<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.multitheftauto.com/wiki/Explosion_types?action=history&amp;feed=atom</id>
	<title>Explosion types - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.multitheftauto.com/wiki/Explosion_types?action=history&amp;feed=atom"/>
	<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Explosion_types&amp;action=history"/>
	<updated>2026-04-25T03:20:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.3</generator>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Explosion_types&amp;diff=78768&amp;oldid=prev</id>
		<title>Srslyyyy at 14:28, 11 January 2024</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Explosion_types&amp;diff=78768&amp;oldid=prev"/>
		<updated>2024-01-11T14:28:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:28, 11 January 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 1 || Molotov || CProjectileInfo::RemoveNotAdd &amp;lt;br&amp;gt; CProjectileInfo::RemoveProjectile &amp;lt;br&amp;gt; CAutomobile::BlowUpCarCutSceneNoExtras || When a molotov is thrown but is blocked by a surface it doesn't create a projectile but an explosion directly. &amp;lt;br&amp;gt; When a molotov projectile explodes normally. &amp;lt;br&amp;gt; Probably not relevant in MTA.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 1 || Molotov || CProjectileInfo::RemoveNotAdd &amp;lt;br&amp;gt; CProjectileInfo::RemoveProjectile &amp;lt;br&amp;gt; CAutomobile::BlowUpCarCutSceneNoExtras || When a molotov is thrown but is blocked by a surface it doesn't create a projectile but an explosion directly. &amp;lt;br&amp;gt; When a molotov projectile explodes normally. &amp;lt;br&amp;gt; Probably not relevant in MTA.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 2 || Rocket || CProjectileInfo::RemoveNotAdd &amp;lt;br&amp;gt; CProjectileInfo::RemoveProjectile &amp;lt;br&amp;gt; CExplosion::Update &amp;lt;br&amp;gt; CAutomobile::ProcessCarOnFireAndExplode || When a rocket launcher is fired but blocked by a surface (camera LOS), it doesn't create a projectile but an explosion directly. &amp;lt;br&amp;gt; When a rocket projectile explodes normally. &amp;lt;br&amp;gt; When a type 7 explosion occurs (with a victim i.e. vehicle source) and a 5 % chance. &amp;lt;br&amp;gt; If plane or heli (not RC vehicle) and below 250 hp and a 1.2 % chance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 2 || Rocket || CProjectileInfo::RemoveNotAdd &amp;lt;br&amp;gt; CProjectileInfo::RemoveProjectile &amp;lt;br&amp;gt; CExplosion::Update &amp;lt;br&amp;gt; CAutomobile::ProcessCarOnFireAndExplode || When a rocket launcher is fired but blocked by a surface (camera LOS), it doesn't create a projectile but an explosion directly. &amp;lt;br&amp;gt; When a rocket projectile explodes normally. &amp;lt;br&amp;gt; When a type 7 explosion occurs (with a victim i.e. vehicle source) and a 5% chance. &amp;lt;br&amp;gt; If plane or heli (not RC vehicle) and below 250 hp and a 1.2% chance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 3 || Rocket Weak || CProjectileInfo::RemoveProjectile || If a HS rocket projectile and the launcher is not local player (FindPlayerPed(-1) must be local player?)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 3 || Rocket Weak || CProjectileInfo::RemoveProjectile || If a HS rocket projectile and the launcher is not local player (FindPlayerPed(-1) must be local player?)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki-wiki_dev_:diff::1.12:old-78762:rev-78768 --&gt;
&lt;/table&gt;</summary>
		<author><name>Srslyyyy</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Explosion_types&amp;diff=78762&amp;oldid=prev</id>
		<title>Srslyyyy at 11:42, 11 January 2024</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Explosion_types&amp;diff=78762&amp;oldid=prev"/>
		<updated>2024-01-11T11:42:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:42, 11 January 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l42&quot;&gt;Line 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[5] = &amp;quot;Car Quick&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[5] = &amp;quot;Car Quick&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[6] = &amp;quot;Boat&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[6] = &amp;quot;Boat&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[7] = &amp;quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Heli&lt;/del&gt;&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[7] = &amp;quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aircraft&lt;/ins&gt;&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[8] = &amp;quot;Mine&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[8] = &amp;quot;Mine&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[9] = &amp;quot;Object&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[9] = &amp;quot;Object&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki-wiki_dev_:diff::1.12:old-78760:rev-78762 --&gt;
