<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.multitheftauto.com/wiki/AT/Animationen?action=history&amp;feed=atom</id>
	<title>AT/Animationen - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.multitheftauto.com/wiki/AT/Animationen?action=history&amp;feed=atom"/>
	<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=AT/Animationen&amp;action=history"/>
	<updated>2026-04-06T18:24:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.3</generator>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=AT/Animationen&amp;diff=65487&amp;oldid=prev</id>
		<title>MTA-SA.AT: Austrian Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=AT/Animationen&amp;diff=65487&amp;oldid=prev"/>
		<updated>2020-03-22T13:54:58Z</updated>

		<summary type="html">&lt;p&gt;Austrian Wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==AIRPORT==&lt;br /&gt;
* thrw_barl_thrw &lt;br /&gt;
==Attractors==&lt;br /&gt;
* Stepsit_in&lt;br /&gt;
* Stepsit_loop&lt;br /&gt;
* Stepsit_out &lt;br /&gt;
==BAR==&lt;br /&gt;
* Barcustom_get&lt;br /&gt;
* Barcustom_loop&lt;br /&gt;
* Barcustom_order&lt;br /&gt;
* BARman_idle&lt;br /&gt;
* Barserve_bottle&lt;br /&gt;
* Barserve_give&lt;br /&gt;
* Barserve_glass&lt;br /&gt;
* Barserve_in&lt;br /&gt;
* Barserve_loop&lt;br /&gt;
* Barserve_order&lt;br /&gt;
* dnk_stndF_loop&lt;br /&gt;
* dnk_stndM_loop &lt;br /&gt;
==BASEBALL==&lt;br /&gt;
* Bat_1&lt;br /&gt;
* Bat_2&lt;br /&gt;
* Bat_3&lt;br /&gt;
* Bat_4&lt;br /&gt;
* Bat_block&lt;br /&gt;
* Bat_Hit_1&lt;br /&gt;
* Bat_Hit_2&lt;br /&gt;
* Bat_Hit_3&lt;br /&gt;
* Bat_IDLE&lt;br /&gt;
* Bat_M&lt;br /&gt;
* BAT_PART &lt;br /&gt;
==BD_FIRE==&lt;br /&gt;
* BD_Fire1&lt;br /&gt;
* BD_Fire2&lt;br /&gt;
* BD_Fire3&lt;br /&gt;
* BD_GF_Wave&lt;br /&gt;
* BD_Panic_01&lt;br /&gt;
* BD_Panic_02&lt;br /&gt;
* BD_Panic_03&lt;br /&gt;
* BD_Panic_04&lt;br /&gt;
* BD_Panic_Loop&lt;br /&gt;
* Grlfrd_Kiss_03&lt;br /&gt;
* M_smklean_loop&lt;br /&gt;
* Playa_Kiss_03&lt;br /&gt;
* wash_up &lt;br /&gt;
==BEACH==&lt;br /&gt;
* bather&lt;br /&gt;
* Lay_Bac_Loop&lt;br /&gt;
* ParkSit_M_loop&lt;br /&gt;
* ParkSit_W_loop&lt;br /&gt;
* SitnWait_loop_W &lt;br /&gt;
==benchpress==&lt;br /&gt;
* gym_bp_celebrate&lt;br /&gt;
* gym_bp_down&lt;br /&gt;
* gym_bp_getoff&lt;br /&gt;
* gym_bp_geton&lt;br /&gt;
* gym_bp_up_A&lt;br /&gt;
* gym_bp_up_B&lt;br /&gt;
* gym_bp_up_smooth &lt;br /&gt;
==BF_injection==&lt;br /&gt;
* BF_getin_LHS&lt;br /&gt;
* BF_getin_RHS&lt;br /&gt;
* BF_getout_LHS&lt;br /&gt;
* BF_getout_RHS &lt;br /&gt;
==BIKED==&lt;br /&gt;
* BIKEd_Back&lt;br /&gt;
* BIKEd_drivebyFT&lt;br /&gt;
* BIKEd_drivebyLHS&lt;br /&gt;
* BIKEd_drivebyRHS&lt;br /&gt;
* BIKEd_Fwd&lt;br /&gt;
* BIKEd_getoffBACK&lt;br /&gt;
* BIKEd_getoffLHS&lt;br /&gt;
* BIKEd_getoffRHS&lt;br /&gt;
* BIKEd_hit&lt;br /&gt;
* BIKEd_jumponL&lt;br /&gt;
* BIKEd_jumponR&lt;br /&gt;
* BIKEd_kick&lt;br /&gt;
* BIKEd_Left&lt;br /&gt;
* BIKEd_passenger&lt;br /&gt;
* BIKEd_pushes&lt;br /&gt;
* BIKEd_Ride&lt;br /&gt;
* BIKEd_Right&lt;br /&gt;
* BIKEd_shuffle&lt;br /&gt;
* BIKEd_Still &lt;br /&gt;
==BIKEH==&lt;br /&gt;
* BIKEh_Back&lt;br /&gt;
* BIKEh_drivebyFT&lt;br /&gt;
* BIKEh_drivebyLHS&lt;br /&gt;
* BIKEh_drivebyRHS&lt;br /&gt;
* BIKEh_Fwd&lt;br /&gt;
* BIKEh_getoffBACK&lt;br /&gt;
* BIKEh_getoffLHS&lt;br /&gt;
* BIKEh_getoffRHS&lt;br /&gt;
* BIKEh_hit&lt;br /&gt;
* BIKEh_jumponL&lt;br /&gt;
* BIKEh_jumponR&lt;br /&gt;
* BIKEh_kick&lt;br /&gt;
* BIKEh_Left&lt;br /&gt;
* BIKEh_passenger&lt;br /&gt;
* BIKEh_pushes&lt;br /&gt;
* BIKEh_Ride&lt;br /&gt;
* BIKEh_Right&lt;br /&gt;
* BIKEh_Still &lt;br /&gt;
==BIKELEAP==&lt;br /&gt;
* bk_blnce_in&lt;br /&gt;
* bk_blnce_out&lt;br /&gt;
* bk_jmp&lt;br /&gt;
* bk_rdy_in&lt;br /&gt;
* bk_rdy_out&lt;br /&gt;
* struggle_cesar&lt;br /&gt;
* struggle_driver&lt;br /&gt;
* truck_driver&lt;br /&gt;
* truck_getin &lt;br /&gt;
==BIKES==&lt;br /&gt;
* BIKEs_Back&lt;br /&gt;
* BIKEs_drivebyFT&lt;br /&gt;
* BIKEs_drivebyLHS&lt;br /&gt;
* BIKEs_drivebyRHS&lt;br /&gt;
* BIKEs_Fwd&lt;br /&gt;
* BIKEs_getoffBACK&lt;br /&gt;
* BIKEs_getoffLHS&lt;br /&gt;
* BIKEs_getoffRHS&lt;br /&gt;
* BIKEs_hit&lt;br /&gt;
* BIKEs_jumponL&lt;br /&gt;
* BIKEs_jumponR&lt;br /&gt;
* BIKEs_kick&lt;br /&gt;
* BIKEs_Left&lt;br /&gt;
* BIKEs_passenger&lt;br /&gt;
* BIKEs_pushes&lt;br /&gt;
* BIKEs_Ride&lt;br /&gt;
* BIKEs_Right&lt;br /&gt;
* BIKEs_Snatch_L&lt;br /&gt;
* BIKEs_Snatch_R&lt;br /&gt;
* BIKEs_Still &lt;br /&gt;
==BIKEV==&lt;br /&gt;
* BIKEv_Back&lt;br /&gt;
* BIKEv_drivebyFT&lt;br /&gt;
* BIKEv_drivebyLHS&lt;br /&gt;
* BIKEv_drivebyRHS&lt;br /&gt;
* BIKEv_Fwd&lt;br /&gt;
* BIKEv_getoffBACK&lt;br /&gt;
* BIKEv_getoffLHS&lt;br /&gt;
* BIKEv_getoffRHS&lt;br /&gt;
* BIKEv_hit&lt;br /&gt;
* BIKEv_jumponL&lt;br /&gt;
* BIKEv_jumponR&lt;br /&gt;
* BIKEv_kick&lt;br /&gt;
* BIKEv_Left&lt;br /&gt;
* BIKEv_passenger&lt;br /&gt;
* BIKEv_pushes&lt;br /&gt;
* BIKEv_Ride&lt;br /&gt;
* BIKEv_Right&lt;br /&gt;
* BIKEv_Still &lt;br /&gt;
==BIKE_DBZ==&lt;br /&gt;
* Pass_Driveby_BWD&lt;br /&gt;
* Pass_Driveby_FWD&lt;br /&gt;
* Pass_Driveby_LHS&lt;br /&gt;
* Pass_Driveby_RHS &lt;br /&gt;
==BMX==&lt;br /&gt;
* BMX_back&lt;br /&gt;
* BMX_bunnyhop&lt;br /&gt;
* BMX_drivebyFT&lt;br /&gt;
* BMX_driveby_LHS&lt;br /&gt;
* BMX_driveby_RHS&lt;br /&gt;
* BMX_fwd&lt;br /&gt;
* BMX_getoffBACK&lt;br /&gt;
* BMX_getoffLHS&lt;br /&gt;
* BMX_getoffRHS&lt;br /&gt;
* BMX_jumponL&lt;br /&gt;
* BMX_jumponR&lt;br /&gt;
* BMX_Left&lt;br /&gt;
* BMX_pedal&lt;br /&gt;
* BMX_pushes&lt;br /&gt;
* BMX_Ride&lt;br /&gt;
* BMX_Right&lt;br /&gt;
* BMX_sprint&lt;br /&gt;
* BMX_still &lt;br /&gt;
==BOMBER==&lt;br /&gt;
* BOM_Plant&lt;br /&gt;
* BOM_Plant_2Idle&lt;br /&gt;
* BOM_Plant_Crouch_In&lt;br /&gt;
* BOM_Plant_Crouch_Out&lt;br /&gt;
* BOM_Plant_In&lt;br /&gt;
* BOM_Plant_Loop &lt;br /&gt;
==BOX==&lt;br /&gt;
* boxhipin&lt;br /&gt;
* boxhipup&lt;br /&gt;
* boxshdwn&lt;br /&gt;
* boxshup&lt;br /&gt;
* bxhipwlk&lt;br /&gt;
* bxhwlki&lt;br /&gt;
* bxshwlk&lt;br /&gt;
* bxshwlki&lt;br /&gt;
* bxwlko&lt;br /&gt;
* catch_box &lt;br /&gt;
==BSKTBALL==&lt;br /&gt;
* BBALL_def_jump_shot&lt;br /&gt;
* BBALL_def_loop&lt;br /&gt;
* BBALL_def_stepL&lt;br /&gt;
* BBALL_def_stepR&lt;br /&gt;
* BBALL_Dnk&lt;br /&gt;
* BBALL_Dnk_Gli&lt;br /&gt;
* BBALL_Dnk_Gli_O&lt;br /&gt;
* BBALL_Dnk_Lnch&lt;br /&gt;
