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  • Die Garagen-ID's und ihre Beschreibung sind hier aufgelistet:
    298 bytes (42 words) - 14:25, 22 March 2020
  • -- Retrieve the blip's size into the variable 'blipSize' -- If the blip's size wasn't 2 (the default size) already
    1 KB (213 words) - 13:02, 21 August 2018
  • Ez a function 3D-s vonalat rajzol a 3D-s világ két pontja között - egy képkocka erejéig van kirajzolva. Ezt az A 3D-s vonalak egy adott helyen vannak rajzolva a [[Game_Processing_Order|játékf
    3 KB (441 words) - 13:21, 13 May 2019
  • ...we invert (toggle) the variable, so if it's false, it becomes true, if it's true, it becomes false.
    1 KB (179 words) - 20:44, 30 April 2017
  • ...les will be invalidated during the restart, though of course, the resource's name will not.}} -- if it's running,
    2 KB (315 words) - 22:48, 6 September 2024
  • ...or is fully spun up. Higher values than normal will not affect the vehicle's handling. Negative values are allowed and will make the rotor spin in the o This example changes the rotor speed of the vehicle the player is in, if it's a helicopter or plane.
    2 KB (196 words) - 14:50, 23 December 2023
  • *** '''checkBuildings''': allows the shoot to be blocked by GTA's internally placed buildings, i.e. the world map. *** '''checkDummies''': allows the shoot to be blocked by GTA's internal dummies. These are not used in the current MTA version so this arg
    2 KB (347 words) - 14:23, 4 July 2016
  • This function gets a setting's value, or a group of settings' values, from the [[settings system|settings *the list of the script's resource settings if an empty string is passed.
    1 KB (214 words) - 18:14, 26 August 2019
  • *'''x:''' A float of the 2D x position of the window on a player's screen. This is affected by the ''relative'' argument. *'''y:''' A float of the 2D y position of the window on a player's screen. This is affected by the ''relative'' argument.
    2 KB (317 words) - 17:56, 1 July 2017
  • This function returns the position of the specified marker's target, the position it points to. This only works for checkpoint markers a Returns three ''float''s if a target is set, or ''false'' in the first variable and ''nil'' in the t
    1 KB (207 words) - 08:04, 4 November 2020
  • This function is used to forcefully show a player's radar map. Returns ''true'' if the player's radar map was forced on, ''false'' otherwise.
    2 KB (200 words) - 23:49, 27 September 2017
  • This resource is designed to allow you to create directX GUI's as an alternative to the original MTA:SA GUI functions. ...ibrary easier to use and understand, I choose to follow the usage of cegui's.
    2 KB (327 words) - 01:00, 21 November 2023
  • This example will create a blip and make your blip on top of all other blip's. ...outputChatBox("*INFO: #ffff00" .. getPlayerName(thePlayer) .. "'s blip is now on top of your blip!",v,255,0,0,true)
    1 KB (190 words) - 20:02, 20 July 2019
  • ...uld be the argument's name as in the argument list above, NOT the argument's data type --> ...status = isElementAttached ( thePlayer ) -- call the function and store it's result in the 'status' variable
    2 KB (339 words) - 23:10, 27 September 2018
  • Returns ''true'' if the gui element's alpha was successfully changed, ''false'' otherwise. This creates a GUI window and allows a player to change it's alpha (the visibleness/transparency) value with a command.
    2 KB (195 words) - 17:19, 21 November 2018
  • outputChatBox("Looks like it's going to be a rainy day!",255,130,130,false) outputChatBox("Looks like it's going to be a rainy day!",player,255,130,130,false)
    2 KB (192 words) - 23:12, 11 January 2023
  • ...uld be the argument's name as in the argument list above, NOT the argument's data type --> Returns a string containing the requested element's text, or false if the dgs element passed to the function is invalid.
    2 KB (337 words) - 21:25, 3 May 2021
  • Returns 3 [[Float|floats]] indicating the position X, Y and Z of the vehicle's dummy. It returns ''false'' otherwise. This is a command to get the position of the player's vehicle dummy position specified as an argument.
    1 KB (165 words) - 20:43, 23 September 2021
  • Returns an ''integer'' indicating the camera's interior, ''false'' if the argument is invalid. Returns an ''integer'' indicating the camera's interior, ''false'' if the argument is invalid.
    2 KB (232 words) - 17:54, 12 February 2021
  • Returns a [[string]] indicating the ped's move state, or ''false'' if the ped is not streamed in, the movement type i outputChatBox( playerName .. "'s current moveState is: " .. moveState, 0, 150, 0, true )
    1 KB (202 words) - 13:14, 23 July 2022
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