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		<title>Surge: Created page with &quot;__NOTOC__ {{Shared function}} This function sets the position of an element to the specified coordinates. {{Warning|Do not use this function to spawn a player. It will cau...&quot;</title>
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		<updated>2018-12-08T21:23:22Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;__NOTOC__ {{Shared function}} This function sets the position of an element to the specified coordinates. {{Warning|Do not use this function to spawn a &lt;a href=&quot;/wiki/Player&quot; class=&quot;mw-redirect&quot; title=&quot;Player&quot;&gt;player&lt;/a&gt;. It will cau...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Shared function}}&lt;br /&gt;
This function sets the position of an element to the specified coordinates.&lt;br /&gt;
{{Warning|Do not use this function to spawn a [[player]]. It will cause problems with other functions like [[warpPedIntoVehicle]]. Use [[spawnPlayer]] instead.}}&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool setElementPosition ( element theElement, float x, float y, float z [, bool warp = true ] )  &lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[element]]:setPosition|position|getElementPosition}}&lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''theElement:''' A valid [[element]] to be moved.&lt;br /&gt;
*'''x:''' The x coordinate of the destination.&lt;br /&gt;
*'''y:''' The y coordinate of the destination.&lt;br /&gt;
*'''z:''' The z coordinate of the destination.&lt;br /&gt;
&lt;br /&gt;
===Optional Arguments===&lt;br /&gt;
*'''warp:''' teleports players, resetting any animations they were doing. Setting this to ''false'' preserves the current animation.&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns ''true'' if the function was successful, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;section name=&amp;quot;Example 1&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
This example adds a &amp;quot;setpos&amp;quot; command to console, which allows setting of a player's position.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function consoleSetPlayerPosition ( source, commandName, posX, posY, posZ )&lt;br /&gt;
	setElementPosition ( source, posX, posY, posZ )&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;setpos&amp;quot;, consoleSetPlayerPosition  )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&amp;lt;section name=&amp;quot;Example 2&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
This example adds a &amp;quot;setpos&amp;quot; command to console, which allows setting of the local player's position.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function consoleSetPlayerPosition ( commandName, posX, posY, posZ )&lt;br /&gt;
	setElementPosition ( localPlayer, posX, posY, posZ )&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;setpos&amp;quot;, consoleSetPlayerPosition  )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&amp;lt;section name=&amp;quot;Example 3&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
This example enables a player to type /warpto &amp;lt;playername&amp;gt; to warp to them. If the player being warped to is in a vehicle with a free passenger seat, it will warp into the vehicle.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function consoleWarpTo ( sourcePlayer, commandName, player2nick )&lt;br /&gt;
	-- Make sure required parameters are set&lt;br /&gt;
	if ( not sourcePlayer or not player2nick ) then return end&lt;br /&gt;
	-- Setup the variables we will be using for teleportation&lt;br /&gt;
	local x, y, z, r, d = 0, 0, 0, 0, 2.5&lt;br /&gt;
	-- Grab the element identifier of the player we are trying to warp to&lt;br /&gt;
	local player2 = getPlayerFromNick ( player2nick )&lt;br /&gt;
	-- Make sure it exists!&lt;br /&gt;
	if ( player2 ) then&lt;br /&gt;
		-- Is the player we're warping to in a vehicle?&lt;br /&gt;
		if ( isPlayerInVehicle ( player2 ) ) then&lt;br /&gt;
			-- Indeed they are, let's get the vehicle information such as the vehicle element itself, and the seats it's got.&lt;br /&gt;
			local player2vehicle = getPlayerOccupiedVehicle ( player2 )&lt;br /&gt;
			local numseats = getVehicleMaxPassengers ( player2vehicle )&lt;br /&gt;
			local i = 0&lt;br /&gt;
			-- Loop over the seats to see if there's a free one&lt;br /&gt;
			while ( i &amp;lt; numseats ) do&lt;br /&gt;
				if ( getVehicleOccupant ( player2vehicle, i ) ) then&lt;br /&gt;
					-- This seat isn't free, go ahead and check the next one&lt;br /&gt;
					i = i + 1&lt;br /&gt;
				else&lt;br /&gt;
					-- This seat is free, get out of the loop&lt;br /&gt;
					break&lt;br /&gt;
				end&lt;br /&gt;
			end&lt;br /&gt;
			-- Check if 'i' is lower than the number of seats. If it is, it means it's the number of a free seat&lt;br /&gt;
			if ( i &amp;lt; numseats ) then&lt;br /&gt;
				-- Teleport the player into the seat&lt;br /&gt;
				warpPlayerIntoVehicle ( sourcePlayer, player2vehicle, i )&lt;br /&gt;
			else&lt;br /&gt;
				-- There are no free seats, tell the player that.&lt;br /&gt;
				outputChatBox ( &amp;quot;Sorry, the player's vehicle is full (&amp;quot; .. getVehicleName ( player2vehicle ) .. &amp;quot; &amp;quot; .. i .. &amp;quot;/&amp;quot; .. numseats .. &amp;quot;)&amp;quot;, sourcePlayer )&lt;br /&gt;
			end&lt;br /&gt;
		else&lt;br /&gt;
			-- The player isn't in a vehicle, let's get the player's position and warp to them.&lt;br /&gt;
			x, y, z = getElementPosition ( player2 )&lt;br /&gt;
			r = getPlayerRotation ( player2 )&lt;br /&gt;
			-- Make sure we get interior data, they might be inside one!&lt;br /&gt;
			interior = getElementInterior ( player2 )&lt;br /&gt;
			dimension = getElementDimension ( player2 )&lt;br /&gt;
			-- Do some funky math to make sure that we dont teleport inside of them (get us both stuck inside each other)&lt;br /&gt;
			x = x - ( ( math.cos ( math.rad ( r + 90 ) ) ) * d )&lt;br /&gt;
			y = y - ( ( math.sin ( math.rad ( r + 90 ) ) ) * d )&lt;br /&gt;
			-- Set a few timers for setting interiors, dimensions and positions&lt;br /&gt;
			setTimer ( setElementInterior, 800, 1, sourcePlayer, interior )&lt;br /&gt;
			setTimer ( setElementDimension, 900, 1, sourcePlayer, dimension )&lt;br /&gt;
			setTimer ( setElementPosition, 1000, 1, sourcePlayer, x, y, z )&lt;br /&gt;
			setTimer ( setPlayerRotation, 1000, 1, sourcePlayer, r )&lt;br /&gt;
			-- Fade the camera to make it look nicer&lt;br /&gt;
			fadeCamera ( sourcePlayer, false, 1, 0, 0, 0 )&lt;br /&gt;
			-- Fade it back once it's all complete!&lt;br /&gt;
			setTimer ( fadeCamera, 1000, 1, sourcePlayer, true, 1 )&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		-- No player by the specified name was found, tell the warper this.&lt;br /&gt;
		outputChatBox ( &amp;quot;No such player.&amp;quot;, sourcePlayer )&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;warpto&amp;quot;, consoleWarpTo )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Issues==&lt;br /&gt;
{{Issues|&lt;br /&gt;
{{Issue|9522|Setting a [[ped|ped's]] or [[player|player's]] position whilst occupying a [[givePedJetPack|jetpack]] will remove their jetpack, but not the jetpack sound}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Element functions}}&lt;br /&gt;
&lt;br /&gt;
[[en:setElementPosition]]&lt;br /&gt;
[[ru:setElementPosition]]&lt;/div&gt;</summary>
		<author><name>Surge</name></author>
	</entry>
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