* BBALL_Dnk_Lnch_O&lt;br /&gt;
* BBALL_Dnk_Lnd&lt;br /&gt;
* BBALL_Dnk_O&lt;br /&gt;
* BBALL_idle&lt;br /&gt;
* BBALL_idle2&lt;br /&gt;
* BBALL_idle2_O&lt;br /&gt;
* BBALL_idleloop&lt;br /&gt;
* BBALL_idleloop_O&lt;br /&gt;
* BBALL_idle_O&lt;br /&gt;
* BBALL_Jump_Cancel&lt;br /&gt;
* BBALL_Jump_Cancel_O&lt;br /&gt;
* BBALL_Jump_End&lt;br /&gt;
* BBALL_Jump_Shot&lt;br /&gt;
* BBALL_Jump_Shot_O&lt;br /&gt;
* BBALL_Net_Dnk_O&lt;br /&gt;
* BBALL_pickup&lt;br /&gt;
* BBALL_pickup_O&lt;br /&gt;
* BBALL_react_miss&lt;br /&gt;
* BBALL_react_score&lt;br /&gt;
* BBALL_run&lt;br /&gt;
* BBALL_run_O&lt;br /&gt;
* BBALL_SkidStop_L&lt;br /&gt;
* BBALL_SkidStop_L_O&lt;br /&gt;
* BBALL_SkidStop_R&lt;br /&gt;
* BBALL_SkidStop_R_O&lt;br /&gt;
* BBALL_walk&lt;br /&gt;
* BBALL_WalkStop_L&lt;br /&gt;
* BBALL_WalkStop_L_O&lt;br /&gt;
* BBALL_WalkStop_R&lt;br /&gt;
* BBALL_WalkStop_R_O&lt;br /&gt;
* BBALL_walk_O&lt;br /&gt;
* BBALL_walk_start&lt;br /&gt;
* BBALL_walk_start_O &lt;br /&gt;
==BUDDY==&lt;br /&gt;
* buddy_crouchfire&lt;br /&gt;
* buddy_crouchreload&lt;br /&gt;
* buddy_fire&lt;br /&gt;
* buddy_fire_poor&lt;br /&gt;
* buddy_reload &lt;br /&gt;
==BUS==&lt;br /&gt;
* BUS_close&lt;br /&gt;
* BUS_getin_LHS&lt;br /&gt;
* BUS_getin_RHS&lt;br /&gt;
* BUS_getout_LHS&lt;br /&gt;
* BUS_getout_RHS&lt;br /&gt;
* BUS_jacked_LHS&lt;br /&gt;
* BUS_open&lt;br /&gt;
* BUS_open_RHS&lt;br /&gt;
* BUS_pullout_LHS &lt;br /&gt;
==CAMERA==&lt;br /&gt;
* camcrch_cmon&lt;br /&gt;
* camcrch_idleloop&lt;br /&gt;
* camcrch_stay&lt;br /&gt;
* camcrch_to_camstnd&lt;br /&gt;
* camstnd_cmon&lt;br /&gt;
* camstnd_idleloop&lt;br /&gt;
* camstnd_lkabt&lt;br /&gt;
* camstnd_to_camcrch&lt;br /&gt;
* piccrch_in&lt;br /&gt;
* piccrch_out&lt;br /&gt;
* piccrch_take&lt;br /&gt;
* picstnd_in&lt;br /&gt;
* picstnd_out&lt;br /&gt;
* picstnd_take &lt;br /&gt;
==CAR==&lt;br /&gt;
* Fixn_Car_Loop&lt;br /&gt;
* Fixn_Car_Out&lt;br /&gt;
* flag_drop&lt;br /&gt;
* Sit_relaxed&lt;br /&gt;
* Tap_hand&lt;br /&gt;
* Tyd2car_bump&lt;br /&gt;
* Tyd2car_high&lt;br /&gt;
* Tyd2car_low&lt;br /&gt;
* Tyd2car_med&lt;br /&gt;
* Tyd2car_TurnL&lt;br /&gt;
* Tyd2car_TurnR &lt;br /&gt;
==CARRY==&lt;br /&gt;
* crry_prtial&lt;br /&gt;
* liftup&lt;br /&gt;
* liftup05&lt;br /&gt;
* liftup105&lt;br /&gt;
* putdwn&lt;br /&gt;
* putdwn05&lt;br /&gt;
* putdwn105 &lt;br /&gt;
==CAR_CHAT==&lt;br /&gt;
* carfone_in&lt;br /&gt;
* carfone_loopA&lt;br /&gt;
* carfone_loopA_to_B&lt;br /&gt;
* carfone_loopB&lt;br /&gt;
* carfone_loopB_to_A&lt;br /&gt;
* carfone_out&lt;br /&gt;
* CAR_Sc1_BL&lt;br /&gt;
* CAR_Sc1_BR&lt;br /&gt;
* CAR_Sc1_FL&lt;br /&gt;
* CAR_Sc1_FR&lt;br /&gt;
* CAR_Sc2_FL&lt;br /&gt;
* CAR_Sc3_BR&lt;br /&gt;
* CAR_Sc3_FL&lt;br /&gt;
* CAR_Sc3_FR&lt;br /&gt;
* CAR_Sc4_BL&lt;br /&gt;
* CAR_Sc4_BR&lt;br /&gt;
* CAR_Sc4_FL&lt;br /&gt;
* CAR_Sc4_FR&lt;br /&gt;
* car_talkm_in&lt;br /&gt;
* car_talkm_loop&lt;br /&gt;
* car_talkm_out &lt;br /&gt;
==CASINO==&lt;br /&gt;
* cards_in&lt;br /&gt;
* cards_loop&lt;br /&gt;
* cards_lose&lt;br /&gt;
* cards_out&lt;br /&gt;
* cards_pick_01&lt;br /&gt;
* cards_pick_02&lt;br /&gt;
* cards_raise&lt;br /&gt;
* cards_win&lt;br /&gt;
* dealone&lt;br /&gt;
* manwinb&lt;br /&gt;
* manwind&lt;br /&gt;
* Roulette_bet&lt;br /&gt;
* Roulette_in&lt;br /&gt;
* Roulette_loop&lt;br /&gt;
* Roulette_lose&lt;br /&gt;
* Roulette_out&lt;br /&gt;
* Roulette_win&lt;br /&gt;
* Slot_bet_01&lt;br /&gt;
* Slot_bet_02&lt;br /&gt;
* Slot_in&lt;br /&gt;
* Slot_lose_out&lt;br /&gt;
* Slot_Plyr&lt;br /&gt;
* Slot_wait&lt;br /&gt;
* Slot_win_out&lt;br /&gt;
* wof &lt;br /&gt;
==CHAINSAW==&lt;br /&gt;
* CSAW_1&lt;br /&gt;
* CSAW_2&lt;br /&gt;
* CSAW_3&lt;br /&gt;
* CSAW_G&lt;br /&gt;
* CSAW_Hit_1&lt;br /&gt;
* CSAW_Hit_2&lt;br /&gt;
* CSAW_Hit_3&lt;br /&gt;
* csaw_part&lt;br /&gt;
* IDLE_csaw&lt;br /&gt;
* WEAPON_csaw&lt;br /&gt;
* WEAPON_csawlo &lt;br /&gt;
==CHOPPA==&lt;br /&gt;
* CHOPPA_back&lt;br /&gt;
* CHOPPA_bunnyhop&lt;br /&gt;
* CHOPPA_drivebyFT&lt;br /&gt;
* CHOPPA_driveby_LHS&lt;br /&gt;
* CHOPPA_driveby_RHS&lt;br /&gt;
* CHOPPA_fwd&lt;br /&gt;
* CHOPPA_getoffBACK&lt;br /&gt;
* CHOPPA_getoffLHS&lt;br /&gt;
* CHOPPA_getoffRHS&lt;br /&gt;
* CHOPPA_jumponL&lt;br /&gt;
* CHOPPA_jumponR&lt;br /&gt;
* CHOPPA_Left&lt;br /&gt;
* CHOPPA_pedal&lt;br /&gt;
* CHOPPA_Pushes&lt;br /&gt;
* CHOPPA_ride&lt;br /&gt;
* CHOPPA_Right&lt;br /&gt;
* CHOPPA_sprint&lt;br /&gt;
* CHOPPA_Still &lt;br /&gt;
==CLOTHES==&lt;br /&gt;
* CLO_Buy&lt;br /&gt;
* CLO_In&lt;br /&gt;
* CLO_Out&lt;br /&gt;
* CLO_Pose_Hat&lt;br /&gt;
* CLO_Pose_In&lt;br /&gt;
* CLO_Pose_In_O&lt;br /&gt;
* CLO_Pose_Legs&lt;br /&gt;
* CLO_Pose_Loop&lt;br /&gt;
* CLO_Pose_Out&lt;br /&gt;
* CLO_Pose_Out_O&lt;br /&gt;
* CLO_Pose_Shoes&lt;br /&gt;
* CLO_Pose_Torso&lt;br /&gt;
* CLO_Pose_Watch &lt;br /&gt;
==COACH==&lt;br /&gt;
* COACH_inL&lt;br /&gt;
* COACH_inR&lt;br /&gt;
* COACH_opnL&lt;br /&gt;
* COACH_opnR&lt;br /&gt;
* COACH_outL&lt;br /&gt;
* COACH_outR &lt;br /&gt;
==COLT45==&lt;br /&gt;
* 2guns_crouchfire&lt;br /&gt;
* colt45_crouchfire&lt;br /&gt;
* colt45_crouchreload&lt;br /&gt;
* colt45_fire&lt;br /&gt;
* colt45_fire_2hands&lt;br /&gt;
* colt45_reload&lt;br /&gt;
* sawnoff_reload &lt;br /&gt;
==COP_AMBIENT==&lt;br /&gt;
* Copbrowse_in&lt;br /&gt;
* Copbrowse_loop&lt;br /&gt;
* Copbrowse_nod&lt;br /&gt;
* Copbrowse_out&lt;br /&gt;
* Copbrowse_shake&lt;br /&gt;
* Coplook_in&lt;br /&gt;
* Coplook_loop&lt;br /&gt;
* Coplook_nod&lt;br /&gt;
* Coplook_out&lt;br /&gt;
* Coplook_shake&lt;br /&gt;
* Coplook_think&lt;br /&gt;
* Coplook_watch &lt;br /&gt;
==COP_DVBYZ==&lt;br /&gt;
* COP_Dvby_B&lt;br /&gt;
* COP_Dvby_FT&lt;br /&gt;
* COP_Dvby_L&lt;br /&gt;
* COP_Dvby_R &lt;br /&gt;
==CRACK==&lt;br /&gt;
* Bbalbat_Idle_01&lt;br /&gt;
* Bbalbat_Idle_02&lt;br /&gt;
* crckdeth1&lt;br /&gt;
* crckdeth2&lt;br /&gt;
* crckdeth3&lt;br /&gt;
* crckdeth4&lt;br /&gt;
* crckidle1&lt;br /&gt;
* crckidle2&lt;br /&gt;
* crckidle3&lt;br /&gt;
* crckidle4 &lt;br /&gt;
==CRIB==&lt;br /&gt;
* CRIB_Console_Loop&lt;br /&gt;
* CRIB_Use_Switch&lt;br /&gt;
* PED_Console_Loop&lt;br /&gt;
* PED_Console_Loose&lt;br /&gt;
* PED_Console_Win &lt;br /&gt;
==DAM_JUMP==&lt;br /&gt;
* DAM_Dive_Loop&lt;br /&gt;
* DAM_Land&lt;br /&gt;
* DAM_Launch&lt;br /&gt;
* Jump_Roll&lt;br /&gt;
* SF_JumpWall &lt;br /&gt;
==DANCING==&lt;br /&gt;
