Search results

Jump to navigation Jump to search
  • ...they describe how things work behind the scene. A better understanding of the engine is going to improve your ability to cooperate with it. * [[GTA:SA Streaming Garbage Collection]]
    554 bytes (84 words) - 03:43, 22 July 2016
  • Here is an overview to show the order in which things get done during an average frame of playing MTA. ...onClientPreRender]] event is triggered after GTA updates the world, and is the ideal place to do dxDraws that are in some way attached to world elements.
    653 bytes (106 words) - 22:54, 27 November 2020
  • ...21695|This function adds an IMG file container to GTA streamer. After this GTA will asynchronously load models from IMG. '''Only two additional archives c * '''imgArchive''': The [[IMG]] file you want to add to GTA world.
    582 bytes (74 words) - 01:44, 26 July 2023
  • ...GTA:SA. This is the functionality that directly causes world flickering if the engine encounters Streaming GC node shortage. It is recommended to disable Returns '''true''' if the GTA:SA engine is allowed to take away Streaming GC nodes from on-screen/visible
    1 KB (127 words) - 08:21, 28 September 2023
  • ...reaming GC node shortage. Disabling this functionality will greatly reduce the amount of entities that can be freed of their Streaming GC nodes. *'''allowed:''' a boolean deciding whether the GTA:SA engine can take away Streaming GC nodes from on screen/visible entities.
    1 KB (162 words) - 08:20, 28 September 2023
  • ...1.5.8|20901|This function gets the amount of memory (in bytes) used by the GTA streamer.}} * Returns a [[int]] containing the amount of memory in bytes.
    737 bytes (80 words) - 20:51, 23 September 2021
  • ...s created by the server, they cannot represent models that are part of the GTA's default landscape. Examples of objects include building models, roads, an The element type of this class is '''"object"'''.
    2 KB (238 words) - 08:44, 15 April 2021
  • This code implements an [[event]] that is triggered when the [[player]]'s real time change.. ...checks the player's time as set on the computer and not the region time or GTA's time.}}
    2 KB (266 words) - 11:42, 29 October 2023
  • ...''Standard''' edition of the game, if MTA is incompatible, try obtaining a GTA SA 1.00 No CD - any HOODLUM release will function correctly. [[es:Dónde comprar GTA: SA]]
    2 KB (188 words) - 21:49, 23 February 2020
  • Enables or disables the use of all GTA controls for a specified player. *'''thePlayer:''' The player you wish to toggle the control ability of.
    2 KB (275 words) - 08:43, 4 November 2020
  • This function draws a 3D line between two points in the 3D world - rendered for '''one''' frame. This should be used in conjunctio ...:''' The start X position of the 3D line, representing a coordinate in the GTA world.
    2 KB (323 words) - 15:19, 10 October 2020
  • Static class used for manipulating the GTA:SA streaming engine.
    98 bytes (14 words) - 23:36, 25 August 2023
  • *'''line3D''': The DGS 3D Line. ...ine, representing a coordinate in the GTA world, or X position relative to the 3D Line if '''isRelative''' if ''true''.
    2 KB (340 words) - 11:55, 10 January 2023
  • ...rain level to any weather available in GTA. Use [[resetRainLevel]] to undo the changes. ...g the rain level. 1 represents the maximum rain level usually available in GTA, but higher values are accepted.
    1 KB (132 words) - 08:18, 16 September 2021
  • ...eClick]] is to be used. This event allows detection of click positions of the 3D world. * '''button''': This refers the button used to click on the mouse, can be ''left'', ''right'', or ''middle''.
    2 KB (253 words) - 14:28, 20 May 2018
  • ...interiors. When you change the interior a player is in, they can only see the non-player elements in that interior. Players can see each other in whateve ...255 interiors, interior 0 being the first one and referring to the normal GTA world.
    2 KB (241 words) - 21:36, 28 April 2020
  • ...be deallocated once GTA:SA has reached its maximum '''streaming memory''' (the setting in your Video options tab). Certain types of entities can only rend Returns a '''table''' of all MTA entities that reside inside of the ''streaming garbage collector''.
    1 KB (127 words) - 08:07, 28 September 2023
  • ...place any animation to play a custom one, to play a custom animation, load the IFP file using this function, then use [[SetPedAnimation|setPedAnimation]]. ...ment|destroyElement]], restarting or stopping the resource can also unload the IFP file automatically.}}
    3 KB (394 words) - 14:49, 21 December 2019
  • ...index is != 0, then the entity is managed by native GTA:SA, otherwise MTA. The IPL index can be used with [[MTA:Eir/functions/getIPLSectorInfo|getIPLSecto An IPL sector is a zone on the native GTA:SA world. It stores dummies, buildings and objects. Its buildings and objec
    1 KB (203 words) - 15:10, 16 April 2017
  • ...ld entities are rendered. Use different render modes in different parts of the world to archive best quality rendering. Returns a string containing the '''rendering mode''' of the GTA:SA engine. Can be either '''original''', '''meshlocal_alphafix''' or '''sce
    1 KB (149 words) - 04:04, 11 January 2014
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)