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  • ...they describe how things work behind the scene. A better understanding of the engine is going to improve your ability to cooperate with it. * [[GTA:SA Streaming Garbage Collection]]
    554 bytes (84 words) - 03:43, 22 July 2016
  • Here is an overview to show the order in which things get done during an average frame of playing MTA. ...onClientPreRender]] event is triggered after GTA updates the world, and is the ideal place to do dxDraws that are in some way attached to world elements.
    653 bytes (106 words) - 22:54, 27 November 2020
  • ...21695|This function adds an IMG file container to GTA streamer. After this GTA will asynchronously load models from IMG. '''Only two additional archives c * '''imgArchive''': The [[IMG]] file you want to add to GTA world.
    582 bytes (74 words) - 01:44, 26 July 2023
  • ...GTA:SA. This is the functionality that directly causes world flickering if the engine encounters Streaming GC node shortage. It is recommended to disable Returns '''true''' if the GTA:SA engine is allowed to take away Streaming GC nodes from on-screen/visible
    1 KB (127 words) - 08:21, 28 September 2023
  • ...reaming GC node shortage. Disabling this functionality will greatly reduce the amount of entities that can be freed of their Streaming GC nodes. *'''allowed:''' a boolean deciding whether the GTA:SA engine can take away Streaming GC nodes from on screen/visible entities.
    1 KB (162 words) - 08:20, 28 September 2023
  • ...1.5.8|20901|This function gets the amount of memory (in bytes) used by the GTA streamer.}} * Returns a [[int]] containing the amount of memory in bytes.
    737 bytes (80 words) - 20:51, 23 September 2021
  • ...s created by the server, they cannot represent models that are part of the GTA's default landscape. Examples of objects include building models, roads, an The element type of this class is '''"object"'''.
    2 KB (238 words) - 08:44, 15 April 2021
  • This code implements an [[event]] that is triggered when the [[player]]'s real time change.. ...checks the player's time as set on the computer and not the region time or GTA's time.}}
    2 KB (266 words) - 11:42, 29 October 2023
  • ...''Standard''' edition of the game, if MTA is incompatible, try obtaining a GTA SA 1.00 No CD - any HOODLUM release will function correctly. [[es:Dónde comprar GTA: SA]]
    2 KB (188 words) - 21:49, 23 February 2020
  • Enables or disables the use of all GTA controls for a specified player. *'''thePlayer:''' The player you wish to toggle the control ability of.
    2 KB (275 words) - 08:43, 4 November 2020
  • This function draws a 3D line between two points in the 3D world - rendered for '''one''' frame. This should be used in conjunctio ...:''' The start X position of the 3D line, representing a coordinate in the GTA world.
    2 KB (323 words) - 15:19, 10 October 2020
  • Static class used for manipulating the GTA:SA streaming engine.
    98 bytes (14 words) - 23:36, 25 August 2023
  • *'''line3D''': The DGS 3D Line. ...ine, representing a coordinate in the GTA world, or X position relative to the 3D Line if '''isRelative''' if ''true''.
    2 KB (340 words) - 11:55, 10 January 2023
  • ...rain level to any weather available in GTA. Use [[resetRainLevel]] to undo the changes. ...g the rain level. 1 represents the maximum rain level usually available in GTA, but higher values are accepted.
    1 KB (132 words) - 08:18, 16 September 2021
  • ...eClick]] is to be used. This event allows detection of click positions of the 3D world. * '''button''': This refers the button used to click on the mouse, can be ''left'', ''right'', or ''middle''.
    2 KB (253 words) - 14:28, 20 May 2018
  • ...interiors. When you change the interior a player is in, they can only see the non-player elements in that interior. Players can see each other in whateve ...255 interiors, interior 0 being the first one and referring to the normal GTA world.
    2 KB (241 words) - 21:36, 28 April 2020
  • ...be deallocated once GTA:SA has reached its maximum '''streaming memory''' (the setting in your Video options tab). Certain types of entities can only rend Returns a '''table''' of all MTA entities that reside inside of the ''streaming garbage collector''.
    1 KB (127 words) - 08:07, 28 September 2023
  • ...place any animation to play a custom one, to play a custom animation, load the IFP file using this function, then use [[SetPedAnimation|setPedAnimation]]. ...ment|destroyElement]], restarting or stopping the resource can also unload the IFP file automatically.}}
    3 KB (394 words) - 14:49, 21 December 2019
  • ...index is != 0, then the entity is managed by native GTA:SA, otherwise MTA. The IPL index can be used with [[MTA:Eir/functions/getIPLSectorInfo|getIPLSecto An IPL sector is a zone on the native GTA:SA world. It stores dummies, buildings and objects. Its buildings and objec
    1 KB (203 words) - 15:10, 16 April 2017
  • ...ld entities are rendered. Use different render modes in different parts of the world to archive best quality rendering. Returns a string containing the '''rendering mode''' of the GTA:SA engine. Can be either '''original''', '''meshlocal_alphafix''' or '''sce
    1 KB (149 words) - 04:04, 11 January 2014
  • This function gets the flags of a [[Element/Weapon|custom weapon]]. * '''theWeapon:''' the weapon to get the flag of.
    2 KB (347 words) - 14:23, 4 July 2016
  • ...meaning that resources can take an arbitrary amount of pulses depending on the complexity of said resources. This snippet draws on the screen whether fibered loading is enabled or not.
    1 KB (149 words) - 08:21, 28 September 2023
  • * '''img_file''': The [[IMG]] file you want to remove. This example loads IMG file, adds it to GTA and after 10 seconds removes it.
    766 bytes (96 words) - 21:59, 30 May 2023
  • ...es. If disabled, entities are allowed to allocate new streaming nodes from the heap without touching existing nodes. ...ed, GTA:SA can keep an theoretically infinite amount of entities inside of the streaming garbage collector. This also means that an theoretically infinite
    3 KB (451 words) - 07:25, 28 May 2014
  • ...loads an IMG container into GTA. '''Only 2 IMG archives can be loaded into GTA''' * '''img_file''': The [[filepath]] to the [[IMG]] file you want to load.
    1,016 bytes (123 words) - 18:32, 5 January 2024
  • ...Model]] is used they may also have the undesired effect of making parts of the map disappear. Disabling occlusions will fix that. *'''enabled:''' A bool specifying if GTA occlusions should be enabled
    1 KB (134 words) - 10:45, 13 May 2012
  • ...ed, GTA:SA can keep an theoretically infinite amount of entities inside of the streaming garbage collector. This also means that an theoretically infinite This snippet ultimatively fixes the world flickering.
    1 KB (136 words) - 08:07, 28 September 2023
  • This function plays a sound from GTA's big sound containers. {{Warning|Many players use versions of GTA:SA (especially pirated versions) that have audio files full of zeros so tha
    2 KB (351 words) - 21:12, 17 June 2021
  • ...cle variants can be anything from different adverts to additional parts of the model. ...'extra5''' then setting it's parent to the '''chassis_dummy'''; this tells GTA it has variant information.
    2 KB (148 words) - 15:03, 19 February 2024
  • ...eaming status changes rapidly every frame, it is recommended to draw it on the screen. Returns a '''dictionary''' holding the Streaming system status.
    2 KB (151 words) - 08:10, 28 September 2023
  • ...perties itself. It is lightweight rendering and collidable instance on the GTA:SA world. As opposed to Objects, buildings do not stream. They can have an This function is part of the discussion: '''[[Talk:MTA:Eir/functions/createBuilding|shall buildings be m
    1 KB (149 words) - 01:52, 12 January 2014
  • ...ore sophisticated first person views, allowing the camera to fly closer to the ground without passing through it, etcetera.}} ...[[resetNearClipDistance]] is called when returning camera control back to GTA.}}
    1 KB (212 words) - 20:25, 27 November 2014
  • ...it. This function only works in elements with a physical representation in the world (entities), such as [[player|players]], [[ped|peds]], [[vehicle|vehic {{Tip|'''Always use this function with caution'''. Not doing so can cause the following problems:
    2 KB (272 words) - 15:57, 13 August 2015
  • Here's all the Gangs Skins in GTA San Andreas. ==The Italian Mafia==
    4 KB (600 words) - 11:20, 14 July 2018
  • ...rvidor, não podem representar modelos que fazem parte do cenário padrão do GTA. Exemplos de objetos incluem modelos de construção, estradas e terrenos. ...cument on the wiki. Instead, they can be found using the object browser in the map editor.
