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	<id>https://wiki.multitheftauto.com/wiki/Talk:Official_Gamemode_Suggestions?action=history&amp;feed=atom</id>
	<title>Talk:Official Gamemode Suggestions - Revision history</title>
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	<updated>2026-04-16T18:39:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Talk:Official_Gamemode_Suggestions&amp;diff=6653&amp;oldid=prev</id>
		<title>Talidan at 00:38, 9 December 2006</title>
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		<updated>2006-12-09T00:38:02Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;* I have altered the deathmatch and team deathmatch sections to give more specific plans on what we should do.  I'd like to emphasise that i didnt ask anyone about the decision for the deathmatch systems, it was purely upon my own judgement.  I welcome any discussion here or in the article.  --[[User:Talidan2|Talidan2]] 18:38, 8 December 2006 (CST)&lt;br /&gt;
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Here's what was originally there just for reference.&lt;br /&gt;
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==Team deathmatch [confirmed]==&lt;br /&gt;
&lt;br /&gt;
* There should be no limit on the number of teams.&lt;br /&gt;
* Each team should have character classes to ensure that each player is valuable. Nothing too specific, as this would be invading RPG mode's field, but enough to vary the gameplay - maybe each class can only pick up and use certain weapons.&lt;br /&gt;
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i (Talidan) dont agree with this.  I think the class system should be elimated and that could be focused on other gamemodes.  I think a system based on Unreal Tournament's Team deathmatch would be best - where players spawn randomly, and start with a weak gun and can get pickups to get other weapons.  One disadvantage is that a lot of pickups would have to be placed for it to work.&lt;/div&gt;</summary>
		<author><name>Talidan</name></author>
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