&lt;/table&gt;</summary>
		<author><name>Srslyyyy</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Explosion_types&amp;diff=78760&amp;oldid=prev</id>
		<title>Srslyyyy: Add explosion types with specific details, much thanks for Zango to research.</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Explosion_types&amp;diff=78760&amp;oldid=prev"/>
		<updated>2024-01-11T11:33:06Z</updated>

		<summary type="html">&lt;p&gt;Add explosion types with specific details, much thanks for Zango to research.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The following explosion types are used by events like [[onExplosion]] or [[onClientExplosion]], and function [[createExplosion]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Explosion type !! MTA description !! Reference !! Occurrence&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Grenade || CProjectileInfo::RemoveNotAdd &amp;lt;br&amp;gt; CProjectileInfo::RemoveDetonatorProjectiles &amp;lt;br&amp;gt; CProjectileInfo::RemoveProjectile || When a grenade or satchel is thrown but is blocked by a surface and doesn't collide with a ped (TestSphereAgainstWorld 0,3m radius from origin) it doesn't create a projectile but an explosion directly. Needs testing. &amp;lt;br&amp;gt; Satchel detonation. &amp;lt;br&amp;gt; When a grenade or satchel projectile explodes normally.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Molotov || CProjectileInfo::RemoveNotAdd &amp;lt;br&amp;gt; CProjectileInfo::RemoveProjectile &amp;lt;br&amp;gt; CAutomobile::BlowUpCarCutSceneNoExtras || When a molotov is thrown but is blocked by a surface it doesn't create a projectile but an explosion directly. &amp;lt;br&amp;gt; When a molotov projectile explodes normally. &amp;lt;br&amp;gt; Probably not relevant in MTA.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Rocket || CProjectileInfo::RemoveNotAdd &amp;lt;br&amp;gt; CProjectileInfo::RemoveProjectile &amp;lt;br&amp;gt; CExplosion::Update &amp;lt;br&amp;gt; CAutomobile::ProcessCarOnFireAndExplode || When a rocket launcher is fired but blocked by a surface (camera LOS), it doesn't create a projectile but an explosion directly. &amp;lt;br&amp;gt; When a rocket projectile explodes normally. &amp;lt;br&amp;gt; When a type 7 explosion occurs (with a victim i.e. vehicle source) and a 5 % chance. &amp;lt;br&amp;gt; If plane or heli (not RC vehicle) and below 250 hp and a 1.2 % chance.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Rocket Weak || CProjectileInfo::RemoveProjectile || If a HS rocket projectile and the launcher is not local player (FindPlayerPed(-1) must be local player?)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Car || CAutomobile::BlowUpCar &amp;lt;br&amp;gt; CBike::BlowUpCar || When a car blows up. &amp;lt;br&amp;gt; When a bike blows up.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Car Quick || CAutomobile::BlowUpCar || When ID 564 or 441 blows up. (RC Tiger &amp;amp; Bandit)&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Boat || CBoat::BlowUpCar || When a boat blows up.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Aircraft || CHeli::BlowUpCar &amp;lt;br&amp;gt; CPlane::BlowUpCar || When a heli blows up. &amp;lt;br&amp;gt; When a plane blows up.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Mine || CPickup::Update &amp;lt;br&amp;gt; CPickup::ProcessGunShot || Related to PICKUP_NAUTICAL_MINE_ARMED, not spawnable in MTA? &amp;lt;br&amp;gt; Most likely shooting a sea mine?&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Object || CObject::Explode || Exploding object e.g. explosive barrel, tank stations.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Tank Grenade || CAutomobile::TankControl || Rhino shooting.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Small || || Most likely only used by script.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Tiny || CHeli::BlowUpCar &amp;lt;br&amp;gt; CPlane::BlowUpCar || When ID 465 or 501 blows up. (RC Raider &amp;amp; Goblin) &amp;lt;br&amp;gt; When ID 464 blows up. (RC Baron)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Explosion types in Lua table:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
local explosionTypes = {&lt;br /&gt;
	[0] = &amp;quot;Grenade&amp;quot;,&lt;br /&gt;
	[1] = &amp;quot;Molotov&amp;quot;,&lt;br /&gt;
	[2] = &amp;quot;Rocket&amp;quot;,&lt;br /&gt;
	[3] = &amp;quot;Rocket Weak&amp;quot;,&lt;br /&gt;
	[4] = &amp;quot;Car&amp;quot;,&lt;br /&gt;
	[5] = &amp;quot;Car Quick&amp;quot;,&lt;br /&gt;
	[6] = &amp;quot;Boat&amp;quot;,&lt;br /&gt;
	[7] = &amp;quot;Heli&amp;quot;,&lt;br /&gt;
	[8] = &amp;quot;Mine&amp;quot;,&lt;br /&gt;
	[9] = &amp;quot;Object&amp;quot;,&lt;br /&gt;
	[10] = &amp;quot;Tank Grenade&amp;quot;,&lt;br /&gt;
	[11] = &amp;quot;Small&amp;quot;,&lt;br /&gt;
	[12] = &amp;quot;Tiny&amp;quot;,&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ID Lists]]&lt;/div&gt;</summary>
		<author><name>Srslyyyy</name></author>
	</entry>
</feed>