    2 KB (243 words) - 17:35, 9 February 2020
  • This function draws a textured 3D line between two points in the 3D world that appers to be a 3D image - rendered for one frame This should ...to construct basic shapes such as boxes with several large width lines and the appropriate values for 'faceToward'.
    3 KB (390 words) - 13:48, 19 December 2019
  • This function plays a sound in the GTA world from GTA's big sound containers. {{Warning|Many players use versions of GTA:SA (especially pirated versions) that have audio files full of zeros so tha
    3 KB (473 words) - 22:19, 7 January 2022
  • ...endering system''' is a '''high-level render object management''' based on the RenderWare SDK and Direct3D 9. ...and builds up the rendering context based on every single entity it finds. The entities are processed by their '''type''' (building, vehicle, ped, object,
    3 KB (520 words) - 03:48, 22 July 2016
  • ...meaning that resources can take an arbitrary amount of pulses depending on the complexity of said resources. This snippet turns on fibered loading when the Streaming system is busy and leaves it that way for five seconds.
    2 KB (185 words) - 08:21, 28 September 2023
  • This function draws a textured 3D line between two points in the 3D world that appers to be a rectangle - rendered for one frame This shoul ...to construct basic shapes such as boxes with several large width lines and the appropriate values for 'faceToward'.
    2 KB (379 words) - 22:02, 2 April 2023
  • ...IClick]] is to be used. This event allows detection of click positions of the 3D world. {{warning|This event only triggers if the cursor is visible by [[showCursor]]}}
    3 KB (393 words) - 13:54, 5 June 2021
  • ...all the wheel groups have equal size. The visual scaling is applied before the per-vehicle [[setVehicleWheelScale|wheel scale]].}} *'''vehicleModel''': The [[Vehicle IDs|vehicle model]] ID.
    3 KB (383 words) - 14:00, 25 October 2020
  • ...h is a special type of [[texture]] that contains the screen as rendered by GTA *'''width :''' The width of the texture in pixels.
    2 KB (172 words) - 10:38, 15 October 2018
  • * '''theWeapon:''' the [[Element/Weapon|weapon element]] to set the flag of. * '''theFlag:''' the weapon flag to change (all of them can be ''true'' or ''false''):
    3 KB (449 words) - 18:21, 23 December 2014
  • This function plays a sound from GTA's big sound containers. {{Warning|Many players use versions of GTA:SA (especially pirated versions) that have audio files full of zeros so tha
    3 KB (410 words) - 06:05, 11 March 2023
  • This function resets the value of an internal GTA:SA engine render property. *'''theElement''': the element to change a render property of
    559 bytes (66 words) - 19:19, 9 April 2014
  • ...:''' A 3D-s vonal kezdetének X pozíciója, amely egy koordinátát képvisel a GTA világában. ...:''' A 3D-s vonal kezdetének Y pozíciója, amely egy koordinátát képvisel a GTA világában.
    3 KB (431 words) - 13:20, 13 May 2019
  • This function returns how many entities are inside of the [[GTA:SA_Streaming_Garbage_Collection|streaming garbage collection system]]. It i Returns the amount of entities that are registered inside of the streaming garbage collector.
    906 bytes (102 words) - 08:05, 28 September 2023
  • This function reset the water color of the GTA world to default. This example adds a command ''resetwatercolor'' with which a player can reset the water colour.
    634 bytes (69 words) - 14:30, 7 August 2016
  • ...al létrehozott modellek lehetnek. Nem mutathatnak olyan modellekre, amik a GTA alap tájának részét képezik. Az objektek példái közé tartoznak az * '''model''': A létrehozandó objekt ID-je. Mivel a GTA több ezer objektumot tartalmaz, ezért ezeket nehéz leírni a wiki-ben, d
    2 KB (302 words) - 08:45, 15 April 2021
  • Sets the real-world duration of an ingame minute. The GTA default is 1000. *'''milliseconds''': the new duration of an ingame minute, accepted values 0 - 2147483647.
    873 bytes (95 words) - 23:14, 11 January 2023
  • ...rtZ:'''The start position of the 3D Line, representing a coordinate in the GTA world. .../endZ:'''The end position of the 3D Line, representing a coordinate in the GTA world.
    2 KB (246 words) - 16:35, 27 October 2022
  • ...is used in the examples as other orders can cause collisions, textures or the DFF not to load due to technical limitations.}} This function loads a RenderWare Model (DFF) file into GTA.
    3 KB (485 words) - 08:35, 7 September 2019
  • ...ur when a new model is displayed for the first time. However, it can cause the new models to appear slightly later than they might have otherwise. {{Warning|Using this function with a large amounts of engineReplace* at the same time may cause loading times to be exponentially slower.}}
    2 KB (267 words) - 20:11, 23 September 2021
  • ...ction returns three floats containing the velocity (movement speeds) along the X, Y, and Z axis respectively. This means that velocity values can be posit *'''theElement''': The [[element]] you wish to retrieve the velocity of.
    2 KB (289 words) - 17:49, 25 May 2018
  • Установите MTA:SA, абсолютно не важно, какой у Вас путь к MTA и к GTA:SA. You will need the latest version of Wine.
    2 KB (215 words) - 03:06, 1 April 2016
  • ...nleash his creativity on the MTA platform. Each of these plays his role in the MTA community, and I would like to elaborate my vision on that. ...what I know of. They for once are led by the urge of the community and for the other by their own beliefs as to what is required for MTA.
    3 KB (509 words) - 22:11, 2 January 2022
  • ...ct us on [https://forum.mtasa.com/forum/83-client/ on the forums], or join the [https://mtasa.com/discord MTA Discord #help-support channel]. ...ilogy – The Definitive Edition''' ''(2021)'' is an entirely new release of the game. This version is '''not compatible''' with MTA:SA.}}
    4 KB (613 words) - 22:11, 9 February 2024
  • ...returns how many streaming node are available to allocate inside of the [[GTA:SA_Streaming_Garbage_Collection|streaming garbage collection system]]. When Returns the amount of free nodes inside the streaming garbage collector.
    940 bytes (108 words) - 08:05, 28 September 2023
  • This function resets the water of the GTA world back to its default level. [[water|Water elements]] are not affected. This example adds a command ''resetwaterlevel'' with which a player can reset the water level.
    739 bytes (79 words) - 14:30, 7 August 2016
  • ...tance at which fog appears. Keep in mind that this function doesn't change the distance of render. ...will appear. Very short or negative distances will cause graphical bugs to the players.
    982 bytes (127 words) - 10:16, 18 May 2014
  • Changes the voice of a ped. {{Note|A ped voice is one of the GTA built in voice character types. Not to be confused with a [[Resource:Voice|
    924 bytes (119 words) - 20:43, 15 December 2021
  • [[Dgs|DGS]] Properties is always used to change the gui style and make it more fantastic. This page shows the properties of dgs-dx3dimage that you could use.
    5 KB (695 words) - 06:06, 9 December 2021
  • This function draws a textured 3D line between two points in the 3D world - rendered for one frame. This should be used in conjunction with ...to construct basic shapes such as boxes with several large width lines and the appropriate values for 'faceToward'.
    3 KB (378 words) - 21:48, 7 December 2021
  • ...ou how long an ingame minute takes in real-world milliseconds. The default GTA value is 1000. Returns the number of real-world milliseconds that go in an ingame minute.
    599 bytes (68 words) - 09:32, 12 July 2017
  • Ez a funkció lejátsza a hangokat a GTA nagy hangkonténeréből. {{Warning_hu|Sok játékos használja a GTA:SA-t (különösen a kalóz) verzióit, amelyeknek nulla hangfájljai vanna
    3 KB (428 words) - 01:24, 18 August 2021
  • This function sets the current GTA time to the given time. *'''hour''': The hour of the new time (range 0-23).
    1 KB (151 words) - 07:46, 4 November 2020
  • ...particular control. Controls are those that affect GTA. If you wish to get the state of another key, use [[bindKey]] and a command function. ...ccuracy (and also increased bandwidth usage) use bindKey instead to bind a GTA control name to a function.
