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	<id>https://wiki.multitheftauto.com/wiki/Template:Physical_Properties?action=history&amp;feed=atom</id>
	<title>Template:Physical Properties - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.multitheftauto.com/wiki/Template:Physical_Properties?action=history&amp;feed=atom"/>
	<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Template:Physical_Properties&amp;action=history"/>
	<updated>2026-05-08T21:00:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.3</generator>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Template:Physical_Properties&amp;diff=79341&amp;oldid=prev</id>
		<title>TheNormalnij: Add turn_mass</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Template:Physical_Properties&amp;diff=79341&amp;oldid=prev"/>
		<updated>2024-05-17T21:38:45Z</updated>

		<summary type="html">&lt;p&gt;Add turn_mass&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:38, 17 May 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| mass || float || Mass of an object&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| mass || float || Mass of an object&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| turn_mass || float || Turn mass (kg m^3) of an object&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| air_resistance || float || Air resistance of an object&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| air_resistance || float || Air resistance of an object&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TheNormalnij</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Template:Physical_Properties&amp;diff=64801&amp;oldid=prev</id>
		<title>Forkerer: Initial version (by SublimeText.Mediawiker)</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Template:Physical_Properties&amp;diff=64801&amp;oldid=prev"/>
		<updated>2019-12-22T12:24:41Z</updated>

		<summary type="html">&lt;p&gt;Initial version (by SublimeText.Mediawiker)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;===Physical properties===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property || Type || Description&lt;br /&gt;
|-&lt;br /&gt;
| mass || float || Mass of an object&lt;br /&gt;
|-&lt;br /&gt;
| air_resistance || float || Air resistance of an object&lt;br /&gt;
|-&lt;br /&gt;
| elasticity || float || Elasticity of an object&lt;br /&gt;
|-&lt;br /&gt;
| buoyancy || float || Buoyancy of an object&lt;br /&gt;
|-&lt;br /&gt;
| uproot_limit || float || How much force is needed to uproot the object&lt;br /&gt;
|-&lt;br /&gt;
| col_damage_multiplier || float || Force multiplier used when colliding with object&lt;br /&gt;
|-&lt;br /&gt;
| col_damage_effect || DamageEffect || Dictates which damage effect is applied to object on collision&lt;br /&gt;
|-&lt;br /&gt;
| special_col_response || CollisionResponse || Dictates how object responds to being collided with&lt;br /&gt;
|-&lt;br /&gt;
| avoid_camera || bool || Dictates whether camera passes throught the object&lt;br /&gt;
|-&lt;br /&gt;
| cause_explosion || bool || Dictates whether objects exploded upon collision&lt;br /&gt;
|-&lt;br /&gt;
| fx_type || FxType || Dictates when particles will be created when colliding with object&lt;br /&gt;
|-&lt;br /&gt;
| fx_offset || Vector3D || Offset from center of mass where particles will be created upon collision&lt;br /&gt;
|-&lt;br /&gt;
| fx_system || FxEffect(string) || Effect that will be used upon collision&lt;br /&gt;
|-&lt;br /&gt;
| smash_multiplier || float || Force multiplier when destroying object&lt;br /&gt;
|-&lt;br /&gt;
| break_velocity || Vector3D || Velocity and direction in which the object is destroyed&lt;br /&gt;
|-&lt;br /&gt;
| break_velocity_randomness || float || Randomness of velocity and direction in which the object is destroyed, 0 means that object uses break_velocity without any randomness&lt;br /&gt;
|-&lt;br /&gt;
| break_mode || BreakMode || Dictates how object can be damaged&lt;br /&gt;
