SvgCreate
		
		
		
		
		
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Creates an svg from size (blank document), filepath or raw data.
| Important Note: Before r21155 (3157905) the provided callback was only fired once after the function had performed its task. This is no longer the case - each SVG can now store a single callback function (optional) which is fired every time the SVG texture has been changed/updated. | 
Check the list of supported features.'
| Tip: If you are experiencing poor texture quality or artifacts in the form of black outlines, setting the blend mode to add might help | 
Syntax
svg svgCreate ( int width, int height [, string pathOrRawData, function callback ( element svg ) ] )
Required Arguments
- width: Desired width, preferably power of two (16, 32, 64 etc.), maximum is 4096
 - height : Desired height, preferably power of two (16, 32, 64 etc.), maximum is 4096
 
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- pathOrRawData: A string representing the path to your SVG file, or the raw SVG data
 - callback: A callback function which is stored on the SVG and fired every time the SVG texture is updated (for example, via svgSetDocumentXML).
 
Note: See svgSetUpdateCallback for setting an svg's callback function after it has been created.
Returns
- Returns an svg if created successfully, false otherwise.
 
Example
This is a basic example of how you can create an SVG from raw data (or path) and draw it with dxDrawImage via onClientRender.
-- This could also be a file, with the path provided to svgCreate instead
local rawSvgData = [[
    <svg viewBox="0 0 500 500" xmlns="http://www.w3.org/2000/svg">
        <circle cx="250" cy="250" r="250" fill="#0fc0fc" />
    </svg>
]]
local myCircleSvg
local function drawCircleSvg()
    dxDrawImage(0, 0, 500, 500, myCircleSvg, 0, 0, 0, tocolor(255, 255, 255), false)
end
local function init()
    -- Create an SVG containing a circle, using the raw XML data above
    myCircleSvg = svgCreate(500, 500, rawSvgData)
    addEventHandler("onClientRender", root, drawCircleSvg)
end
addEventHandler("onClientResourceStart", resourceRoot, init)
Here's another, more in-depth example which utilizes the callback argument. You can use the F2 key to set the SVG to a random size and see the update callback output a message to debugscript.
-- This could also be a file, with the path provided to svgCreate instead
local rawSvgData = [[
    <svg viewBox="0 0 500 500" xmlns="http://www.w3.org/2000/svg">
        <circle cx="250" cy="250" r="250" fill="#0fc0fc" />
    </svg>
]]
local svgs = {}
local function render(svg)
    if (not isElement(svg)) or (getElementType(svg) ~= "svg") then
        removeEventHandler("onClientRender", root, svgs[svg].handler)
        svgs[svg] = nil
    end
    local width, height = svgGetSize(svg)
    dxDrawImage(0, 0, width, height, svg, 0, 0, 0, tocolor(255, 255, 255), false)
end
local function onUpdate(svg)
    -- If this is the first update, add svg to our table and start drawing it
    if (not svgs[svg]) then
        svgs[svg] = {
            state = true,
            handler = function()
                render(svg)
            end
        }
        addEventHandler("onClientRender", root, svgs[svg].handler)
    end
    iprint("SVG texture updated", svg, getTickCount())
end
local function init()
    -- Create an SVG containing a circle, using the raw XML data above
    local mySvg = svgCreate(500, 500, rawSvgData, onUpdate)
    -- Bind a key to set SVG to a random size, which will trigger the onUpdate callback
    bindKey("F2", "down", function()
        setRandomSVGSize(mySvg)
    end)
end
addEventHandler("onClientResourceStart", resourceRoot, init)
function setRandomSVGSize(svg)
    local width, height = svgGetSize(svg)
    local diff = math.min(width, height) /  math.max(width, height)
    local size = math.random(100, 500)
    svgSetSize(svg, size, size * diff)
end