Animations: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
mNo edit summary
m (Changed "Lua table" to be expandible)
 
(22 intermediate revisions by 12 users not shown)
Line 1: Line 1:
==AIRPORT==
__NOTOC__{{Animations}}
==airport==
* thrw_barl_thrw  
* thrw_barl_thrw  
==Attractors==
 
* Stepsit_in
==attractors==
* Stepsit_loop
* stepsit_in
* Stepsit_out
* stepsit_loop
==BAR==
* stepsit_out
* Barcustom_get
 
* Barcustom_loop
==bar==
* Barcustom_order
* barcustom_get
* BARman_idle
* barcustom_loop
* Barserve_bottle
* barcustom_order
* Barserve_give
* barman_idle
* Barserve_glass
* barserve_bottle
* Barserve_in
* barserve_give
* Barserve_loop
* barserve_glass
* Barserve_order
* barserve_in
* dnk_stndF_loop
* barserve_loop
* dnk_stndM_loop
* barserve_order
==BASEBALL==
* dnk_stndf_loop
* Bat_1
* dnk_stndm_loop
* Bat_2
 
* Bat_3
==baseball==
* Bat_4
* bat_1
* Bat_block
* bat_2
* Bat_Hit_1
* bat_3
* Bat_Hit_2
* bat_4
* Bat_Hit_3
* bat_block
* Bat_IDLE
* bat_hit_1
* Bat_M
* bat_hit_2
* BAT_PART
* bat_hit_3
==BD_FIRE==
* bat_idle
* BD_Fire1
* bat_m
* BD_Fire2
* bat_part
* BD_Fire3
 
* BD_GF_Wave
==bd_fire==
* BD_Panic_01
* bd_fire1
* BD_Panic_02
* bd_fire2
* BD_Panic_03
* bd_fire3
* BD_Panic_04
* bd_gf_wave
* BD_Panic_Loop
* bd_panic_01
* Grlfrd_Kiss_03
* bd_panic_02
* M_smklean_loop
* bd_panic_03
* Playa_Kiss_03
* bd_panic_04
* bd_panic_loop
* grlfrd_kiss_03
* m_smklean_loop
* playa_kiss_03
* wash_up  
* wash_up  
==BEACH==
 
==beach==
* bather
* bather
* Lay_Bac_Loop
* lay_bac_loop
* ParkSit_M_loop
* parksit_m_loop
* ParkSit_W_loop
* parksit_w_loop
* SitnWait_loop_W
* sitnwait_loop_w
==benchpress==
==benchpress==
* gym_bp_celebrate
* gym_bp_celebrate
Line 55: Line 61:
* gym_bp_getoff
* gym_bp_getoff
* gym_bp_geton
* gym_bp_geton
* gym_bp_up_A
* gym_bp_up_a
* gym_bp_up_B
* gym_bp_up_b
* gym_bp_up_smooth  
* gym_bp_up_smooth  
==BF_injection==
==bf_injection==
* BF_getin_LHS
* bf_getin_lhs
* BF_getin_RHS
* bf_getin_rhs
* BF_getout_LHS
* bf_getout_lhs
* BF_getout_RHS
* bf_getout_rhs
==BIKED==
==biked==
* BIKEd_Back
* biked_back
* BIKEd_drivebyFT
* biked_drivebyft
* BIKEd_drivebyLHS
* biked_drivebylhs
* BIKEd_drivebyRHS
* biked_drivebyrhs
* BIKEd_Fwd
* biked_fwd
* BIKEd_getoffBACK
* biked_getoffback
* BIKEd_getoffLHS
* biked_getofflhs
* BIKEd_getoffRHS
* biked_getoffrhs
* BIKEd_hit
* biked_hit
* BIKEd_jumponL
* biked_jumponl
* BIKEd_jumponR
* biked_jumponr
* BIKEd_kick
* biked_kick
* BIKEd_Left
* biked_left
* BIKEd_passenger
* biked_passenger
* BIKEd_pushes
* biked_pushes
* BIKEd_Ride
* biked_ride
* BIKEd_Right
* biked_right
* BIKEd_shuffle
* biked_shuffle
* BIKEd_Still
* biked_still
==BIKEH==
==bikeh==
* BIKEh_Back
* bikeh_back
* BIKEh_drivebyFT
* bikeh_drivebyft
* BIKEh_drivebyLHS
* bikeh_drivebylhs
* BIKEh_drivebyRHS
* bikeh_drivebyrhs
* BIKEh_Fwd
* bikeh_fwd
* BIKEh_getoffBACK
* bikeh_getoffback
* BIKEh_getoffLHS
* bikeh_getofflhs
* BIKEh_getoffRHS
* bikeh_getoffrhs
* BIKEh_hit
* bikeh_hit
* BIKEh_jumponL
* bikeh_jumponl
* BIKEh_jumponR
* bikeh_jumponr
* BIKEh_kick
* bikeh_kick
* BIKEh_Left
* bikeh_left
* BIKEh_passenger
* bikeh_passenger
* BIKEh_pushes
* bikeh_pushes
* BIKEh_Ride
* bikeh_ride
* BIKEh_Right
* bikeh_right
* BIKEh_Still
* bikeh_still
==BIKELEAP==
==bikeleap==
* bk_blnce_in
* bk_blnce_in
* bk_blnce_out
* bk_blnce_out
Line 112: Line 118:
* truck_driver
* truck_driver
* truck_getin  
* truck_getin  
==BIKES==
==bikes==
* BIKEs_Back
* bikes_back
* BIKEs_drivebyFT
* bikes_drivebyft
* BIKEs_drivebyLHS
* bikes_drivebylhs
* BIKEs_drivebyRHS
* bikes_drivebyrhs
* BIKEs_Fwd
* bikes_fwd
* BIKEs_getoffBACK
* bikes_getoffback
* BIKEs_getoffLHS
* bikes_getofflhs
* BIKEs_getoffRHS
* bikes_getoffrhs
* BIKEs_hit
* bikes_hit
* BIKEs_jumponL
* bikes_jumponl
* BIKEs_jumponR
* bikes_jumponr
* BIKEs_kick
* bikes_kick
* BIKEs_Left
* bikes_left
* BIKEs_passenger
* bikes_passenger
* BIKEs_pushes
* bikes_pushes
* BIKEs_Ride
* bikes_ride
* BIKEs_Right
* bikes_right
* BIKEs_Snatch_L
* bikes_snatch_l
* BIKEs_Snatch_R
* bikes_snatch_r
* BIKEs_Still
* bikes_still
==BIKEV==
==bikev==
* BIKEv_Back
* bikev_back
* BIKEv_drivebyFT
* bikev_drivebyft
* BIKEv_drivebyLHS
* bikev_drivebylhs
* BIKEv_drivebyRHS
* bikev_drivebyrhs
* BIKEv_Fwd
* bikev_fwd
* BIKEv_getoffBACK
* bikev_getoffback
* BIKEv_getoffLHS
* bikev_getofflhs
* BIKEv_getoffRHS
* bikev_getoffrhs
* BIKEv_hit