    3 KB (338 words) - 14:32, 7 August 2023
  • ...xels, depending on whether they are closer to the screen or not. Otherwise the original rendering method is used which does not use two-pass depth layer r This snippet should fix many annoying alpha issues on the main GTA:SA world.
    1 KB (138 words) - 09:36, 11 December 2013
  • ...is used in the examples as other orders can cause collisions, textures or the DFF not to load due to technical limitations}} This function loads a RenderWare Texture Dictionary (TXD) file into GTA. The texture dictionary can then be used to provide textures.
    4 KB (556 words) - 11:01, 17 October 2022
  • [[Dgs|DGS]] Properties is always used to change the gui style and make it more fantastic. This page shows the properties of dgs-dx3dtext that you could use.
    5 KB (813 words) - 06:49, 9 December 2021
  • ...page shows a list of commands and cvars that are accessable ingame through the console (F8). ;help:Prints useful information to the console
    2 KB (309 words) - 15:57, 24 July 2018
  • ...represents invisible collision detection shapes that can be created in the GTA world. Collision shapes are typically used to detect physical entities movi The element type for this class is '''colshape'''.
    2 KB (184 words) - 09:58, 15 April 2021
  • ...is used in the examples as other orders can cause collisions, textures or the DFF not to load due to technical limitations}} ...g process to find the new textures. This function can also replace default GTA textures, so that it becomes possible to e.g. put custom images on existing
    4 KB (595 words) - 08:36, 7 September 2019
  • This function draws a textured 3D line between two points in the 3D world - rendered for one frame. This should be used in conjunction with ...to construct basic shapes such as boxes with several large width lines and the appropriate values for 'faceToward'.
    3 KB (433 words) - 17:16, 26 October 2018
  • This function returns the current value of an internal GTA:SA rendering property. Use this function for management or debugging purpos *'''theElement''': the element to change a render property of
    809 bytes (92 words) - 19:16, 9 April 2014
  • This function enables or disables the rendering and streaming of world instances. World instances are IPL sectors This snippet clears the entire GTA:SA world of native entities and increases engine performance.
    858 bytes (97 words) - 08:07, 28 September 2023
  • {{Historical|For the up to date F.A.Q that applies to MTA:SA (Deathmatch) >1.x.x go [[Known Issu A: See the [[MTA:SA_Race_Known_Issues|Know Issues]] page.
    4 KB (639 words) - 10:48, 15 January 2012
  • ...t a later date once the team have fully synchronised shooting and balanced the gameplay. ...roves stability and means that custom SCM files do not have to be moved to the game's directory when it is started.
    2 KB (351 words) - 10:40, 9 December 2021
  • * ''TheElement'': The element you want to draw the text on it. * ''text'': The text you want.
    4 KB (566 words) - 22:13, 23 May 2020
  • This function draws a textured 3D line between two points in the 3D world - rendered for one frame. This should be used in conjunction with ...to construct basic shapes such as boxes with several large width lines and the appropriate values for 'faceToward'.
    3 KB (439 words) - 21:11, 23 September 2021
  • The marker class represents colored, 3D shapes in the GTA world. There are several types of markers, including cylinders and checkpoi The element type of this class is '''"marker"'''.
    1 KB (164 words) - 09:51, 15 April 2021
  • *'''model:''' A whole integer specifying the [[Character_Skins|GTASA skin ID]]. *'''x, y, z:''' position vector on the GTA:SA world
    860 bytes (114 words) - 20:14, 17 December 2013
  • * ''TheElement'': The element you want to draw the image on it. * ''Image'': The image you want. Use [[dxCreateTexture]] to create it.
    4 KB (593 words) - 16:18, 21 July 2023
  • ...r HUD textures using [[Element/Shader|shaders]] before they are drawn onto the screen. The [[event system#Event source|source]] of this event is the client's [[root element]].
    1 KB (125 words) - 11:10, 25 June 2012
  • ...odel info. The reference count describes how often a model info is used by the game (including MTA). ...model reference count if '''modelIndex''' is a valid model info index and the model info that it points to is allocated, '''false''' otherwise.
    1 KB (134 words) - 08:07, 28 September 2023
  • ...lists are sure to be intact: the rendering lists are cleared at the end of the frame. ...to invalid pointers, the entities are deleted at the end of the frame when the rendering lists are cleared.
    1 KB (172 words) - 09:07, 11 December 2013
  • * '''modelID''': ID of the model you want to get flags. Returns ''int'' with model flags in GTA format, throws an error otherwise.
    452 bytes (54 words) - 19:12, 16 April 2023
  • {{Added feature/item|1.6.1|1.6.0|21874|Resets the voice of a ped to a default one.}} {{Note|A ped voice is one of the GTA built in voice character types. Not to be confused with a [[Resource:Voice|
    881 bytes (106 words) - 17:24, 21 October 2023
  • The searchlight class represents special spotlights in the GTA world. They are different to common spotlights because their visual effects The element type of this class is '''"searchlight"'''.}}
    1 KB (198 words) - 18:44, 15 April 2021
  • The searchlight class represents special spotlights in the GTA world. They are different to common spotlights because their visual effects The element type of this class is '''"searchlight"'''.}}
    1 KB (198 words) - 18:45, 15 April 2021
  • ...the contents of a pick-up truck and the varying types of a motor bike. For the default variant list see: [[Vehicle variants]]. *'''theVehicle:''' The [[vehicle]] that you want to get the variant of.
    1 KB (177 words) - 12:43, 19 September 2021
  • ...oying resources from game instances. This limit can be adjusted by setting the video memory setting in your MTA video settings. [[File:chillahad_farclip.png|200px|thumb|right|Full potencial of GTA:SA streaming.]]
    4 KB (596 words) - 09:53, 29 October 2020
  • Ez a funkció lejátszik egy hangot a GTA világban a nagy GTA hangkonténerből.. {{Warning_hu|Sok játékos használja a GTA:SA-t (különösen a kalóz) verzióit, amelyeknek nulla hangfájljai vanna
    3 KB (564 words) - 01:34, 18 August 2021
  • This function returns a table containing the valid (drivable) vehicles for GTA:SA<br/> Returns a table with the MTA vehicle models.
    969 bytes (105 words) - 21:25, 31 July 2018
  • The word "ped" is short for "pedestrian" and describes any person in GTA, be it a player or an NPC character. (And even though "pedestrian" doesn't ...other ped functions work on both players and NPC's as they're pretty much the same thing to San Andreas.
    1 KB (185 words) - 20:18, 14 April 2021
  • ...ble for the CPU load caused by the Streaming system. Lower values decrease the probability of lag-spikes that happen when loading big resources (such as T ...licer is assigned its own fiber, the execution time may be a multiplied by the amount of slicers (internally only).
    2 KB (180 words) - 20:15, 12 December 2013
  • This function disables or enables the ambient sounds played by GTA in most interiors, like restaurants, casinos, clubs, houses, etc. *'''enabled:''' set to ''true'' to enable the interior ambient sounds, ''false'' to disable them. By default they're enab
    1 KB (126 words) - 08:49, 15 June 2014
  • ...heft Auto: San Andreas, first make sure that there are no modifications to GTA:SA installed. These will conflict with MTA. If you would like to keep your ...g the game in single player. Note that if you are running single player on the absolute minimum requirements, you will experience slowdowns in MTA as it t
    13 KB (2,161 words) - 07:03, 15 June 2023
  • ...egy screen source-ot, amely egy speciális [[texture|textúra]] típus, ami a GTA által kirajzolt képet tartalmazza. ...yScreenSource ) -- Capture the current screen output from GTA
    2 KB (208 words) - 17:57, 17 October 2018
  • This function is used to get the element a [[player]] is currently targeting. *'''thePlayer:''' The [[player]] whose target you want to retrieve.
    1 KB (169 words) - 11:02, 26 June 2014
  • This function is used to get the element a [[ped]] is currently targeting. *'''thePed:''' The [[ped]] whose target you want to retrieve.
    1 KB (179 words) - 07:08, 8 May 2017
  • .... The wanted level is indicated by the amount of stars a player has on the GTA HUD. *'''thePlayer:''' The player whose wanted level is to be set
    1 KB (166 words) - 14:22, 27 April 2020
  • ...into readable C++ code. It is made to fully understand logic inside of the GTA:SA engine. Results of code reversal can be put down as '''assembler hooks'' ...way the logical flow of engine code is tampered with. Changes are local to the game executable.
