Vector/Vector4: Difference between revisions

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==Methods==
==Methods==
===create===
===create===
This is default constructor for the Vector4 class and returns a Vector4 object.
====Syntax====
<syntaxhighlight lang="lua">vector4 Vector4 ( float x = 0, float y = 0, float z = 0, float w = 0 )</syntaxhighlight>
* '''x''','''y''','''z''' and '''w''' coordinates for the vector. If not specified, they default to 0.
* Instead of these fout coordinates, a single Vector4 object may be inserted to clone it.
====Example====
This example adds a command called "/garage", allowing you to get any garage bounding box.
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
function garageBoundingBox ( command, garageID)
  if not garageID then
      outputChatBox("[Usage] /garage <id>")
      return
  end
  if tonumber(garageID) then
      if tonumber(garageID) > 0 and tonumber(garageID) < 50 then
        local boundingBox = Vector4(getGarageBoundingBox (garageID))
        outputChatBox("Weast: "..boundingBox.x..", East: " ..boundingBox.y..", South: "..boundingBox.z.." North: "..boundingBox.w)
      else
        outputChatBox("Garage ID must be between 1 and 49")
      end
  end
end
addCommandHandler ("garage",garageBoundingBox)
</syntaxhighlight>
</section>
===dot===
===dot===
===normalize===
===normalize===

Revision as of 01:02, 3 July 2016

The Vector4 class is a class introduced in 1.4

Methods

create

This is default constructor for the Vector4 class and returns a Vector4 object.

Syntax

vector4 Vector4 ( float x = 0, float y = 0, float z = 0, float w = 0 )
  • x,y,z and w coordinates for the vector. If not specified, they default to 0.
  • Instead of these fout coordinates, a single Vector4 object may be inserted to clone it.

Example

This example adds a command called "/garage", allowing you to get any garage bounding box.

Click to collapse [-]
Client
function garageBoundingBox ( command, garageID)
   if not garageID then
      outputChatBox("[Usage] /garage <id>")
      return
   end
	
   if tonumber(garageID) then 
      if tonumber(garageID) > 0 and tonumber(garageID) < 50 then
         local boundingBox = Vector4(getGarageBoundingBox (garageID)) 
         outputChatBox("Weast: "..boundingBox.x..", East: " ..boundingBox.y..", South: "..boundingBox.z.." North: "..boundingBox.w)
      else
         outputChatBox("Garage ID must be between 1 and 49")
      end 
   end 
end 
addCommandHandler ("garage",garageBoundingBox)

dot

normalize

getX and setX

getY and setY

getZ and setZ

getW and setW

getNormalized

getSquaredLength

getLength