User:Jusonex: Difference between revisions

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====How to test====
====How to test====
1.) Install the 1.4 r6293 nightly build. Link: http://nightly.mtasa.com/mtasa-1.4-full_unstable-6293-20140409.exe
1.) Install the 1.4 r6293 nightly build. Link: http://nightly.mtasa.com/mtasa-1.4-full_unstable-6293-20140409.exe
2.) Replace the files you've got from http://www.jusonex.net/public/mta/Awesomium_MTA.zip
2.) Replace the files you've got from http://www.jusonex.net/public/mta/Awesomium_MTA.zip
If it doesn't work, you'll have to install the x86 VC++ Redist 2013 (http://www.microsoft.com/de-de/download/details.aspx?id=40784).
If it doesn't work, you'll have to install the x86 VC++ Redist 2013 (http://www.microsoft.com/de-de/download/details.aspx?id=40784).



Revision as of 13:18, 9 April 2014

Features

Awesomium API

How to test

1.) Install the 1.4 r6293 nightly build. Link: http://nightly.mtasa.com/mtasa-1.4-full_unstable-6293-20140409.exe

2.) Replace the files you've got from http://www.jusonex.net/public/mta/Awesomium_MTA.zip

If it doesn't work, you'll have to install the x86 VC++ Redist 2013 (http://www.microsoft.com/de-de/download/details.aspx?id=40784).

Functions

browser createBrowser(int width, int height)
bool updateBrowser(browser webBrowser)
bool requestBrowserPages(table pages)
bool loadBrowserURL(browser webBrowser, string url)
bool isBrowserLoading(browser webBrowser)
bool injectBrowserMouseMove(browser webBrowser, int x, int y)
bool injectBrowserMouseDown(browser webBrowser, int mouseButton) -- mouseButton: 0 = left, 1 = middle, 3 = right
bool injectBrowserMouseUp(browser webBrowser, int mouseButton) -- mouseButton: 0 = left, 1 = middle, 3 = right

Events

Todo

Examples

Example 1: A 2D browser with mouse input (keyboard input is missing yet)
local webBrowser = createBrowser(1024, 768)
requestBrowserPages({"youtube.com"})

addCommandHandler("load",
	function()
		-- Load the url
		loadBrowserURL(webBrowser, "http://youtube.com")
	end
)

addEventHandler("onClientRender", root,
	function()
		-- Update the browser
		updateBrowser(webBrowser)
		
		-- Draw a nice border
		dxDrawRectangle(195, 95, 1024+10, 768+10, tocolor(255, 255, 0))
		
		-- Draw the browser
		dxDrawImage(200, 100, 1024, 768, webBrowser)
	end
)

addEventHandler("onClientCursorMove", root,
	function(relativeX, relativeY, absoluteX, absoluteY)
		injectBrowserMouseMove(webBrowser, absoluteX - 200, absoluteY - 100)
	end
)

local buttons = {left = 0, middle = 2, right = 3}
addEventHandler("onClientClick", root,
	function(button, state)
		if state == "down" then
			injectBrowserMouseDown(webBrowser, buttons[button])
		else
			injectBrowserMouseUp(webBrowser, buttons[button])
		end
	end
)

showCursor(true)
A 3D browser at the car cinema in Fort Carson (Demo: https://www.youtube.com/watch?v=9w2qU6mZDh8)
local width, height = 1600, 900

-- Create the browser
local webBrowser = createBrowser(width, height)

-- There is an issue with alpha at the moment --> render everything into a renderTarget first
local renderTarget = dxCreateRenderTarget(width, height, true)

-- Request the pages
requestBrowserPages({"www.youtube.com", "nyan.cat"})

addEventHandler("onClientRender", root,
	function()
		-- Update pixel data
		updateBrowser(webBrowser)
	
		-- Switch to the rendertarget (@issue above)
		dxSetRenderTarget(renderTarget)
		dxDrawImage(0, 0, width, height, webBrowser)
		dxSetRenderTarget()
		
		-- Draw the line
		local x, y = 110.7, 1024.15
		dxDrawMaterialLine3D(x, y, 23.25, x, y, 14.75, renderTarget, 18.2, tocolor(255, 255, 255, 255), x, y+1, 19)
	end
)

addCommandHandler("youtube",
	function()
		outputChatBox("YouTube?")
		loadBrowserURL(webBrowser, "http://www.youtube.com/watch?v=kdemFfbS5H0")
	end
)

addCommandHandler("nyan",
	function()
		outputChatBox("Nyan!")
		loadBrowserURL(webBrowser, "http://nyan.cat")
	end
)

addCommandHandler("url",
	function(cmd, url)
		if not url then return end
		
		outputChatBox("Opening: "..url)
		loadBrowserURL(webBrowser, url)
	end
)

Notes

  • Crosshair position (weapons that use the "normal" crosshair texture "siteM16"): X = screenWidth * 0.5299999714f; Y = screenHeight * 0.4f

Useful stuff

Resources

Tools

SA Reversing