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  • :{{Debug error|myResource\script.lua:2: attempt to call global 'outputChatbox' (a nil valu This error means that the function '''outputChatbox''' is a nil value, that is - it do
    17 KB (2,650 words) - 20:29, 21 February 2021
  • * unknown error
    4 KB (471 words) - 23:22, 16 January 2022
  • else --else output an error message and the correct syntax of the command to the player who entered it
    3 KB (469 words) - 18:22, 21 February 2021
  • ...functions]] have overshoot or bounce/spring effects, ''false'' otherwise (error in parameters).
    4 KB (502 words) - 17:44, 25 August 2019
  • * Removed BASS error messages for players
    4 KB (379 words) - 19:42, 29 December 2022
  • ...en there is no error. In 1.6.0, to be consistent with [[fetchRemote]], the error code reported will be '''0'''. See [https://github.com/multitheftauto/mtasa ...be treated as '''0''' and raise a script warning. In 1.6.0 this will be an error. You will still be able to provide strings containing numbers (e.g. '''"100
    28 KB (3,414 words) - 19:46, 16 June 2023
  • ...peed if the arguments provided are valid. It returns ''[[nil]]'' plus an ''error'' otherwise.
    4 KB (508 words) - 10:43, 3 June 2020
  • Fixed #6073 (Create vehicle error) Fixed #5882 (editor_main: Too long execution error when saving maps)
    6 KB (911 words) - 22:19, 10 September 2019
  • ...ource. Typing the name of someone who isn't on the server should make that error appear, but typing your name (or someone who is on the server) should appea Now we've sorted out error handling - making sure there is a person to PM to and telling the user he's
    14 KB (2,137 words) - 21:20, 15 September 2018
  • ...se Funktion überprüft ob die Argumente vom richtigen Typ sind und ruft die Error-Funktion auf wenn nicht.</span>
    6 KB (739 words) - 18:31, 7 April 2018
  • * Fixed Windows 8 missing dll error * Fixed missing font error message
    7 KB (962 words) - 18:58, 21 February 2021
  • ...ers): instead of replacing the ''nil'' value, they output a 'bad argument' error and do nothing. '''Always check if this works with a function before using
    4 KB (628 words) - 16:52, 4 August 2023
  • ==== 'Error loading network module!' при запуске ==== :''Error loading network module! (The application has failed to start because its si
    24 KB (768 words) - 21:51, 21 February 2021
  • {{New feature/item|3.0160|1.6||Invalid sizes will be a hard error.}}
    4 KB (520 words) - 20:41, 21 February 2021
  • ...when there is no error. In 1.6, to be consistent with [[fetchRemote]], the error code reported will be '''0'''. See [https://github.com/multitheftauto/mtasa ...l be treated as '''0''' and raise a script warning. In 1.6 this will be an error. You will still be able to provide strings containing numbers (e.g. '''"100
    36 KB (4,820 words) - 20:23, 29 September 2021
  • ...the time of replacement, this function will succeed and you won't see any error message, neither when the model replacement fails once the original model s
    4 KB (582 words) - 21:35, 2 August 2024
  • ==== "Error loading network module!" ao iniciar o MTA ==== ==== "Fatal error 3" ====
    19 KB (3,214 words) - 05:53, 23 March 2021
  • {{Debug error|C:\<server path>\mods\deathmatch\resources\d\script.lua:15: attempt to call {{Debug error|..[path]: attempt to index global 'colshapeTimer' (a nil value)}}
    13 KB (1,795 words) - 12:08, 27 August 2009
  • {{New feature/item|3.0160|1.6||Providing a size of (0,0) will be a hard error.}}
    4 KB (553 words) - 08:11, 30 October 2023
  • * "SD #16 Error" when connecting to a server * "SD #16 Error" when connecting to a server
    10 KB (1,531 words) - 08:30, 29 June 2023
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