Difference between revisions of "Talk:IsElementWithinAColShape"
(Y U NO USE builtin functions?)
Revision as of 18:44, 24 June 2013
I don't consider this example very well written. In case that player element enters the colshape, and then disconnects, the inColShape[player_element] will never be freed, resulting in memory leak.
Besides, this code isn't restart-proof and can't handle more than one colshape.