TriggerClientEvent: Difference between revisions

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<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool triggerClientEvent ( [player triggerFor = rootElement], string name, element theElement, [arguments...] )
bool triggerClientEvent ( [element triggerFor=getRootElement()], string name, element theElement, [arguments...] )
</syntaxhighlight>  
</syntaxhighlight>  



Revision as of 02:26, 21 December 2006

This fake function is for use with blah & blah and does blahblahblabhalbhl

Syntax

bool triggerClientEvent ( [element triggerFor=getRootElement()], string name, element theElement, [arguments...] )

Required Arguments

  • argumentName: description

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • argumentName2: description
  • argumentName3: description

Returns

Returns true if blah, false otherwise.

Example

This example does...

--This line does...
blabhalbalhb --abababa
--This line does this...
mooo

See Also

Template:FunctionArea functions -- leave this unless you complete the function