UpdateElementRpHAnim: Difference between revisions

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{{Client function}}
{{Client function}}
{{Added feature/item|3.0159|1.5.9|1.5.8|20704|This function updates GTA bone animation for a given [[element]]. Currently the [[Element/Player|Player]] and [[Element/Ped|Ped]] element types are accepted. It must be called after [[setElementBoneRotation]] for changes to take effect. It should only be called once per frame, after you are done rotating bones on that element, as it is quite heavy.}}
{{Added feature/item|3.0159|1.5.9|1.5.8|20704|This function updates GTA bone animation for a given [[element]]. Currently the [[Element/Player|Player]] and [[Element/Ped|Ped]] element types are accepted. It must be called after [[setElementBoneRotation]] for changes to take effect. It should only be called once per frame, after you are done rotating bones on that element, as it is quite heavy.}}
{{Tip|If you want to attach an element to a bone, see [[attachElementToBone]].}}
{{Tip|If you want to attach an element to a bone, see [[attachElementToBone]].}}



Revision as of 17:36, 20 September 2021

20704

[[{{{image}}}|link=|]] Tip: If you want to attach an element to a bone, see attachElementToBone.

Syntax

bool updateElementRpHAnim ( element theElement )

Required Arguments

  • theElement: the element to update the bone animations.

Returns

Returns true if successful, false otherwise.

Example

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Requirements

Minimum server version n/a
Minimum client version 1.5.8-9.20704

Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.5.8-9.20704" />

See Also