* bikev_hit
* BIKEv_jumponL
* bikev_jumponl
* BIKEv_jumponR
* bikev_jumponr
* BIKEv_kick
* bikev_kick
* BIKEv_Left
* bikev_left
* BIKEv_passenger
* bikev_passenger
* BIKEv_pushes
* bikev_pushes
* BIKEv_Ride
* bikev_ride
* BIKEv_Right
* bikev_right
* BIKEv_Still
* bikev_still
==BIKE_DBZ==
==bike_dbz==
* Pass_Driveby_BWD
* pass_driveby_bwd
* Pass_Driveby_FWD
* pass_driveby_fwd
* Pass_Driveby_LHS
* pass_driveby_lhs
* Pass_Driveby_RHS
* pass_driveby_rhs
==BMX==
==bmx==
* BMX_back
* bmx_back
* BMX_bunnyhop
* bmx_bunnyhop
* BMX_drivebyFT
* bmx_drivebyft
* BMX_driveby_LHS
* bmx_driveby_lhs
* BMX_driveby_RHS
* bmx_driveby_rhs
* BMX_fwd
* bmx_fwd
* BMX_getoffBACK
* bmx_getoffback
* BMX_getoffLHS
* bmx_getofflhs
* BMX_getoffRHS
* bmx_getoffrhs
* BMX_jumponL
* bmx_jumponl
* BMX_jumponR
* bmx_jumponr
* BMX_Left
* bmx_left
* BMX_pedal
* bmx_pedal
* BMX_pushes
* bmx_pushes
* BMX_Ride
* bmx_ride
* BMX_Right
* bmx_right
* BMX_sprint
* bmx_sprint
* BMX_still
* bmx_still
==BOMBER==
==bomber==
* BOM_Plant
* bom_plant
* BOM_Plant_2Idle
* bom_plant_2idle
* BOM_Plant_Crouch_In
* bom_plant_crouch_in
* BOM_Plant_Crouch_Out
* bom_plant_crouch_out
* BOM_Plant_In
* bom_plant_in
* BOM_Plant_Loop
* bom_plant_loop
==BOX==
==box==
* boxhipin
* boxhipin
* boxhipup
* boxhipup
Line 194: Line 200:
* bxwlko
* bxwlko
* catch_box  
* catch_box  
==BSKTBALL==
==bsktball==
* BBALL_def_jump_shot
* bball_def_jump_shot
* BBALL_def_loop
* bball_def_loop
* BBALL_def_stepL
* bball_def_stepl
* BBALL_def_stepR
* bball_def_stepr
* BBALL_Dnk
* bball_dnk
* BBALL_Dnk_Gli
* bball_dnk_gli
* BBALL_Dnk_Gli_O
* bball_dnk_gli_o
* BBALL_Dnk_Lnch
* bball_dnk_lnch
* BBALL_Dnk_Lnch_O
* bball_dnk_lnch_o
* BBALL_Dnk_Lnd
* bball_dnk_lnd
* BBALL_Dnk_O
* bball_dnk_o
* BBALL_idle
* bball_idle
* BBALL_idle2
* bball_idle2
* BBALL_idle2_O
* bball_idle2_o
* BBALL_idleloop
* bball_idleloop
* BBALL_idleloop_O
* bball_idleloop_o
* BBALL_idle_O
* bball_idle_o
* BBALL_Jump_Cancel
* bball_jump_cancel
* BBALL_Jump_Cancel_O
* bball_jump_cancel_o
* BBALL_Jump_End
* bball_jump_end
* BBALL_Jump_Shot
* bball_jump_shot
* BBALL_Jump_Shot_O
* bball_jump_shot_o
* BBALL_Net_Dnk_O
* bball_net_dnk_o
* BBALL_pickup
* bball_pickup
* BBALL_pickup_O
* bball_pickup_o
* BBALL_react_miss
* bball_react_miss
* BBALL_react_score
* bball_react_score
* BBALL_run
* bball_run
* BBALL_run_O
* bball_run_o
* BBALL_SkidStop_L
* bball_skidstop_l
* BBALL_SkidStop_L_O
* bball_skidstop_l_o
* BBALL_SkidStop_R
* bball_skidstop_r
* BBALL_SkidStop_R_O
* bball_skidstop_r_o
* BBALL_walk
* bball_walk
* BBALL_WalkStop_L
* bball_walkstop_l
* BBALL_WalkStop_L_O
* bball_walkstop_l_o
* BBALL_WalkStop_R
* bball_walkstop_r
* BBALL_WalkStop_R_O
* bball_walkstop_r_o
* BBALL_walk_O
* bball_walk_o
* BBALL_walk_start
* bball_walk_start
* BBALL_walk_start_O
* bball_walk_start_o
==BUDDY==
==buddy==
* buddy_crouchfire
* buddy_crouchfire
* buddy_crouchreload
* buddy_crouchreload
Line 242: Line 248:
* buddy_fire_poor
* buddy_fire_poor
* buddy_reload  
* buddy_reload  
==BUS==
==bus==
* BUS_close
* bus_close
* BUS_getin_LHS
* bus_getin_lhs
* BUS_getin_RHS
* bus_getin_rhs
* BUS_getout_LHS
* bus_getout_lhs
* BUS_getout_RHS
* bus_getout_rhs
* BUS_jacked_LHS
* bus_jacked_lhs
* BUS_open
* bus_open
* BUS_open_RHS
* bus_open_rhs
* BUS_pullout_LHS
* bus_pullout_lhs
==CAMERA==
==camera==
* camcrch_cmon
* camcrch_cmon
* camcrch_idleloop
* camcrch_idleloop
Line 267: Line 273:
* picstnd_out
* picstnd_out
* picstnd_take  
* picstnd_take  
==CAR==
==car==
* Fixn_Car_Loop
* fixn_car_loop
* Fixn_Car_Out
* fixn_car_out
* flag_drop
* flag_drop
* Sit_relaxed
* sit_relaxed
* Tap_hand
* tap_hand
* Tyd2car_bump
* tyd2car_bump
* Tyd2car_high
* tyd2car_high
* Tyd2car_low
* tyd2car_low
* Tyd2car_med
* tyd2car_med
* Tyd2car_TurnL
* tyd2car_turnl
* Tyd2car_TurnR
* tyd2car_turnr
==CARRY==
==carry==
* crry_prtial
* crry_prtial
* liftup
* liftup
Line 287: Line 293:
* putdwn05
* putdwn05
* putdwn105  
* putdwn105  
==CAR_CHAT==
==car_chat==
* carfone_in
* carfone_in
* carfone_loopA
* carfone_loopa
* carfone_loopA_to_B
* carfone_loopa_to_b
* carfone_loopB
* carfone_loopb
* carfone_loopB_to_A
* carfone_loopb_to_a
* carfone_out
* carfone_out
* CAR_Sc1_BL
* car_sc1_bl
* CAR_Sc1_BR
* car_sc1_br
* CAR_Sc1_FL
* car_sc1_fl
* CAR_Sc1_FR
* car_sc1_fr
* CAR_Sc2_FL
* car_sc2_fl
* CAR_Sc3_BR
* car_sc3_br
* CAR_Sc3_FL
* car_sc3_fl
* CAR_Sc3_FR
* car_sc3_fr
* CAR_Sc4_BL
* car_sc4_bl
* CAR_Sc4_BR
* car_sc4_br
* CAR_Sc4_FL
* car_sc4_fl
* CAR_Sc4_FR
* car_sc4_fr
* car_talkm_in
* car_talkm_in
* car_talkm_loop
* car_talkm_loop
* car_talkm_out  
* car_talkm_out  
==CASINO==
==casino==
* cards_in
* cards_in
* cards_loop
* cards_loop
Line 321: Line 327:
* manwinb
* manwinb
* manwind
* manwind
* Roulette_bet
* roulette_bet
* Roulette_in
* roulette_in
* Roulette_loop
* roulette_loop
* Roulette_lose
* roulette_lose
* Roulette_out
* roulette_out
* Roulette_win
* roulette_win
* Slot_bet_01
* slot_bet_01
* Slot_bet_02
* slot_bet_02
* Slot_in
* slot_in
* Slot_lose_out
* slot_lose_out
* Slot_Plyr
* slot_plyr
* Slot_wait
* slot_wait
* Slot_win_out
* slot_win_out
* wof  
* wof  
==CHAINSAW==
==chainsaw==
* CSAW_1
* csaw_1
* CSAW_2
* csaw_2
* CSAW_3
* csaw_3
* CSAW_G
* csaw_g
* CSAW_Hit_1
* csaw_hit_1
* CSAW_Hit_2
* csaw_hit_2
* CSAW_Hit_3
* csaw_hit_3
* csaw_part
* csaw_part
* IDLE_csaw
* idle_csaw
* WEAPON_csaw
* weapon_csaw
* WEAPON_csawlo
* weapon_csawlo
==CHOPPA==
==choppa==
* CHOPPA_back
* choppa_back
* CHOPPA_bunnyhop
* choppa_bunnyhop
* CHOPPA_drivebyFT
* choppa_drivebyft
* CHOPPA_driveby_LHS
* choppa_driveby_lhs
* CHOPPA_driveby_RHS
* choppa_driveby_rhs
* CHOPPA_fwd
* choppa_fwd
* CHOPPA_getoffBACK
* choppa_getoffback
* CHOPPA_getoffLHS
* choppa_getofflhs
* CHOPPA_getoffRHS
* choppa_getoffrhs
* CHOPPA_jumponL
* choppa_jumponl
* CHOPPA_jumponR
* choppa_jumponr
* CHOPPA_Left
* choppa_left
* CHOPPA_pedal
* choppa_pedal
* CHOPPA_Pushes
* choppa_pushes
* CHOPPA_ride
* choppa_ride
* CHOPPA_Right
* choppa_right
* CHOPPA_sprint
* choppa_sprint
* CHOPPA_Still
* choppa_still
==CLOTHES==
==clothes==
* CLO_Buy
* clo_buy
* CLO_In
* clo_in
* CLO_Out
* clo_out
* CLO_Pose_Hat
* clo_pose_hat
* CLO_Pose_In
* clo_pose_in
* CLO_Pose_In_O
* clo_pose_in_o
* CLO_Pose_Legs
* clo_pose_legs
* CLO_Pose_Loop
* clo_pose_loop
* CLO_Pose_Out
* clo_pose_out
* CLO_Pose_Out_O
* clo_pose_out_o
* CLO_Pose_Shoes
* clo_pose_shoes
* CLO_Pose_Torso
* clo_pose_torso
* CLO_Pose_Watch
* clo_pose_watch
==COACH==
==coach==
* COACH_inL
* coach_inl
* COACH_inR
* coach_inr
* COACH_opnL
* coach_opnl
* COACH_opnR
* coach_opnr
* COACH_outL
* coach_outl
* COACH_outR
* coach_outr
==COLT45==
==colt45==
* 2guns_crouchfire
* 2guns_crouchfire
* colt45_crouchfire
* colt45_crouchfire
Line 395: Line 401:
* colt45_reload
* colt45_reload
* sawnoff_reload  
* sawnoff_reload  
==COP_AMBIENT==
==cop_ambient==
* Copbrowse_in
* copbrowse_in
* Copbrowse_loop
* copbrowse_loop
* Copbrowse_nod
* copbrowse_nod
* Copbrowse_out
* copbrowse_out
* Copbrowse_shake
* copbrowse_shake
* Coplook_in
* coplook_in
* Coplook_loop
* coplook_loop
* Coplook_nod
* coplook_nod
* Coplook_out
* coplook_out
* Coplook_shake
* coplook_shake
* Coplook_think
* coplook_think
* Coplook_watch
* coplook_watch
==COP_DVBYZ==
==cop_dvbyz==
* COP_Dvby_B
* cop_dvby_b
* COP_Dvby_FT
* cop_dvby_ft
* COP_Dvby_L
* cop_dvby_l
* COP_Dvby_R
* cop_dvby_r
==CRACK==
==crack==
* Bbalbat_Idle_01
* bbalbat_idle_01
* Bbalbat_Idle_02
* bbalbat_idle_02
* crckdeth1
* crckdeth1
* crckdeth2
* crckdeth2
Line 424: Line 430:
* crckidle3
* crckidle3
* crckidle4  
* crckidle4  
==CRIB==
==crib==
* CRIB_Console_Loop
* crib_console_loop
* CRIB_Use_Switch
* crib_use_switch
* PED_Console_Loop
* ped_console_loop
* PED_Console_Loose
* ped_console_loose
* PED_Console_Win
* ped_console_win
==DAM_JUMP==
==dam_jump==
* DAM_Dive_Loop
* dam_dive_loop
* DAM_Land
* dam_land
* DAM_Launch
* dam_launch
* Jump_Roll
* jump_roll
* SF_JumpWall
* sf_jumpwall
==DANCING==
==dancing==
* bd_clap
* bd_clap
* bd_clap1
* bd_clap1
* dance_loop
* dance_loop
* DAN_Down_A
* dan_down_a
* DAN_Left_A
* dan_left_a
* DAN_Loop_A
* dan_loop_a
* DAN_Right_A
* dan_right_a
* DAN_Up_A
* dan_up_a
* dnce_M_a
* dnce_m_a
* dnce_M_b
* dnce_m_b
* dnce_M_c
* dnce_m_c
* dnce_M_d
* dnce_m_d
* dnce_M_e
* dnce_m_e
==DEALER==
==dealer==
* DEALER_DEAL
* dealer_deal
* DEALER_IDLE
* dealer_idle
* DEALER_IDLE_01
* dealer_idle_01
* DEALER_IDLE_02
* dealer_idle_02
* DEALER_IDLE_03
* dealer_idle_03
* DRUGS_BUY
* drugs_buy
* shop_pay  
* shop_pay  
==DILDO==
==dildo==
* DILDO_1
* dildo_1
* DILDO_2
* dildo_2
* DILDO_3
* dildo_3
* DILDO_block
* dildo_block
* DILDO_G
* dildo_g
* DILDO_Hit_1
* dildo_hit_1
* DILDO_Hit_2
* dildo_hit_2
* DILDO_Hit_3
* dildo_hit_3
* DILDO_IDLE
* dildo_idle
