Changes in 1.5.5
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MTA:SA Releases | Changelog Pages |
---|---|
1.0 | 1.0.0 • 1.0.1 • 1.0.2 • 1.0.3 • 1.0.4 |
1.1 | 1.1.0 • 1.1.1 |
1.2 | 1.2.0 |
1.3 | 1.3.0 • 1.3.1 • 1.3.2 • 1.3.3 • 1.3.4 • 1.3.5 |
1.4 | 1.4.0 • 1.4.1 |
1.5 | 1.5.0 • 1.5.1 • 1.5.2 • 1.5.3 • 1.5.4 • 1.5.5 • 1.5.6 • 1.5.7 • 1.5.8 • 1.5.9 |
1.6 | 1.6.0 • 1.6.1 |
1.5.5 was released on October 7, 2017.
- Changelog on Mantis: https://bugs.mtasa.com/changelog_page.php
- Full changelog: https://github.com/multitheftauto/mtasa-blue/commits/master?page=1
Main Additions / Changes
- Fixed a couple of crashes
- Updated dependencies
- Upgraded build tools and migrated to a Docker-based environment (now, we have support for VS2017 and GCC-6)
- Code cleanups
Scripting
Client
- Return vectors for vehicles component funcs (#9507)
- Made GUI-functions accept vectors
- Added guiGetCursorType
- Added player element to onClientChatMessage
- Added soundEnable parameter to createEffect
- Added setVehicleModelExhaustFumesPosition and getVehicleModelExhaustFumesPosition
Server
- Added getDevelopmentMode, setDevelopmentMode (client-only before)
- Added isResourceArchived
- Added debugSleep
- Limit range in setRainLevel
- Extended fetchRemote by request method, request headers, response headers, authentication, redirection and form fields
- Added RGB parameters to onClientDebugMessage/onDebugMessage
- Deprecated setControlState/getControlState in favour of setPedControlState/getPedControlState
- Added logging a warning when some functions are used on non-joined players (e.g. when called from onPlayerConnect)
- Fixed coroutine.resume returning only the first argument
Client
Client: Additions
- Added 'localhost' to the hardcoded CEF whitelist
- Enabled setPedStat for client side peds
- Added black outline option for chat text
- Added support for more gta_sa.exe variants
Client: Bugfixes & Changes
- Fixed getHeliBladeCollisionsEnabled accepting incorrect arguments
- Fixed effect sounds playing at the wrong position (thanks to ZRec)
- Fixed swapped color channels in browsers on Intel integrated graphics
- Changed camera mode used for vehicle targets (for setCameraTarget)
- Fixed setObjectBreakable not properly working with melee
- Tweaked layout of chatbox settings
- Added chatbox positioning settings
- Fixed warpPedIntoVehicle during freefall preserves falling animation (#9381)
- Fixed some tasks not being cleared if ped is warped to passenger seat
- Fixed water jump animation remaining after warp
- Fixed radio name not always showing
- Improved disconnect time duration text
- Improved client connecting through firewalls
- Improved netcode
- Fixed FOV setting not updating
- Fixed spectate camera movement malfunctioning with vehicles with adjustable property (#5306)
- Fixed crash when removing child elements during events
- Fixed famous crash at offset 0x003F18CF
- Updated CEF
- Fixed aircraft engine sounds being missing sometimes
- Fixed vehicle gear sounds being broken while sitting as passenger (#9681)
- Fixed memory leak and crash in password functions
- Fixed a new crouchbug variant
- Added some missing translations (thanks to Sergeanur)
Server
Server: Additions
- Added password append option to authserial command
Server: Bugfixes & Changes
- Hide account passwords from logs when using the /addaccount command
- Censored onClientConsole for login command
- Migrated from OpenSSL to mbedtls
- Initial work on macOS server support
Resources
- Updated ipb resource to 0.3 (includes code cleanups, tweaked GUI layout and client performance stats)
- Modernised play gamemode
- Fixed fast-flying glitch with hydra/hunter/jetpack on custom gravity (freeroam)
- Added support for hex colors to killmessages (thanks to AboShanab)
- Tweaked realdriveby a lot (thanks to emre1702)
- Tweaked admin report system (thanks to Dezash)
- Fixed warping to interiors on foot (freeroam)
- Added support for hex colors to joinquit
- Added support for blowing off heads (headshot)
- Fixed admin bugs: spectating players in another int/dimension, 'Ban serial/IP' GUI polished (admin)
- Optimized the Freeroam codebase to improve performance and usage & fixed various bugs in the process (freeroam)
- Added anti-bothering features to freeroam panel ('disable warp' & 'disable knifing', anti-ram vehicle ghostmode)
- Fixed player being stuck sometimes when entering interior (interiors)
Editor
Extra information
More detailed information available on Bug tracker Changelog and GitHub repositories: