Template:Marker types: Difference between revisions
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** '''"checkpoint"''': | ** '''"checkpoint"''': A race checkpoint. These are very tall, but not infinite, light pillars. Checkpoints snap to ground and become invisible after going over a certain Z height. | ||
** '''"ring"''': Doughnut shaped ring | ** '''"ring"''': Doughnut shaped ring, normally used for aircraft. | ||
** '''"cylinder"''': Small glowing ground ring. These are the glow markers you walk into to activate missions or events in single player. | ** '''"cylinder"''': Small glowing ground ring. These are the glow markers you walk into to activate missions or events in single player. These snap to ground-level. | ||
** '''"arrow"''': | ** '''"arrow"''': Arrow pointing down. These are the arrows on the doors you can enter in single player, except MTA's are not animated by default. | ||
** '''"corona"''': A glowing ball of light. | ** '''"corona"''': A glowing ball of light. |
Revision as of 11:42, 23 August 2007
- "checkpoint": A race checkpoint. These are very tall, but not infinite, light pillars. Checkpoints snap to ground and become invisible after going over a certain Z height.
- "ring": Doughnut shaped ring, normally used for aircraft.
- "cylinder": Small glowing ground ring. These are the glow markers you walk into to activate missions or events in single player. These snap to ground-level.
- "arrow": Arrow pointing down. These are the arrows on the doors you can enter in single player, except MTA's are not animated by default.
- "corona": A glowing ball of light.