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	<title>User:Erorr404/My Resources/Camera Tools Documentation - Revision history</title>
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	<updated>2026-04-18T18:41:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=User:Erorr404/My_Resources/Camera_Tools_Documentation&amp;diff=17945&amp;oldid=prev</id>
		<title>Erorr404: New page: Only one of the three camera modes can be enabled at a time (auto rotate, manual rotate, or freecam), and none can be enabled while a path is being played.  Auto rotate - rotates the camer...</title>
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		<updated>2008-12-19T08:46:23Z</updated>

		<summary type="html">&lt;p&gt;New page: Only one of the three camera modes can be enabled at a time (auto rotate, manual rotate, or freecam), and none can be enabled while a path is being played.  Auto rotate - rotates the camer...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Only one of the three camera modes can be enabled at a time (auto rotate, manual rotate, or freecam), and none can be enabled while a path is being played.&lt;br /&gt;
&lt;br /&gt;
Auto rotate - rotates the camera around an element, bouncing vertically from the lower boundary to the upper boundary (minVerticalAngle to maxVerticalAngle).&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;bool enableAutoRotate ( float pointX, float pointY, float pointZ, [float cameraDistanceFromPoint = 10, float minVerticalAngleDeg = 75, float maxVerticalAngleDeg = 75, float degreesPerFrame = 1] )&lt;br /&gt;
bool enableAutoRotateAroundElement ( element theElementToRotateAround, [float cameraDistanceFromElement = 10, float minVerticalAngleDeg = 75, float maxVerticalAngleDeg = 75, float degreesPerFrame = 1] )&lt;br /&gt;
bool disableAutoRotate ()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Manual rotate - allows the player to rotate the camera using their mouse.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;bool enableManualRotate ( float pointX, float pointY, float pointZ, [float cameraDistanceFromPoint = 10, float minVerticalAngleDeg = 1, float maxVerticalAngleDeg = 179, float maxHorizontalDegreesPerFrame = 30, float maxVerticalDegreesPerFrame = 30] )&lt;br /&gt;
bool enableManualRotateAroundElement ( element theElementToRotateAround, [float cameraDistanceFromElement = 10, float minVerticalAngleDeg = 1, float maxVerticalAngleDeg = 179, float maxHorizontalDegreesPerFrame = 30, float maxVerticalDegreesPerFrame = 30] )&lt;br /&gt;
bool disableManualRotate ()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Free camera - allows the player to move the camera anywhere in the GTA world using keyboard and mouse.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;bool enableFreecam ( [float minVerticalAngleDeg = 1, float maxVerticalAngleDeg = 179, float maxHorizontalDegreesPerFrame = 30, float maxVerticalDegreesPerFrame = 30] )&lt;br /&gt;
bool disableFreecam ()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Paths - allows recording and playing back of the camera's motion. For example, paths can be used to record elaborate cut scenes made with the free camera.&lt;br /&gt;
&lt;br /&gt;
A path must be loaded from a file before it can be played back.&lt;br /&gt;
&lt;br /&gt;
Paths file are saved in and loaded from the player's client-side resource cache, in their local camera_tools folder.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;bool loadPathFromFileName ( string fileName )&lt;br /&gt;
bool playPath ( [float speed = 1] )&lt;br /&gt;
bool stopPath ()&lt;br /&gt;
bool pausePath ()&lt;br /&gt;
bool resumePath ()&lt;br /&gt;
nil startRecord ( string fileName, [int updateTimeMilliseconds = 50] )&lt;br /&gt;
nil stopRecord ()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: the smaller the update time, the larger the path file will be&lt;/div&gt;</summary>
		<author><name>Erorr404</name></author>
	</entry>
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