Difference between revisions of "ToggleControl"

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{{Server client function}}
 
{{Server client function}}
 
Enables or disables the use of a GTA control for a specific player.
 
Enables or disables the use of a GTA control for a specific player.
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{{Note| If you want to disable weapons fire, remember to also disable the control '''action''' in addition to the control '''fire'''.}}
  
 
==Syntax==  
 
==Syntax==  

Latest revision as of 23:24, 12 October 2019

Enables or disables the use of a GTA control for a specific player.

[[{{{image}}}|link=]] Note: If you want to disable weapons fire, remember to also disable the control action in addition to the control fire.

Syntax

Click to collapse [-]
Server
bool toggleControl ( player thePlayer, string control, bool enabled ) 

Required Arguments

  • thePlayer: The player you wish to toggle the control ability of.
  • control: The control that you want to toggle the ability of. See control names for a list of possible controls.
  • enabled: A boolean value representing whether or not the key will be usable or not.
Click to collapse [-]
Client
bool toggleControl ( string control, bool enabled ) 

Required Arguments

  • control: The control that you want to toggle the ability of. See control names for a list of possible controls.
  • enabled: A boolean value representing whether or not the key will be usable or not.

Returns

This function true if the control was set successfully, false otherwise.

Example

Click to collapse [-]
Example 1

This function will disable the use of the vehicle secondary-fire key for anyone in a Hydra, consequently removing the ability to fire rockets.

function disableFireForHydra ( theVehicle, seat, jacked )
    if ( getElementModel ( theVehicle ) == 520 ) then -- if they entered a hydra
        toggleControl ( source, "vehicle_secondary_fire", false ) -- disable their fire key
    else -- if they entered another vehicle
        toggleControl ( source, "vehicle_secondary_fire", true ) -- enable their fire key
    end
end
addEventHandler ( "onPlayerVehicleEnter", getRootElement(), disableFireForHydra )
Click to collapse [-]
Example 2

This function will disable the use of the vehicle secondary-fire key for anyone in a Hydra, consequently removing the ability to fire rockets.

function disableFireForHydra ( theVehicle, seat )
    if ( getElementModel ( theVehicle ) == 520 ) then -- if they entered a hydra
        toggleControl ( "vehicle_secondary_fire", false ) -- disable their fire key
    else -- if they entered another vehicle
        toggleControl ( "vehicle_secondary_fire", true ) -- enable their fire key
    end
end
addEventHandler ( "onClientPlayerVehicleEnter", getLocalPlayer(), disableFireForHydra )

See Also