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	<title>ZH-CN/天气 - Revision history</title>
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	<updated>2026-05-27T12:13:46Z</updated>
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		<title>MinBX: Created page with &quot;Weather can be changed using setWeather and setWeatherBlended functions. In GTA: SA, every weather has different parameters for the sunrise, morning, midday, noon, aft...&quot;</title>
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		<updated>2016-03-22T05:58:49Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Weather can be changed using &lt;a href=&quot;/wiki/SetWeather&quot; title=&quot;SetWeather&quot;&gt;setWeather&lt;/a&gt; and &lt;a href=&quot;/wiki/SetWeatherBlended&quot; title=&quot;SetWeatherBlended&quot;&gt;setWeatherBlended&lt;/a&gt; functions. In GTA: SA, every weather has different parameters for the sunrise, morning, midday, noon, aft...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Weather can be changed using [[setWeather]] and [[setWeatherBlended]] functions. In GTA: SA, every weather has different parameters for the sunrise, morning, midday, noon, afternoon, sunset, night and midnight, so a weather can vary a lot deppending of the time of the day.&lt;br /&gt;
&lt;br /&gt;
{{New feature|3|1.0|&lt;br /&gt;
Non-standard weather ID's between 20 and 255 are also supported, but they might be buggy at some moments of the day.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
MTA: SA has custom weather functions which can modify how a weather is rendered, but in this list the weathers are described without taking that into account. Also, using [[setWeatherBlended]] allows for more undocumented effects.&lt;br /&gt;
&lt;br /&gt;
If you want to see some screenshots of the first 45 weather IDs during different times of the day, visit [http://hotmist.ddo.jp/id/weather.html this page] for now.&lt;br /&gt;
&lt;br /&gt;
==Default GTA: SA weathers (registered in timecyc.dat)==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;50&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#efefef;&amp;quot;| Wheather IDs&lt;br /&gt;
! width=&amp;quot;70&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#efefef;&amp;quot;| Description&lt;br /&gt;
! width=&amp;quot;70&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#efefef;&amp;quot;| Notes&lt;br /&gt;
! width=&amp;quot;300&amp;quot; scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#efefef;&amp;quot;| Screenshots at 12:00 PM&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#ffffff;&amp;quot;|'''0-4'''&lt;br /&gt;
|style=&amp;quot;background:#ffffff;text-align:left&amp;quot;|In singleplayer, these are '''Los Santos specific weathers'''. They are clear weathers, with blue sky and few clouds.&lt;br /&gt;
&lt;br /&gt;
Weather ID '''0''' applies a heat haze effect.&lt;br /&gt;
|style=&amp;quot;background:#ffffff;text-align:left&amp;quot;|''timecyc.dat'' names:&lt;br /&gt;
* '''0''': ''EXTRASUNNY_LA''.&lt;br /&gt;
* '''1''': ''SUNNY_LA''.&lt;br /&gt;
* '''2''': ''EXTRASUNNY_SMOG_LA''.&lt;br /&gt;
* '''3''': ''SUNNY_SMOG_LA''.&lt;br /&gt;
* '''4''': ''CLOUDY_LA''.&lt;br /&gt;