* bd_clap&lt;br /&gt;
* bd_clap1&lt;br /&gt;
* dance_loop&lt;br /&gt;
* DAN_Down_A&lt;br /&gt;
* DAN_Left_A&lt;br /&gt;
* DAN_Loop_A&lt;br /&gt;
* DAN_Right_A&lt;br /&gt;
* DAN_Up_A&lt;br /&gt;
* dnce_M_a&lt;br /&gt;
* dnce_M_b&lt;br /&gt;
* dnce_M_c&lt;br /&gt;
* dnce_M_d&lt;br /&gt;
* dnce_M_e &lt;br /&gt;
==DEALER==&lt;br /&gt;
* DEALER_DEAL&lt;br /&gt;
* DEALER_IDLE&lt;br /&gt;
* DEALER_IDLE_01&lt;br /&gt;
* DEALER_IDLE_02&lt;br /&gt;
* DEALER_IDLE_03&lt;br /&gt;
* DRUGS_BUY&lt;br /&gt;
* shop_pay &lt;br /&gt;
==DILDO==&lt;br /&gt;
* DILDO_1&lt;br /&gt;
* DILDO_2&lt;br /&gt;
* DILDO_3&lt;br /&gt;
* DILDO_block&lt;br /&gt;
* DILDO_G&lt;br /&gt;
* DILDO_Hit_1&lt;br /&gt;
* DILDO_Hit_2&lt;br /&gt;
* DILDO_Hit_3&lt;br /&gt;
* DILDO_IDLE &lt;br /&gt;
==DODGE==&lt;br /&gt;
* Cover_Dive_01&lt;br /&gt;
* Cover_Dive_02&lt;br /&gt;
* Crushed&lt;br /&gt;
* Crush_Jump &lt;br /&gt;
==DOZER==&lt;br /&gt;
* DOZER_Align_LHS&lt;br /&gt;
* DOZER_Align_RHS&lt;br /&gt;
* DOZER_getin_LHS&lt;br /&gt;
* DOZER_getin_RHS&lt;br /&gt;
* DOZER_getout_LHS&lt;br /&gt;
* DOZER_getout_RHS&lt;br /&gt;
* DOZER_Jacked_LHS&lt;br /&gt;
* DOZER_Jacked_RHS&lt;br /&gt;
* DOZER_pullout_LHS&lt;br /&gt;
* DOZER_pullout_RHS &lt;br /&gt;
==DRIVEBYS==&lt;br /&gt;
* Gang_DrivebyLHS&lt;br /&gt;
* Gang_DrivebyLHS_Bwd&lt;br /&gt;
* Gang_DrivebyLHS_Fwd&lt;br /&gt;
* Gang_DrivebyRHS&lt;br /&gt;
* Gang_DrivebyRHS_Bwd&lt;br /&gt;
* Gang_DrivebyRHS_Fwd&lt;br /&gt;
* Gang_DrivebyTop_LHS&lt;br /&gt;
* Gang_DrivebyTop_RHS &lt;br /&gt;
==FAT==&lt;br /&gt;
* FatIdle&lt;br /&gt;
* FatIdle_armed&lt;br /&gt;
* FatIdle_Csaw&lt;br /&gt;
* FatIdle_Rocket&lt;br /&gt;
* FatRun&lt;br /&gt;
* FatRun_armed&lt;br /&gt;
* FatRun_Csaw&lt;br /&gt;
* FatRun_Rocket&lt;br /&gt;
* FatSprint&lt;br /&gt;
* FatWalk&lt;br /&gt;
* FatWalkstart&lt;br /&gt;
* FatWalkstart_Csaw&lt;br /&gt;
* FatWalkSt_armed&lt;br /&gt;
* FatWalkSt_Rocket&lt;br /&gt;
* FatWalk_armed&lt;br /&gt;
* FatWalk_Csaw&lt;br /&gt;
* FatWalk_Rocket&lt;br /&gt;
* IDLE_tired &lt;br /&gt;
==FIGHT_B==&lt;br /&gt;
* FightB_1&lt;br /&gt;
* FightB_2&lt;br /&gt;
* FightB_3&lt;br /&gt;
* FightB_block&lt;br /&gt;
* FightB_G&lt;br /&gt;
* FightB_IDLE&lt;br /&gt;
* FightB_M&lt;br /&gt;
* HitB_1&lt;br /&gt;
* HitB_2&lt;br /&gt;
* HitB_3 &lt;br /&gt;
==FIGHT_C==&lt;br /&gt;
* FightC_1&lt;br /&gt;
* FightC_2&lt;br /&gt;
* FightC_3&lt;br /&gt;
* FightC_block&lt;br /&gt;
* FightC_blocking&lt;br /&gt;
* FightC_G&lt;br /&gt;
* FightC_IDLE&lt;br /&gt;
* FightC_M&lt;br /&gt;
* FightC_Spar&lt;br /&gt;
* HitC_1&lt;br /&gt;
* HitC_2&lt;br /&gt;
* HitC_3 &lt;br /&gt;
==FIGHT_D==&lt;br /&gt;
* FightD_1&lt;br /&gt;
* FightD_2&lt;br /&gt;
* FightD_3&lt;br /&gt;
* FightD_block&lt;br /&gt;
* FightD_G&lt;br /&gt;
* FightD_IDLE&lt;br /&gt;
* FightD_M&lt;br /&gt;
* HitD_1&lt;br /&gt;
* HitD_2&lt;br /&gt;
* HitD_3 &lt;br /&gt;
==FIGHT_E==&lt;br /&gt;
* FightKick&lt;br /&gt;
* FightKick_B&lt;br /&gt;
* Hit_fightkick&lt;br /&gt;
* Hit_fightkick_B &lt;br /&gt;
==FINALE==&lt;br /&gt;
* FIN_Climb_In&lt;br /&gt;
* FIN_Cop1_ClimbOut2&lt;br /&gt;
* FIN_Cop1_Loop&lt;br /&gt;
* FIN_Cop1_Stomp&lt;br /&gt;
* FIN_Hang_L&lt;br /&gt;
* FIN_Hang_Loop&lt;br /&gt;
* FIN_Hang_R&lt;br /&gt;
* FIN_Hang_Slip&lt;br /&gt;
* FIN_Jump_On&lt;br /&gt;
* FIN_Land_Car&lt;br /&gt;
* FIN_Land_Die&lt;br /&gt;
* FIN_LegsUp&lt;br /&gt;
* FIN_LegsUp_L&lt;br /&gt;
* FIN_LegsUp_Loop&lt;br /&gt;
* FIN_LegsUp_R&lt;br /&gt;
* FIN_Let_Go &lt;br /&gt;
==FINALE2==&lt;br /&gt;
* FIN_Cop1_ClimbOut&lt;br /&gt;
* FIN_Cop1_Fall&lt;br /&gt;
* FIN_Cop1_Loop&lt;br /&gt;
* FIN_Cop1_Shot&lt;br /&gt;
* FIN_Cop1_Swing&lt;br /&gt;
* FIN_Cop2_ClimbOut&lt;br /&gt;
* FIN_Switch_P&lt;br /&gt;
* FIN_Switch_S &lt;br /&gt;
==FLAME==&lt;br /&gt;
* FLAME_fire &lt;br /&gt;
==Flowers==&lt;br /&gt;
* Flower_attack&lt;br /&gt;
* Flower_attack_M&lt;br /&gt;
* Flower_Hit &lt;br /&gt;
==FOOD==&lt;br /&gt;
* EAT_Burger&lt;br /&gt;
* EAT_Chicken&lt;br /&gt;
* EAT_Pizza&lt;br /&gt;
* EAT_Vomit_P&lt;br /&gt;
* EAT_Vomit_SK&lt;br /&gt;
* FF_Dam_Bkw&lt;br /&gt;
* FF_Dam_Fwd&lt;br /&gt;
* FF_Dam_Left&lt;br /&gt;
* FF_Dam_Right&lt;br /&gt;
* FF_Die_Bkw&lt;br /&gt;
* FF_Die_Fwd&lt;br /&gt;
* FF_Die_Left&lt;br /&gt;
* FF_Die_Right&lt;br /&gt;
* FF_Sit_Eat1&lt;br /&gt;
* FF_Sit_Eat2&lt;br /&gt;
* FF_Sit_Eat3&lt;br /&gt;
* FF_Sit_In&lt;br /&gt;
* FF_Sit_In_L&lt;br /&gt;
* FF_Sit_In_R&lt;br /&gt;
* FF_Sit_Look&lt;br /&gt;
* FF_Sit_Loop&lt;br /&gt;
* FF_Sit_Out_180&lt;br /&gt;
* FF_Sit_Out_L_180&lt;br /&gt;
* FF_Sit_Out_R_180&lt;br /&gt;
* SHP_Thank&lt;br /&gt;
* SHP_Tray_In&lt;br /&gt;
* SHP_Tray_Lift&lt;br /&gt;
* SHP_Tray_Lift_In&lt;br /&gt;
* SHP_Tray_Lift_Loop&lt;br /&gt;
* SHP_Tray_Lift_Out&lt;br /&gt;
* SHP_Tray_Out&lt;br /&gt;
* SHP_Tray_Pose&lt;br /&gt;
* SHP_Tray_Return &lt;br /&gt;
==Freeweights==&lt;br /&gt;
* gym_barbell&lt;br /&gt;
* gym_free_A&lt;br /&gt;
* gym_free_B&lt;br /&gt;
* gym_free_celebrate&lt;br /&gt;
* gym_free_down&lt;br /&gt;
* gym_free_loop&lt;br /&gt;
* gym_free_pickup&lt;br /&gt;
* gym_free_putdown&lt;br /&gt;
* gym_free_up_smooth &lt;br /&gt;
==GANGS==&lt;br /&gt;
* DEALER_DEAL&lt;br /&gt;
* DEALER_IDLE&lt;br /&gt;
* drnkbr_prtl&lt;br /&gt;
* drnkbr_prtl_F&lt;br /&gt;
* DRUGS_BUY&lt;br /&gt;
* hndshkaa&lt;br /&gt;
* hndshkba&lt;br /&gt;
* hndshkca&lt;br /&gt;
* hndshkcb&lt;br /&gt;
* hndshkda&lt;br /&gt;
* hndshkea&lt;br /&gt;
* hndshkfa&lt;br /&gt;
* hndshkfa_swt&lt;br /&gt;
* Invite_No&lt;br /&gt;
* Invite_Yes&lt;br /&gt;
* leanIDLE&lt;br /&gt;
* leanIN&lt;br /&gt;
* leanOUT&lt;br /&gt;
* prtial_gngtlkA&lt;br /&gt;
* prtial_gngtlkB&lt;br /&gt;
* prtial_gngtlkC&lt;br /&gt;
* prtial_gngtlkD&lt;br /&gt;
* prtial_gngtlkE&lt;br /&gt;
* prtial_gngtlkF&lt;br /&gt;
* prtial_gngtlkG&lt;br /&gt;
* prtial_gngtlkH&lt;br /&gt;
* prtial_hndshk_01&lt;br /&gt;
* prtial_hndshk_biz_01&lt;br /&gt;
* shake_cara&lt;br /&gt;
* shake_carK&lt;br /&gt;
* shake_carSH&lt;br /&gt;
* smkcig_prtl&lt;br /&gt;
* smkcig_prtl_F &lt;br /&gt;
==GHANDS==&lt;br /&gt;
* gsign1&lt;br /&gt;
* gsign1LH&lt;br /&gt;
* gsign2&lt;br /&gt;
* gsign2LH&lt;br /&gt;
* gsign3&lt;br /&gt;
* gsign3LH&lt;br /&gt;
* gsign4&lt;br /&gt;
* gsign4LH&lt;br /&gt;
* gsign5&lt;br /&gt;
* gsign5LH&lt;br /&gt;
* LHGsign1&lt;br /&gt;
* LHGsign2&lt;br /&gt;
* LHGsign3&lt;br /&gt;
* LHGsign4&lt;br /&gt;
* LHGsign5&lt;br /&gt;
* RHGsign1&lt;br /&gt;
* RHGsign2&lt;br /&gt;
* RHGsign3&lt;br /&gt;
* RHGsign4&lt;br /&gt;
* RHGsign5 &lt;br /&gt;
==GHETTO_DB==&lt;br /&gt;
* GDB_Car2_PLY&lt;br /&gt;
* GDB_Car2_SMO&lt;br /&gt;
* GDB_Car2_SWE&lt;br /&gt;
* GDB_Car_PLY&lt;br /&gt;
* GDB_Car_RYD&lt;br /&gt;
* GDB_Car_SMO&lt;br /&gt;
* GDB_Car_SWE &lt;br /&gt;
==goggles==&lt;br /&gt;
* goggles_put_on &lt;br /&gt;
==GRAFFITI==&lt;br /&gt;
* graffiti_Chkout&lt;br /&gt;
* spraycan_fire &lt;br /&gt;
==GRAVEYARD==&lt;br /&gt;
* mrnF_loop&lt;br /&gt;
* mrnM_loop&lt;br /&gt;
* prst_loopa &lt;br /&gt;
==GRENADE==&lt;br /&gt;
* WEAPON_start_throw&lt;br /&gt;
* WEAPON_throw&lt;br /&gt;
* WEAPON_throwu &lt;br /&gt;
==GYMNASIUM==&lt;br /&gt;
* GYMshadowbox&lt;br /&gt;
* gym_bike_celebrate&lt;br /&gt;
* gym_bike_fast&lt;br /&gt;
* gym_bike_faster&lt;br /&gt;
* gym_bike_getoff&lt;br /&gt;
* gym_bike_geton&lt;br /&gt;
* gym_bike_pedal&lt;br /&gt;
* gym_bike_slow&lt;br /&gt;
* gym_bike_still&lt;br /&gt;
* gym_jog_falloff&lt;br /&gt;
* gym_shadowbox&lt;br /&gt;
* gym_tread_celebrate&lt;br /&gt;
* gym_tread_falloff&lt;br /&gt;
* gym_tread_getoff&lt;br /&gt;
* gym_tread_geton&lt;br /&gt;
* gym_tread_jog&lt;br /&gt;
* gym_tread_sprint&lt;br /&gt;
* gym_tread_tired&lt;br /&gt;
* gym_tread_walk&lt;br /&gt;
* gym_walk_falloff&lt;br /&gt;
* Pedals_fast&lt;br /&gt;
* Pedals_med&lt;br /&gt;
* Pedals_slow&lt;br /&gt;
* Pedals_still &lt;br /&gt;
==HAIRCUTS==&lt;br /&gt;
* BRB_Beard_01&lt;br /&gt;
* BRB_Buy&lt;br /&gt;
* BRB_Cut&lt;br /&gt;
* BRB_Cut_In&lt;br /&gt;
* BRB_Cut_Out&lt;br /&gt;
* BRB_Hair_01&lt;br /&gt;
* BRB_Hair_02&lt;br /&gt;
* BRB_In&lt;br /&gt;
* BRB_Loop&lt;br /&gt;
* BRB_Out&lt;br /&gt;
* BRB_Sit_In&lt;br /&gt;
* BRB_Sit_Loop&lt;br /&gt;
* BRB_Sit_Out &lt;br /&gt;
==HEIST9==&lt;br /&gt;
* CAS_G2_GasKO&lt;br /&gt;
* swt_wllpk_L&lt;br /&gt;
* swt_wllpk_L_back&lt;br /&gt;
* swt_wllpk_R&lt;br /&gt;
* swt_wllpk_R_back&lt;br /&gt;
* swt_wllshoot_in_L&lt;br /&gt;
* swt_wllshoot_in_R&lt;br /&gt;
* swt_wllshoot_out_L&lt;br /&gt;
* swt_wllshoot_out_R&lt;br /&gt;
* Use_SwipeCard &lt;br /&gt;
==INT_HOUSE==&lt;br /&gt;
* BED_In_L&lt;br /&gt;
* BED_In_R&lt;br /&gt;
* BED_Loop_L&lt;br /&gt;
* BED_Loop_R&lt;br /&gt;
* BED_Out_L&lt;br /&gt;
* BED_Out_R&lt;br /&gt;
* LOU_In&lt;br /&gt;
* LOU_Loop&lt;br /&gt;
* LOU_Out&lt;br /&gt;
* wash_up &lt;br /&gt;
==INT_OFFICE==&lt;br /&gt;
* FF_Dam_Fwd&lt;br /&gt;
* OFF_Sit_2Idle_180&lt;br /&gt;
* OFF_Sit_Bored_Loop&lt;br /&gt;
* OFF_Sit_Crash&lt;br /&gt;
* OFF_Sit_Drink&lt;br /&gt;
* OFF_Sit_Idle_Loop&lt;br /&gt;
* OFF_Sit_In&lt;br /&gt;
* OFF_Sit_Read&lt;br /&gt;
* OFF_Sit_Type_Loop&lt;br /&gt;
* OFF_Sit_Watch &lt;br /&gt;
==INT_SHOP==&lt;br /&gt;
* shop_cashier&lt;br /&gt;
* shop_in&lt;br /&gt;
* shop_lookA&lt;br /&gt;
* shop_lookB&lt;br /&gt;
* shop_loop&lt;br /&gt;
* shop_out&lt;br /&gt;
* shop_pay&lt;br /&gt;
* shop_shelf &lt;br /&gt;
==JST_BUISNESS==&lt;br /&gt;
* girl_01&lt;br /&gt;
* girl_02&lt;br /&gt;
* player_01&lt;br /&gt;
* smoke_01 &lt;br /&gt;
==KART==&lt;br /&gt;
* KART_getin_LHS&lt;br /&gt;
* KART_getin_RHS&lt;br /&gt;
* KART_getout_LHS&lt;br /&gt;
* KART_getout_RHS &lt;br /&gt;
==KISSING==&lt;br /&gt;
* BD_GF_Wave&lt;br /&gt;
* gfwave2&lt;br /&gt;
* GF_CarArgue_01&lt;br /&gt;
* GF_CarArgue_02&lt;br /&gt;
* GF_CarSpot&lt;br /&gt;
* GF_StreetArgue_01&lt;br /&gt;
* GF_StreetArgue_02&lt;br /&gt;
* gift_get&lt;br /&gt;
* gift_give&lt;br /&gt;
* Grlfrd_Kiss_01&lt;br /&gt;
* Grlfrd_Kiss_02&lt;br /&gt;
* Grlfrd_Kiss_03&lt;br /&gt;
* Playa_Kiss_01&lt;br /&gt;
* Playa_Kiss_02&lt;br /&gt;
* Playa_Kiss_03 &lt;br /&gt;
==KNIFE==&lt;br /&gt;
* KILL_Knife_Ped_Damage&lt;br /&gt;
* KILL_Knife_Ped_Die&lt;br /&gt;
* KILL_Knife_Player&lt;br /&gt;
* KILL_Partial&lt;br /&gt;
* knife_1&lt;br /&gt;
* knife_2&lt;br /&gt;
* knife_3&lt;br /&gt;
* Knife_4&lt;br /&gt;
* knife_block&lt;br /&gt;
* Knife_G&lt;br /&gt;
* knife_hit_1&lt;br /&gt;
* knife_hit_2&lt;br /&gt;
* knife_hit_3&lt;br /&gt;
* knife_IDLE&lt;br /&gt;
* knife_part&lt;br /&gt;
* WEAPON_knifeidle &lt;br /&gt;
==LAPDAN1==&lt;br /&gt;
* LAPDAN_D&lt;br /&gt;
* LAPDAN_P &lt;br /&gt;
==LAPDAN2==&lt;br /&gt;
* LAPDAN_D&lt;br /&gt;
* LAPDAN_P &lt;br /&gt;
==LAPDAN3==&lt;br /&gt;
* LAPDAN_D&lt;br /&gt;
* LAPDAN_P &lt;br /&gt;
==LOWRIDER==&lt;br /&gt;
* F_smklean_loop&lt;br /&gt;
* lrgirl_bdbnce&lt;br /&gt;
* lrgirl_hair&lt;br /&gt;
* lrgirl_hurry&lt;br /&gt;
* lrgirl_idleloop&lt;br /&gt;
* lrgirl_idle_to_l0&lt;br /&gt;
* lrgirl_l0_bnce&lt;br /&gt;
* lrgirl_l0_loop&lt;br /&gt;
* lrgirl_l0_to_l1&lt;br /&gt;
* lrgirl_l12_to_l0&lt;br /&gt;
* lrgirl_l1_bnce&lt;br /&gt;
* lrgirl_l1_loop&lt;br /&gt;
* lrgirl_l1_to_l2&lt;br /&gt;
* lrgirl_l2_bnce&lt;br /&gt;
* lrgirl_l2_loop&lt;br /&gt;
* lrgirl_l2_to_l3&lt;br /&gt;
* lrgirl_l345_to_l1&lt;br /&gt;
* lrgirl_l3_bnce&lt;br /&gt;
* lrgirl_l3_loop&lt;br /&gt;
* lrgirl_l3_to_l4&lt;br /&gt;
* lrgirl_l4_bnce&lt;br /&gt;
* lrgirl_l4_loop&lt;br /&gt;
* lrgirl_l4_to_l5&lt;br /&gt;
* lrgirl_l5_bnce&lt;br /&gt;
* lrgirl_l5_loop&lt;br /&gt;
* M_smklean_loop&lt;br /&gt;
* M_smkstnd_loop&lt;br /&gt;
* prtial_gngtlkB&lt;br /&gt;
* prtial_gngtlkC&lt;br /&gt;
* prtial_gngtlkD&lt;br /&gt;
* prtial_gngtlkE&lt;br /&gt;
* prtial_gngtlkF&lt;br /&gt;
* prtial_gngtlkG&lt;br /&gt;
* prtial_gngtlkH&lt;br /&gt;
* RAP_A_Loop&lt;br /&gt;
* RAP_B_Loop&lt;br /&gt;
* RAP_C_Loop&lt;br /&gt;
* Sit_relaxed&lt;br /&gt;
* Tap_hand &lt;br /&gt;
==MD_CHASE==&lt;br /&gt;
* Carhit_Hangon&lt;br /&gt;
* Carhit_Tumble&lt;br /&gt;
* donutdrop&lt;br /&gt;
* Fen_Choppa_L1&lt;br /&gt;
* Fen_Choppa_L2&lt;br /&gt;
* Fen_Choppa_L3&lt;br /&gt;
* Fen_Choppa_R1&lt;br /&gt;
* Fen_Choppa_R2&lt;br /&gt;
* Fen_Choppa_R3&lt;br /&gt;
* Hangon_Stun_loop&lt;br /&gt;
* Hangon_Stun_Turn&lt;br /&gt;
* MD_BIKE_2_HANG&lt;br /&gt;
* MD_BIKE_Jmp_BL&lt;br /&gt;
* MD_BIKE_Jmp_F&lt;br /&gt;
* MD_BIKE_Lnd_BL&lt;br /&gt;
* MD_BIKE_Lnd_Die_BL&lt;br /&gt;
* MD_BIKE_Lnd_Die_F&lt;br /&gt;
* MD_BIKE_Lnd_F&lt;br /&gt;
* MD_BIKE_Lnd_Roll&lt;br /&gt;
* MD_BIKE_Lnd_Roll_F&lt;br /&gt;
* MD_BIKE_Punch&lt;br /&gt;
* MD_BIKE_Punch_F&lt;br /&gt;
* MD_BIKE_Shot_F&lt;br /&gt;
* MD_HANG_Lnd_Roll&lt;br /&gt;
* MD_HANG_Loop &lt;br /&gt;
==MD_END==&lt;br /&gt;
* END_SC1_PLY&lt;br /&gt;
* END_SC1_RYD&lt;br /&gt;
* END_SC1_SMO&lt;br /&gt;
* END_SC1_SWE&lt;br /&gt;
* END_SC2_PLY&lt;br /&gt;
* END_SC2_RYD&lt;br /&gt;
* END_SC2_SMO&lt;br /&gt;
* END_SC2_SWE &lt;br /&gt;
==MEDIC==&lt;br /&gt;
* CPR &lt;br /&gt;
==MISC==&lt;br /&gt;
* bitchslap&lt;br /&gt;
* BMX_celebrate&lt;br /&gt;
* BMX_comeon&lt;br /&gt;
* bmx_idleloop_01&lt;br /&gt;
* bmx_idleloop_02&lt;br /&gt;
* bmx_talkleft_in&lt;br /&gt;
* bmx_talkleft_loop&lt;br /&gt;
* bmx_talkleft_out&lt;br /&gt;
* bmx_talkright_in&lt;br /&gt;
* bmx_talkright_loop&lt;br /&gt;
* bmx_talkright_out&lt;br /&gt;
* bng_wndw&lt;br /&gt;
* bng_wndw_02&lt;br /&gt;
* Case_pickup&lt;br /&gt;
* door_jet&lt;br /&gt;
* GRAB_L&lt;br /&gt;
* GRAB_R&lt;br /&gt;
* Hiker_Pose&lt;br /&gt;
* Hiker_Pose_L&lt;br /&gt;
* Idle_Chat_02&lt;br /&gt;
* KAT_Throw_K&lt;br /&gt;
* KAT_Throw_O&lt;br /&gt;
* KAT_Throw_P&lt;br /&gt;
* PASS_Rifle_O&lt;br /&gt;
* PASS_Rifle_Ped&lt;br /&gt;
* PASS_Rifle_Ply&lt;br /&gt;
* pickup_box&lt;br /&gt;
* Plane_door&lt;br /&gt;
* Plane_exit&lt;br /&gt;
* Plane_hijack&lt;br /&gt;
* Plunger_01&lt;br /&gt;
* Plyrlean_loop&lt;br /&gt;
* plyr_shkhead&lt;br /&gt;
* Run_Dive&lt;br /&gt;
* Scratchballs_01&lt;br /&gt;
* SEAT_LR&lt;br /&gt;
* Seat_talk_01&lt;br /&gt;
* Seat_talk_02&lt;br /&gt;
* SEAT_watch&lt;br /&gt;
* smalplane_door&lt;br /&gt;
* smlplane_door &lt;br /&gt;
==MTB==&lt;br /&gt;
* MTB_back&lt;br /&gt;
* MTB_bunnyhop&lt;br /&gt;
* MTB_drivebyFT&lt;br /&gt;
* MTB_driveby_LHS&lt;br /&gt;
* MTB_driveby_RHS&lt;br /&gt;
* MTB_fwd&lt;br /&gt;
* MTB_getoffBACK&lt;br /&gt;
* MTB_getoffLHS&lt;br /&gt;
* MTB_getoffRHS&lt;br /&gt;
* MTB_jumponL&lt;br /&gt;
* MTB_jumponR&lt;br /&gt;
* MTB_Left&lt;br /&gt;
* MTB_pedal&lt;br /&gt;
* MTB_pushes&lt;br /&gt;
* MTB_Ride&lt;br /&gt;
* MTB_Right&lt;br /&gt;
* MTB_sprint&lt;br /&gt;
* MTB_still &lt;br /&gt;
==MUSCULAR==&lt;br /&gt;
* MscleWalkst_armed&lt;br /&gt;
* MscleWalkst_Csaw&lt;br /&gt;
* Mscle_rckt_run&lt;br /&gt;
* Mscle_rckt_walkst&lt;br /&gt;
* Mscle_run_Csaw&lt;br /&gt;
* MuscleIdle&lt;br /&gt;
* MuscleIdle_armed&lt;br /&gt;
* MuscleIdle_Csaw&lt;br /&gt;
* MuscleIdle_rocket&lt;br /&gt;
* MuscleRun&lt;br /&gt;
* MuscleRun_armed&lt;br /&gt;
* MuscleSprint&lt;br /&gt;
* MuscleWalk&lt;br /&gt;
* MuscleWalkstart&lt;br /&gt;
* MuscleWalk_armed&lt;br /&gt;
* Musclewalk_Csaw&lt;br /&gt;
* Musclewalk_rocket &lt;br /&gt;
==NEVADA==&lt;br /&gt;
* NEVADA_getin&lt;br /&gt;
* NEVADA_getout &lt;br /&gt;
==ON_LOOKERS==&lt;br /&gt;
* lkaround_in&lt;br /&gt;
* lkaround_loop&lt;br /&gt;
* lkaround_out&lt;br /&gt;
* lkup_in&lt;br /&gt;
* lkup_loop&lt;br /&gt;
* lkup_out&lt;br /&gt;
* lkup_point&lt;br /&gt;
* panic_cower&lt;br /&gt;
* panic_hide&lt;br /&gt;
* panic_in&lt;br /&gt;
* panic_loop&lt;br /&gt;
* panic_out&lt;br /&gt;
* panic_point&lt;br /&gt;
* panic_shout&lt;br /&gt;
* Pointup_in&lt;br /&gt;
* Pointup_loop&lt;br /&gt;
* Pointup_out&lt;br /&gt;
* Pointup_shout&lt;br /&gt;
* point_in&lt;br /&gt;
* point_loop&lt;br /&gt;
* point_out&lt;br /&gt;
* shout_01&lt;br /&gt;
* shout_02&lt;br /&gt;
* shout_in&lt;br /&gt;
* shout_loop&lt;br /&gt;
* shout_out&lt;br /&gt;
* wave_in&lt;br /&gt;
* wave_loop&lt;br /&gt;
* wave_out &lt;br /&gt;
==OTB==&lt;br /&gt;
* betslp_in&lt;br /&gt;
* betslp_lkabt&lt;br /&gt;
* betslp_loop&lt;br /&gt;
* betslp_out&lt;br /&gt;
* betslp_tnk&lt;br /&gt;
* wtchrace_cmon&lt;br /&gt;
* wtchrace_in&lt;br /&gt;
* wtchrace_loop&lt;br /&gt;
* wtchrace_lose&lt;br /&gt;
* wtchrace_out&lt;br /&gt;
* wtchrace_win &lt;br /&gt;
==PARACHUTE==&lt;br /&gt;
* FALL_skyDive&lt;br /&gt;
* FALL_SkyDive_Accel&lt;br /&gt;
* FALL_skyDive_DIE&lt;br /&gt;
* FALL_SkyDive_L&lt;br /&gt;
* FALL_SkyDive_R&lt;br /&gt;
* PARA_decel&lt;br /&gt;
* PARA_decel_O&lt;br /&gt;
* PARA_float&lt;br /&gt;
* PARA_float_O&lt;br /&gt;
* PARA_Land&lt;br /&gt;
* PARA_Land_O&lt;br /&gt;
* PARA_Land_Water&lt;br /&gt;
* PARA_Land_Water_O&lt;br /&gt;
* PARA_open&lt;br /&gt;
* PARA_open_O&lt;br /&gt;
* PARA_Rip_Land_O&lt;br /&gt;
* PARA_Rip_Loop_O&lt;br /&gt;
* PARA_Rip_O&lt;br /&gt;
* PARA_steerL&lt;br /&gt;
* PARA_steerL_O&lt;br /&gt;
* PARA_steerR&lt;br /&gt;
* PARA_steerR_O &lt;br /&gt;
==PARK==&lt;br /&gt;
* Tai_Chi_in&lt;br /&gt;
* Tai_Chi_Loop&lt;br /&gt;
* Tai_Chi_Out &lt;br /&gt;
==PAULNMAC==&lt;br /&gt;
* Piss_in&lt;br /&gt;
* Piss_loop&lt;br /&gt;
* Piss_out&lt;br /&gt;
* PnM_Argue1_A&lt;br /&gt;
* PnM_Argue1_B&lt;br /&gt;
* PnM_Argue2_A&lt;br /&gt;
* PnM_Argue2_B&lt;br /&gt;
* PnM_Loop_A&lt;br /&gt;
* PnM_Loop_B&lt;br /&gt;
* wank_in&lt;br /&gt;
* wank_loop&lt;br /&gt;
* wank_out &lt;br /&gt;
==ped==&lt;br /&gt;
* abseil&lt;br /&gt;
* ARRESTgun&lt;br /&gt;
* ATM&lt;br /&gt;
* BIKE_elbowL&lt;br /&gt;
* BIKE_elbowR&lt;br /&gt;
* BIKE_fallR&lt;br /&gt;
* BIKE_fall_off&lt;br /&gt;
* BIKE_pickupL&lt;br /&gt;
* BIKE_pickupR&lt;br /&gt;
* BIKE_pullupL&lt;br /&gt;
* BIKE_pullupR&lt;br /&gt;
* bomber&lt;br /&gt;
* CAR_alignHI_LHS&lt;br /&gt;
* CAR_alignHI_RHS&lt;br /&gt;
* CAR_align_LHS&lt;br /&gt;
* CAR_align_RHS&lt;br /&gt;
* CAR_closedoorL_LHS&lt;br /&gt;
* CAR_closedoorL_RHS&lt;br /&gt;
* CAR_closedoor_LHS&lt;br /&gt;
* CAR_closedoor_RHS&lt;br /&gt;
* CAR_close_LHS&lt;br /&gt;
* CAR_close_RHS&lt;br /&gt;
* CAR_crawloutRHS&lt;br /&gt;
* CAR_dead_LHS&lt;br /&gt;
* CAR_dead_RHS&lt;br /&gt;
* CAR_doorlocked_LHS&lt;br /&gt;
* CAR_doorlocked_RHS&lt;br /&gt;
* CAR_fallout_LHS&lt;br /&gt;
* CAR_fallout_RHS&lt;br /&gt;
* CAR_getinL_LHS&lt;br /&gt;
* CAR_getinL_RHS&lt;br /&gt;
* CAR_getin_LHS&lt;br /&gt;
* CAR_getin_RHS&lt;br /&gt;
* CAR_getoutL_LHS&lt;br /&gt;
* CAR_getoutL_RHS&lt;br /&gt;
* CAR_getout_LHS&lt;br /&gt;
* CAR_getout_RHS&lt;br /&gt;
* car_hookertalk&lt;br /&gt;
* CAR_jackedLHS&lt;br /&gt;
* CAR_jackedRHS&lt;br /&gt;
* CAR_jumpin_LHS&lt;br /&gt;
* CAR_LB&lt;br /&gt;
* CAR_LB_pro&lt;br /&gt;
* CAR_LB_weak&lt;br /&gt;
* CAR_LjackedLHS&lt;br /&gt;
* CAR_LjackedRHS&lt;br /&gt;
* CAR_Lshuffle_RHS&lt;br /&gt;
* CAR_Lsit&lt;br /&gt;
* CAR_open_LHS&lt;br /&gt;
* CAR_open_RHS&lt;br /&gt;
* CAR_pulloutL_LHS&lt;br /&gt;
* CAR_pulloutL_RHS&lt;br /&gt;
* CAR_pullout_LHS&lt;br /&gt;
* CAR_pullout_RHS&lt;br /&gt;
* CAR_Qjacked&lt;br /&gt;
* CAR_rolldoor&lt;br /&gt;
* CAR_rolldoorLO&lt;br /&gt;
* CAR_rollout_LHS&lt;br /&gt;
* CAR_rollout_RHS&lt;br /&gt;
* CAR_shuffle_RHS&lt;br /&gt;
* CAR_sit&lt;br /&gt;
* CAR_sitp&lt;br /&gt;
* CAR_sitpLO&lt;br /&gt;
* CAR_sit_pro&lt;br /&gt;
