XmlNodeSetAttribute

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Revision as of 16:39, 15 August 2007 by Arc (talk | contribs)
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This function is used to edit an attribute of a node in a configuration file.

Syntax

bool xmlNodeSetAttribute ( xmlnode xmlnode, string name, var value )             

Required Arguments

  • xmlnode: The node in which you wish to edit the attribute.
  • name: The name of the attribute.
  • value: The value which you wish to change the attribute to.

Returns

Returns true if edit was successful, false if the node and/or attribute do not exist, or if they're faulty.

Example

In a gamemode, we want a command to change the marker color in the configuration file.

config.xml:

<config>
    <markers color="255,100,0" />
</config>

Lua code:

config = xmlLoadFile("config.xml")

function changeConfigMarkerColor(player, command, r, g, b)
    markernode = xmlFindSubNode(config, "markers", 0)
    xmlNodeSetAttribute(markernode, "color", r .. "," .. g .. "," .. b)
end
addCommandHandler("markercolor", changeConfigMarkerColor)


Note that this example only changes the in-memory XML document. If you want to save the changed document back to the hard drive, use xmlSaveFile.

See Also

Template:FunctionArea Functions