Map manager/Implementation: Difference between revisions
No edit summary |
(No difference)
|
Revision as of 21:47, 2 June 2007
The map manager lists maps and manages gamemode and gamemode map loading.
Usage
You have to tag the gamemode resource with the correct type in its info tag:
<info description="A gamemode" type="gamemode" />
Maps also need the type="map" tag, plus a gamemodes tag listing the gamemode resources they're compatible with in a comma-separated list without spaces.
<info description="A gamemode map" type="map" gamemodes="ctv,koth" />
There can be only one gamemode and one gamemode map loaded at once.
Commands
changemap newmap [newgamemode]
gamemode newgamemode [newmap]
Exported functions
bool changeGamemode ( resource newGamemode, [ resource mapToLoadWith ] )
Changes the gamemode to a new one, optionally specifying an initial map for it (will load without a map by default).
bool changeGamemodeMap ( resource newMap, [ resource gamemodeToChangeTo ] )
Changes the GM map to a new one, optionally specifying a gamemode to change to before loading it (will load with the current gamemode by default).
bool stopGamemode ( )
Stops the current gamemode and its map.
bool stopGamemodeMap ( )
Stop the current GM map.
resource getRunningGamemode ( )
Returns the currently running gamemode's resource pointer.
resource getRunningGamemodeMap ( )
Returns the currently running GM map's resource pointer. </syntaxhighlight>
Fired events
onGamemodeStart ( resource startedGamemode )
Fired before a gamemode starts. Can be cancelled to prevent it from starting.
onGamemodeStop ( resource startedGamemode )
Fired before a gamemode is stopped. Can be cancelled to prevent it from stopping (unless it wasn't stopped through the manager).
onGamemodeMapStart ( resource startedMap )
Fired before a GM map starts. Can be cancelled to prevent it from starting.
onGamemodeMapStop ( resource startedMap )
Fired before a GM map is stopped. Can be cancelled to prevent it from stopping (unless it wasn't stopped through the manager).