|style=&amp;quot;background:#ffffff;&amp;quot;|[[File:Weather 0.png|150px|thumb|center|Preview of weather ID 0]][[File:Weather 1.png|150px|thumb|center|Preview of weather ID 1]][[File:Weather 2.png|150px|thumb|center|Preview of weather ID 2]][[File:Weather 3.png|150px|thumb|center|Preview of weather ID 3]][[File:Weather 4.png|150px|thumb|center|Preview of weather ID 4]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#ffffff;&amp;quot;|'''5-9'''&lt;br /&gt;
|style=&amp;quot;background:#ffffff;text-align:left&amp;quot;|In singleplayer, these are '''San Fierro specific weathers'''. They are more diverse than Los Santos': some of them are clear, but others are rainy or foggy.&lt;br /&gt;
&lt;br /&gt;
Weather ID '''8''' starts a thunderstorm, with rain and lighthings. Weather ID '''9''' starts a cloudy, dense fog.&lt;br /&gt;
|style=&amp;quot;background:#ffffff;text-align:left&amp;quot;|''timecyc.dat'' names:&lt;br /&gt;
* '''5''': ''SUNNY_SF''.&lt;br /&gt;
* '''6''': ''EXTRASUNNY_SF''.&lt;br /&gt;
* '''7''': ''CLOUDY_SF''.&lt;br /&gt;
* '''8''': ''RAINY_SF''.&lt;br /&gt;
* '''9''': ''FOGGY_SF''.&lt;br /&gt;
|style=&amp;quot;background:#ffffff;&amp;quot;|[[File:Weather 5.png|150px|thumb|center|Preview of weather ID 5]][[File:Weather 6.png|150px|thumb|center|Preview of weather ID 6]][[File:Weather 7.png|150px|thumb|center|Preview of weather ID 7]][[File:Weather 8.png|150px|thumb|center|Preview of weather ID 8]][[File:Weather 9.png|150px|thumb|center|Preview of weather ID 9]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#ffffff;&amp;quot;|'''10-12'''&lt;br /&gt;
|style=&amp;quot;background:#ffffff;text-align:left&amp;quot;|In singleplayer, these are '''Las Venturas specific weathers'''. They are clear, dry weathers.&lt;br /&gt;
&lt;br /&gt;
Weather ID '''11''' applies scorching hot weather, with a heat haze effect.&lt;br /&gt;
|style=&amp;quot;background:#ffffff;text-align:left&amp;quot;|''timecyc.dat'' names:&lt;br /&gt;
* '''10''': ''SUNNY_VEGAS''.&lt;br /&gt;
* '''11''': ''EXTRASUNNY_VEGAS''.&lt;br /&gt;
* '''12''': ''CLOUDY_VEGAS''.&lt;br /&gt;
|style=&amp;quot;background:#ffffff;&amp;quot;|[[File:Weather 10.png|150px|thumb|center|Preview of weather ID 10]][[File:Weather 11.png|150px|thumb|center|Preview of weather ID 11]][[File:Weather 12.png|150px|thumb|center|Preview of weather ID 12]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#ffffff;&amp;quot;|'''13-16'''&lt;br /&gt;
|style=&amp;quot;background:#ffffff;text-align:left&amp;quot;|In singleplayer, these are '''Los Santos countryside specific weathers'''. They are dull, hazy, diverse weathers, with rainy ones.&lt;br /&gt;
&lt;br /&gt;
Weather ID '''16''' starts a thunderstorm.&lt;br /&gt;
|style=&amp;quot;background:#ffffff;text-align:left&amp;quot;|''timecyc.dat'' names:&lt;br /&gt;
* '''13''': ''EXTRASUNNY_COUNTRYSIDE''.&lt;br /&gt;
* '''14''': ''SUNNY_COUNTRYSIDE''.&lt;br /&gt;
* '''15''': ''CLOUDY_COUNTRYSIDE''.&lt;br /&gt;
* '''16''': ''RAINY_COUNTRYSIDE''.&lt;br /&gt;
|style=&amp;quot;background:#ffffff;&amp;quot;|[[File:Weather 13.png|150px|thumb|center|Preview of weather ID 13]][[File:Weather 14.png|150px|thumb|center|Preview of weather ID 14]][[File:Weather 15.png|150px|thumb|center|Preview of weather ID 15]][[File:Weather 16.png|150px|thumb|center|Preview of weather ID 16]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#ffffff;&amp;quot;|'''17-19'''&lt;br /&gt;
|style=&amp;quot;background:#ffffff;text-align:left&amp;quot;|In singleplayer, these are '''Bone County specific weathers'''. They are clear, dry, scorching hot weathers.&lt;br /&gt;
&lt;br /&gt;
