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	<id>https://wiki.multitheftauto.com/wiki/Talk:Official_Gamemode_Suggestions/Conquest?action=history&amp;feed=atom</id>
	<title>Talk:Official Gamemode Suggestions/Conquest - Revision history</title>
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	<updated>2026-06-07T16:55:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Talk:Official_Gamemode_Suggestions/Conquest&amp;diff=5309&amp;oldid=prev</id>
		<title>JonChappell at 19:13, 23 September 2006</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Talk:Official_Gamemode_Suggestions/Conquest&amp;diff=5309&amp;oldid=prev"/>
		<updated>2006-09-23T19:13:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:13, 23 September 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I think I know how to solve your problems. Make it so that each base has a generator. The blips on the map refer to the position of each generator, and users will be able to use the map editor to set generators wherever they like. It also fixes problem no.2, namely that you didn't say how a particular team wins or how they manage to take over a base.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I think I know how to solve your problems. Make it so that each base has a generator. The blips on the map refer to the position of each generator, and users will be able to use the map editor to set generators wherever they like. It also fixes problem no.2, namely that you didn't say how a particular team wins or how they manage to take over a base. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- [[User:JonChappell|JonChappell]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>JonChappell</name></author>
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	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Talk:Official_Gamemode_Suggestions/Conquest&amp;diff=5308&amp;oldid=prev</id>
		<title>JonChappell at 19:13, 23 September 2006</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Talk:Official_Gamemode_Suggestions/Conquest&amp;diff=5308&amp;oldid=prev"/>
		<updated>2006-09-23T19:13:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;I think I know how to solve your problems. Make it so that each base has a generator. The blips on the map refer to the position of each generator, and users will be able to use the map editor to set generators wherever they like. It also fixes problem no.2, namely that you didn't say how a particular team wins or how they manage to take over a base.&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
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