Weapon skill levels: Difference between revisions

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*2 = Hitman<br>
*2 = Hitman<br>
<br>
<br>
'''The higher levels give you better control of weapons. Each weapon has its own specifications, but the 3 improved characteristics are:'''
'''The higher weapon skill levels improve your weapons. Each weapon specifies its own upgrades at each level, but the 3 improved characteristics are:'''
*Ability to move with weapon
*Ability to move with weapon
*Weapon damage
*Weapon damage

Revision as of 06:44, 17 November 2006

There are 3 weapon levels:

  • 0 = Poor
  • 1 = Gangster
  • 2 = Hitman


The higher weapon skill levels improve your weapons. Each weapon specifies its own upgrades at each level, but the 3 improved characteristics are:

  • Ability to move with weapon
  • Weapon damage
  • Weapon Accuracy

Note: To see a complete list of what each level does, refer to GTASA's weapon.dat.

The follow list defines the weapon skill levels needed to advance to the next skill level:

################
PISTOL
0  0
1  40
2  999

PISTOL_SILENCED
0  0
1  500
2  999

DESERT_EAGLE
0  0
1  200
2  999
################
SHOTGUN
0  0
1  200
2  999

SAWNOFF
0  0
1  200
2  999

SPAS12
0  0
1  200
2  999
################
MICRO_UZI
0  0
1  50
2  999

TEC9
0  0
1  50
2  999

MP5
0  0
1  250
2  999
################
AK47
0  0
1  200
2  999

M4
0  0
1  200
2  999
################
COUNTRYRIFLE
0  0
1  300
2  999

SNIPERRIFLE
0  0
1  300
2  999