RemoveAllGameBuildings: Difference between revisions
		
		
		
		
		
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==Example==  | ==Example==  | ||
This example removes game buildings.  | |||
<syntaxhighlight lang="lua">  | |||
addEventHandler("onClientResourceStart", resourceRoot, function()  | |||
    removeAllGameBuildings()  | |||
end)  | |||
</syntaxhighlight>  | |||
==See Also==  | ==See Also==  | ||
{{Building functions}}  | {{Building functions}}  | ||
Latest revision as of 11:25, 30 June 2025
| This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use removeGameWorld instead. See this pull request.  | 
Syntax
nil removeAllGameBuildings ( )
Returns
This function does not return any value.
Example
This example removes game buildings.
addEventHandler("onClientResourceStart", resourceRoot, function()
    removeAllGameBuildings()
end)
See Also