    7 KB (1,072 words) - 03:48, 22 July 2016
  • *'''filename''': a [[string]] with the filename of the modified file. *'''itemlist''': a [[table]] with the details of each modification within the file. Possible keys for each sub-table are:
    3 KB (394 words) - 03:01, 27 September 2018
  • This event is triggered every time before GTA renders a new frame. *'''timeSlice:''' The interval between this frame and the previous one in milliseconds (delta time).
    1 KB (167 words) - 17:24, 30 July 2020
  • ...unloads" a custom model identified by a model id, and reloads the original GTA model. *'''model_id:''' The model id used to identify the model that is being reloaded.
    1 KB (135 words) - 07:10, 30 May 2015
  • ...Model]] is used they may also have the undesired effect of making parts of the map disappear. Disabling occlusions will fix that.}} This example shows how to disable occlusions after the whole map has been cleared:
    975 bytes (123 words) - 06:04, 11 August 2019
  • ...feature/item|1.5.9|1.5.8|20704|This function re-streams everything in the GTA world.}} Returns ''true'' if the world was restreamed successfully, ''false'' otherwise.
    868 bytes (91 words) - 18:37, 16 June 2023
  • =Replacing models in the original GTA map= There are two ways to replace models in the original GTA map:
    3 KB (337 words) - 11:59, 7 July 2022
  • ...to construct basic shapes such as boxes with several large width lines and the appropriate values for 'faceToward'. .../Z:''' A 3D-s vonal kezdetének pozíciója, amely egy koordinátát képvisel a GTA világában.
    3 KB (441 words) - 13:21, 13 May 2019
  • ...es. If disabled, entities are allowed to allocate new streaming nodes from the heap without touching existing nodes. This snippet ultimatively fixes the world flickering.
    1 KB (123 words) - 08:06, 28 September 2023
  • *'''x:''' A blip x koordinátája a GTA világban. *'''y:''' A blip y koordinátája a GTA világban.
    4 KB (587 words) - 15:06, 11 June 2023
  • ...IClick]] is to be used. This event allows detection of click positions of the 3D world. * '''button''': This refers the button used to click on the mouse, can be ''left'', ''right'', or ''middle''
    5 KB (589 words) - 10:10, 13 May 2017
  • ...tem can take as much as the last frame time the engine took. If set to 0%, the Streaming system will not halt but take a step at a time, disregarding any ...end CPUs can greatly benefit from lower percentages when traveling across the world or entering dense areas. In general, lower percentages reduce lag spi
    1 KB (190 words) - 07:37, 11 December 2013
  • ...ilable '''streaming memory''' (an option found in your game settings under the Video tab). ...is being managed by the engine Streaming GC system. Returns '''false''' if the entity type is not being managed at all, entity does not have a visible gam
    1 KB (180 words) - 08:17, 28 September 2023
  • ...es the contents of a screen source [[texture]] with the screen output from GTA ...reenSource:''' The screen source element whose pixels we want to fill with the screen capture
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  • {{Warning|Many players use versions of GTA:SA (especially pirated versions) that have audio files full of zeros so tha *'''audioContainer:''' The container name. Possible values are: "feet", "genrl", "pain_a", "script", "
    1 KB (153 words) - 11:32, 11 June 2023
  • The pickup class represents weapon, health, or armor pickups in the GTA world. Pickups can be picked up by players when they are walked over. Playe The element type of this class is '''"pickup"'''.
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  • ...the specified garage. Most garage collision shapes are rectangles, but if the garage is diagonal, its collision shape is a polygon. *'''garageID:''' The [[Garage|garage ID]] that represents the garage interior that's being gotten.
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  • This function changes the water color of the GTA world. *'''red:''' The ''red'' value of the water, from 0 to 255.
    1 KB (191 words) - 15:02, 7 August 2016
  • ...sound (hearing it closer to the left or right side of the speakers due to the camera position). By default a sound has its panning enabled. {{New feature/item|3.0141|1.4.0|6987|{{OOP|The method name was incorrect (setPann'''n'''ingEnabled) before version '''1.5.
    2 KB (213 words) - 21:15, 23 September 2021
  • | Corrupted, missing or modded GTA San Andreas\models > effects.fxp file. ...l doesn't fix the crash, use unmodded GTA as it can also be due to related GTA data files (ones that have to do with effects).
    11 KB (1,681 words) - 21:08, 28 March 2024
  • ...sound (hearing it closer to the left or right side of the speakers due to the camera position). By default a sound has its panning enabled. *'''sound:''' a [[sound]] element to change the panning of.
    2 KB (216 words) - 20:41, 16 August 2018
  • ...for allocation. It is a safer way to free nodes from in-game entities than the Streaming node stealing implemented by Rockstar Games. This snippet sets the Streaming GC system to sparse mode. In this mode only the preallocated amount of Streaming GC nodes is allowed. Keeping a low amount
    1 KB (200 words) - 08:17, 28 September 2023
  • This function returns the water color of the GTA world. '''Note:''' The server can only return the water color, if it has actually been set by script.
    2 KB (280 words) - 15:02, 7 August 2016
  • The light class represents colored, 3D lights in the GTA world. There are a couple different types of lights, which are point lights The element type of this class is '''"light"'''.}}
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  • This is a step by step guide for the installation and use of MTA 0.5. ....nz/#!DFNz2JSY!3-Yc3y0ek40HG7MTrH6kxuphmojlzqtBrCeQ4feM84U here] and start the installer.
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  • This function returns whether the native GTA:SA world is allowed to stream and render. This property is meant to be used
    946 bytes (115 words) - 08:11, 28 September 2023
  • ...ches possible by providing spawn locations and pickups to help them during the track. ...s section, we're going over the steps how to implement part of the capture-the-flag's system, but this same method can be used for many different things.
    5 KB (744 words) - 07:07, 4 November 2020
  • ...event is triggered every time GTA renders a new frame. It is required for the DirectX drawing functions, and also useful for other clientside operations The [[event system#Event source|source]] of this event is the client's [[root element]].
    1 KB (197 words) - 11:06, 2 March 2014
  • ...s: [[onClientRender]], [[onClientPreRender]] and [[onClientHUDRender]]. So the function has to be called every frame, just like dxDraws. ...particularly useful for draws that must align with the GTA HUD, for which the sizing and positioning can vary for different aspect ratios.
    2 KB (185 words) - 10:34, 30 November 2018
  • ...] is currently streamed in (not virtualized) and are actual GTA objects in the world. You can force an element to be streamed in using [[setElementStreama ...an happen during the period when the vehicle/object model is loading while the element is not actually fully created yet.
    2 KB (236 words) - 19:30, 17 September 2023
  • A TXD file contains image files for GTA to use. Model mods downloaded from the 'internet' often contain bloated TXD files. These can usually be reduced by ==Example of how to reduce the size of a TXD file==
    3 KB (463 words) - 17:51, 16 June 2019
  • .... The wanted level is indicated by the amount of stars a player has on the GTA HUD. *'''thePlayer:''' The player whose wanted level you wish to get
    2 KB (248 words) - 04:15, 29 December 2014
  • ...reated. This function has been created to fight rendering artifacts on the GTA:SA world. This snippet allows you to switch between rendering modes using the F3 key.
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  • A light osztály a színezett 3D-s lámpákat jelenti a GTA-világban. Léteznek különböző típusú fények, mint például a pontf *'''posX:''' A floating point number representing the X coordinate on the map.
    2 KB (280 words) - 18:37, 15 April 2021
  • .../en.wikipedia.org/wiki/Frame_rate FPS (Frames per second)] that players on the server can run their game at. * When set client side, the actual limit used is the lowest of both the server and client set values.
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  • GTA واجهة اللعبة. ...rns ''true'' if the wanted level was set successfully, ''false'' if any of the arguments were invalid.
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  • This function replaces the given model ID with the model contained in a DFF file loaded by [[engineLoadDFF]]. This function su ...is used in the examples as other orders can cause collisions, textures or the DFF not to load due to technical limitations.
