UpdateElementRpHAnim: Difference between revisions

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(Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0160|1.5.8|20704|This function updates GTA bone animation for a given element. Currently the following element types are...")
 
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* [[Element/Player|Player]]
* [[Element/Player|Player]]
* [[Element/Ped|Ped]]
* [[Element/Ped|Ped]]
This function must be called after [[setElementBoneRotation]] for changes to take effect.
This function must be called after [[setElementBoneRotation]] for changes to take effect. It should only be called once per frame, after you are done rotating bones on that element, as it is quite heavy.
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Revision as of 21:21, 30 November 2020

This function updates GTA bone animation for a given element. Currently the following element types are accepted:

This function must be called after setElementBoneRotation for changes to take effect. It should only be called once per frame, after you are done rotating bones on that element, as it is quite heavy.


[[{{{image}}}|link=|]] Tip: If you want to attach an element to a bone, see attachElementToBone

Syntax

bool updateElementRpHAnim ( element theElement )

Required Arguments

  • theElement: the element to update.

Returns

Returns true if successful, false otherwise.

Example

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See Also