==DODGE==
==dodge==
* Cover_Dive_01
* cover_dive_01
* Cover_Dive_02
* cover_dive_02
* Crushed
* crushed
* Crush_Jump
* crush_jump
==DOZER==
==dozer==
* DOZER_Align_LHS
* dozer_align_lhs
* DOZER_Align_RHS
* dozer_align_rhs
* DOZER_getin_LHS
* dozer_getin_lhs
* DOZER_getin_RHS
* dozer_getin_rhs
* DOZER_getout_LHS
* dozer_getout_lhs
* DOZER_getout_RHS
* dozer_getout_rhs
* DOZER_Jacked_LHS
* dozer_jacked_lhs
* DOZER_Jacked_RHS
* dozer_jacked_rhs
* DOZER_pullout_LHS
* dozer_pullout_lhs
* DOZER_pullout_RHS
* dozer_pullout_rhs
==DRIVEBYS==
==drivebys==
* Gang_DrivebyLHS
* gang_drivebylhs
* Gang_DrivebyLHS_Bwd
* gang_drivebylhs_bwd
* Gang_DrivebyLHS_Fwd
* gang_drivebylhs_fwd
* Gang_DrivebyRHS
* gang_drivebyrhs
* Gang_DrivebyRHS_Bwd
* gang_drivebyrhs_bwd
* Gang_DrivebyRHS_Fwd
* gang_drivebyrhs_fwd
* Gang_DrivebyTop_LHS
* gang_drivebytop_lhs
* Gang_DrivebyTop_RHS
* gang_drivebytop_rhs
==FAT==
==fat==
* FatIdle
* fatidle
* FatIdle_armed
* fatidle_armed
* FatIdle_Csaw
* fatidle_csaw
* FatIdle_Rocket
* fatidle_rocket
* FatRun
* fatrun
* FatRun_armed
* fatrun_armed
* FatRun_Csaw
* fatrun_csaw
* FatRun_Rocket
* fatrun_rocket
* FatSprint
* fatsprint
* FatWalk
* fatwalk
* FatWalkstart
* fatwalkstart
* FatWalkstart_Csaw
* fatwalkstart_csaw
* FatWalkSt_armed
* fatwalkst_armed
* FatWalkSt_Rocket
* fatwalkst_rocket
* FatWalk_armed
* fatwalk_armed
* FatWalk_Csaw
* fatwalk_csaw
* FatWalk_Rocket
* fatwalk_rocket
* IDLE_tired
* idle_tired
==FIGHT_B==
==fight_b==
* FightB_1
* fightb_1
* FightB_2
* fightb_2
* FightB_3
* fightb_3
* FightB_block
* fightb_block
* FightB_G
* fightb_g
* FightB_IDLE
* fightb_idle
* FightB_M
* fightb_m
* HitB_1
* hitb_1
* HitB_2
* hitb_2
* HitB_3
* hitb_3
==FIGHT_C==
==fight_c==
* FightC_1
* fightc_1
* FightC_2
* fightc_2
* FightC_3
* fightc_3
* FightC_block
* fightc_block
* FightC_blocking
* fightc_blocking
* FightC_G
* fightc_g
* FightC_IDLE
* fightc_idle
* FightC_M
* fightc_m
* FightC_Spar
* fightc_spar
* HitC_1
* hitc_1
* HitC_2
* hitc_2
* HitC_3
* hitc_3
==FIGHT_D==
==fight_d==
* FightD_1
* fightd_1
* FightD_2
* fightd_2
* FightD_3
* fightd_3
* FightD_block
* fightd_block
* FightD_G
* fightd_g
* FightD_IDLE
* fightd_idle
* FightD_M
* fightd_m
* HitD_1
* hitd_1
* HitD_2
* hitd_2
* HitD_3
* hitd_3
==FIGHT_E==
==fight_e==
* FightKick
* fightkick
* FightKick_B
* fightkick_b
* Hit_fightkick
* hit_fightkick
* Hit_fightkick_B
* hit_fightkick_b
==FINALE==
==finale==
* FIN_Climb_In
* fin_climb_in
* FIN_Cop1_ClimbOut2
* fin_cop1_climbout2
* FIN_Cop1_Loop
* fin_cop1_loop
* FIN_Cop1_Stomp
* fin_cop1_stomp
* FIN_Hang_L
* fin_hang_l
* FIN_Hang_Loop
* fin_hang_loop
* FIN_Hang_R
* fin_hang_r
* FIN_Hang_Slip
* fin_hang_slip
* FIN_Jump_On
* fin_jump_on
* FIN_Land_Car
* fin_land_car
* FIN_Land_Die
* fin_land_die
* FIN_LegsUp
* fin_legsup
* FIN_LegsUp_L
* fin_legsup_l
* FIN_LegsUp_Loop
* fin_legsup_loop
* FIN_LegsUp_R
* fin_legsup_r
* FIN_Let_Go
* fin_let_go
==FINALE2==
==finale2==
* FIN_Cop1_ClimbOut
* fin_cop1_climbout
* FIN_Cop1_Fall
* fin_cop1_fall
* FIN_Cop1_Loop
* fin_cop1_loop
* FIN_Cop1_Shot
* fin_cop1_shot
* FIN_Cop1_Swing
* fin_cop1_swing
* FIN_Cop2_ClimbOut
* fin_cop2_climbout
* FIN_Switch_P
* fin_switch_p
* FIN_Switch_S
* fin_switch_s
==FLAME==
==flame==
* FLAME_fire
* flame_fire
==Flowers==
==flowers==
* Flower_attack
* flower_attack
* Flower_attack_M
* flower_attack_m
* Flower_Hit
* flower_hit
==FOOD==
==food==
* EAT_Burger
* eat_burger
* EAT_Chicken
* eat_chicken
* EAT_Pizza
* eat_pizza
* EAT_Vomit_P
* eat_vomit_p
* EAT_Vomit_SK
* eat_vomit_sk
* FF_Dam_Bkw
* ff_dam_bkw
* FF_Dam_Fwd
* ff_dam_fwd
* FF_Dam_Left
* ff_dam_left
* FF_Dam_Right
* ff_dam_right
* FF_Die_Bkw
* ff_die_bkw
* FF_Die_Fwd
* ff_die_fwd
* FF_Die_Left
* ff_die_left
* FF_Die_Right
* ff_die_right
* FF_Sit_Eat1
* ff_sit_eat1
* FF_Sit_Eat2
* ff_sit_eat2
* FF_Sit_Eat3
* ff_sit_eat3
* FF_Sit_In
* ff_sit_in
* FF_Sit_In_L
* ff_sit_in_l
* FF_Sit_In_R
* ff_sit_in_r
* FF_Sit_Look
* ff_sit_look
* FF_Sit_Loop
* ff_sit_loop
* FF_Sit_Out_180
* ff_sit_out_180
* FF_Sit_Out_L_180
* ff_sit_out_l_180
* FF_Sit_Out_R_180
* ff_sit_out_r_180
* SHP_Thank
* shp_thank
* SHP_Tray_In
* shp_tray_in
* SHP_Tray_Lift
* shp_tray_lift
* SHP_Tray_Lift_In
* shp_tray_lift_in
* SHP_Tray_Lift_Loop
* shp_tray_lift_loop
* SHP_Tray_Lift_Out
* shp_tray_lift_out
* SHP_Tray_Out
* shp_tray_out
* SHP_Tray_Pose
* shp_tray_pose