* CAR_sit_weak&lt;br /&gt;
* CAR_tune_radio&lt;br /&gt;
* CLIMB_idle&lt;br /&gt;
* CLIMB_jump&lt;br /&gt;
* CLIMB_jump2fall&lt;br /&gt;
* CLIMB_jump_B&lt;br /&gt;
* CLIMB_Pull&lt;br /&gt;
* CLIMB_Stand&lt;br /&gt;
* CLIMB_Stand_finish&lt;br /&gt;
* cower&lt;br /&gt;
* Crouch_Roll_L&lt;br /&gt;
* Crouch_Roll_R&lt;br /&gt;
* DAM_armL_frmBK&lt;br /&gt;
* DAM_armL_frmFT&lt;br /&gt;
* DAM_armL_frmLT&lt;br /&gt;
* DAM_armR_frmBK&lt;br /&gt;
* DAM_armR_frmFT&lt;br /&gt;
* DAM_armR_frmRT&lt;br /&gt;
* DAM_LegL_frmBK&lt;br /&gt;
* DAM_LegL_frmFT&lt;br /&gt;
* DAM_LegL_frmLT&lt;br /&gt;
* DAM_LegR_frmBK&lt;br /&gt;
* DAM_LegR_frmFT&lt;br /&gt;
* DAM_LegR_frmRT&lt;br /&gt;
* DAM_stomach_frmBK&lt;br /&gt;
* DAM_stomach_frmFT&lt;br /&gt;
* DAM_stomach_frmLT&lt;br /&gt;
* DAM_stomach_frmRT&lt;br /&gt;
* DOOR_LHinge_O&lt;br /&gt;
* DOOR_RHinge_O&lt;br /&gt;
* DrivebyL_L&lt;br /&gt;
* DrivebyL_R&lt;br /&gt;
* Driveby_L&lt;br /&gt;
* Driveby_R&lt;br /&gt;
* DRIVE_BOAT&lt;br /&gt;
* DRIVE_BOAT_back&lt;br /&gt;
* DRIVE_BOAT_L&lt;br /&gt;
* DRIVE_BOAT_R&lt;br /&gt;
* Drive_L&lt;br /&gt;
* Drive_LO_l&lt;br /&gt;
* Drive_LO_R&lt;br /&gt;
* Drive_L_pro&lt;br /&gt;
* Drive_L_pro_slow&lt;br /&gt;
* Drive_L_slow&lt;br /&gt;
* Drive_L_weak&lt;br /&gt;
* Drive_L_weak_slow&lt;br /&gt;
* Drive_R&lt;br /&gt;
* Drive_R_pro&lt;br /&gt;
* Drive_R_pro_slow&lt;br /&gt;
* Drive_R_slow&lt;br /&gt;
* Drive_R_weak&lt;br /&gt;
* Drive_R_weak_slow&lt;br /&gt;
* Drive_truck&lt;br /&gt;
* DRIVE_truck_back&lt;br /&gt;
* DRIVE_truck_L&lt;br /&gt;
* DRIVE_truck_R&lt;br /&gt;
* Drown&lt;br /&gt;
* DUCK_cower&lt;br /&gt;
* endchat_01&lt;br /&gt;
* endchat_02&lt;br /&gt;
* endchat_03&lt;br /&gt;
* EV_dive&lt;br /&gt;
* EV_step&lt;br /&gt;
* facanger&lt;br /&gt;
* facgum&lt;br /&gt;
* facsurp&lt;br /&gt;
* facsurpm&lt;br /&gt;
* factalk&lt;br /&gt;
* facurios&lt;br /&gt;
* FALL_back&lt;br /&gt;
* FALL_collapse&lt;br /&gt;
* FALL_fall&lt;br /&gt;
* FALL_front&lt;br /&gt;
* FALL_glide&lt;br /&gt;
* FALL_land&lt;br /&gt;
* FALL_skyDive&lt;br /&gt;
* Fight2Idle&lt;br /&gt;
* FightA_1&lt;br /&gt;
* FightA_2&lt;br /&gt;
* FightA_3&lt;br /&gt;
* FightA_block&lt;br /&gt;
* FightA_G&lt;br /&gt;
* FightA_M&lt;br /&gt;
* FIGHTIDLE&lt;br /&gt;
* FightShB&lt;br /&gt;
* FightShF&lt;br /&gt;
* FightSh_BWD&lt;br /&gt;
* FightSh_FWD&lt;br /&gt;
* FightSh_Left&lt;br /&gt;
* FightSh_Right&lt;br /&gt;
* flee_lkaround_01&lt;br /&gt;
* FLOOR_hit&lt;br /&gt;
* FLOOR_hit_f&lt;br /&gt;
* fucku&lt;br /&gt;
* gang_gunstand&lt;br /&gt;
* gas_cwr&lt;br /&gt;
* getup&lt;br /&gt;
* getup_front&lt;br /&gt;
* gum_eat&lt;br /&gt;
* GunCrouchBwd&lt;br /&gt;
* GunCrouchFwd&lt;br /&gt;
* GunMove_BWD&lt;br /&gt;
* GunMove_FWD&lt;br /&gt;
* GunMove_L&lt;br /&gt;
* GunMove_R&lt;br /&gt;
* Gun_2_IDLE&lt;br /&gt;
* GUN_BUTT&lt;br /&gt;
* GUN_BUTT_crouch&lt;br /&gt;
* Gun_stand&lt;br /&gt;
* handscower&lt;br /&gt;
* handsup&lt;br /&gt;
* HitA_1&lt;br /&gt;
* HitA_2&lt;br /&gt;
* HitA_3&lt;br /&gt;
* HIT_back&lt;br /&gt;
* HIT_behind&lt;br /&gt;
* HIT_front&lt;br /&gt;
* HIT_GUN_BUTT&lt;br /&gt;
* HIT_L&lt;br /&gt;
* HIT_R&lt;br /&gt;
* HIT_walk&lt;br /&gt;
* HIT_wall&lt;br /&gt;
* Idlestance_fat&lt;br /&gt;
* idlestance_old&lt;br /&gt;
* IDLE_armed&lt;br /&gt;
* IDLE_chat&lt;br /&gt;
* IDLE_csaw&lt;br /&gt;
* Idle_Gang1&lt;br /&gt;
* IDLE_HBHB&lt;br /&gt;
* IDLE_ROCKET&lt;br /&gt;
* IDLE_stance&lt;br /&gt;
* IDLE_taxi&lt;br /&gt;
* IDLE_tired&lt;br /&gt;
* Jetpack_Idle&lt;br /&gt;
* JOG_femaleA&lt;br /&gt;
* JOG_maleA&lt;br /&gt;
* JUMP_glide&lt;br /&gt;
* JUMP_land&lt;br /&gt;
* JUMP_launch&lt;br /&gt;
* JUMP_launch_R&lt;br /&gt;
* KART_drive&lt;br /&gt;
* KART_L&lt;br /&gt;
* KART_LB&lt;br /&gt;
* KART_R&lt;br /&gt;
* KD_left&lt;br /&gt;
* KD_right&lt;br /&gt;
* KO_shot_face&lt;br /&gt;
* KO_shot_front&lt;br /&gt;
* KO_shot_stom&lt;br /&gt;
* KO_skid_back&lt;br /&gt;
* KO_skid_front&lt;br /&gt;
* KO_spin_L&lt;br /&gt;
* KO_spin_R&lt;br /&gt;
* pass_Smoke_in_car&lt;br /&gt;
* phone_in&lt;br /&gt;
* phone_out&lt;br /&gt;
* phone_talk&lt;br /&gt;
* Player_Sneak&lt;br /&gt;
* Player_Sneak_walkstart&lt;br /&gt;
* roadcross&lt;br /&gt;
* roadcross_female&lt;br /&gt;
* roadcross_gang&lt;br /&gt;
* roadcross_old&lt;br /&gt;
* run_1armed&lt;br /&gt;
* run_armed&lt;br /&gt;
* run_civi&lt;br /&gt;
* run_csaw&lt;br /&gt;
* run_fat&lt;br /&gt;
* run_fatold&lt;br /&gt;
* run_gang1&lt;br /&gt;
* run_left&lt;br /&gt;
* run_old&lt;br /&gt;
* run_player&lt;br /&gt;
* run_right&lt;br /&gt;
* run_rocket&lt;br /&gt;
* Run_stop&lt;br /&gt;
* Run_stopR&lt;br /&gt;
* Run_Wuzi&lt;br /&gt;
* SEAT_down&lt;br /&gt;
* SEAT_idle&lt;br /&gt;
* SEAT_up&lt;br /&gt;
* SHOT_leftP&lt;br /&gt;
* SHOT_partial&lt;br /&gt;
* SHOT_partial_B&lt;br /&gt;
* SHOT_rightP&lt;br /&gt;
* Shove_Partial&lt;br /&gt;
* Smoke_in_car&lt;br /&gt;
* sprint_civi&lt;br /&gt;
* sprint_panic&lt;br /&gt;
* Sprint_Wuzi&lt;br /&gt;
* swat_run&lt;br /&gt;
* Swim_Tread&lt;br /&gt;
* Tap_hand&lt;br /&gt;
* Tap_handP&lt;br /&gt;
* turn_180&lt;br /&gt;
* Turn_L&lt;br /&gt;
* Turn_R&lt;br /&gt;
* WALK_armed&lt;br /&gt;
* WALK_civi&lt;br /&gt;
* WALK_csaw&lt;br /&gt;
* Walk_DoorPartial&lt;br /&gt;
* WALK_drunk&lt;br /&gt;
* WALK_fat&lt;br /&gt;
* WALK_fatold&lt;br /&gt;
* WALK_gang1&lt;br /&gt;
* WALK_gang2&lt;br /&gt;
* WALK_old&lt;br /&gt;
* WALK_player&lt;br /&gt;
* WALK_rocket&lt;br /&gt;
* WALK_shuffle&lt;br /&gt;
* WALK_start&lt;br /&gt;
* WALK_start_armed&lt;br /&gt;
* WALK_start_csaw&lt;br /&gt;
* WALK_start_rocket&lt;br /&gt;
* Walk_Wuzi&lt;br /&gt;
* WEAPON_crouch&lt;br /&gt;
* woman_idlestance&lt;br /&gt;
* woman_run&lt;br /&gt;
* WOMAN_runbusy&lt;br /&gt;
* WOMAN_runfatold&lt;br /&gt;
* woman_runpanic&lt;br /&gt;
* WOMAN_runsexy&lt;br /&gt;
* WOMAN_walkbusy&lt;br /&gt;
* WOMAN_walkfatold&lt;br /&gt;
* WOMAN_walknorm&lt;br /&gt;
* WOMAN_walkold&lt;br /&gt;
* WOMAN_walkpro&lt;br /&gt;
* WOMAN_walksexy&lt;br /&gt;
* WOMAN_walkshop&lt;br /&gt;
* XPRESSscratch &lt;br /&gt;
==PLAYER_DVBYS==&lt;br /&gt;
* Plyr_DrivebyBwd&lt;br /&gt;
* Plyr_DrivebyFwd&lt;br /&gt;
* Plyr_DrivebyLHS&lt;br /&gt;
* Plyr_DrivebyRHS &lt;br /&gt;
==PLAYIDLES==&lt;br /&gt;
* shift&lt;br /&gt;
* shldr&lt;br /&gt;
* stretch&lt;br /&gt;
* strleg&lt;br /&gt;
* time &lt;br /&gt;
==POLICE==&lt;br /&gt;
* CopTraf_Away&lt;br /&gt;
* CopTraf_Come&lt;br /&gt;