|-&lt;br /&gt;
| sparks_on_impact || bool || Dictates whether object creates sparks upon impact&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Damage effect===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Effect || Description&lt;br /&gt;
|-&lt;br /&gt;
| none || Object doesn't change at all once it's damaged&lt;br /&gt;
|-&lt;br /&gt;
| change_model || Some of the objects change model on collision, those use this&lt;br /&gt;
|-&lt;br /&gt;
| smash || Object is smashed&lt;br /&gt;
|-&lt;br /&gt;
| change_smash || First CHANGE_MODEL, afterwards smash on collision&lt;br /&gt;
|-&lt;br /&gt;
| breakable || Object is breakable normally&lt;br /&gt;
|-&lt;br /&gt;
| breakable_remove || object.dat says: '(ie. never regenerated after destroyed)'&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Collision Response===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Response || Description&lt;br /&gt;
|-&lt;br /&gt;
| none || Object doesn't respond in any special way&lt;br /&gt;
|-&lt;br /&gt;
| lamppost || Objects acts like an lamp post&lt;br /&gt;
|-&lt;br /&gt;
| small_box || -&lt;br /&gt;
|-&lt;br /&gt;
| big_box || -&lt;br /&gt;
|-&lt;br /&gt;
| fence_part || -&lt;br /&gt;
|-&lt;br /&gt;
| grenade || -&lt;br /&gt;
|-&lt;br /&gt;
| swingdoor || -&lt;br /&gt;
|-&lt;br /&gt;
| lockdoor || -&lt;br /&gt;
|-&lt;br /&gt;
| hanging || -&lt;br /&gt;
|-&lt;br /&gt;
| poolball || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fx Type===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Type || Description&lt;br /&gt;
|-&lt;br /&gt;
| none || No particles effect played on collision&lt;br /&gt;
|-&lt;br /&gt;
| play_on_hit || Particles effect is played on collision, even if object isn't destroyed&lt;br /&gt;
|-&lt;br /&gt;
| play_on_destroyed || Particles effect is played only once object is destroyed&lt;br /&gt;
|-&lt;br /&gt;
| play_on_hitdestroyed || Particles effect is played both when hit and destroyed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Break Mode===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Mode || Description&lt;br /&gt;
|-&lt;br /&gt;
| not_by_gun || not breakable by gun&lt;br /&gt;
|-&lt;br /&gt;
| by_gun || -&lt;br /&gt;
|-&lt;br /&gt;
| smashable || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fx Effect===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! effect || Description&lt;br /&gt;
|-&lt;br /&gt;
| wallbust || -&lt;br /&gt;
|-&lt;br /&gt;
| shootlight || -&lt;br /&gt;
|-&lt;br /&gt;
| puke || Puke effect&lt;br /&gt;
|-&lt;br /&gt;
| explosion_door || -&lt;br /&gt;
|-&lt;br /&gt;
| explosion_crate || Crate break&lt;br /&gt;
|-&lt;br /&gt;
| explosion_barrel || Barrel explosion&lt;br /&gt;
|-&lt;br /&gt;
| blood_heli || Heli cutting peds&lt;br /&gt;
|-&lt;br /&gt;
| tree_hit_palm || -&lt;br /&gt;
|-&lt;br /&gt;
| tree_hit_fir || -&lt;br /&gt;
|-&lt;br /&gt;
| water_swim || Water ripples&lt;br /&gt;
|-&lt;br /&gt;
| water_splsh_sml || -&lt;br /&gt;
|-&lt;br /&gt;
| water_splash_big || -&lt;br /&gt;
|-&lt;br /&gt;
| water_splash || -&lt;br /&gt;
|-&lt;br /&gt;
| water_hydrant || -&lt;br /&gt;
|-&lt;br /&gt;
| tank_fire || -&lt;br /&gt;
|-&lt;br /&gt;
| riot_smoke || -&lt;br /&gt;
|-&lt;br /&gt;
| gunsmoke || Gun smoke when firing&lt;br /&gt;
|-&lt;br /&gt;
| gunflash || Gun flash when firing&lt;br /&gt;
|-&lt;br /&gt;
| explosion_tiny || -&lt;br /&gt;
|-&lt;br /&gt;
| explosion_small || -&lt;br /&gt;
|-&lt;br /&gt;
| explosion_molotov || Molotov explosion&lt;br /&gt;
|-&lt;br /&gt;
| explosion_medium || -&lt;br /&gt;
|-&lt;br /&gt;
| explosion_large || -&lt;br /&gt;
|-&lt;br /&gt;
| explosion_fuel_car || -&lt;br /&gt;
|-&lt;br /&gt;
| exhale || -&lt;br /&gt;
|-&lt;br /&gt;
| camflash || Camera photo flash&lt;br /&gt;
|-&lt;br /&gt;
| prt_wake || Wake on water behind boats&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Forkerer</name></author>
	</entry>
</feed>