    4 KB (485 words) - 13:27, 3 November 2022
  • ...e and returns it in a table. If you want to get the in-game time (shown on GTA's clock) use [[getTime]]. ...ing points in time, or for retrieving time information for [[getBanTime]]. The valid range of this argument is 0 to 32,000,000,000
    3 KB (412 words) - 22:36, 26 August 2022
  • ...s: [[onClientRender]], [[onClientPreRender]] and [[onClientHUDRender]]. So the function has to be called every frame, just like dxDraws. ...particularly useful for draws that must align with the GTA HUD, for which the sizing and positioning can vary for different aspect ratios.
    2 KB (197 words) - 17:29, 1 December 2018
  • This page lists all the control names. These can be used as key arguments by the console commands ''bind'' and ''unbind'' as well as scripting functions suc Lua table of all the valid control names listed on this page:
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  • This function changes internal rendering properties of the GTA:SA engine. These directly influence rendering performance and rendering sta *'''theElement''': the element to change a render property of
    2 KB (193 words) - 19:13, 9 April 2014
  • *'''propname:''' the name of the property to set. Possible values are: **'''hovercars''' - equivalent of the JBGVNB cheat, and allows cars to drive on water. (default: false)
    4 KB (412 words) - 17:40, 10 September 2023
  • This function returns the current behavior of the GTA:SA streaming system. Use it for debugging purposes. *'''propertyName:''' the name of the streaming property you want to change
    2 KB (216 words) - 08:21, 28 September 2023
  • {{Important Note|A '''Grand Theft Auto: The Trilogy – The Definitive Edition''' ''(2021)'' egy "teljesen másik játék", ez a válto ...kstargames.com/en/game/buy-grand-theft-auto-the-trilogy "Grand Theft Auto: The Trilogy" megvásárlása a Rockstar Games oldaláról.]
    4 KB (620 words) - 23:00, 26 March 2024
  • ...ighting status of an entity. If true, lighting calculations are allowed on the entity. Otherwise all lighting computations are dropped. Setting this flag ...g calculations for entities. If true, ambient lighting colors are added to the final color.
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  • This event triggers whenever the user presses a button on their keyboard or mouse. This event can also be used to see if the client scrolls their mouse wheel.
    2 KB (289 words) - 19:31, 19 March 2024
  • ...ements. Use [[processLineOfSight]] if you want more information about what the ray hits. ...l never collide with such collisions and this can lead to unreliabilities. The "shootthrough" flag is used by many beach/sand/underwater objects.}}
    6 KB (815 words) - 14:00, 27 June 2020
  • ...treaming memory''' does not grow too high. They are the ones using most of the game memory.
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  • The shader class represents a Microsoft HLSL Effect File(.fx) loaded by the client, which can be used instead of a texture when calling [[dxDrawImage]] The element type of this class is '''"shader"'''.
    11 KB (1,232 words) - 08:47, 15 April 2021
  • The shader class represents a Microsoft HLSL Effect File(.fx) loaded by the client, which can be used instead of a texture when calling [[dxDrawImage]] The element type of this class is '''"shader"'''.
    11 KB (1,237 words) - 17:57, 8 April 2023
  • ...(so that clients have no power over vehicle handlings, it's default unless the server decides otherwise). ...to offer handling customisation power directly to the player (so they have the freedom to load their own handlings and modify it to their likings) would a
    3 KB (404 words) - 06:50, 14 April 2021
  • ...custom server. Changes in these properties affect the gameplay quality of the entire server. *'''propertyName:''' the name of the streaming property you want to change
    3 KB (327 words) - 08:23, 28 September 2023
  • ...custom server. Changes in these properties affect the gameplay quality of the entire server. *'''propertyName:''' the name of the streaming property you want to change
    3 KB (326 words) - 08:21, 28 September 2023
  • ...custom server. Changes in these properties affect the gameplay quality of the entire server. *'''propertyName:''' the name of the streaming property you want to change
    3 KB (331 words) - 16:27, 21 October 2023
  • Wersja gry na platformie Steam oraz wszystkie pudełkowe wersje GTA:SA (DVD) powinny działać bezproblemowo. Jeśli wersja GTA SA przedstawiona poniżej jako kompatybilna nie działa to zaleca się pono
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  • ==== 我有一个 Steam 版本的 GTA San Andreas,但是怎么玩 MTASA 呢? ====
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  • ...nd Theft Auto: San Andreas ca parte din '''Grand Theft Auto: The Trilogy – The Definitive Edition''' ''(2021)'' este o versiune cu totul nouă a jocului. ...ți. Un exemplu proeminent în UE este [https://ebay.com ebay.com]. Scriind 'gta san andreas pc' în câmpul de căutare, puteți găsi destule persoane car
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  • This function draws a sprite in the 3D world. ...The center position of the sprite image, representing a coordinate in the GTA world.
    1 KB (198 words) - 17:43, 7 August 2019
  • ...urpose and stability. It has been inspired by the limitations set forth by the current MTA:BLUE system. He wants to fulfill his dream: a perfect MTA:SA ex *[[GTA:SA_Engine_Research|Documentation about engine functionality]]
    9 KB (1,456 words) - 23:06, 2 April 2017
  • This function returns a table of game resource allocation limits. In GTA:SA resources are allocated on statically-sized pools. Pool information retu ...mits (such as the "PointerNodeSingleLinks") are reached within the engine, the game will crash. Hence retrieving pool information during testing is import
    3 KB (240 words) - 08:11, 28 September 2023
  • ...his function updates GTA bone animation for a given [[element]]. Currently the [[Element/Player|Player]] and [[Element/Ped|Ped]] element types are accepte *'''theElement:''' the [[element]] to update the bone animations.
    1 KB (157 words) - 01:37, 12 December 2023
  • ...night and midnight, so a weather can vary a lot deppending of the time of the day. ...20 and 255 are also supported, but they might be buggy at some moments of the day.
    5 KB (738 words) - 07:20, 1 January 2022
  • ...night and midnight, so a weather can vary a lot deppending of the time of the day. ...20 and 255 are also supported, but they might be buggy at some moments of the day.
    5 KB (738 words) - 22:05, 5 December 2018
  • ...or instantaneamente (sem a animação do dinheiro sendo adicionado na hud do GTA SA)}} ...or instantaneamente (sem a animação do dinheiro sendo adicionado na hud do GTA SA)}}
    2 KB (336 words) - 18:41, 6 August 2020
  • ...tended for developers. If you are here looking for instructions to install the client on macOS, [https://gist.github.com/qaisjp/778ed99ac8a8dcb93f797a28ba ...rs. If you are here to learn how to run MTA on OS X, you only need to read the first section "[[#Making_Your_Own_Wrapper|Making Your Own Wrapper]]".
    6 KB (1,054 words) - 00:43, 8 November 2020
  • Enables or disables the use of a GTA control for a specific player. ...ons fire, remember to also disable the control '''action''' in addition to the control '''fire'''.}}
    3 KB (351 words) - 08:43, 4 November 2020
  • *'''modelId:''' A whole integer specifying the GTA:SA object model ID. *'''x:''' A floating point number representing the X coordinate on the map.
    3 KB (340 words) - 11:32, 31 October 2022
  • This function draws a 3d rectangle on the player screen. * '''WIDTH:''' The width of the rectangle.
    2 KB (270 words) - 15:25, 21 June 2022
  • Creates a Ped in the GTA world. *'''modelid:''' A whole integer specifying the [[Character_Skins|GTASA skin ID]].
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  • {{Warning_hu|Sok játékos olyan GTA:SA verziót használ (főképp a kalózkodott verziók) amely hang fájljai outputChatBox("Please install the missing audio files to enjoy the full gaming experience")
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  • Checks whether a GTA control is enabled or disabled for a certain player. *'''thePlayer:''' The player you wish the control status of.
    2 KB (284 words) - 19:54, 1 April 2013
  • ...unction restores the visual DFF model of the given model ID. This restores the result of [[engineReplaceModel]]. ...thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
    2 KB (323 words) - 09:45, 14 October 2015
  • The vehicle class represents vehicles in the GTA world. Vehicles can be occupied and controlled by players. The element type of this class is '''"vehicle"'''.
    3 KB (384 words) - 06:57, 1 January 2022
  • ...ent is triggered, that element is guaranteed to be physically created as a GTA object. ...he element that got streamed in) when said local player spawns, as this is the creation of entity local ped.
