Version History: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
Line 659: Line 659:
versionname = Multi Theft Auto:San Andreas 1.3.x|
versionname = Multi Theft Auto:San Andreas 1.3.x|
status = Stable|
status = Stable|
release = July 3, 2013|
release = September 7, 2013|
core = Blue|
core = Blue|
license = GPLv3|
license = GPLv3|

Revision as of 12:49, 8 September 2013

[[{{{image}}}|link=|]] Note: If you just want to download Multi Theft Auto go here:

An overview of the (released) MTA versions.

List of (released) versions

List of Multi Theft Auto Versions
Release Version Date GTA: III GTA: Vice City GTA: San Andreas License
GTA3:AM 0.1 February 9, 2003 Yes No No Freeware
GTA3:MTA 0.2a February 28, 2003 Yes No No Freeware
0.3b May 29, 2003 Yes No No Freeware
MTA:VC 0.1 August 2, 2003 No Yes No Freeware
0.2 September 20, 2003 No Yes No Freeware
0.3 December 25, 2003 No Yes No Freeware
0.3r2 January 1, 2004 No Yes No Freeware
MTA 0.4 July 27, 2004 Yes Yes No Freeware
0.4.1 July 31, 2004 Yes Yes No Freeware
0.5 January 31, 2005 Yes Yes No Freeware
0.5.1 (2005) n/a Yes Yes No n/a
0.5r2 January 31, 2011 Yes Yes No Freeware
0.5.1 (2013) n/a Yes Yes No n/a
MTA:VC Blue n/a No Yes No n/a
MTA:SA Race 1.0 January 22, 2006 No No Yes Freeware
1.1 March 16, 2006 No No Yes Freeware
1.1.1 March 18, 2006 No No Yes Freeware
1.1.2 May 18, 2008 No No Yes Freeware
MTA:SA Deathmatch 1.0 DP1.0 January 3, 2008 No No Yes Freeware
1.0 DP2.0 January 10, 2008 No No Yes Freeware
1.0 DP2.1 May 23, 2008 No No Yes Freeware
1.0 DP2.2 August 4, 2008 No No Yes Freeware
1.0 DP2.3 August 6, 2008 No No Yes Freeware
MTA:SA 1.0 August 21, 2009 No No Yes GPLv3
1.0.1 October 2, 2009 No No Yes GPLv3
1.0.2 October 24, 2009 No No Yes GPLv3
1.0.3 December 17, 2009 No No Yes GPLv3
1.0.4 June 10, 2010 No No Yes GPLv3
1.0.5 March 28, 2011 No No Yes GPLv3
1.1 August 25, 2011 No No Yes GPLv3
1.1.1 September 19, 2011 No No Yes GPLv3
1.2 December 17, 2011 No No Yes GPLv3
1.3 January 24, 2012 No No Yes GPLv3
1.3.1 September 3, 2012 No No Yes GPLv3
1.3.2 May 5, 2013 No No Yes GPLv3
1.3.3 July 2, 2013 No No Yes GPLv3
1.3.4 September 7, 2013 No No Yes GPLv3
1.3.5 n/a No No Yes GPLv3
1.4 n/a No No Yes GPLv3
  Previous Version, Unsupported
  Current Version, Supported
  In Development / Future Release
  Released by Community
  Never Released
  • AM = Alternative Multiplayer
  • DP = Developer Preview
    • MTA:San Andreas 1.0 was also known as Developer Preview 3.0, this was later dropped because the 'new' 1.0 was a major release.
Comparison of MTA Versions
Version GTA Version(s) Latest Version Support Status Works on Windows Vista, 7 and higher Core Client Type License Synchronization Max Players Per Server Gamemodes Scripting Frame limit Map Editor
Multi Theft Auto 0.5r2 III, Vice City 2011-01-31 Community Yes 0.3 External Freeware Basic (Vehicle and on-foot) 32 DM (VC), Stunt (VC), GTA3 SSV, GTA3 Portland, GTA3 Staunton External (MTA:mA) User defined (On/Off) No
MTA:SA Race 1.1.2 San Andreas 2008-05-18 Unsupported No Blue In-game Freeware Vehicles only 32 Race, Freeroam, Destruction Derby External (MTA:mA) Fixed Basic
MTA:SA 1.6.0 San Andreas Recent Supported Yes Blue In-game GPLv3 Fully Synchronized 4096 Custom Build-in Lua Server defined Yes

MTA 0.5

Multi Theft Auto 0.5
MTA 0.5 Client
Status: Supported by community
Latest Release: January 31, 2005
Core: 0.3
License: Freeware

The latest stable release for GTA III and GTA: Vice City bundled in one client and server. This release was also the first version that had a server browser build in the client.