* CopTraf_Left&lt;br /&gt;
* CopTraf_Stop&lt;br /&gt;
* COP_getoutcar_LHS&lt;br /&gt;
* Cop_move_FWD&lt;br /&gt;
* crm_drgbst_01&lt;br /&gt;
* Door_Kick&lt;br /&gt;
* plc_drgbst_01&lt;br /&gt;
* plc_drgbst_02 &lt;br /&gt;
==POOL==&lt;br /&gt;
* POOL_ChalkCue&lt;br /&gt;
* POOL_Idle_Stance&lt;br /&gt;
* POOL_Long_Shot&lt;br /&gt;
* POOL_Long_Shot_O&lt;br /&gt;
* POOL_Long_Start&lt;br /&gt;
* POOL_Long_Start_O&lt;br /&gt;
* POOL_Med_Shot&lt;br /&gt;
* POOL_Med_Shot_O&lt;br /&gt;
* POOL_Med_Start&lt;br /&gt;
* POOL_Med_Start_O&lt;br /&gt;
* POOL_Place_White&lt;br /&gt;
* POOL_Short_Shot&lt;br /&gt;
* POOL_Short_Shot_O&lt;br /&gt;
* POOL_Short_Start&lt;br /&gt;
* POOL_Short_Start_O&lt;br /&gt;
* POOL_Walk&lt;br /&gt;
* POOL_Walk_Start&lt;br /&gt;
* POOL_XLong_Shot&lt;br /&gt;
* POOL_XLong_Shot_O&lt;br /&gt;
* POOL_XLong_Start&lt;br /&gt;
* POOL_XLong_Start_O &lt;br /&gt;
==POOR==&lt;br /&gt;
* WINWASH_Start&lt;br /&gt;
* WINWASH_Wash2Beg &lt;br /&gt;
==PYTHON==&lt;br /&gt;
* python_crouchfire&lt;br /&gt;
* python_crouchreload&lt;br /&gt;
* python_fire&lt;br /&gt;
* python_fire_poor&lt;br /&gt;
* python_reload &lt;br /&gt;
==QUAD==&lt;br /&gt;
* QUAD_back&lt;br /&gt;
* QUAD_driveby_FT&lt;br /&gt;
* QUAD_driveby_LHS&lt;br /&gt;
* QUAD_driveby_RHS&lt;br /&gt;
* QUAD_FWD&lt;br /&gt;
* QUAD_getoff_B&lt;br /&gt;
* QUAD_getoff_LHS&lt;br /&gt;
* QUAD_getoff_RHS&lt;br /&gt;
* QUAD_geton_LHS&lt;br /&gt;
* QUAD_geton_RHS&lt;br /&gt;
* QUAD_hit&lt;br /&gt;
* QUAD_kick&lt;br /&gt;
* QUAD_Left&lt;br /&gt;
* QUAD_passenger&lt;br /&gt;
* QUAD_reverse&lt;br /&gt;
* QUAD_ride&lt;br /&gt;
* QUAD_Right &lt;br /&gt;
==QUAD_DBZ==&lt;br /&gt;
* Pass_Driveby_BWD&lt;br /&gt;
* Pass_Driveby_FWD&lt;br /&gt;
* Pass_Driveby_LHS&lt;br /&gt;
* Pass_Driveby_RHS &lt;br /&gt;
==RAPPING==&lt;br /&gt;
* Laugh_01&lt;br /&gt;
* RAP_A_IN&lt;br /&gt;
* RAP_A_Loop&lt;br /&gt;
* RAP_A_OUT&lt;br /&gt;
* RAP_B_IN&lt;br /&gt;
* RAP_B_Loop&lt;br /&gt;
* RAP_B_OUT&lt;br /&gt;
* RAP_C_Loop &lt;br /&gt;
==RIFLE==&lt;br /&gt;
* RIFLE_crouchfire&lt;br /&gt;
* RIFLE_crouchload&lt;br /&gt;
* RIFLE_fire&lt;br /&gt;
* RIFLE_fire_poor&lt;br /&gt;
* RIFLE_load &lt;br /&gt;
==RIOT==&lt;br /&gt;
* RIOT_ANGRY&lt;br /&gt;
* RIOT_ANGRY_B&lt;br /&gt;
* RIOT_challenge&lt;br /&gt;
* RIOT_CHANT&lt;br /&gt;
* RIOT_FUKU&lt;br /&gt;
* RIOT_PUNCHES&lt;br /&gt;
* RIOT_shout &lt;br /&gt;
==ROB_BANK==&lt;br /&gt;
* CAT_Safe_End&lt;br /&gt;
* CAT_Safe_Open&lt;br /&gt;
* CAT_Safe_Open_O&lt;br /&gt;
* CAT_Safe_Rob&lt;br /&gt;
* SHP_HandsUp_Scr &lt;br /&gt;
==ROCKET==&lt;br /&gt;
* idle_rocket&lt;br /&gt;
* RocketFire&lt;br /&gt;
* run_rocket&lt;br /&gt;
* walk_rocket&lt;br /&gt;
* WALK_start_rocket &lt;br /&gt;
==RUSTLER==&lt;br /&gt;
* Plane_align_LHS&lt;br /&gt;
* Plane_close&lt;br /&gt;
* Plane_getin&lt;br /&gt;
* Plane_getout&lt;br /&gt;
* Plane_open &lt;br /&gt;
==RYDER==&lt;br /&gt;
* RYD_Beckon_01&lt;br /&gt;
* RYD_Beckon_02&lt;br /&gt;
* RYD_Beckon_03&lt;br /&gt;
* RYD_Die_PT1&lt;br /&gt;
* RYD_Die_PT2&lt;br /&gt;
* Van_Crate_L&lt;br /&gt;
* Van_Crate_R&lt;br /&gt;
* Van_Fall_L&lt;br /&gt;
* Van_Fall_R&lt;br /&gt;
* Van_Lean_L&lt;br /&gt;
* Van_Lean_R&lt;br /&gt;
* VAN_PickUp_E&lt;br /&gt;
* VAN_PickUp_S&lt;br /&gt;
* Van_Stand&lt;br /&gt;
* Van_Stand_Crate&lt;br /&gt;
* Van_Throw &lt;br /&gt;
==SCRATCHING==&lt;br /&gt;
* scdldlp&lt;br /&gt;
* scdlulp&lt;br /&gt;
* scdrdlp&lt;br /&gt;
* scdrulp&lt;br /&gt;
* sclng_l&lt;br /&gt;
* sclng_r&lt;br /&gt;
* scmid_l&lt;br /&gt;
* scmid_r&lt;br /&gt;
* scshrtl&lt;br /&gt;
* scshrtr&lt;br /&gt;
* sc_ltor&lt;br /&gt;
* sc_rtol &lt;br /&gt;
==SHAMAL==&lt;br /&gt;
* SHAMAL_align&lt;br /&gt;
* SHAMAL_getin_LHS&lt;br /&gt;
* SHAMAL_getout_LHS&lt;br /&gt;
* SHAMAL_open &lt;br /&gt;
==SHOP==&lt;br /&gt;
* ROB_2Idle&lt;br /&gt;
* ROB_Loop&lt;br /&gt;
* ROB_Loop_Threat&lt;br /&gt;
* ROB_Shifty&lt;br /&gt;
* ROB_StickUp_In&lt;br /&gt;
* SHP_Duck&lt;br /&gt;
* SHP_Duck_Aim&lt;br /&gt;
* SHP_Duck_Fire&lt;br /&gt;
* SHP_Gun_Aim&lt;br /&gt;
* SHP_Gun_Duck&lt;br /&gt;
* SHP_Gun_Fire&lt;br /&gt;
* SHP_Gun_Grab&lt;br /&gt;
* SHP_Gun_Threat&lt;br /&gt;
* SHP_HandsUp_Scr&lt;br /&gt;
* SHP_Jump_Glide&lt;br /&gt;
* SHP_Jump_Land&lt;br /&gt;
* SHP_Jump_Launch&lt;br /&gt;
* SHP_Rob_GiveCash&lt;br /&gt;
* SHP_Rob_HandsUp&lt;br /&gt;
* SHP_Rob_React&lt;br /&gt;
* SHP_Serve_End&lt;br /&gt;
* SHP_Serve_Idle&lt;br /&gt;
* SHP_Serve_Loop&lt;br /&gt;
* SHP_Serve_Start&lt;br /&gt;
* Smoke_RYD &lt;br /&gt;
==SHOTGUN==&lt;br /&gt;
* shotgun_crouchfire&lt;br /&gt;
* shotgun_fire&lt;br /&gt;
* shotgun_fire_poor &lt;br /&gt;
==SILENCED==&lt;br /&gt;
* CrouchReload&lt;br /&gt;
* SilenceCrouchfire&lt;br /&gt;
* Silence_fire&lt;br /&gt;
* Silence_reload &lt;br /&gt;
==SKATE==&lt;br /&gt;
* skate_idle&lt;br /&gt;
* skate_run&lt;br /&gt;
* skate_sprint &lt;br /&gt;
==SMOKING==&lt;br /&gt;
* F_smklean_loop&lt;br /&gt;
* M_smklean_loop&lt;br /&gt;
* M_smkstnd_loop&lt;br /&gt;
* M_smk_drag&lt;br /&gt;
* M_smk_in&lt;br /&gt;
* M_smk_loop&lt;br /&gt;
* M_smk_out&lt;br /&gt;
* M_smk_tap &lt;br /&gt;
==SNIPER==&lt;br /&gt;
* WEAPON_sniper &lt;br /&gt;
==SPRAYCAN==&lt;br /&gt;
* spraycan_fire&lt;br /&gt;
* spraycan_full &lt;br /&gt;
==STRIP==&lt;br /&gt;
* PLY_CASH&lt;br /&gt;
* PUN_CASH&lt;br /&gt;
* PUN_HOLLER&lt;br /&gt;
* PUN_LOOP&lt;br /&gt;
* strip_A&lt;br /&gt;
* strip_B&lt;br /&gt;
* strip_C&lt;br /&gt;
* strip_D&lt;br /&gt;
* strip_E&lt;br /&gt;
* strip_F&lt;br /&gt;
* strip_G&lt;br /&gt;
* STR_A2B&lt;br /&gt;
* STR_B2A&lt;br /&gt;
* STR_B2C&lt;br /&gt;
* STR_C1&lt;br /&gt;
* STR_C2&lt;br /&gt;
* STR_C2B&lt;br /&gt;
* STR_Loop_A&lt;br /&gt;
* STR_Loop_B&lt;br /&gt;
* STR_Loop_C &lt;br /&gt;
==SUNBATHE==&lt;br /&gt;
* batherdown&lt;br /&gt;
* batherup&lt;br /&gt;
* Lay_Bac_in&lt;br /&gt;
* Lay_Bac_out&lt;br /&gt;
* ParkSit_M_IdleA&lt;br /&gt;
* ParkSit_M_IdleB&lt;br /&gt;
* ParkSit_M_IdleC&lt;br /&gt;
* ParkSit_M_in&lt;br /&gt;
* ParkSit_M_out&lt;br /&gt;
* ParkSit_W_idleA&lt;br /&gt;
* ParkSit_W_idleB&lt;br /&gt;
* ParkSit_W_idleC&lt;br /&gt;
* ParkSit_W_in&lt;br /&gt;
* ParkSit_W_out&lt;br /&gt;
* SBATHE_F_LieB2Sit&lt;br /&gt;
* SBATHE_F_Out&lt;br /&gt;
* SitnWait_in_W&lt;br /&gt;
* SitnWait_out_W &lt;br /&gt;
==SWAT==&lt;br /&gt;
* gnstwall_injurd&lt;br /&gt;
* JMP_Wall1m_180&lt;br /&gt;
* Rail_fall&lt;br /&gt;