* SHP_Tray_Return
* shp_tray_return
==Freeweights==
==freeweights==
* gym_barbell
* gym_barbell
* gym_free_A
* gym_free_a
* gym_free_B
* gym_free_b
* gym_free_celebrate
* gym_free_celebrate
* gym_free_down
* gym_free_down
Line 628: Line 634:
* gym_free_putdown
* gym_free_putdown
* gym_free_up_smooth  
* gym_free_up_smooth  
==GANGS==
==gangs==
* DEALER_DEAL
* dealer_deal
* DEALER_IDLE
* dealer_idle
* drnkbr_prtl
* drnkbr_prtl
* drnkbr_prtl_F
* drnkbr_prtl_f
* DRUGS_BUY
* drugs_buy
* hndshkaa
* hndshkaa
* hndshkba
* hndshkba
Line 642: Line 648:
* hndshkfa
* hndshkfa
* hndshkfa_swt
* hndshkfa_swt
* Invite_No
* invite_no
* Invite_Yes
* invite_yes
* leanIDLE
* leanidle
* leanIN
* leanin
* leanOUT
* leanout
* prtial_gngtlkA
* prtial_gngtlka
* prtial_gngtlkB
* prtial_gngtlkb
* prtial_gngtlkC
* prtial_gngtlkc
* prtial_gngtlkD
* prtial_gngtlkd
* prtial_gngtlkE
* prtial_gngtlke
* prtial_gngtlkF
* prtial_gngtlkf
* prtial_gngtlkG
* prtial_gngtlkg
* prtial_gngtlkH
* prtial_gngtlkh
* prtial_hndshk_01
* prtial_hndshk_01
* prtial_hndshk_biz_01
* prtial_hndshk_biz_01
* shake_cara
* shake_cara
* shake_carK
* shake_cark
* shake_carSH
* shake_carsh
* smkcig_prtl
* smkcig_prtl
* smkcig_prtl_F
* smkcig_prtl_f
==GHANDS==
==ghands==
* gsign1
* gsign1
* gsign1LH
* gsign1lh
* gsign2
* gsign2
* gsign2LH
* gsign2lh
* gsign3
* gsign3
* gsign3LH
* gsign3lh
* gsign4
* gsign4
* gsign4LH
* gsign4lh
* gsign5
* gsign5
* gsign5LH
* gsign5lh
* LHGsign1
* lhgsign1
* LHGsign2
* lhgsign2
* LHGsign3
* lhgsign3
* LHGsign4
* lhgsign4
* LHGsign5
* lhgsign5
* RHGsign1
* rhgsign1
* RHGsign2
* rhgsign2
* RHGsign3
* rhgsign3
* RHGsign4
* rhgsign4
* RHGsign5
* rhgsign5
==GHETTO_DB==
==ghetto_db==
* GDB_Car2_PLY
* gdb_car2_ply
* GDB_Car2_SMO
* gdb_car2_smo
* GDB_Car2_SWE
* gdb_car2_swe
* GDB_Car_PLY
* gdb_car_ply
* GDB_Car_RYD
* gdb_car_ryd
* GDB_Car_SMO
* gdb_car_smo
* GDB_Car_SWE
* gdb_car_swe
==goggles==
==goggles==
* goggles_put_on  
* goggles_put_on  
==GRAFFITI==
==graffiti==
* graffiti_Chkout
* graffiti_chkout
* spraycan_fire  
* spraycan_fire  
==GRAVEYARD==
==graveyard==
* mrnF_loop
* mrnf_loop
* mrnM_loop
* mrnm_loop
* prst_loopa  
* prst_loopa  
==GRENADE==
==grenade==
* WEAPON_start_throw
* weapon_start_throw
* WEAPON_throw
* weapon_throw
* WEAPON_throwu
* weapon_throwu
==GYMNASIUM==
==gymnasium==
* GYMshadowbox
* gymshadowbox
* gym_bike_celebrate
* gym_bike_celebrate
* gym_bike_fast
* gym_bike_fast
Line 725: Line 731:
* gym_tread_walk
* gym_tread_walk
* gym_walk_falloff
* gym_walk_falloff
* Pedals_fast
* pedals_fast
* Pedals_med
* pedals_med
* Pedals_slow
* pedals_slow
* Pedals_still
* pedals_still
==HAIRCUTS==
==haircuts==
* BRB_Beard_01
* brb_beard_01
* BRB_Buy
* brb_buy
* BRB_Cut
* brb_cut
* BRB_Cut_In
* brb_cut_in
* BRB_Cut_Out
* brb_cut_out
* BRB_Hair_01
* brb_hair_01
* BRB_Hair_02
* brb_hair_02
* BRB_In
* brb_in
* BRB_Loop
* brb_loop
* BRB_Out
* brb_out
* BRB_Sit_In
* brb_sit_in
* BRB_Sit_Loop
* brb_sit_loop
* BRB_Sit_Out
* brb_sit_out
==HEIST9==
==heist9==
* CAS_G2_GasKO
* cas_g2_gasko
* swt_wllpk_L
* swt_wllpk_l
* swt_wllpk_L_back
* swt_wllpk_l_back
* swt_wllpk_R
* swt_wllpk_r
* swt_wllpk_R_back
* swt_wllpk_r_back
* swt_wllshoot_in_L
* swt_wllshoot_in_l
* swt_wllshoot_in_R
* swt_wllshoot_in_r
* swt_wllshoot_out_L
* swt_wllshoot_out_l
* swt_wllshoot_out_R
* swt_wllshoot_out_r
* Use_SwipeCard
* use_swipecard
==INT_HOUSE==
==int_house==
* BED_In_L
* bed_in_l
* BED_In_R
* bed_in_r
* BED_Loop_L
* bed_loop_l
* BED_Loop_R
* bed_loop_r
* BED_Out_L
* bed_out_l
* BED_Out_R
* bed_out_r
* LOU_In
* lou_in
* LOU_Loop
* lou_loop
* LOU_Out
* lou_out
* wash_up  
* wash_up  
==INT_OFFICE==
==int_office==
* FF_Dam_Fwd
* ff_dam_fwd
* OFF_Sit_2Idle_180
* off_sit_2idle_180
* OFF_Sit_Bored_Loop
* off_sit_bored_loop
* OFF_Sit_Crash
* off_sit_crash
* OFF_Sit_Drink
* off_sit_drink
* OFF_Sit_Idle_Loop
* off_sit_idle_loop
* OFF_Sit_In
* off_sit_in
* OFF_Sit_Read
* off_sit_read
* OFF_Sit_Type_Loop
* off_sit_type_loop
* OFF_Sit_Watch
* off_sit_watch
==INT_SHOP==
==int_shop==
* shop_cashier
* shop_cashier
* shop_in
* shop_in
* shop_lookA
* shop_looka
* shop_lookB
* shop_lookb
* shop_loop
* shop_loop
* shop_out
* shop_out
* shop_pay
* shop_pay
* shop_shelf  
* shop_shelf  
==JST_BUISNESS==
==jst_buisness==
* girl_01
* girl_01
* girl_02
* girl_02
* player_01
* player_01
* smoke_01  
* smoke_01  
==KART==
==kart==
