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	<id>https://wiki.multitheftauto.com/wiki/Talk:Preprod:Scripted_Analog_Inputs?action=history&amp;feed=atom</id>
	<title>Talk:Preprod:Scripted Analog Inputs - Revision history</title>
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	<updated>2026-10-24T08:18:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Talk:Preprod:Scripted_Analog_Inputs&amp;diff=18109&amp;oldid=prev</id>
		<title>Talidan at 15:59, 3 January 2009</title>
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		<updated>2009-01-03T15:59:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:59, 3 January 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I&amp;#039;d also have a look how other games do this. It seems, in theory, that you could bind our move_forward control to axis_y+ and move_backwards to axis_y-. [[User:EAi|eAi]] 14:41, 3 January 2009 (CET)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I&amp;#039;d also have a look how other games do this. It seems, in theory, that you could bind our move_forward control to axis_y+ and move_backwards to axis_y-. [[User:EAi|eAi]] 14:41, 3 January 2009 (CET)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* As far as the getting the analog control state goes, deadzone is not a factor as we&#039;re getting the control state rather than the position of the analog stick.  Right now ccw has added Deadzone configuration so when getting &#039;other&#039; input values this could be taken into account.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Talidan</name></author>
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	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Talk:Preprod:Scripted_Analog_Inputs&amp;diff=18108&amp;oldid=prev</id>
		<title>EAi: New page: Looks good generally. I think you need to work out what the axis_ &#039;other&#039; inputs are specifically. It is also worth considering passing the analogue value to the bindKey function, or provi...</title>
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		<updated>2009-01-03T13:41:16Z</updated>

		<summary type="html">&lt;p&gt;New page: Looks good generally. I think you need to work out what the axis_ &amp;#039;other&amp;#039; inputs are specifically. It is also worth considering passing the analogue value to the bindKey function, or provi...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Looks good generally. I think you need to work out what the axis_ &amp;#039;other&amp;#039; inputs are specifically. It is also worth considering passing the analogue value to the bindKey function, or providing a neat way to get to it - maybe they have to just use the &amp;#039;get&amp;#039; function. It&amp;#039;s worth bearing in mind the dead zone of analogue inputs, I&amp;#039;m not sure what level that&amp;#039;s done at currently, so perhaps it can be ignored entirely.&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;d also have a look how other games do this. It seems, in theory, that you could bind our move_forward control to axis_y+ and move_backwards to axis_y-. [[User:EAi|eAi]] 14:41, 3 January 2009 (CET)&lt;/div&gt;</summary>
		<author><name>EAi</name></author>
	</entry>
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