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  • ...pletely downloaded, so a resource cannot use this function to detect if it's own files are downloaded. A client-side resource triggers the [[onClientRes
    1 KB (162 words) - 12:02, 4 October 2020
  • This will set player's debug level, equivalent to [[Debugging|debugscript <level>]]. ...uld be the argument's name as in the argument list above, NOT the argument's data type -->
    2 KB (266 words) - 22:43, 6 September 2024
  • ...exists, ''false'' in the first variable and ''nil'' in the other two if it's invalid.
    1 KB (169 words) - 08:06, 4 November 2020
  • ..."joinTime", getTickCount() ) -- Store the current tick count in the player's data with the key 'joinTime' ...r ).." joined "..timeOnline.." seconds ago", source ) -- output the player's join time
    3 KB (373 words) - 18:31, 31 January 2022
  • ...''' A float of the 2D x position of start position of the line on a player's screen, set to nil to use the end position of previous item. This is affec ...''' A float of the 2D y position of start position of the line on a player's screen, set to nil to use the end position of previous item. This is affec
    2 KB (268 words) - 12:37, 7 February 2022
  • Binds a player's key to a handler function or command, which will be called when the key is *'''handlerFunction:''' The function that will be triggered when the player's key is pressed. This function should have the form:
    8 KB (1,156 words) - 19:46, 19 March 2024
  • This function sets the player's weapon slot. This affects the current weapon. Returns ''true'' if successful in setting the player's equipped weapon slot, ''false'' otherwise.
    2 KB (191 words) - 21:38, 20 April 2011
  • Changes a ped's fighting style. Most styles only change the 'special attack' which is done This example sets the player's fighting style to the desired style when he types "setstyle" followed by a
    1 KB (164 words) - 15:44, 11 September 2024
  • This function allows retrieval of the position where a ped's target range ends, when he is aiming with a weapon. ...s three floats, ''x'',''y'',''z'', representing the position where the ped's target ends according to his range, or ''false'' if it was unsuccessful.
    1 KB (169 words) - 18:30, 5 December 2014
  • *'''x:''' A float of the 2D x position of the radio button on a player's screen. This is affected by the ''relative'' argument. *'''y:''' A float of the 2D y position of the radio button on a player's screen. This is affected by the ''relative'' argument.
    3 KB (373 words) - 08:10, 30 October 2023
  • If succesful, returns three ''float''s that represent the element's current velocity along the ''x'', ''y'', and ''z'' axis respectively. This outputChatBox ( "Someguy's current velocity: " .. mps .. " metres per second." )
    2 KB (289 words) - 17:49, 25 May 2018
  • Returns ''true'' if the radio button's selection state was successfully set, ''false'' otherwise. ...reates a radio button then checks if one is selected and if it is, then it's output the title and sets the next radio button selected. (TESTED!)
    1 KB (150 words) - 19:31, 6 September 2021
  • ...[guiScrollPaneGetVerticalScrollPosition]] to read and modify the scrollbar's scroll. ...n 0 and 1, representing sizes/positions as a fraction of the parent widget's size.
    2 KB (255 words) - 08:05, 30 October 2023
  • If this event is [[Event system#Canceling|canceled]], the game's chat system won't deliver the message. You may use [[outputChatBox]] to sen outputChatBox("Bob is not accepting PM's at this time.",source,255,0,0) -- And output it was cancelled.
    1 KB (180 words) - 21:37, 23 May 2024
  • ...uld be the argument's name as in the argument list above, NOT the argument's data type -->
    1 KB (178 words) - 10:43, 30 January 2022
  • Returns ''true'' if the player's chat was shown or hidden successfully, ''false'' otherwise. Returns ''true'' if the player's chat was shown or hidden successfully, ''false'' otherwise.
    2 KB (234 words) - 19:24, 5 May 2016
  • outputChatBox(("%s has banned %s"):format(getPlayerName(banner), getPlayerName(source)), root, 255, 0, 0)
    1 KB (208 words) - 15:01, 22 September 2017
  • ...vehicle's turret, if it has one. This can be used to influence the turret's rotation, so it doesn't follow the camera. Vehicles with turrets include fi
    1 KB (170 words) - 23:23, 17 December 2014
  • ...the first item). If -1 is specified, then the combo box text is set to it's ''caption''. ...etVisible(dgsWindow,true) -- we set it visible again. Strictly speaking it's not necessary, could have omitted both this and the upper dgsSetVisible, bu
    2 KB (293 words) - 11:13, 20 January 2018
  • ...uld be the argument's name as in the argument list above, NOT the argument's data type --> Returns the player's current fighting style as an integer ID, ''false'' if it fails to retrieve
    2 KB (295 words) - 16:30, 13 February 2015
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