TakeWeapon: Difference between revisions

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Line 13: Line 13:
<syntaxhighlight lang="lua">player = getPlayerFromID ( 1 )
<syntaxhighlight lang="lua">player = getPlayerFromID ( 1 )
if ( TakeWeapon ( player, 1 ) )
if ( TakeWeapon ( player, 1 ) )
   serverChat ( "Weapon 1 removed from ", getPlayerName ( player ), "." )
   outputChatBox ( "Weapon 1 removed from ", getPlayerName ( player ), "." )
end</syntaxhighlight>
end</syntaxhighlight>

Revision as of 02:32, 20 May 2006

Description

This function removes a specified weapon from a certain player's inventory. It returns a boolean value (true or false) depending on whether the function passed or failed.

Syntax

TakeWeapon ( player, weaponid )

Required Arguments

  • player: A player object referencing the specified player.
  • weaponid: An integer (whole number) that refers to the Weapon IDs|weapon ID you wish to remove. Click weapon for a page with weapon ID listings.

Example

player = getPlayerFromID ( 1 )
if ( TakeWeapon ( player, 1 ) )
  outputChatBox ( "Weapon 1 removed from ", getPlayerName ( player ), "." )
end