* KART_getin_LHS
* kart_getin_lhs
* KART_getin_RHS
* kart_getin_rhs
* KART_getout_LHS
* kart_getout_lhs
* KART_getout_RHS
* kart_getout_rhs
==KISSING==
==kissing==
* BD_GF_Wave
* bd_gf_wave
* gfwave2
* gfwave2
* GF_CarArgue_01
* gf_carargue_01
* GF_CarArgue_02
* gf_carargue_02
* GF_CarSpot
* gf_carspot
* GF_StreetArgue_01
* gf_streetargue_01
* GF_StreetArgue_02
* gf_streetargue_02
* gift_get
* gift_get
* gift_give
* gift_give
* Grlfrd_Kiss_01
* grlfrd_kiss_01
* Grlfrd_Kiss_02
* grlfrd_kiss_02
* Grlfrd_Kiss_03
* grlfrd_kiss_03
* Playa_Kiss_01
* playa_kiss_01
* Playa_Kiss_02
* playa_kiss_02
* Playa_Kiss_03
* playa_kiss_03
==KNIFE==
==knife==
* KILL_Knife_Ped_Damage
* kill_knife_ped_damage
* KILL_Knife_Ped_Die
* kill_knife_ped_die
* KILL_Knife_Player
* kill_knife_player
* KILL_Partial
* kill_partial
* knife_1
* knife_1
* knife_2
* knife_2
* knife_3
* knife_3
* Knife_4
* knife_4
* knife_block
* knife_block
* Knife_G
* knife_g
* knife_hit_1
* knife_hit_1
* knife_hit_2
* knife_hit_2
* knife_hit_3
* knife_hit_3
* knife_IDLE
* knife_idle
* knife_part
* knife_part
* WEAPON_knifeidle
* weapon_knifeidle
==LAPDAN1==
==lapdan1==
* LAPDAN_D
* lapdan_d
* LAPDAN_P
* lapdan_p
==LAPDAN2==
==lapdan2==
* LAPDAN_D
* lapdan_d
* LAPDAN_P
* lapdan_p
==LAPDAN3==
==lapdan3==
* LAPDAN_D
* lapdan_d
* LAPDAN_P
* lapdan_p
==LOWRIDER==
==lowrider==
* F_smklean_loop
* f_smklean_loop
* lrgirl_bdbnce
* lrgirl_bdbnce
* lrgirl_hair
* lrgirl_hair
Line 863: Line 869:
* lrgirl_l5_bnce
* lrgirl_l5_bnce
* lrgirl_l5_loop
* lrgirl_l5_loop
* M_smklean_loop
* m_smklean_loop
* M_smkstnd_loop
* m_smkstnd_loop
* prtial_gngtlkB
* prtial_gngtlkb
* prtial_gngtlkC
* prtial_gngtlkc
* prtial_gngtlkD
* prtial_gngtlkd
* prtial_gngtlkE
* prtial_gngtlke
* prtial_gngtlkF
* prtial_gngtlkf
* prtial_gngtlkG
* prtial_gngtlkg
* prtial_gngtlkH
* prtial_gngtlkh
* RAP_A_Loop
* rap_a_loop
* RAP_B_Loop
* rap_b_loop
* RAP_C_Loop
* rap_c_loop
* Sit_relaxed
* sit_relaxed
* Tap_hand
* tap_hand
==MD_CHASE==
==md_chase==
* Carhit_Hangon
* carhit_hangon
* Carhit_Tumble
* carhit_tumble
* donutdrop
* donutdrop
* Fen_Choppa_L1
* fen_choppa_l1
* Fen_Choppa_L2
* fen_choppa_l2
* Fen_Choppa_L3
* fen_choppa_l3
* Fen_Choppa_R1
* fen_choppa_r1
* Fen_Choppa_R2
* fen_choppa_r2
* Fen_Choppa_R3
* fen_choppa_r3
* Hangon_Stun_loop
* hangon_stun_loop
* Hangon_Stun_Turn
* hangon_stun_turn
* MD_BIKE_2_HANG
* md_bike_2_hang
* MD_BIKE_Jmp_BL
* md_bike_jmp_bl
* MD_BIKE_Jmp_F
* md_bike_jmp_f
* MD_BIKE_Lnd_BL
* md_bike_lnd_bl
* MD_BIKE_Lnd_Die_BL
* md_bike_lnd_die_bl
* MD_BIKE_Lnd_Die_F
* md_bike_lnd_die_f
* MD_BIKE_Lnd_F
* md_bike_lnd_f
* MD_BIKE_Lnd_Roll
* md_bike_lnd_roll
* MD_BIKE_Lnd_Roll_F
* md_bike_lnd_roll_f
* MD_BIKE_Punch
* md_bike_punch
* MD_BIKE_Punch_F
* md_bike_punch_f
* MD_BIKE_Shot_F
* md_bike_shot_f
* MD_HANG_Lnd_Roll
* md_hang_lnd_roll
* MD_HANG_Loop
* md_hang_loop
==MD_END==
==md_end==
* END_SC1_PLY
* end_sc1_ply
* END_SC1_RYD
* end_sc1_ryd
* END_SC1_SMO
* end_sc1_smo
* END_SC1_SWE
* end_sc1_swe
* END_SC2_PLY
* end_sc2_ply
* END_SC2_RYD
* end_sc2_ryd
* END_SC2_SMO
* end_sc2_smo
* END_SC2_SWE
* end_sc2_swe
==MEDIC==
==medic==
* CPR
* cpr
==MISC==
==misc==
* bitchslap
* bitchslap
* BMX_celebrate
* bmx_celebrate
* BMX_comeon
* bmx_comeon
* bmx_idleloop_01
* bmx_idleloop_01
* bmx_idleloop_02
* bmx_idleloop_02
Line 928: Line 934:
* bng_wndw
* bng_wndw
* bng_wndw_02
* bng_wndw_02
* Case_pickup
* case_pickup
* door_jet
* door_jet
* GRAB_L
* grab_l
* GRAB_R
* grab_r
* Hiker_Pose
* hiker_pose
* Hiker_Pose_L
* hiker_pose_l
* Idle_Chat_02
* idle_chat_02
* KAT_Throw_K
* kat_throw_k
* KAT_Throw_O
* kat_throw_o
* KAT_Throw_P
* kat_throw_p
* PASS_Rifle_O
* pass_rifle_o
* PASS_Rifle_Ped
* pass_rifle_ped
* PASS_Rifle_Ply
* pass_rifle_ply
* pickup_box
* pickup_box
* Plane_door
* plane_door
* Plane_exit
* plane_exit
* Plane_hijack
* plane_hijack
* Plunger_01
* plunger_01
* Plyrlean_loop
* plyrlean_loop
* plyr_shkhead
* plyr_shkhead
* Run_Dive
* run_dive
* Scratchballs_01
* scratchballs_01
* SEAT_LR
* seat_lr
* Seat_talk_01
* seat_talk_01
* Seat_talk_02
* seat_talk_02
* SEAT_watch
* seat_watch
* smalplane_door
* smalplane_door
* smlplane_door  
* smlplane_door  
==MTB==
==mtb==
* MTB_back
* mtb_back
* MTB_bunnyhop
* mtb_bunnyhop
* MTB_drivebyFT
* mtb_drivebyft
* MTB_driveby_LHS
* mtb_driveby_lhs
* MTB_driveby_RHS
* mtb_driveby_rhs
* MTB_fwd
* mtb_fwd
