SetVehicleModelAudioSetting: Difference between revisions
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{{Note|Sound bank IDs for engine sounds must be 410 or lower. Values above this limit will be rejected. Changes only affect newly created vehicles. Existing vehicles will retain their original audio settings. This function only works with standard vehicle models and cannot modify audio settings for vehicles that are already spawned.}} | {{Note|Sound bank IDs for engine sounds must be 410 or lower. Values above this limit will be rejected. Changes only affect newly created vehicles. Existing vehicles will retain their original audio settings. This function only works with standard vehicle models and cannot modify audio settings for vehicles that are already spawned.}} | ||
{{Tip|This function modifies the audio settings for a '''specific vehicle model''', affecting all newly created vehicles of that model. In contrast, [[setVehicleAudioSetting]] modifies the audio settings for a '''specific vehicle instance'''. Changes made with this function do not affect vehicles that are already spawned.}} | |||
==Examples== | ==Examples== | ||
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</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== |
Revision as of 17:28, 25 July 2025
Syntax
bool setVehicleModelAudioSetting ( int modelID, string property, float value )
Required Arguments
- modelID: The vehicle model ID to modify audio settings for
- property: The audio property to set. Valid properties are:
- "doorSound" - Door sound effects
- "engineOffSoundBankID" - Engine off sound bank ID (0-410)
- "engineOnSoundBankID" - Engine on sound bank ID (0-410)
- "hornHigh" - Horn high frequency
- "hornTon" - Horn tone
- "hornVolumeDelta" - Horn volume delta
- "radioNum" - Radio number
- "radioType" - Radio type
- value: The numerical value to set for the specified property
Returns
Returns true if the audio setting was successfully applied, false otherwise.
Tip: This function modifies the audio settings for a specific vehicle model, affecting all newly created vehicles of that model. In contrast, setVehicleAudioSetting modifies the audio settings for a specific vehicle instance. Changes made with this function do not affect vehicles that are already spawned. |
Examples
Example 1: Basic Engine Sound Modification
-- Modify the engine sound for Infernus (model 411) local success = setVehicleModelAudioSetting(411, "engineOnSoundBankID", 150) if success then outputChatBox("Infernus engine sound modified successfully!") else outputChatBox("Failed to modify engine sound.") end -- Create an Infernus to hear the new sound local vehicle = createVehicle(411, 0, 0, 3)
Example 2: Custom Horn Settings
-- Customize horn settings for Sultan (model 560) local modelID = 560 -- Set horn properties setVehicleModelAudioSetting(modelID, "hornHigh", 1.5) setVehicleModelAudioSetting(modelID, "hornTon", 0.8) setVehicleModelAudioSetting(modelID, "hornVolumeDelta", 2.0) outputChatBox("Sultan horn settings customized!") -- Spawn a Sultan to test the new horn local testVehicle = createVehicle(modelID, 100, 100, 3)
Example 3: Radio and Door Sound Configuration
-- Configure radio and door sounds for Elegy (model 562) local elegytModel = 562 -- Set radio properties local radioSuccess = setVehicleModelAudioSetting(elegytModel, "radioNum", 5) local radioTypeSuccess = setVehicleModelAudioSetting(elegytModel, "radioType", 2) -- Set door sound local doorSuccess = setVehicleModelAudioSetting(elegytModel, "doorSound", 1.2) if radioSuccess and radioTypeSuccess and doorSuccess then outputChatBox("Elegy audio settings configured successfully!") -- Create vehicle to test settings local elegy = createVehicle(elegytModel, 200, 200, 3) else outputChatBox("Some audio settings failed to apply.") end
Example 4: Batch Audio Modification
-- Function to apply custom audio profile to multiple vehicles function applyCustomAudioProfile(models, profile) local successCount = 0 for _, modelID in ipairs(models) do local modelSuccess = true for property, value in pairs(profile) do if not setVehicleModelAudioSetting(modelID, property, value) then modelSuccess = false outputChatBox("Failed to set " .. property .. " for model " .. modelID) end end if modelSuccess then successCount = successCount + 1 outputChatBox("Audio profile applied to model " .. modelID) end end return successCount end -- Define custom audio profile local sportCarProfile = { ["engineOnSoundBankID"] = 200, ["engineOffSoundBankID"] = 180, ["hornHigh"] = 1.8, ["hornVolumeDelta"] = 1.5, ["radioType"] = 3 } -- Apply to multiple sports cars local sportsCars = {411, 506, 451, 602} -- Infernus, Super GT, Turismo, Alpha local modifiedCount = applyCustomAudioProfile(sportsCars, sportCarProfile) outputChatBox("Modified audio for " .. modifiedCount .. " vehicle models")