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  • ...the contents of a pick-up truck and the varying types of a motor bike. For the default variant list see: [[Vehicle variants]]. {{Note|The fairings on the NRG-500 and BF-400 are both variants, so unless you explicitly ask for 3 or
    3 KB (347 words) - 17:05, 23 September 2021
  • {{Added feature/item|1.5.9|1.5.8|20704|This event is triggered after GTA updates bone transformations for all peds. This event can be used for updat The [[event system#Event source|source]] of this event is the client's [[root element]].
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  • ...e useful function returns the current ''FPS'' (frames per second) at which GTA: SA is running. This function returns a ''number'' telling the current ''FPS'' if they could be calculated. Returns ''false'' otherwise.
    3 KB (378 words) - 01:17, 30 December 2020
  • This function draws a 3D primitive shape with material applied to it in the 3D world - rendered for one frame. This should be used in conjunction with * '''image:''' Either a [[material]] element or a [[filepath]] of the image which is going to be drawn. (.dds images are also supported). Image f
    6 KB (866 words) - 06:31, 17 June 2023
  • *'''totalAmmo''': an [[int]] representing the total ammo the victim had when they died. ...ulting from fall damage provide the [[vehicle]] or [[object]] landed on as the killer. If there is no killer this is ''false''.
    3 KB (388 words) - 21:46, 14 November 2022
  • ...inux Manual|Client on Linux Manual]]. This manual for Lutris is a thing on the side, based on personal preference of individual Linux users. Both manuals * Basic knowledge about the [https://linuxconfig.org/using-wine-prefixes Wine Prefix]
    8 KB (1,221 words) - 00:00, 17 October 2023
  • ...is used in the examples as other orders can cause collisions, textures or the DFF not to load due to technical limitations}} This function loads a RenderWare Collision (COL 1/2/3) file into GTA. The collisions can then be used to provide collisions for in-game objects.
    2 KB (315 words) - 06:20, 5 February 2021
  • ...you may experience. Use CTRL + F and search for your Crash Offset to find the relevant entry.</big> Module = C:\Program Files (x86)\Rockstar Games\GTA San Andreas\gta_sa.exe
    15 KB (2,541 words) - 21:09, 28 March 2024
  • ...ither '''control names''' or '''key names'''. Here are proposed names for the new analog variants: This is the first, and perhaps the most straightforward set of functions to be implemented. These are similar
    6 KB (976 words) - 18:48, 10 September 2016
  • {{New feature/item|3.0157|1.5.6|14652|This event triggers whenever a GTA sound starts playing.}} ...cancel certain vehicle sounds, the game will try to play the same sound on the next frame.}}
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  • ...on data is not loaded outside this area, and the call will just fail as if the ray didn't hit. ...s. If you wish to find what element is positioned at a particular point on the screen, use this function combined with [[getWorldFromScreenPosition]]. If
    8 KB (1,061 words) - 14:44, 27 June 2020
  • ...night and midnight, so a weather can vary a lot deppending of the time of the day. ...20 and 255 are also supported, but they might be buggy at some moments of the day.
    7 KB (1,032 words) - 05:58, 22 March 2016
  • ...SER LICENSE AGREEMENT (EULA) IS A LEGAL AGREEMENT BETWEEN THE LICENSEE AND THE MTA-TEAM. ...DOCUMENT CAREFULLY BEFORE INSTALLING THE SOFTWARE. BY INSTALLING AND USING THE
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  • |Disconnected: disconnected from the server |Disconnected: connection to the server was lost
    13 KB (1,921 words) - 22:58, 24 June 2018
  • ...rouching, walking, and fighting etc., animations running simultaneously at the same time. Also, it's not synchronized, you'll need to execute this functio *'''thePed:''' the [[player]] or [[ped]] you want to replace an animation for.
    3 KB (397 words) - 11:24, 7 October 2018
  • Sets the height of some or all the water in the game world. ...ustom objects placed underwater will appear in front of the water. Setting the water level to any non-zero value (i.e. setWaterLevel(0.001) ) forces alter
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  • ...t has been created. Remember to use [[setElementDimension]] after creating the sound to play it outside of dimension 0. {{Added feature/item|1.6.0|1.5.9|21034|Added the feature of playing WebM files.}}
    3 KB (451 words) - 16:34, 3 November 2023
  • First of all, please ensure your computer fits the requirements needed. Read the [[Client_Manual|Client Manual]] page for further informations, or join us o
    10 KB (1,531 words) - 08:30, 29 June 2023
  • This function creates a pickup element, which is placed in the GTA world and can be picked up to retrieve a health, armour or a weapon. * '''x''': A floating point number representing the X coordinate on the map.
    3 KB (475 words) - 19:32, 21 May 2023
  • ...ox and all GUI (including the client console). The result is received with the event [[onPlayerScreenShot]]. *'''thePlayer:''' the player to get the screen capture from.
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  • A járműosztály a GTA-világban a járműveket jelenti. A járműveket a játákosok irányíhatj ...i.e. turretX=0 will always make the turret point in the same direction as the vehicle.
    3 KB (496 words) - 20:31, 14 April 2021
  • The '''GTA:SA Resource Streaming system''' loads data from disk into game memory. It i ...tionary slots. Texture dictionaries are containers with all game textures. The game assigns texture dictionaries to models.
    11 KB (1,750 words) - 03:48, 22 July 2016
  • ...arkers. It is recommended you keep the position at least 1 game unit above the ground to avoid issues.}} ...le textures. Note that the marker collisions are around 10-20% bigger than the visible texture.}}
    5 KB (695 words) - 12:39, 10 October 2023
  • This function is used to change the handling data of a vehicle. ...element theVehicle, string property, nil, true) -- Reset one property to GTA default value
    8 KB (852 words) - 19:55, 5 January 2022
  • ...latform for server admins and gamers alike to upgrade to the most powerful GTA Race experience yet. ...adleft:|3|{{Current Version|full}}}} will provide a significant step-up in the multiplayer experience.
    6 KB (926 words) - 14:33, 24 October 2018
  • ...to try. If you are looking to make your own, please be sure to read about the [[Shader|shader element]] as well. This resource creates a light reflection effect on the ground (looks best when moving).
    10 KB (1,581 words) - 18:51, 25 March 2021
  • ...the dxDraw functions. Successful shader creation is not guaranteed unless the [[shader|Effect File]] contains a fallback technique which will work on eve ...h of the [[shader|shader Effect File]] (.fx) file or whole data buffer of the shader file
    8 KB (1,035 words) - 23:18, 8 February 2023
  • {{Important Note|Before you check the known issues make sure everything is [[Up-to-date]].}} ...oblems we are encountering now, that might be also encountered by users in the final release. You are also welcome to edit them grammar/style wise.
    15 KB (2,456 words) - 08:43, 7 September 2019
  • ...latform for server admins and gamers alike to upgrade to the most powerful GTA Race experience yet. ...adleft:|3|{{Current Version|full}}}} will provide a significant step-up in the multiplayer experience.
    6 KB (938 words) - 21:13, 21 February 2021
  • {{Needs Checking|Please fix the dead links and/or re-upload the files.}} ...press coverage during MTA's history, it may not be full and only contains the sources we are aware of.
    20 KB (3,052 words) - 11:12, 1 May 2022
  • =Control freaks guide to what the hell MTA does to my computer.= :Creates and copies files into the install directory and sets its permssions so MTA can also use it for saving
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  • {{Important Note|Before you check the known issues make sure everything is [[Up-to-date]].}} ...oblems we are encountering now, that might be also encountered by users in the final release. You are also welcome to edit them grammar/style wise.
    16 KB (2,500 words) - 06:16, 10 January 2024
  • ==== ¿Funciona MTA:SA con la versión v1.01 o v2.00 de GTA San Andreas? ==== ==== Initial black screen/hanging GTA splash screens ====
    14 KB (2,321 words) - 21:51, 21 February 2021
  • == Dataset: GTA map height == The following table contains the height of the GTA terrain for each 200x200 units.
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  • This function attaches one element to another, so that the first one follows the second whenever it moves. ...do this, the existing attachment will automatically be dropped in favor of the new attachment. For example, if carA is asked to attached to carB then carC
    4 KB (587 words) - 19:46, 15 April 2021
  • ...additional optional parameter bInstant to setPlayerMoney to instantly set the money without counting up/down * Fixed the Brown Streak Carriage (ID: 570)
    3 KB (366 words) - 13:24, 10 April 2017
  • ...via the ingame chat. But there are many places where a large proportion of the MTA community often visit. Some of these are described below. .... This is free and can be done by clicking the Register link at the top of the page.
