ToggleControl: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
 
(7 intermediate revisions by 6 users not shown)
Line 1: Line 1:
__NOTOC__
__NOTOC__
{{Server client function}}
{{Server client function}}
{{Needs Checking|By enabling a control all bindings belonging to it seem to be deleted. (tested clientside) --[[User:NeonBlack|NeonBlack]] 16:48, 28 August 2009 (UTC)}}
Enables or disables the use of a GTA control for a specific player.
Enables or disables the use of a GTA control for a specific player.
{{Note| If you want to disable weapons fire, remember to also disable the control '''action''' in addition to the control '''fire'''.}}


==Syntax==  
==Syntax==  
Line 11: Line 11:
*'''thePlayer:''' The player you wish to toggle the control ability of.
*'''thePlayer:''' The player you wish to toggle the control ability of.
*'''control:''' The control that you want to toggle the ability of. See [[control names]] for a list of possible controls.
*'''control:''' The control that you want to toggle the ability of. See [[control names]] for a list of possible controls.
*'''enable:''' A boolean value representing whether or not the key will be usable or not.
*'''enabled:''' A boolean value representing whether or not the key will be usable or not.
</section>
</section>
<section name="Client" class="client" show="true">
<section name="Client" class="client" show="true">
Line 18: Line 18:
===Required Arguments===  
===Required Arguments===  
*'''control:''' The control that you want to toggle the ability of. See [[control names]] for a list of possible controls.
*'''control:''' The control that you want to toggle the ability of. See [[control names]] for a list of possible controls.
*'''enable:''' A boolean value representing whether or not the key will be usable or not.
*'''enabled:''' A boolean value representing whether or not the key will be usable or not.
</section>
</section>


Line 35: Line 35:
     end
     end
end
end
addEventHandler ( "onPlayerVehicleEnter", getRootElement(), disableFireForHydra )
addEventHandler ( "onPlayerVehicleEnter", root, disableFireForHydra )
</syntaxhighlight>
</syntaxhighlight>
''Note: The same can be achieved by using [[setVehicleGunsEnabled]]''.
</section>
</section>
<section name="Example 2" class="client" show="false">
<section name="Example 2" class="client" show="true">
This function will disable the use of the vehicle secondary-fire key for anyone in a Hydra, consequently removing the ability to fire rockets.
This function will disable the use of the vehicle secondary-fire key for anyone in a Hydra, consequently removing the ability to fire rockets.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
Line 49: Line 48:
     end
     end
end
end
addEventHandler ( "onClientPlayerEnterVehicle", getLocalPlayer(), disableFireForHydra )
addEventHandler ( "onClientPlayerVehicleEnter", localPlayer, disableFireForHydra )
</syntaxhighlight>
</syntaxhighlight>
''Note: The same can be achieved by using [[setVehicleGunsEnabled]]''.
</section>
</section>


==See Also==
==See Also==
{{Input functions}}
{{Input functions}}

Latest revision as of 08:43, 4 November 2020

Enables or disables the use of a GTA control for a specific player.

[[{{{image}}}|link=|]] Note: If you want to disable weapons fire, remember to also disable the control action in addition to the control fire.

Syntax

Click to collapse [-]
Server
bool toggleControl ( player thePlayer, string control, bool enabled ) 

Required Arguments

  • thePlayer: The player you wish to toggle the control ability of.
  • control: The control that you want to toggle the ability of. See control names for a list of possible controls.
  • enabled: A boolean value representing whether or not the key will be usable or not.
Click to collapse [-]
Client
bool toggleControl ( string control, bool enabled ) 

Required Arguments

  • control: The control that you want to toggle the ability of. See control names for a list of possible controls.
  • enabled: A boolean value representing whether or not the key will be usable or not.

Returns

This function true if the control was set successfully, false otherwise.

Example

Click to collapse [-]
Example 1

This function will disable the use of the vehicle secondary-fire key for anyone in a Hydra, consequently removing the ability to fire rockets.

function disableFireForHydra ( theVehicle, seat, jacked )
    if ( getElementModel ( theVehicle ) == 520 ) then -- if they entered a hydra
        toggleControl ( source, "vehicle_secondary_fire", false ) -- disable their fire key
    else -- if they entered another vehicle
        toggleControl ( source, "vehicle_secondary_fire", true ) -- enable their fire key
    end
end
addEventHandler ( "onPlayerVehicleEnter", root, disableFireForHydra )
Click to collapse [-]
Example 2

This function will disable the use of the vehicle secondary-fire key for anyone in a Hydra, consequently removing the ability to fire rockets.

function disableFireForHydra ( theVehicle, seat )
    if ( getElementModel ( theVehicle ) == 520 ) then -- if they entered a hydra
        toggleControl ( "vehicle_secondary_fire", false ) -- disable their fire key
    else -- if they entered another vehicle
        toggleControl ( "vehicle_secondary_fire", true ) -- enable their fire key
    end
end
addEventHandler ( "onClientPlayerVehicleEnter", localPlayer, disableFireForHydra )

See Also