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	<id>https://wiki.multitheftauto.com/wiki/Template:HeatHazeValues?action=history&amp;feed=atom</id>
	<title>Template:HeatHazeValues - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.multitheftauto.com/wiki/Template:HeatHazeValues?action=history&amp;feed=atom"/>
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	<updated>2026-10-13T16:53:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Template:HeatHazeValues&amp;diff=26372&amp;oldid=prev</id>
		<title>MaddDogg: Created a heat haze values template for various heat haze functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Template:HeatHazeValues&amp;diff=26372&amp;oldid=prev"/>
		<updated>2011-07-17T07:16:43Z</updated>

		<summary type="html">&lt;p&gt;Created a heat haze values template for various heat haze functions&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;intensity:&amp;#039;&amp;#039;&amp;#039; The intensity of the effect, from 0 to 255.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;randomShift:&amp;#039;&amp;#039;&amp;#039; Sets a random jitter, from 0 to 255.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;speedMin:&amp;#039;&amp;#039;&amp;#039; The slowest effect speed, from 0 to 1000.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;speedMax:&amp;#039;&amp;#039;&amp;#039; The fastest effect speed, from 0 to 1000.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;scanSizeX:&amp;#039;&amp;#039;&amp;#039; The X size in pixels of the chunk grabbed from the screen, from -1000 to 1000.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;scanSizeY:&amp;#039;&amp;#039;&amp;#039; The Y size in pixels of the chunk grabbed from the screen, from -1000 to 1000.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;renderSizeX:&amp;#039;&amp;#039;&amp;#039; The X size in pixels the chunk will be when rendered back to the screen, from 0 to 1000.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;renderSizeY:&amp;#039;&amp;#039;&amp;#039; The Y size in pixels the chunk will be when rendered back to the screen, from 0 to 1000.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;bShowInside:&amp;#039;&amp;#039;&amp;#039; Set to &amp;#039;&amp;#039;true&amp;#039;&amp;#039; to enable the heat haze effect when inside a building.&lt;/div&gt;</summary>
		<author><name>MaddDogg</name></author>
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