    5 KB (795 words) - 00:21, 3 January 2022
  • ...layer is actually on screen and if he is not, the object gets moved out of the stream distance in order to preserve some performance. Unlike bone_attach, this function provides perfect accuracy for the attached elements and performs better.
    6 KB (661 words) - 13:02, 5 July 2022
  • ...of them. Some [[Server_Commands|server commands]] are also accessible from the client. Arguments inside [...] are optional. :Exits the application
    5 KB (669 words) - 18:43, 27 March 2024
  • ...ls. Variants can be anything from different adverts to additional parts of the model.. ...extra4 or extra5 then setting it's parent to the chassis_dummy this tells GTA it has variant information and after this your variant will work in MTA.
    12 KB (758 words) - 05:57, 22 March 2016
  • ...ls. Variants can be anything from different adverts to additional parts of the model.. ...extra4 or extra5 then setting it's parent to the chassis_dummy this tells GTA it has variant information and after this your variant will work in MTA.
    12 KB (761 words) - 22:03, 5 December 2018
  • ...jděte do [[Archive|Archívu]]. Multi Theft Auto není oficiální multiplayer. GTA 3, Vice City a San Andreas nemají žádný oficiální multiplayer. ...ete ponechat tyto modifikace, můžete si jednoduše vytvořit další instalaci GTA:SA jen pro hraní single playeru.
    13 KB (2,115 words) - 21:08, 21 February 2021
  • ..., but (to look good) may require the shader to fade out it's own effect as the texture reaches maxDistance. ...rtifacts, you may have to add '''DepthBias<nowiki>=</nowiki>-0.0002;''' to the technique pass, but this might cause visual artifacts when applied on vehic
    3 KB (462 words) - 14:56, 15 December 2020
  • [ Eliminating the need to play with yourself since [[Version History#List_of_.28released.29_v ...load it from a safe place (i.e. the MTA website or the link below)! }}<!-- The main download location for 0.5r2 seems down (http://files.mtasa.com/apps/0.
    5 KB (787 words) - 19:11, 21 February 2022
  • ...58-bounty-for-finding-security-flaws-and-working-cheats-in-mta/ (including the spoiler) and also refer there for other things like reporting a vulnerabili ...per resource, '''acpanel''', is included as a default resource. This shows the current anti-cheat status of your server, along with an option to keep your
    20 KB (3,156 words) - 19:38, 20 March 2022
  • ...istema_de_eventos#Canceling|cancelado]], então todas as ''binds'' do MTA e GTA, que foram vinculadas nas teclas canceladas, não serão acionadas. outputChatBox("You pressed the "..button.." key!")
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  • Quaternion is used to define the rotation angle by GTA:SA game engine, which is different from MTASA which is based on Euler angle This function returns the Euler angle(rotx,roty,rotz) from quaternion(rotx,roty,rotz,rotw).this is no
    3 KB (510 words) - 11:45, 26 June 2017
  • * Finde ein '''GTA SA 1.00 No CD''' (Google wird dir dabei sicher helfen). Du musst eine 1.00 ==== Funktioniert MTASA mit der Version v1.01 oder v2.00 von GTA San Andreas? ====
    15 KB (2,349 words) - 21:51, 21 February 2021
  • ...5, а затем установив ее родителя (parent) на chassis_dummy, чтобы сообщить GTA о наличии информации о вариантах, и тольк ==Варианты GTA==
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  • =The basics= ...his is necessary because CEF runs in a secondary thread and hence requires the 'asynchronous' event mechanism)
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  • ==== J'ai la version Steam de GTA Sa. Comment jouer à MTA:SA ? ==== * Trouvez un crack '''GTA SA 1.00 No CD''' (Google est votre ami). Vous allez obtenir la version 1.0
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  • __NOTOC__ {{Note|Information on this page does not apply to the official builds of MTA.}} ...forks full AC". This however, comes with its own limitations pertaining to the nature of your forked project and implementations, matters that aren't easy
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  • ====Mam GTA San Andreas w wersji Steam. Czy mogę grać w MTA:SA?==== :Tak, możesz grać w MTA:SA 1.5 i wyższe jeśli posiadasz GTA San Andreas zakupioną (lub zarejestrowaną) na platformie Steam. Wystarczy
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  • ...ein "Parent" (Elternteil?) zu chassis_dummy gemacht weren. Dies informiert GTA darüber, dass eine Zusatzvariante existiert. Danach sollte diese Variante ==GTA Varianten==
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  • Létrehoz egy pedet a GTA világban. cancelEvent() -- Cancels the onClientPedDamage event
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  • ...enderWare types. RenderWare structs are allocated in free lists which know the RenderWare struct size at runtime. One free list is created for every type * '''plugin struct''' is the data structure which should be registered to the RenderWare type;
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  • ...ein "Parent" (Elternteil?) zu chassis_dummy gemacht weren. Dies informiert GTA darüber, dass eine Zusatzvariante existiert. Danach sollte diese Variante ==GTA Varianten==
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  • ...einstalleerd kunnen worden. De client en server zijn vereisten. Gelieve de GTA versies die je niet hebt te deselecteren. ...u de directories op van je GTA installaties. Standaard worden de standaard GTA directories opgegeven.
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  • ..., so even if you are offline, you can still catch up with what happened in the channels then. IRC also offers that, but only through an IRC Bouncer that y ...rd] account. You can use Discord from your web browser or you can download the client.
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  • ==== Ha a GTA San Andreas egy steames verziója van meg nekem, hogyan játsszak vele? === : A GTA San Andreas Steam verziója nem kompatibilis az MTA - val. Azonban ezekkel
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  • ...5. Następnie należy ustawić element rodzica do chassis_dummy. To informuje GTA, że dodany model jest przypisany do pojazdu jako jeden z wariantów i będ ..., które warianty zostaną dodane przez losowy system przyznawanie wariantów GTA.
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  • * [[Where to buy GTASA]] - De unde poți cumpăra GTA:SA. * [[Introduction to Scripting the GUI]] - Incepe sa creezi interfațe pe serverul tău
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  • ...nflicten veroorzaken met MTA. Als je je aanpassingen wilt behouden, kan je GTA twee keer installeren (verschillende mappen op de harde schijf). '''Notitie: MTA:SA werkt alleen met GTA:SA v1.0.''' Als je het spel onlangs hebt gekocht, is het onwaarschijnlijk d
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  • An overview of the (released) MTA versions. ! GTA: III
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  • __NOTOC__This applies to MTA 0.5r2 (both GTA3:MTA and MTA:VC). The known issues for MTA:SA 1.x can be found [[Known_Issues_-_FAQ | here]]. ...hat still doesn't work, post in [http://forum.mtasa.com/viewforum.php?f=50 the support forum].
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  • ...lient for MTA developed by ''Aeron'' in [http://www.mirc.com mIRC]. It has the possibility to create and run custom-made mIRC scripts on MTA servers, usef ...there was some sort of structure. After creating alot of mIRC-scripts over the years, he created one to connect with a MTA server as a client and named it
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  • ==== У меня Steam-версия GTA San Andreas. Как я могу сыграть в MTASA? ==== :*'''Решение 1:''' Найдите '''GTA SA 1.00 No CD''' (Например, в Google). Вы должны обза
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  • ...hat still doesn't work, post in [http://forum.mtasa.com/viewforum.php?f=50 the support forum]. *'''Freeze when the client tries to display dialog asking for game path.'''
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  • ...hronize these addresses over the internet with some primitive netcode, and the first GTA3 multiplayer hack was born. ...s his application as "GTA3:AM", GTA3: Alternative Multiplayer. This became the first version of GTA3:MTA.<ref>http://files.mtasa.com/web/0.1/</ref>
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  • * [[File:Tr.gif]] [[TR/GTA:SA_Nerden_Alınır|Nereden GTA:SA Satın Alabilirim?]] * [[Introduction to Scripting the GUI|GUI Scripting'e Giriş]]
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  • ...}{{Note|Vehicles (and other elements) created client-side are only seen by the client that created them, aren't synced and players cannot enter them. They ...the bigger the lag is. Even a lot of default vehicles will cause lag if in the same place.}}
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  • ...cts (propably only weapon models, ex. ID 355) doesn't have collision until GTA create [[Element/Projectile|projectile]]. |weight of the object (kilograms 1 to 50000)
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  • ...r. Some of these need to be resolved before it's safe to include in MTA. The full discussion is here: http://pastebin.com/m5sqTRqH |<s>Due to a bad implementation we are probably forced to run CEF in the main process (gta_sa.exe)</s> Since a few months also well implemented mult
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  • ...a veces borrando el archivo de configuración ''gta-sa.set'' de la carpeta GTA San Andreas en ''Mis Documentos''. ...trl pulsada mientras inicias MTA. Debería preguntarte dónde está instalado GTA: asegúrate de seleccionar la carpeta correcta.
