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	<id>https://wiki.multitheftauto.com/wiki/Resource:ShaderPedNormal?action=history&amp;feed=atom</id>
	<title>Resource:ShaderPedNormal - Revision history</title>
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	<updated>2026-05-05T01:06:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:ShaderPedNormal&amp;diff=40568&amp;oldid=prev</id>
		<title>Renard712: /* Examples */</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:ShaderPedNormal&amp;diff=40568&amp;oldid=prev"/>
		<updated>2014-07-06T01:44:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Examples&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:44, 6 July 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot;&gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/section&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/section&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Examples==  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Examples==  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local resourceName = &amp;quot;:&amp;quot;..getResourceName(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;currentResource&lt;/del&gt;)..&amp;quot;/&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;local resourceName = &amp;quot;:&amp;quot;..getResourceName(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;getThisResource()&lt;/ins&gt;)..&amp;quot;/&amp;quot;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;exports.shaderPedNormal:applyNormalToPedTexture({resourceName..&amp;quot;normals/face_nrm1.0.png&amp;quot;,resourceName..&amp;quot;normals/skin_nrm1.0.png&amp;quot;})&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;exports.shaderPedNormal:applyNormalToPedTexture({resourceName..&amp;quot;normals/face_nrm1.0.png&amp;quot;,resourceName..&amp;quot;normals/skin_nrm1.0.png&amp;quot;})&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This applies normal map effect to textures &amp;quot;face&amp;quot; and &amp;quot;skin&amp;quot;. Notice that the nrm textures should be placed in the resource the function is being called from.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This applies normal map effect to textures &amp;quot;face&amp;quot; and &amp;quot;skin&amp;quot;. Notice that the nrm textures should be placed in the resource the function is being called from.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki-wiki_dev_:diff::1.12:old-40567:rev-40568 --&gt;
&lt;/table&gt;</summary>
		<author><name>Renard712</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:ShaderPedNormal&amp;diff=40567&amp;oldid=prev</id>
		<title>Renard712: /* Examples */</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:ShaderPedNormal&amp;diff=40567&amp;oldid=prev"/>
		<updated>2014-07-06T01:19:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Examples&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:19, 6 July 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot;&gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/section&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/section&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Examples==  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Examples==  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;exports.shaderPedNormal:applyNormalToPedTexture({&amp;quot;normals/face_nrm1.0.png&amp;quot;,&amp;quot;normals/skin_nrm1.0.png&amp;quot;})&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;local resourceName = &amp;quot;:&amp;quot;..getResourceName(currentResource)..&amp;quot;/&amp;quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;exports.shaderPedNormal:applyNormalToPedTexture({&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resourceName..&lt;/ins&gt;&amp;quot;normals/face_nrm1.0.png&amp;quot;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resourceName..&lt;/ins&gt;&amp;quot;normals/skin_nrm1.0.png&amp;quot;})&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This applies normal map effect to textures &amp;quot;face&amp;quot; and &amp;quot;skin&amp;quot;. Notice that the nrm textures should be placed in the resource the function is being called from.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This applies normal map effect to textures &amp;quot;face&amp;quot; and &amp;quot;skin&amp;quot;. Notice that the nrm textures should be placed in the resource the function is being called from.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki-wiki_dev_:diff::1.12:old-37197:rev-40567 --&gt;
&lt;/table&gt;</summary>
		<author><name>Renard712</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:ShaderPedNormal&amp;diff=37197&amp;oldid=prev</id>
		<title>RenAngerman: Created page with &quot;{{Resource page}} This is a normal map resource for MTA. It enables normal mapping effect for peds. Also adds sun and moon light to make gtasa lighting a bit more interesting. It...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:ShaderPedNormal&amp;diff=37197&amp;oldid=prev"/>
		<updated>2013-09-17T00:19:57Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Resource page}} This is a normal map resource for MTA. It enables normal mapping effect for peds. Also adds sun and moon light to make gtasa lighting a bit more interesting. It...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Resource page}}&lt;br /&gt;
This is a normal map resource for MTA. It enables normal mapping effect for peds. Also adds sun and moon light to make gtasa lighting a bit more interesting. It is compatible with the peds created to work with normalmap plugin for gtasa.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
You'll have to extract normals from the txd file and apply them with the applyNormalToPedTexture function.&lt;br /&gt;
&lt;br /&gt;
This test resource should present a better explanation. [http://www.solidfiles.com/d/be237103ee/  Download here] Choose (!SKIN ID 7!) after starting.&lt;br /&gt;
&lt;br /&gt;
The resource itself adds exported clientside functions:&lt;br /&gt;
&lt;br /&gt;
==Exported functions==&lt;br /&gt;
====applyNormalToPedTexture====&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
This function applies the normal mapping effect to ped textures. &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;bool exports.shaderPedNormal:applyNormalToPedTexture( table filepath strings )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''filepath strings:''' The table of filepaths to apply. Those should be paths for the normals extracted from the txd archive.&lt;br /&gt;
===Returns===&lt;br /&gt;
The function returns true if set successfully, false otherwise.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
====removeNormalFromPedTexture====&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt; &lt;br /&gt;
This function removes the normal mapping effect from ped textures. &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;bool exports.shaderPedNormal:removeNormalFromPedTexture( table filepath strings )&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''filepath strings:''' The table of previously applied normals to be disabled.&lt;br /&gt;
===Returns===&lt;br /&gt;
The function returns true if set successfully, false otherwise.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
====applySpecularToGTAPeds====&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt; &lt;br /&gt;
This function applies a custom specular lighting effect to ped by ID. &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;bool exports.shaderPedNormal:applySpecularToGTAPeds(table ped model id table,bool sobel)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
*'''ped model id table:''' The ped model id table If left blank the effect is applied to all standard ped textures. &lt;br /&gt;
*'''sobel:''' The second argument generates normals based on original textures if set true. Sobel filter works only when your graphics card supports shader model 3.&lt;br /&gt;
===Returns===&lt;br /&gt;
The function returns true if set successfully, false otherwise.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
====removeSpecularFromGTAPeds====&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt; &lt;br /&gt;
This function removes custom specular lighting effect from ped by ID.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;bool exports.shaderPedNormal:removeSpecularFromGTAPeds(table ped model ids)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
*'''ped model ids:''' the ped model id table If left blank the effect is removed from all ped textures.&lt;br /&gt;
===Returns===&lt;br /&gt;
The function returns true if set successfully, false otherwise.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
==Examples== &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;exports.shaderPedNormal:applyNormalToPedTexture({&amp;quot;normals/face_nrm1.0.png&amp;quot;,&amp;quot;normals/skin_nrm1.0.png&amp;quot;})&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
This applies normal map effect to textures &amp;quot;face&amp;quot; and &amp;quot;skin&amp;quot;. Notice that the nrm textures should be placed in the resource the function is being called from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;exports.shaderPedNormal:applySpecularToGTAPeds({0,7,121},false)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
This applies the specular effect to peds by id 0,7,121&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;exports.shaderPedNormal:removeSpecularFromGTAPeds()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
removes the specular effect from all the peds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Of course when you want to use theese functions in your resources you have to include&lt;br /&gt;
the ShaderPedNormal resource in meta.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[https://community.multitheftauto.com/index.php?p=resources&amp;amp;s=details&amp;amp;id=7665 Resource page on community.mtasa]&lt;/div&gt;</summary>
		<author><name>RenAngerman</name></author>
	</entry>
</feed>