Difference between revisions of "Vector/Vector2"

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
m (Add coordinate doc)
m (add ex todo)
Line 16: Line 16:
 
This example ...
 
This example ...
 
<section name="Shared" class="both" show="true">
 
<section name="Shared" class="both" show="true">
<syntaxhighlight lang="lua">-- todo</syntaxhighlight>
+
{{Example}}
 
</section>
 
</section>
 
===normalize===
 
===normalize===

Revision as of 22:35, 4 January 2016

The Vector2 class is a class introduced in 1.4

Methods

create

This is default constructor for the Vector2 class and returns a Vector2 object.

Syntax

vector2 Vector2 ( float x = 0, float y = 0 )
  • x, and y coordinates for the vector. If not specified, they default to 0.
  • Instead of these two coordinates, a single Vector2 object may be inserted to clone it.

Example

This example ...

Click to collapse [-]
Shared
Accessories-text-editor.png Script Example Missing Function Vector/Vector2 needs a script example, help out by writing one.

Before submitting check out Editing Guidelines Script Examples.
-- TODO

normalize

dot

getX/Y and setX/Y

These functions allow you get and set specific coordinates:

  • getX and setX
  • getY and setY

Generic set syntax

bool vec:setX ( float x = 0 )
  • x: number value to set the coordinate to
  • This value can also be set by the variable vec.x
  • Returns true if doesn't fail

Generic get syntax

float vec:getX()
  • This value can also be accessed by the variable vec.x
  • Returns a float if doesn't fail

getNormalized

getSquaredLength

getLength