ToggleControl: Difference between revisions

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This function will disable the use of the vehicle secondary-fire key for anyone in a Hydra, consequently removing the ability to fire rockets.
This function will disable the use of the vehicle secondary-fire key for anyone in a Hydra, consequently removing the ability to fire rockets.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function onPlayerEnterVehicle ( theVehicle, seat, jacked )
function disableFireForHydra ( theVehicle, seat, jacked )
     if ( getVehicleID ( theVehicle ) == 520 ) then -- if they entered a hydra
     if ( getVehicleID ( theVehicle ) == 520 ) then -- if they entered a hydra
         toggleControl ( source, "vehicle_secondary_fire", false ) -- disable their fire key
         toggleControl ( source, "vehicle_secondary_fire", false ) -- disable their fire key
Line 21: Line 21:
     end
     end
end
end
addEventHandler ( "onPlayerEnterVehicle", root, onPlayerEnterVehicle )
addEventHandler ( "onPlayerEnterVehicle", getRootElement(), disableFireForHydra )
</syntaxhighlight>
</syntaxhighlight>
''Note: The same can be achieved by using [[setVehicleGunsEnabled]]''.


==See Also==
==See Also==
{{Input functions}}
{{Input functions}}

Revision as of 14:24, 29 August 2007

Enables or disables the use of a GTA control for a specific player.

Syntax

bool toggleControl ( player thePlayer, string control, bool enabled ) 

Required Arguments

  • thePlayer: The player you wish to toggle the control ability of.
  • control: The control that you want to toggle the ability of. See control names for a list of possible controls.
  • enable: A boolean value representing whether or not the key will be usable or not.

Example

This function will disable the use of the vehicle secondary-fire key for anyone in a Hydra, consequently removing the ability to fire rockets.

function disableFireForHydra ( theVehicle, seat, jacked )
    if ( getVehicleID ( theVehicle ) == 520 ) then -- if they entered a hydra
        toggleControl ( source, "vehicle_secondary_fire", false ) -- disable their fire key
    else -- if they entered another vehicle
        toggleControl ( source, "vehicle_secondary_fire", true ) -- enable their fire key
    end
end
addEventHandler ( "onPlayerEnterVehicle", getRootElement(), disableFireForHydra )

Note: The same can be achieved by using setVehicleGunsEnabled.

See Also