User:Jusonex: Difference between revisions

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Them are kids of all skin tones. Children can have additional symptoms like premature graying or a loss of pigment in the lips. The good news is that it's not life-threatening. It isn't a type of cancer and it isn't caused by any sort of infection. You can't catch it or pass it on. It's not a sickness; it's a skin disorder. Our skin derives its color from the pigment called melanin. Melanin is manufactured by the melanocytes. These cells are found in the outer epidermal layer. We all start out with about the same number of melanocytes. How active they are is what determines how dark the skin will be. The darker the skin, the more active the melanin-producing cells. The lighter the skin; the lazier the melanocytes. Supreme laziness is when the cells go on strike and stop production of melanin completely. The first sign that production has ceased is likely to be a very small spot of skin that's much lighter than the surrounding area. Those small spots can grow into large patches of lighter skin.
==Features==
===CEF===
*[[CEF_Tutorial]]
*[[Client_Scripting_Functions#Browser_functions]]
*[[Client_Scripting_Events#Browser_events]]
*[[CWebBrowser]]


http://www.tripleeffectseyeserum.org/my-experience-with-vita-youth-anti-aging-face-creme/
==Notes==
* Crosshair position (weapons that use the "normal" crosshair texture "siteM16"): ''X = screenWidth * 0.5299999714f; Y = screenHeight * 0.4f''
 
==Useful stuff==
===Resources===
*[http://www.jusonex.net/public/mta/tools/trackdrawer.zip Train track drawer]
===Tools===
*[http://www.jusonex.net/public/mta/tools/LuaStringEditor.exe Lua bytecode (luac) string editor] ([http://www.jusonex.net/public/mta/tools/LuaStringEditor_MainWindow.cs Source])
===SA Reversing===
*[http://www.jusonex.net/public/mta/loaders/index.php SA loader routines (contribution towards MTA:Eir)]

Latest revision as of 17:11, 12 April 2015

Features

CEF

Notes

  • Crosshair position (weapons that use the "normal" crosshair texture "siteM16"): X = screenWidth * 0.5299999714f; Y = screenHeight * 0.4f

Useful stuff

Resources

Tools

SA Reversing