IsPlayerHitByVehicle: Difference between revisions
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</syntaxhighlight> | </syntaxhighlight> | ||
<syntaxhighlight lang="lua"> | |||
==Client== | ==Client== | ||
function isPlayerHitByVehicle (attacker) | function isPlayerHitByVehicle (attacker) | ||
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end | end | ||
end | end | ||
addEventHandler("onClientPlayerDamage", getLocalPlayer(), isPlayerHitByVehicle) | addEventHandler("onClientPlayerDamage", getLocalPlayer(), isPlayerHitByVehicle) | ||
==Server== | ==Server== |
Revision as of 19:36, 9 June 2020
isPlayerHitByVehicle
Syntax
bool isPlayerHitByVehicle(attacker)
Required Arguments
- attacker : The element that attacks .
Code
function isPlayerHitByVehicle (attacker) if not attacker then return end if getElementType(attacker) == 'vehicle' then cancelEvent() end end
<syntaxhighlight lang="lua">
Client
function isPlayerHitByVehicle (attacker) if not attacker then return end if getElementType(attacker) == 'vehicle' then cancelEvent() end end addEventHandler("onClientPlayerDamage", getLocalPlayer(), isPlayerHitByVehicle)
Server
function isPlayerHitByVehicle (attacker) if not attacker then return end if getElementType(attacker) == 'vehicle' then cancelEvent() end end addEventHandler("onPlayerDamage", root, isPlayerHitByVehicle)
Author
Lisek