Modules/Sockets/sockClose: Difference between revisions
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(Created page with '__NOTOC__ {{ModuleFunction|Sockets}} This function destroys a socket. ==Syntax== <syntaxhighlight lang="lua"> bool sockClose ( socket theSocket ) </syntaxhighlight> ===Required arguments=== * '''theSocke…') |
(No difference)
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Revision as of 13:46, 25 April 2010
| This function is provided by the external module Sockets. You must install this module to use this function. | |
This function destroys a socket.
Syntax
bool sockClose ( socket theSocket )
Required arguments
- theSocket: The socket to close
Returns
Returns a boolean true if the socket was closed, false otherwise.
Example
This piece of code connects to irc.gtanet.com, joins #mta and quits in 10 seconds.
local root = getRootElement()
local ircSocket = sockOpen("irc.gtanet.com",80)
addEventHandler("onSockOpened",root,
function (socket)
if socket == ircSocket then
sockWrite(socket,"USER mta mta * MCvarial & Gamesnert")
sockWrite(socket,"NICK mta")
sockWrite(socket,"JOIN #mta")
outputServerLog("IRC: Connected!")
setTimer(disconnect,10000,1)
end
end
)
addEventHandler("onSockData",root,
function (socket,data)
if socket == ircSocket then
outputServerLog(data)
end
end
)
addEventHandler("onSockClosed",root,
function (socket)
if socket == ircSocket then
outputServerLog("IRC: disconnected!")
end
end
)
function disconnect ()
sockClose(ircSocket)
end