Spawnscreen in Vice City at Robbers spawn

Gamemodes

GTA Gamemode Name Uses Spawnscreen
GTA: Vice City Deathmatch Yes
Stunt Yes
GTA III Portland No
Shoreside Vale Yes
Staunton No

Spawns

MTA:Vice City Deathmatch
Team/Spawn Name/Mode Spawn Location
Robbers Phil's Place - Little Haiti
Mexicans Escobar International Airport's terminal
Sailors Vice City Docks - Vice Port
Vice City Crusader Random Location in Vice City
Secret Service Under a shelter - Ocean Beach
Cops Police Stations in Vice City
   
Spectator Allows to watch other players
MTA:Vice City Stunt
Team/Spawn Name/Mode Spawn Location
Yuppies Spawn inside the multistory parking garage in Ocean Beach
Dirt Racers Spawn outside of the Stadium
Bikers Spawn in the parking lot behind the Malibu club
Speeders Spawn at the parking lot near the Escobar International Airport
Packer Driver Spawn at Downtown in the large parking lot near the Biker Bar
Fun House Dept. Spawns at North Point Mall's multistory parking garage
Heli Pilot Spawn at the Escobar International Airport runway
   
Spectator Allows to watch other players
GTA3:MTA Shoreside Vale
Team/Spawn Name Spawn Location
Yakuza Pike Creek
Southside Hoods Witchita Gardens
Columbians Cedar Grove
Cops Pike Creek

Features

  • Huge increase in stability. Using the errors reported to us using the Error Report Tool, we've managed to fix a large number of the common crashes.
  • New Staunton Island map available for GTA3, which includes a race mode and deathmatch.
  • New Shoreside Vale map available for GTA3, which includes several gamemodes.
  • Lots of changes to the existing maps.
  • A server browser has been added to the client along with an area to store your favourites and a list of servers you've played on recently (History).
  • New Client design - The client has been redesigned to make it easier to use. Error messages are now more self explanatory and checks are added to help users ensure their game is set up correctly.
  • Added an in-client server that allows you to quickly configure and host a server straight from the MTA Client.
  • Integrated the MTA Protocol handler - now mta:// links will work for all MTA 0.5 users.
  • Redesigned MTA Admin Tool to make it easier and more logical to use.
  • In client global MOTD so that you can hear about news from MTA immediately.
  • A rich text welcome message that the server can show to players when they join. This can contain much more information than the normal Message of the Day and is visible in the client the entire time the user is on the server.
  • New installation and configuration scripts for easy setup for Linux dedicated servers.
  • More platforms supported for the dedicated server, including FreeBSD and OpenBSD.
  • Improved error report tool is now installed by default (though optionally).
  • Chat box in the client now scrolls properly, as most chat programs do (scroll up to stop auto-scroll).

Minor Updates

  • Patch 1: A server patch was released; the Message of The Day feature could be exploited.
  • 0.5.1 (2005): In February 2005 MTA 0.5.1 preview was shown to the public, addressing known issues and adding new features. 0.5.1 was never released.
  • 0.5r2: Members of the MTA community released a minor update called 0.5r2 for 0.5, this also includes a new (external) server browser, the included server browser in 0.5 client is non-functional since 2008.
  • 0.5.1 (2013): In 2013 members of the MTA community called Project Redivivus are developing a minor update for 0.5 with major changes. This is likely to become open source.

Archived Wiki pages

See Also

MTA:San Andreas Race

Multi Theft Auto: San Andreas Race
Multi Theft Auto± San Andreas Race Main Menu
Status: Unsupported/Obsolete
Latest Release: May 18, 2008
Core: Blue
License: Freeware

MTA:SA Race is the first release that was made with the blue framework, a new approach to control the game (GTA). The sync was also better over the previous releases and the client is in game not an external application. Notice the blue GUI in the screenshot.

A new slogan was introduced: "Stop Playing With Yourself."

MTA Loading screen with the new slogan: "Stop Playing With Yourself."

Gamemodes

As the name suggests it is only race (you cannot get out of your vehicle).