* MTB_getoffBACK
* mtb_getoffback
* MTB_getoffLHS
* mtb_getofflhs
* MTB_getoffRHS
* mtb_getoffrhs
* MTB_jumponL
* mtb_jumponl
* MTB_jumponR
* mtb_jumponr
* MTB_Left
* mtb_left
* MTB_pedal
* mtb_pedal
* MTB_pushes
* mtb_pushes
* MTB_Ride
* mtb_ride
* MTB_Right
* mtb_right
* MTB_sprint
* mtb_sprint
* MTB_still
* mtb_still
==MUSCULAR==
==muscular==
* MscleWalkst_armed
* msclewalkst_armed
* MscleWalkst_Csaw
* msclewalkst_csaw
* Mscle_rckt_run
* mscle_rckt_run
* Mscle_rckt_walkst
* mscle_rckt_walkst
* Mscle_run_Csaw
* mscle_run_csaw
* MuscleIdle
* muscleidle
* MuscleIdle_armed
* muscleidle_armed
* MuscleIdle_Csaw
* muscleidle_csaw
* MuscleIdle_rocket
* muscleidle_rocket
* MuscleRun
* musclerun
* MuscleRun_armed
* musclerun_armed
* MuscleSprint
* musclesprint
* MuscleWalk
* musclewalk
* MuscleWalkstart
* musclewalkstart
* MuscleWalk_armed
* musclewalk_armed
* Musclewalk_Csaw
* musclewalk_csaw
* Musclewalk_rocket
* musclewalk_rocket
==NEVADA==
==nevada==
* NEVADA_getin
* nevada_getin
* NEVADA_getout
* nevada_getout
==ON_LOOKERS==
==on_lookers==
* lkaround_in
* lkaround_in
* lkaround_loop
* lkaround_loop
Line 1,011: Line 1,017:
* panic_point
* panic_point
* panic_shout
* panic_shout
* Pointup_in
* pointup_in
* Pointup_loop
* pointup_loop
* Pointup_out
* pointup_out
* Pointup_shout
* pointup_shout
* point_in
* point_in
* point_loop
* point_loop
Line 1,026: Line 1,032:
* wave_loop
* wave_loop
* wave_out  
* wave_out  
==OTB==
==otb==
* betslp_in
* betslp_in
* betslp_lkabt
* betslp_lkabt
Line 1,038: Line 1,044:
* wtchrace_out
* wtchrace_out
* wtchrace_win  
* wtchrace_win  
==PARACHUTE==
==parachute==
* FALL_skyDive
* fall_skydive
* FALL_SkyDive_Accel
* fall_skydive_accel
* FALL_skyDive_DIE
* fall_skydive_die
* FALL_SkyDive_L
* fall_skydive_l
* FALL_SkyDive_R
* fall_skydive_r
* PARA_decel
* para_decel
* PARA_decel_O
* para_decel_o
* PARA_float
* para_float
* PARA_float_O
* para_float_o
* PARA_Land
* para_land
* PARA_Land_O
* para_land_o
* PARA_Land_Water
* para_land_water
* PARA_Land_Water_O
* para_land_water_o
* PARA_open
* para_open
* PARA_open_O
* para_open_o
* PARA_Rip_Land_O
* para_rip_land_o
* PARA_Rip_Loop_O
* para_rip_loop_o
* PARA_Rip_O
* para_rip_o
* PARA_steerL
* para_steerl
* PARA_steerL_O
* para_steerl_o
* PARA_steerR
* para_steerr
* PARA_steerR_O
* para_steerr_o
==PARK==
==park==
* Tai_Chi_in
* tai_chi_in
* Tai_Chi_Loop
* tai_chi_loop
* Tai_Chi_Out
* tai_chi_out
==PAULNMAC==
==paulnmac==
* Piss_in
* piss_in
* Piss_loop
* piss_loop
* Piss_out
* piss_out
* PnM_Argue1_A
* pnm_argue1_a
* PnM_Argue1_B
* pnm_argue1_b
* PnM_Argue2_A
* pnm_argue2_a
* PnM_Argue2_B
* pnm_argue2_b
* PnM_Loop_A
* pnm_loop_a
* PnM_Loop_B
* pnm_loop_b
* wank_in
* wank_in
* wank_loop
* wank_loop
Line 1,080: Line 1,086:
==ped==
==ped==
* abseil
* abseil
* ARRESTgun
* arrestgun
* ATM
* atm
* BIKE_elbowL
* bike_elbowl
* BIKE_elbowR
* bike_elbowr
* BIKE_fallR
* bike_fallr
* BIKE_fall_off
* bike_fall_off
* BIKE_pickupL
* bike_pickupl
* BIKE_pickupR
* bike_pickupr
* BIKE_pullupL
* bike_pullupl
* BIKE_pullupR
* bike_pullupr
* bomber
* bomber
* CAR_alignHI_LHS
* car_alignhi_lhs
* CAR_alignHI_RHS
* car_alignhi_rhs
* CAR_align_LHS
* car_align_lhs
* CAR_align_RHS
* car_align_rhs
* CAR_closedoorL_LHS
* car_closedoorl_lhs
* CAR_closedoorL_RHS
* car_closedoorl_rhs
* CAR_closedoor_LHS
* car_closedoor_lhs
* CAR_closedoor_RHS
* car_closedoor_rhs
* CAR_close_LHS
* car_close_lhs
* CAR_close_RHS
* car_close_rhs
* CAR_crawloutRHS
* car_crawloutrhs
* CAR_dead_LHS
* car_dead_lhs
* CAR_dead_RHS
* car_dead_rhs
* CAR_doorlocked_LHS
* car_doorlocked_lhs
* CAR_doorlocked_RHS
* car_doorlocked_rhs
* CAR_fallout_LHS
* car_fallout_lhs
* CAR_fallout_RHS
* car_fallout_rhs
* CAR_getinL_LHS
* car_getinl_lhs
* CAR_getinL_RHS
* car_getinl_rhs
* CAR_getin_LHS
* car_getin_lhs
* CAR_getin_RHS
* car_getin_rhs
* CAR_getoutL_LHS
* car_getoutl_lhs
* CAR_getoutL_RHS
* car_getoutl_rhs
* CAR_getout_LHS
* car_getout_lhs
* CAR_getout_RHS
* car_getout_rhs
* car_hookertalk
* car_hookertalk
* CAR_jackedLHS
* car_jackedlhs
* CAR_jackedRHS
* car_jackedrhs
* CAR_jumpin_LHS
* car_jumpin_lhs
* CAR_LB
* car_lb
* CAR_LB_pro
* car_lb_pro
* CAR_LB_weak
* car_lb_weak
* CAR_LjackedLHS
* car_ljackedlhs
* CAR_LjackedRHS
* car_ljackedrhs
* CAR_Lshuffle_RHS
* car_lshuffle_rhs
* CAR_Lsit
* car_lsit
* CAR_open_LHS
* car_open_lhs
* CAR_open_RHS
