource:Voice|
    881 bytes (106 words) - 17:24, 21 October 2023
  • The searchlight class represents special spotlights in the GTA world. They are different to common spotlights because their visual effects The element type of this class is '''"searchlight"'''.}}
    1 KB (198 words) - 18:44, 15 April 2021
  • The searchlight class represents special spotlights in the GTA world. They are different to common spotlights because their visual effects The element type of this class is '''"searchlight"'''.}}
    1 KB (198 words) - 18:45, 15 April 2021
  • ...the contents of a pick-up truck and the varying types of a motor bike. For the default variant list see: [[Vehicle variants]]. *'''theVehicle:''' The [[vehicle]] that you want to get the variant of.
    1 KB (177 words) - 12:43, 19 September 2021
  • ...oying resources from game instances. This limit can be adjusted by setting the video memory setting in your MTA video settings. [[File:chillahad_farclip.png|200px|thumb|right|Full potencial of GTA:SA streaming.]]
    4 KB (596 words) - 09:53, 29 October 2020
  • Ez a funkció lejátszik egy hangot a GTA világban a nagy GTA hangkonténerből.. {{Warning_hu|Sok játékos használja a GTA:SA-t (különösen a kalóz) verzióit, amelyeknek nulla hangfájljai vanna
    3 KB (564 words) - 01:34, 18 August 2021
  • This function returns a table containing the valid (drivable) vehicles for GTA:SA<br/> Returns a table with the MTA vehicle models.
    969 bytes (105 words) - 21:25, 31 July 2018
  • The word "ped" is short for "pedestrian" and describes any person in GTA, be it a player or an NPC character. (And even though "pedestrian" doesn't ...other ped functions work on both players and NPC's as they're pretty much the same thing to San Andreas.
    1 KB (185 words) - 20:18, 14 April 2021
  • ...ble for the CPU load caused by the Streaming system. Lower values decrease the probability of lag-spikes that happen when loading big resources (such as T ...licer is assigned its own fiber, the execution time may be a multiplied by the amount of slicers (internally only).
    2 KB (180 words) - 20:15, 12 December 2013
  • This function disables or enables the ambient sounds played by GTA in most interiors, like restaurants, casinos, clubs, houses, etc. *'''enabled:''' set to ''true'' to enable the interior ambient sounds, ''false'' to disable them. By default they're enab
    1 KB (126 words) - 08:49, 15 June 2014
  • ...heft Auto: San Andreas, first make sure that there are no modifications to GTA:SA installed. These will conflict with MTA. If you would like to keep your ...g the game in single player. Note that if you are running single player on the absolute minimum requirements, you will experience slowdowns in MTA as it t
    13 KB (2,161 words) - 07:03, 15 June 2023
  • ...egy screen source-ot, amely egy speciális [[texture|textúra]] típus, ami a GTA által kirajzolt képet tartalmazza. ...yScreenSource ) -- Capture the current screen output from GTA
    2 KB (208 words) - 17:57, 17 October 2018
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