Gamemode Notes
Race
Freeroam
Destruction Derby The goal is to survive, last player that is still alive wins.

Features

Racing in MTA:SA
  • In game client.
  • Map Editor to create a map in game.
  • Optimised netcode results in reduced lag.
  • Blue loads a DLL with the game instead of injecting code into its memory process. This improves stability and means that custom SCM files do not have to be moved to the game's directory when it is started.
  • Full integration means that Blue's server list is directly integrated into GTA's GUI.
  • Fewer glitches. This is achieved by synchronizing every animation, implementing a custom pause menu so that people can't pause to escape death, and forcing the frame limiter on so that everyone's game runs at the same maximum speed.
  • Greater synchronization, this means that MTA players can finally use boats.
  • Anti cheat.

Minor Updates

  • 1.1
    • New mappack
    • New map nomination voting system
    • Respawning during map
    • Map timelimit added in map files and server config
    • New player animation sync
    • Admins can PM players from remote admin
    • The 255 map limit has been fixed
    • Fixed various admin stability issues
  • 1.1.1
    • Fixed: Freezes that occurred frequently for some users (and not at all for others)
    • Fixed: Nothing would happen after the splash screen appeared for some users
    • Fixed: All players getting kicked from a server with a "protocol error 92" message
    • Fixed: Players getting stuck in "You will respawn in 1 second" mode, if a race starts before they join completely
    • Fixed: Issue where error reporter would sometimes fail to find core dump
    • Fixed: Occasional crash when connecting to a server through the server browser
    • Fixes: Various other crashes
    • Added: An error message is now displayed if you try to use the ′order checkpoints′ option in the map editor if you have no checkpoints in your map
    • Added: DefaultMapDuration and DefaultRespawnTime to server config
  • 1.1.2
    • All-Seeing Eye server-browser has been removed in favour of a more reliable and faster replacement
    • Removed redundant "MTA Center" references
    • Removed support for built-in error reporter

No more releases for MTA:SA Race, the new MTA release made the race version obsolete, a new resource called 'race' which could read the race maps replaced it.

Archived Wiki pages

See Also

MTA:San Andreas (Deathmatch) 1.0.x

Multi Theft Auto: San Andreas (Deathmatch) 1.0.x
Multi Theft Auto: San Andreas (Deathmatch) Main Menu
Status: Unsupported
Latest Release: March 28, 2011
Core: Blue
License: Freeware (Until DP2.3) GPLv3 (since 1.0 (August 21, 2009))

MTA:San Andreas Deathmatch Developer Preview 1 was the first release that featured on-foot synchronization for San Andreas. The name deathmatch refers to the ability to shoot with weapons and get on-foot unlike the race version. The tag deathmatch has been dropped in later releases because this version allowed customized gamemodes with LUA scripting and confused players. While the first 5 releases were called 'Developer Preview' it was very popular. In August 21, 2009 version 1.0.x was released with the GPLv3 license this allowed to work with more people on the next release when it became open source.

Gamemodes

This was the first released that allowed to create customized gamemodes with the LUA scripting language. No static gamemodes. Scripted gamemodes and utilities packed together are called resources.

Features

  • On-foot synchronization.
  • Improved vehicle synchronization.
  • LUA scripting.
  • New map editor with EDF (Editor Definition File) allowed to edit custom gamemodes created with LUA.
  • Included web server in server side for remote administration or statistics.
  • Client side scripting with LUA, allowing to transfer files to the client which can be used to create GUI on the client for example.
  • ...

Minor Updates

  • 1.0.1
  • 1.0.2
  • 1.0.3
  • 1.0.4
  • 1.0.5

See Also

MTA:San Andreas 1.1.x

Multi Theft Auto: San Andreas 1.1.x
Multi Theft Auto: San Andreas 1.1.x Main Menu
Status: Unsupported
Latest Release: September 19, 2011
Core: Blue
License: GPLv3


Features

  • Vehicle handling can be modified by servers
  • Custom fonts
  • Special skins
  • Improved server browser
  • Voice chat (on servers that support it)
  • Improved sound support, including streaming audio
  • Increased maximum player count
  • Custom shaders
  • Cars can now have any color you want, not just the ones GTA has normally
  • GUI Skin switching

Minor Updates

  • 1.1.1

See Also

MTA:San Andreas 1.2.x

Multi Theft Auto:San Andreas 1.2.x
Status: Unsupported
Latest Release: December 17, 2011
Core: Blue
License: GPLv3

Features

  • Major bandwidth usage reductions
  • Ability to replace ped models
  • Ability to replace weapon models
  • Threaded database access functions
  • Custom weapon stats
  • Synced and controllable vehicle variants
  • Improved bullet accuracy synchronization

Minor Updates

  • None

See Also

MTA:San Andreas 1.3.x

Multi Theft Auto:San Andreas 1.3.x
Status: Stable
Latest Release: September 7, 2013
Core: Blue
License: GPLv3

This version was released quickly because 1.2 had several network related issues, that were fixed in this release.