* Rail_fall_crawl&lt;br /&gt;
* swt_breach_01&lt;br /&gt;
* swt_breach_02&lt;br /&gt;
* swt_breach_03&lt;br /&gt;
* swt_go&lt;br /&gt;
* swt_lkt&lt;br /&gt;
* swt_sty&lt;br /&gt;
* swt_vent_01&lt;br /&gt;
* swt_vent_02&lt;br /&gt;
* swt_vnt_sht_die&lt;br /&gt;
* swt_vnt_sht_in&lt;br /&gt;
* swt_vnt_sht_loop&lt;br /&gt;
* swt_wllpk_L&lt;br /&gt;
* swt_wllpk_L_back&lt;br /&gt;
* swt_wllpk_R&lt;br /&gt;
* swt_wllpk_R_back&lt;br /&gt;
* swt_wllshoot_in_L&lt;br /&gt;
* swt_wllshoot_in_R&lt;br /&gt;
* swt_wllshoot_out_L&lt;br /&gt;
* swt_wllshoot_out_R &lt;br /&gt;
==SWEET==&lt;br /&gt;
* ho_ass_slapped&lt;br /&gt;
* LaFin_Player&lt;br /&gt;
* LaFin_Sweet&lt;br /&gt;
* plyr_hndshldr_01&lt;br /&gt;
* sweet_ass_slap&lt;br /&gt;
* sweet_hndshldr_01&lt;br /&gt;
* Sweet_injuredloop &lt;br /&gt;
==SWIM==&lt;br /&gt;
* Swim_Breast&lt;br /&gt;
* SWIM_crawl&lt;br /&gt;
* Swim_Dive_Under&lt;br /&gt;
* Swim_Glide&lt;br /&gt;
* Swim_jumpout&lt;br /&gt;
* Swim_Tread&lt;br /&gt;
* Swim_Under &lt;br /&gt;
==SWORD==&lt;br /&gt;
* sword_1&lt;br /&gt;
* sword_2&lt;br /&gt;
* sword_3&lt;br /&gt;
* sword_4&lt;br /&gt;
* sword_block&lt;br /&gt;
* Sword_Hit_1&lt;br /&gt;
* Sword_Hit_2&lt;br /&gt;
* Sword_Hit_3&lt;br /&gt;
* sword_IDLE&lt;br /&gt;
* sword_part &lt;br /&gt;
==TANK==&lt;br /&gt;
* TANK_align_LHS&lt;br /&gt;
* TANK_close_LHS&lt;br /&gt;
* TANK_doorlocked&lt;br /&gt;
* TANK_getin_LHS&lt;br /&gt;
* TANK_getout_LHS&lt;br /&gt;
* TANK_open_LHS &lt;br /&gt;
==TATTOOS==&lt;br /&gt;
* TAT_ArmL_In_O&lt;br /&gt;
* TAT_ArmL_In_P&lt;br /&gt;
* TAT_ArmL_In_T&lt;br /&gt;
* TAT_ArmL_Out_O&lt;br /&gt;
* TAT_ArmL_Out_P&lt;br /&gt;
* TAT_ArmL_Out_T&lt;br /&gt;
* TAT_ArmL_Pose_O&lt;br /&gt;
* TAT_ArmL_Pose_P&lt;br /&gt;
* TAT_ArmL_Pose_T&lt;br /&gt;
* TAT_ArmR_In_O&lt;br /&gt;
* TAT_ArmR_In_P&lt;br /&gt;
* TAT_ArmR_In_T&lt;br /&gt;
* TAT_ArmR_Out_O&lt;br /&gt;
* TAT_ArmR_Out_P&lt;br /&gt;
* TAT_ArmR_Out_T&lt;br /&gt;
* TAT_ArmR_Pose_O&lt;br /&gt;
* TAT_ArmR_Pose_P&lt;br /&gt;
* TAT_ArmR_Pose_T&lt;br /&gt;
* TAT_Back_In_O&lt;br /&gt;
* TAT_Back_In_P&lt;br /&gt;
* TAT_Back_In_T&lt;br /&gt;
* TAT_Back_Out_O&lt;br /&gt;
* TAT_Back_Out_P&lt;br /&gt;
* TAT_Back_Out_T&lt;br /&gt;
* TAT_Back_Pose_O&lt;br /&gt;
* TAT_Back_Pose_P&lt;br /&gt;
* TAT_Back_Pose_T&lt;br /&gt;
* TAT_Back_Sit_In_P&lt;br /&gt;
* TAT_Back_Sit_Loop_P&lt;br /&gt;
* TAT_Back_Sit_Out_P&lt;br /&gt;
* TAT_Bel_In_O&lt;br /&gt;
* TAT_Bel_In_T&lt;br /&gt;
* TAT_Bel_Out_O&lt;br /&gt;
* TAT_Bel_Out_T&lt;br /&gt;
* TAT_Bel_Pose_O&lt;br /&gt;
* TAT_Bel_Pose_T&lt;br /&gt;
* TAT_Che_In_O&lt;br /&gt;
* TAT_Che_In_P&lt;br /&gt;
* TAT_Che_In_T&lt;br /&gt;
* TAT_Che_Out_O&lt;br /&gt;
* TAT_Che_Out_P&lt;br /&gt;
* TAT_Che_Out_T&lt;br /&gt;
* TAT_Che_Pose_O&lt;br /&gt;
* TAT_Che_Pose_P&lt;br /&gt;
* TAT_Che_Pose_T&lt;br /&gt;
* TAT_Drop_O&lt;br /&gt;
* TAT_Idle_Loop_O&lt;br /&gt;
* TAT_Idle_Loop_T&lt;br /&gt;
* TAT_Sit_In_O&lt;br /&gt;
* TAT_Sit_In_P&lt;br /&gt;
* TAT_Sit_In_T&lt;br /&gt;
* TAT_Sit_Loop_O&lt;br /&gt;
* TAT_Sit_Loop_P&lt;br /&gt;
* TAT_Sit_Loop_T&lt;br /&gt;
* TAT_Sit_Out_O&lt;br /&gt;
* TAT_Sit_Out_P&lt;br /&gt;
* TAT_Sit_Out_T &lt;br /&gt;
==TEC==&lt;br /&gt;
* TEC_crouchfire&lt;br /&gt;
* TEC_crouchreload&lt;br /&gt;
* TEC_fire&lt;br /&gt;
* TEC_reload &lt;br /&gt;
==TRAIN==&lt;br /&gt;
* tran_gtup&lt;br /&gt;
* tran_hng&lt;br /&gt;
* tran_ouch&lt;br /&gt;
* tran_stmb &lt;br /&gt;
==TRUCK==&lt;br /&gt;
* TRUCK_ALIGN_LHS&lt;br /&gt;
* TRUCK_ALIGN_RHS&lt;br /&gt;
* TRUCK_closedoor_LHS&lt;br /&gt;
* TRUCK_closedoor_RHS&lt;br /&gt;
* TRUCK_close_LHS&lt;br /&gt;
* TRUCK_close_RHS&lt;br /&gt;
* TRUCK_getin_LHS&lt;br /&gt;
* TRUCK_getin_RHS&lt;br /&gt;
* TRUCK_getout_LHS&lt;br /&gt;
* TRUCK_getout_RHS&lt;br /&gt;
* TRUCK_jackedLHS&lt;br /&gt;
* TRUCK_jackedRHS&lt;br /&gt;
* TRUCK_open_LHS&lt;br /&gt;
* TRUCK_open_RHS&lt;br /&gt;
* TRUCK_pullout_LHS&lt;br /&gt;
* TRUCK_pullout_RHS&lt;br /&gt;
* TRUCK_Shuffle &lt;br /&gt;
==UZI==&lt;br /&gt;
* UZI_crouchfire&lt;br /&gt;
* UZI_crouchreload&lt;br /&gt;
* UZI_fire&lt;br /&gt;
* UZI_fire_poor&lt;br /&gt;
* UZI_reload &lt;br /&gt;
==VAN==&lt;br /&gt;
* VAN_close_back_LHS&lt;br /&gt;
* VAN_close_back_RHS&lt;br /&gt;
* VAN_getin_Back_LHS&lt;br /&gt;
* VAN_getin_Back_RHS&lt;br /&gt;
* VAN_getout_back_LHS&lt;br /&gt;
* VAN_getout_back_RHS&lt;br /&gt;
* VAN_open_back_LHS&lt;br /&gt;
* VAN_open_back_RHS &lt;br /&gt;
==VENDING==&lt;br /&gt;
* VEND_Drink2_P&lt;br /&gt;
* VEND_Drink_P&lt;br /&gt;
* vend_eat1_P&lt;br /&gt;
* VEND_Eat_P&lt;br /&gt;
* VEND_Use&lt;br /&gt;
* VEND_Use_pt2 &lt;br /&gt;
==VORTEX==&lt;br /&gt;
* CAR_jumpin_LHS&lt;br /&gt;
* CAR_jumpin_RHS&lt;br /&gt;
* vortex_getout_LHS&lt;br /&gt;
* vortex_getout_RHS &lt;br /&gt;
==WAYFARER==&lt;br /&gt;
* WF_Back&lt;br /&gt;
* WF_drivebyFT&lt;br /&gt;
* WF_drivebyLHS&lt;br /&gt;
* WF_drivebyRHS&lt;br /&gt;
* WF_Fwd&lt;br /&gt;
* WF_getoffBACK&lt;br /&gt;
* WF_getoffLHS&lt;br /&gt;
* WF_getoffRHS&lt;br /&gt;
* WF_hit&lt;br /&gt;
* WF_jumponL&lt;br /&gt;
* WF_jumponR&lt;br /&gt;
* WF_kick&lt;br /&gt;
* WF_Left&lt;br /&gt;
* WF_passenger&lt;br /&gt;
* WF_pushes&lt;br /&gt;
* WF_Ride&lt;br /&gt;
* WF_Right&lt;br /&gt;
* WF_Still &lt;br /&gt;
==WEAPONS==&lt;br /&gt;
* SHP_1H_Lift&lt;br /&gt;
* SHP_1H_Lift_End&lt;br /&gt;
* SHP_1H_Ret&lt;br /&gt;
* SHP_1H_Ret_S&lt;br /&gt;
* SHP_2H_Lift&lt;br /&gt;
* SHP_2H_Lift_End&lt;br /&gt;
* SHP_2H_Ret&lt;br /&gt;
* SHP_2H_Ret_S&lt;br /&gt;
* SHP_Ar_Lift&lt;br /&gt;
* SHP_Ar_Lift_End&lt;br /&gt;
* SHP_Ar_Ret&lt;br /&gt;
* SHP_Ar_Ret_S&lt;br /&gt;
* SHP_G_Lift_In&lt;br /&gt;
* SHP_G_Lift_Out&lt;br /&gt;
* SHP_Tray_In&lt;br /&gt;
* SHP_Tray_Out&lt;br /&gt;
* SHP_Tray_Pose &lt;br /&gt;
==WUZI==&lt;br /&gt;
* CS_Dead_Guy&lt;br /&gt;
* CS_Plyr_pt1&lt;br /&gt;
* CS_Plyr_pt2&lt;br /&gt;
* CS_Wuzi_pt1&lt;br /&gt;
* CS_Wuzi_pt2&lt;br /&gt;
* Walkstart_Idle_01&lt;br /&gt;
* Wuzi_follow&lt;br /&gt;
* Wuzi_Greet_Plyr&lt;br /&gt;
* Wuzi_Greet_Wuzi&lt;br /&gt;
* Wuzi_grnd_chk&lt;br /&gt;
* Wuzi_stand_loop&lt;br /&gt;
* Wuzi_Walk&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Siehe auch==&lt;br /&gt;
[[AT/Id|ID Listen]]&lt;br /&gt;
&lt;br /&gt;
[[Category:AT/ID_Listen]]&lt;br /&gt;
&lt;br /&gt;
[[en:Animations]]&lt;br /&gt;
[[de:Animationen]]&lt;/div&gt;</summary>
		<author><name>MTA-SA.AT</name></author>
	</entry>
</feed>