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	<id>https://wiki.multitheftauto.com/wiki/Surface_format?action=history&amp;feed=atom</id>
	<title>Surface format - Revision history</title>
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	<updated>2026-04-19T12:49:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Surface_format&amp;diff=77436&amp;oldid=prev</id>
		<title>CrosRoad95: Add surface format page</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Surface_format&amp;diff=77436&amp;oldid=prev"/>
		<updated>2023-08-10T16:33:09Z</updated>

		<summary type="html">&lt;p&gt;Add surface format page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Based on: https://learn.microsoft.com/en-us/windows/win32/direct3d9/d3dformat&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|r8g8b8&lt;br /&gt;
|	32-bit ARGB pixel format with alpha, using 8 bits per channel.&lt;br /&gt;
|-&lt;br /&gt;
|a8r8g8b8&lt;br /&gt;
|	32-bit ARGB pixel format with alpha, using 8 bits per channel.&lt;br /&gt;
|-&lt;br /&gt;
|x8r8g8b8&lt;br /&gt;
|32-bit RGB pixel format, where 8 bits are reserved for each color.&lt;br /&gt;
|-&lt;br /&gt;
|r5g6b5&lt;br /&gt;
|16-bit RGB pixel format with 5 bits for red, 6 bits for green, and 5 bits for blue.&lt;br /&gt;
|-&lt;br /&gt;
|x1r5g5b5&lt;br /&gt;
|16-bit pixel format where 5 bits are reserved for each color.&lt;br /&gt;
|-&lt;br /&gt;
|a1r5g5b5&lt;br /&gt;
|16-bit pixel format where 5 bits are reserved for each color and 1 bit is reserved for alpha.&lt;br /&gt;
|-&lt;br /&gt;
|a4r4g4b4&lt;br /&gt;
|16-bit ARGB pixel format with 4 bits for each channel.&lt;br /&gt;
|-&lt;br /&gt;
|r3g3b2&lt;br /&gt;
|8-bit RGB texture format using 3 bits for red, 3 bits for green, and 2 bits for blue.&lt;br /&gt;
|-&lt;br /&gt;
|a8&lt;br /&gt;
|8-bit alpha only.&lt;br /&gt;
|-&lt;br /&gt;
|a8r3g3b2&lt;br /&gt;
|16-bit ARGB texture format using 8 bits for alpha, 3 bits each for red and green, and 2 bits for blue.&lt;br /&gt;
|-&lt;br /&gt;
|x4r4g4b4&lt;br /&gt;
|16-bit RGB pixel format using 4 bits for each color.&lt;br /&gt;
|-&lt;br /&gt;
|a2b10g10r10&lt;br /&gt;
|32-bit pixel format using 10 bits for each color and 2 bits for alpha.&lt;br /&gt;
|-&lt;br /&gt;
|a8b8g8r8&lt;br /&gt;
|32-bit ARGB pixel format with alpha, using 8 bits per channel.&lt;br /&gt;
|-&lt;br /&gt;
|x8b8g8r8&lt;br /&gt;
|32-bit RGB pixel format, where 8 bits are reserved for each color.&lt;br /&gt;
|-&lt;br /&gt;
|g16r16&lt;br /&gt;
|32-bit pixel format using 16 bits each for green and red.&lt;br /&gt;
|-&lt;br /&gt;
|a2r10g10b10&lt;br /&gt;
|32-bit pixel format using 10 bits each for red, green, and blue, and 2 bits for alpha.&lt;br /&gt;
|-&lt;br /&gt;
|a16b16g16r16&lt;br /&gt;
|64-bit pixel format using 16 bits for each component.&lt;br /&gt;
|-&lt;br /&gt;
|a8p8&lt;br /&gt;
|8-bit color indexed with 8 bits of alpha.&lt;br /&gt;
|-&lt;br /&gt;
|p8&lt;br /&gt;
|8-bit color indexed.&lt;br /&gt;
|-&lt;br /&gt;
|l8&lt;br /&gt;
|8-bit luminance only.&lt;br /&gt;
|-&lt;br /&gt;
|l16&lt;br /&gt;
|16-bit luminance only.&lt;br /&gt;
|-&lt;br /&gt;
|a8l8&lt;br /&gt;
|16-bit using 8 bits each for alpha and luminance.&lt;br /&gt;
|-&lt;br /&gt;
|r8g8b8&lt;br /&gt;
|24-bit RGB pixel format with 8 bits per channel.&lt;br /&gt;
|-&lt;br /&gt;
|a4l4&lt;br /&gt;
|8-bit using 4 bits each for alpha and luminance.&lt;br /&gt;
|-&lt;br /&gt;
|r16f&lt;br /&gt;
|16-bit float format using 16 bits for the red channel.&lt;br /&gt;
|-&lt;br /&gt;
|g16r16f&lt;br /&gt;
|32-bit float format using 16 bits for the red channel and 16 bits for the green channel.&lt;br /&gt;
|-&lt;br /&gt;
|a16b16g16r16f&lt;br /&gt;
|64-bit float format using 16 bits for the each channel (alpha, blue, green, red).&lt;br /&gt;
|-&lt;br /&gt;
|r32f&lt;br /&gt;
|32-bit float format using 32 bits for the red channel.&lt;br /&gt;
|-&lt;br /&gt;
|g32r32f&lt;br /&gt;
|64-bit float format using 32 bits for the red channel and 32 bits for the green channel.&lt;br /&gt;
|-&lt;br /&gt;
|a32b32g32r32f&lt;br /&gt;
|128-bit float format using 32 bits for the each channel (alpha, blue, green, red).&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CrosRoad95</name></author>
	</entry>
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