DgsCreateTabPanel: Difference between revisions
		
		
		
		
		
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*'''defbcolor:''' It's the Color of the backround.  | *'''defbcolor:''' It's the Color of the backround.  | ||
==Example==  | |||
This example creates tab panel with a BindKey which is F2  | |||
This   | |||
<syntaxhighlight lang="lua">  | <syntaxhighlight lang="lua">  | ||
DGS = exports.dgs  | DGS = exports.dgs  | ||
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bindKey ( "F2", "down", guiToggleVisible ) --bind the player's spacebar to the function guiToggleVisible  | bindKey ( "F2", "down", guiToggleVisible ) --bind the player's spacebar to the function guiToggleVisible  | ||
</syntaxhighlight>  | </syntaxhighlight>  | ||
Example Create by :'''Ridden'''  | |||
Revision as of 14:04, 12 August 2017
This function allows creation of a DGS Tab Panel.
Syntax
element dgsDxCreateTabPanel( float x, float y, float width, float height, bool relative, [ element parent = nil, element tabheight = 20, defbgcolor = ])
Required Arguments
- x: A float of the 2D x position of the DGS Tab Panel on a player's screen. This is affected by the relative argument.
 - y: A float of the 2D y position of the DGS Tab Panel on a player's screen. This is affected by the relative argument.
 - width: A float of the width of the DGS Tab Panel. This is affected by the relative argument.
 - height: A float of the height of the DGS Tab Panel. This is affected by the relative argument. Note: height must be enough to fit the drop down menu, else the drop down won't appear.
 - relative: This is whether sizes and positioning are relative. If this is true, then all x,y,width,height floats must be between 0 and 1, representing sizes relative to the parent.
 
Optional Arguments
- parent: This is the parent that the DGS Panel is attached to.
 - tabheight: It's the Height of your tabs, Default is 20.
 - defbcolor: It's the Color of the backround.
 
Example
This example creates tab panel with a BindKey which is F2
DGS = exports.dgs
matable = {}
matable.tab = DGS:dgsDxCreateTabPanel (0.22, 0.19, 0.56, 0.63,true)
matable.tab1 = DGS:dgsDxCreateTab("Main",matable.tab)
matable.tab1 = DGS:dgsDxCreateTab("Rules",matable.tab)
matable.tab1 = DGS:dgsDxCreateTab("FAQ",matable.tab)
matable.tab1 = DGS:dgsDxCreateTab("About Us",matable.tab)
function guiToggleVisible ( )        
        if ( DGS:dgsDxGUIGetVisible (matable.tab) == true ) then -- check if the dgs element is visible               
                DGS:dgsDxGUISetVisible (matable.tab, false ) -- if it is, we hide it
							showCursor(false)
							print("works2")
        else              
                DGS:dgsDxGUISetVisible (matable.tab, true ) -- if not, we make it visible
							showCursor(true)
							print("works3")
        end
end
bindKey ( "F2", "down", guiToggleVisible ) --bind the player's spacebar to the function guiToggleVisible
Example Create by :Ridden