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  • * Naprawiono the Brown Streak Carriage (ID: 570) * Naprawiono pieniądze "odliczane" GTA-Style po zmianie serwera.
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  • ==== Meu GTA San Andreas foi baixado pelo Steam. MTASA é compativel? ==== ...ao iniciar o MTASA com essa versão, ele tentará atualizar a versão do seu GTA:SA da Steam automaticamente para que funcione.
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  • ...sz go z bezpiecznego miejsca (tj. ze strony MTA lub linku poniżej)! }}<!-- The main download location for 0.5r2 seems down (http://files.mtasa.com/apps/0. <div style="font-size: 85%; padding-top: 10px;">MTA 0.5 działa z GTA III i Vice City.</div>
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  • ...]] use the camera position instead of the player position when determining the distance ...a resource that replace an object model (dff) and texture (txd) is stopped the object texture get white
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  • ...a very simple two player system with no on-foot support, has become one of the most active (multiplayer) add-ons for Grand Theft Auto. ....wikipedia.org/wiki/Graphical_User_Interface GUI rendering] while exposing the original game's engine functionality through a [http://en.wikipedia.org/wik
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  • ...get about adding the file to meta.xml you end up hitting your head against the wall wondering why your script doesn't work. ...ages and sounds have never been so easy. We are aiming for something along the lines of Visual Studio IDE.
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  • ...lti Theft Auto: San Andreas, assicurati che non ci siano mod installate in GTA: San Andreas. Queste andrebbero in conflitto con MTA. Se vorresti continuar '''Attenzione: MTA:SA funziona solo su GTA:SA versione 1.0.''' Se hai comprato il gioco recentemente, probabilmente ha
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  • ...ta página. Eles são colocados no ponto mais próximo do percurso do trem do GTA:SA (geralmente são trilhos de trem) a partir do ponto em que ele foi spawn -- define our handler (we'll take a variable number of parameters where the name goes, because there are vehicle names with more than one word)
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  • ...u know of any changes that need mentioning feel free to update the list as the original author of this page does not understand every commit made (he isn' * Cars can now have any color you want, not just the ones GTA has normally
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  • This is a list of GTA:SA's material ID numbers, as listed in the surfinfo.dat. The group names and readable material names have been extracted from Collision
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  • ...os con MTA. Si deseas mantener tus mods, puedes crear dos instalaciones de GTA:SA, reinstalando San Andreas a una segunda carpeta en el disco duro. '''Nota: MTA:SA solo funcionara en GTA:SA v1.0.''' Si has comprado el juego recientemente, es probable que tengas
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  • '''Scripting the GUI - Tutorial 3 (Scrolling News Feed)''' ...in a clientside xml file and use some simple xml reading to load them into the game.
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  • * Fixed [[dxCreateFont]] not closing the file after creating font * Fixed [[attachElements]] with the camera not removing the camera target
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  • ...latform for server admins and gamers alike to upgrade to the most powerful GTA Race experience yet. ...ossibilités sont illimitées. Un exemple concret de cette mise à jour est "The Traffic Sensor", qui utilise vous indique qu'un vehicule est proche de vous
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  • Як тільки ви підключилися і отримали MOTD (message of the day, "повідомлення дня"), щоб приєднатися до ...//www.gtaforums.com GTAForums], є найбільш популярним неофіційними форумом GTA спільноти. Хоча там обговорюють і не тіль
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  • ...to start because the application configuration is incorrect. Reinstalling the application may fix this problem. (Exception from HRESULT: 0x800736B1)=== * MTA Developers - Crear el MOD Multijugador para GTA:SA, que tiene posibilidades ilimitadas...
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  • {{Note|For the upcoming version see [[Changes in 1.3.1]].}} ...a resource that replace an object model (dff) and texture (txd) is stopped the object texture get white
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  • ...nt release is [[http://forum.mtasa.com/viewtopic.php?f=31&t=31692 0.5r2]]. The updated article for 0.5r2 can be found [[MTA 0.5r2 Known Issues|here]].}} This applies to MTA 0.5 (both GTA3:MTA and MTA:VC). The known issues for MTA:SA 1.x can be found [[Known_Issues_-_FAQ | here]].
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  • ...g on by editing ''coreconfig.xml'' in your GTA\MTA folder. You should find the following tag: ...fying the file you want to log messages to (file path is relative from the GTA folder):
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  • ...ejna mistyfikacja; wydał publicznie swój multiplayer pod nazwa "GTA3:AM" - GTA 3: Alternative Multiplayer. Była to pierwsza wersja GTA3:MTA.<ref>http://f ...dobnie to były pewne różnice, które utrudniały przebudowę modyfikacji pod GTA:VC.
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  • Skins that the player may use (pedestrian skins). ...ID's. This allows servers to apply skin mods to these new ID's. These are the new 236 ID's you can use for new skins:
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  • Как только вы подключились и получили MOTD (message of the day, "сообщение дня"), чтобы присоединиться ...orums.com GTAForums], являющийся наиболее популярным неофициальным форумом GTA сообщества. Хоть там обсуждают и не тольк
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  • ...the screen, updating the news text once it has scrolled beyond the edge of the screen. ...riál feltételezi azt, hogy tisztában van az [[HU/Introduction to Scripting the GUI|előző tutoriálban]] bemutatott összes tartalommal'''
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  • * [https://wiki.multitheftauto.com/wiki/Where_to_buy_GTASA از کجا GTA:SA را بخریم] * [[Introduction to Scripting the GUI]]
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  • ...ge lists the settings that can be set in the settings file. ''Setting from the default '''mtaserver.conf''' settings file is in italics''. :This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter.
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  • These are some statistics since the [[Changes in 1.5.6|previous release]]. * This is the '''24<sup>th</sup>''' 1.x.x release, released [https://buildinfo.mtasa.com/
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  • Location=C:\Program Files\Rockstar Games\Grand Theft Auto Vice City\gta-vc.exe</pre>
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  • Gets the name of the skin from the given skin id. *'''id:''' the skin model ID. For players/peds: A GTASA player model (skin) ID. See [[Char
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  • This function will get the skin ID from the given skin name. Returns the ''skin ID'' if the given name a valid name, ''false'' otherwise
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  • Names can be used instead of IDs, and this does exactly the same thing as above: Get the original textures from the GTA file '''models\player.img'''
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  • * Fixed problem of missing GTA language files * Fixed synced health and armor values so the fractional part is more consistent
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  • ...Theft Auto will also eventually drop Windows 7 and 8.x support sometime in the future, so it would be a good idea to start looking at upgrade options righ ...tVehicleLocked]] to not lock the vehicle anymore, as entry happens through the window.
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  • This is a list of GTA:SA's vehicle ID numbers, as listed in the vehicles.ide file. These vehicle ID numbers are used for several vehicle sc Lua table of all the valid vehicle IDs listed on this page:
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  • This is a list of GTA:SA's vehicle ID numbers, as listed in the vehicles.ide file. These vehicle ID numbers are used for several vehicle sc ====Lua table of all the valid vehicle IDs listed on this page====
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  • This is a list of GTA:SA's vehicle ID numbers, as listed in the ''vehicles.ide'' game file. These vehicle ID numbers are used for several v | Andromada || 592 || align="center" | [[Image:Androm.png|link=http://gta.rockstarvision.com/vehicleviewer/#sa/592]]
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  • ...en indexing just do a <vehicle model id you want the name of> - 399 to get the name)
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  • :Więcej informacji: [[Server_Manual#Using_the_web_interface|Using the web interface]] :Więcej informacji: [[Server_Manual#Using_the_web_interface|Using the web interface]]
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