Features

  • Fixes for various network problems which occured in 1.1 and 1.2 series. (including a fix for "Map download breaking often on large transfers" issue)
  • Added new scripting functions for removal of default GTASA map objects. (including breakable ones)
  • Introduced a new scripting event. - onClientVehicleCollision
  • Implemented a new scripting function. - takePlayerScreenShot
  • Fixes for various crashes and issues. (including "warp glitch", inaccurate heat seekers sync, createProjectile() velocity desync between clients, custom models texture crash, "white models" when using custom models and more)
  • Added functionality to protect client-side scripts which pre-compiles them before being sent and stops resources from being saved on disk. This is configurable in the resource's meta.xml.
  • Added pixel manipulation functionality.
  • Introduced new client-side scripting functions - setBirdsEnabled and getBirdsEnabled
  • Included a new gui skin - Lighter black - contributed by Aibo

Minor Updates

  • 1.3.1
    • Added Custom Vehicle Sirens
    • Fixed map files are downloading very slow issue
    • Fixed timeouts on map change
    • Fixed various issues, crashes and freezes
    • Updated max players to 4096
    • Added BASS Effects
    • Added Analog Controls States
    • Added bullet sync
    • Fixed several custom model replacing issues
    • Windows 8 support (both 32-bits and 64-bits)
    • Added ability to create pedless weapons via weapon creation
    • Improved Map Editor stability and added new features
    • Installers for regular builds and nightlies are now digitally signed
  • 1.3.2
    • Client setting: Turn off selected sounds when minimized.
    • Client setting: Added aim vertical sensitivity setting.
    • Client setting: Added process priority setting.
    • Added glitch 'hitanim' to allow 'being hit by bullet' animation when aiming certain weapons.
    • Added 'sinfo' command to client to output server info.
    • Added 'showframegraph' command for displaying frame timings.
    • Added server multiple IP support.
    • Reduced stutter on big maps.
    • Fixed vehicles losing velocity on race respawn .
    • Fixed a server browser crash.
    • Fixed smoothness when using server setting 'latency_reduction'.
    • Fixed PNG files with alpha channel sometimes being all black.
    • Fixed a cause of train desync.
    • Fixed depth buffer shaders not working right with mirrors.
  • 1.3.3
    • Anti-cheat updates
    • Optimized streamer to work better with complex maps
    • Smoothed fonts when scaling chat box
    • Added option to scale HUD elements correctly for widescreen
    • Added option to disable OS and graphic driver 'tweaks', as they can interfere with MTA
    • Better compatibility with NVidia Optimus laptops
    • Improved server performance
    • Added setVehiclePlateText()
    • Added dxSetAspectRatioAdjustmentEnabled() for draws that align with GTA Hud components
    • Added server function getPlayerACInfo()
    • Added onClientSoundStarted and onClientSoundStopped scripting events
    • Fixed custom vehicle plate text not working for some vehicles
    • Fixed setVehicleLandingGearDown() not always working
    • Fixed GUI window remaining when you disconnect while starting local server
    • Fixed incorrect server side vehicle engine state when driver warped in
    • Fixed get/setMatrix() rotation order for streamed out objects
    • Fixed onPlayerQuit event not being triggered on shutdown
    • Fixed setJetpackWeaponEnabled() not disabling jetpack weapons
    • Fixed toggleControl() not working for mta controls
    • Fixed serverside toggleAllControls()
    • Fixed GUI labels sometimes blocking input
    • Fixed setElementPosition() for players vehicle sometimes causing freeze for few seconds
    • Fixed a crash on disconnect

See Also

See Also

  • Changelog - Overview of all the changes since MTA: San Andreas 1.0dp1.
  • MTA Vault - Overview of releases before MTA 0.5.
  • Archive - Multi Theft Auto Archive.