Weather IDs '''17''' and '''18''' apply a heat haze effect. Weather ID '''19''' starts a dense sandstorm.&lt;br /&gt;
|style=&amp;quot;background:#ffffff;text-align:left&amp;quot;|''timecyc.dat'' names:&lt;br /&gt;
* '''17''': ''EXTRASUNNY_DESERT''.&lt;br /&gt;
* '''18''': ''SUNNY_DESERT''.&lt;br /&gt;
* '''19''': ''SANDSTORM_DESERT''.&lt;br /&gt;
|style=&amp;quot;background:#ffffff;&amp;quot;|[[File:Weather 17.png|150px|thumb|center|Preview of weather ID 17]][[File:Weather 18.png|150px|thumb|center|Preview of weather ID 18]][[File:Weather 19.png|150px|thumb|center|Preview of weather ID 19]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#ffffff;&amp;quot;|'''20'''&lt;br /&gt;
|style=&amp;quot;background:#ffffff;text-align:left&amp;quot;|In singleplayer, this is probably the '''weather used internally when camera is underwater'''. It is greenish and cloudy, so it appears to be a kind of contaminated weather.&lt;br /&gt;
|style=&amp;quot;background:#ffffff;text-align:left&amp;quot;|''timecyc.dat'' name: ''UNDERWATER''.&lt;br /&gt;
|style=&amp;quot;background:#ffffff;&amp;quot;|[[File:Weather 20.png|150px|thumb|center|Preview of weather ID 20]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#ffffff;&amp;quot;|'''21, 22'''&lt;br /&gt;
|style=&amp;quot;background:#ffffff;text-align:left&amp;quot;|In singleplayer, these are weathers '''used in interiors'''. They are somewhat strange, dark weathers with gradiented skyline colors. Weather ID '''21''' adds a purple-ish color to the sky and objects. Weather ID '''22''' adds a black-white sky and a uniform light to objects.&lt;br /&gt;
|style=&amp;quot;background:#ffffff;text-align:left&amp;quot;|''timecyc.dat'' names:&lt;br /&gt;
* '''21''': ''EXTRACOLOURS_1''.&lt;br /&gt;
* '''22''': ''EXTRACOLOURS_2''.&lt;br /&gt;
|style=&amp;quot;background:#ffffff;&amp;quot;|[[File:Weather 21.png|150px|thumb|center|Preview of weather ID 21]][[File:Weather 22.png|150px|thumb|center|Preview of weather ID 22]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other weather IDs==&lt;br /&gt;
* '''23 to 26:''' Pale orange weather.&lt;br /&gt;
* '''27 to 29:''' Fresh blue weather.&lt;br /&gt;
* '''30 to 32:''' Dark, cloudy, teal weather.&lt;br /&gt;
* '''33:''' Dark, cloudy, brown weather.&lt;br /&gt;
* '''34:''' Blue/purple, regular weather.&lt;br /&gt;
* '''35:''' Dull brown weather.&lt;br /&gt;
* '''36 to 38:''' Bright, foggy, orange weather.&lt;br /&gt;
* '''39:''' Very bright weather. Night looks like day.&lt;br /&gt;
* '''40 to 42:''' Blue/purple, cloudy weather.&lt;br /&gt;
* '''43:''' Toxic, contaminated clouds weather.&lt;br /&gt;
* '''44:''' Black/white sky weather, similar to '''22'''.&lt;br /&gt;
* '''45 to 60:''' Normal seeming weather with graphical bugs at evening.&lt;br /&gt;
* '''100:''' Strange weather which makes objects disappear.&lt;br /&gt;
* '''118:''' Stormy weather with pink sky and crystal water.&lt;br /&gt;
* '''126 to 150:''' Horrible flashing red bugged weather.&lt;br /&gt;
* '''151 to 175:''' Far draw distance weather with pink, purple and turquoise clouds.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[id|ID lists]]&lt;br /&gt;
&lt;br /&gt;
[[ru:Weather]]&lt;br /&gt;
[[es:Climas]]&lt;br /&gt;
[[de:Wetter]]&lt;br /&gt;
&lt;br /&gt;
[[Category:ID Lists]]&lt;/div&gt;</summary>
		<author><name>MinBX</name></author>
	</entry>
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