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  • {{Client event}} ...DGS:dgsCreateGridList (346, 163, 433, 403, false ) --Create the grid list element
    1 KB (171 words) - 06:06, 19 January 2021
  • {{Client event}} float loss, element attacker
    1 KB (185 words) - 15:20, 3 September 2020
  • {{Client function}} This function checks whether an [[element]] is synced by the local player or not. Accepted elements are [[ped|peds]]
    2 KB (173 words) - 02:22, 1 January 2015
  • ==Related scripting functions== {{Client light functions}}
    2 KB (280 words) - 18:37, 15 April 2021
  • ...tar uma função ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou http://b '''Procurando os eventos client-side? Visite a página [[Client Scripting Events|Eventos de Scripting do Cliente]].'''
    1 KB (147 words) - 23:15, 27 September 2017
  • {{Client event}} element theElement
    2 KB (234 words) - 17:42, 16 June 2021
  • {{Server client function}} This function can disable or enable an element's collisions. An element without collisions does not interact with the physical environment and rema
    2 KB (214 words) - 16:27, 20 January 2020
  • {{Server client function}} This function checks whether an [[element]] is submerged in water.
    2 KB (200 words) - 00:23, 18 April 2015
  • Um '''element''' é uma classe genérica que representa quase todas as [[PT-BR/Entidade|e ...ementos que não podem ser destruídos, por exemplo elementos do cliente), [[element data]] armazenando e recuperando dados, e muitas outras operações comuns.
    1 KB (207 words) - 02:51, 6 February 2020
  • {{Client function}} This function will check if an element is on the screen. Elements behind objects but still in the camera view coun
    2 KB (205 words) - 10:25, 30 January 2022
  • {{Client event}} This event is triggered each time a GUI element gains input focus (mainly useful for windows, editboxes and memos but trigg
    2 KB (230 words) - 14:30, 20 May 2018
  • {{Client function}} ...gets whether the color of rounded rectangle will overwrite the color of dx functions.
    915 bytes (99 words) - 03:03, 3 September 2023
  • ...rını içerir. Bir event veya fonksiyon talebinde bulunmak için, [[Requested Functions and Events]] sayfasını kullanın. ...nt Fonksiyonlarını buradan bulabilirsiniz:[[TR/Client Taraflı Fonksiyonlar|Client Taraflı Fonksiyonlar]]
    3 KB (353 words) - 16:18, 11 April 2021
  • {{Server client function}} This function checks whether an element is double-sided as set by [[setElementDoubleSided]] or not.
    1 KB (140 words) - 16:30, 6 August 2016
  • It exists out of server and client scripts to create, handle and destroy custom powerup items. ...es contain: custom clientside animations (spin, up-down), custom collision element for triggering, server side triggering (to prevent cheating), change poweru
    991 bytes (129 words) - 13:31, 12 May 2013
  • {{Client function}} This function sets the ammo left in a [[Element/Weapon|custom weapon]]'s magazine/clip.
    1 KB (145 words) - 17:23, 23 December 2014
  • {{Client event}} This event is triggered each time a DGS element gains input focus (mainly useful for windows, editboxes and memos but trigg
    2 KB (235 words) - 13:39, 20 January 2018
  • {{Client function}} This function sets the firing rate to be used when a [[Element/Weapon|custom weapon]] is in ''firing'' state.
    1 KB (147 words) - 14:50, 4 July 2016
  • {{Client function}} This function creates a dx font element as default font stored in dgs.
    2 KB (201 words) - 22:22, 3 May 2021
  • ...por exemplo, elementos do cliente), armazenamento e recuperação de [[PT-BR/Element data|dado de elemento]], e muitas outras operações comuns. {{Client element functions}}
    1 KB (213 words) - 17:48, 31 January 2022
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