* car_open_rhs
* CAR_pulloutL_LHS
* car_pulloutl_lhs
* CAR_pulloutL_RHS
* car_pulloutl_rhs
* CAR_pullout_LHS
* car_pullout_lhs
* CAR_pullout_RHS
* car_pullout_rhs
* CAR_Qjacked
* car_qjacked
* CAR_rolldoor
* car_rolldoor
* CAR_rolldoorLO
* car_rolldoorlo
* CAR_rollout_LHS
* car_rollout_lhs
* CAR_rollout_RHS
* car_rollout_rhs
* CAR_shuffle_RHS
* car_shuffle_rhs
* CAR_sit
* car_sit
* CAR_sitp
* car_sitp
* CAR_sitpLO
* car_sitplo
* CAR_sit_pro
* car_sit_pro
* CAR_sit_weak
* car_sit_weak
* CAR_tune_radio
* car_tune_radio
* CLIMB_idle
* climb_idle
* CLIMB_jump
* climb_jump
* CLIMB_jump2fall
* climb_jump2fall
* CLIMB_jump_B
* climb_jump_b
* CLIMB_Pull
* climb_pull
* CLIMB_Stand
* climb_stand
* CLIMB_Stand_finish
* climb_stand_finish
* cower
* cower
* Crouch_Roll_L
* crouch_roll_l
* Crouch_Roll_R
* crouch_roll_r
* DAM_armL_frmBK
* dam_arml_frmbk
* DAM_armL_frmFT
* dam_arml_frmft
* DAM_armL_frmLT
* dam_arml_frmlt
* DAM_armR_frmBK
* dam_armr_frmbk
* DAM_armR_frmFT
* dam_armr_frmft
* DAM_armR_frmRT
* dam_armr_frmrt
* DAM_LegL_frmBK
* dam_legl_frmbk
* DAM_LegL_frmFT
* dam_legl_frmft
* DAM_LegL_frmLT
* dam_legl_frmlt
* DAM_LegR_frmBK
* dam_legr_frmbk
* DAM_LegR_frmFT
* dam_legr_frmft
* DAM_LegR_frmRT
* dam_legr_frmrt
* DAM_stomach_frmBK
* dam_stomach_frmbk
* DAM_stomach_frmFT
* dam_stomach_frmft
* DAM_stomach_frmLT
* dam_stomach_frmlt
* DAM_stomach_frmRT
* dam_stomach_frmrt
* DOOR_LHinge_O
* door_lhinge_o
* DOOR_RHinge_O
* door_rhinge_o
* DrivebyL_L
* drivebyl_l
* DrivebyL_R
* drivebyl_r
* Driveby_L
* driveby_l
* Driveby_R
* driveby_r
* DRIVE_BOAT
* drive_boat
* DRIVE_BOAT_back
* drive_boat_back
* DRIVE_BOAT_L
* drive_boat_l
* DRIVE_BOAT_R
* drive_boat_r
* Drive_L
* drive_l
* Drive_LO_l
* drive_lo_l
* Drive_LO_R
* drive_lo_r
* Drive_L_pro
* drive_l_pro
* Drive_L_pro_slow
* drive_l_pro_slow
* Drive_L_slow
* drive_l_slow
* Drive_L_weak
* drive_l_weak
* Drive_L_weak_slow
* drive_l_weak_slow
* Drive_R
* drive_r
* Drive_R_pro
* drive_r_pro
* Drive_R_pro_slow
* drive_r_pro_slow
* Drive_R_slow
* drive_r_slow
* Drive_R_weak
* drive_r_weak
* Drive_R_weak_slow
* drive_r_weak_slow
* Drive_truck
* drive_truck
* DRIVE_truck_back
* drive_truck_back
* DRIVE_truck_L
* drive_truck_l
* DRIVE_truck_R
* drive_truck_r
* Drown
* drown
* DUCK_cower
* duck_cower
* endchat_01
* endchat_01
* endchat_02
* endchat_02
* endchat_03
* endchat_03
* EV_dive
* ev_dive
* EV_step
* ev_step
* facanger
* facanger
* facgum
* facgum
Line 1,212: Line 1,218:
* factalk
* factalk
* facurios
* facurios
* FALL_back
* fall_back
* FALL_collapse
* fall_collapse
* FALL_fall
* fall_fall
* FALL_front
* fall_front
* FALL_glide
* fall_glide
* FALL_land
* fall_land
* FALL_skyDive
* fall_skydive
* Fight2Idle
* fight2idle
* FightA_1
* fighta_1
* FightA_2
* fighta_2
* FightA_3
* fighta_3
* FightA_block
* fighta_block
* FightA_G
* fighta_g
* FightA_M
* fighta_m
* FIGHTIDLE
* fightidle
* FightShB
* fightshb
* FightShF
* fightshf
* FightSh_BWD
* fightsh_bwd
* FightSh_FWD
* fightsh_fwd
* FightSh_Left
* fightsh_left
* FightSh_Right
* fightsh_right
* flee_lkaround_01
* flee_lkaround_01
* FLOOR_hit
* floor_hit
* FLOOR_hit_f
* floor_hit_f
* fucku
* fucku
* gang_gunstand
* gang_gunstand
Line 1,242: Line 1,248:
* getup_front
* getup_front
* gum_eat
* gum_eat
* GunCrouchBwd
* guncrouchbwd
* GunCrouchFwd
* guncrouchfwd
* GunMove_BWD
* gunmove_bwd
* GunMove_FWD
* gunmove_fwd
* GunMove_L
* gunmove_l
* GunMove_R
* gunmove_r
* Gun_2_IDLE
* gun_2_idle
* GUN_BUTT
* gun_butt
* GUN_BUTT_crouch
* gun_butt_crouch
* Gun_stand
* gun_stand
* handscower
* handscower
* handsup
* handsup
* HitA_1
* hita_1
* HitA_2
* hita_2
* HitA_3
* hita_3
* HIT_back
* hit_back
* HIT_behind
* hit_behind
* HIT_front
* hit_front
* HIT_GUN_BUTT
* hit_gun_butt
* HIT_L
* hit_l
* HIT_R
* hit_r
* HIT_walk
* hit_walk
* HIT_wall
* hit_wall
* Idlestance_fat
* idlestance_fat
* idlestance_old
* idlestance_old
* IDLE_armed
* idle_armed
* IDLE_chat
* idle_chat
* IDLE_csaw
* idle_csaw
* Idle_Gang1
* idle_gang1
* IDLE_HBHB
* idle_hbhb
* IDLE_ROCKET
* idle_rocket
* IDLE_stance
* idle_stance
* IDLE_taxi
* idle_taxi
* IDLE_tired
* idle_tired
* Jetpack_Idle
* jetpack_idle
* JOG_femaleA
* jog_femalea
* JOG_maleA
* jog_malea
* JUMP_glide
* jump_glide
* JUMP_land
* jump_land
* JUMP_launch
* jump_launch
* JUMP_launch_R
* jump_launch_r
* KART_drive
* kart_drive
* KART_L
* kart_l
* KART_LB
* kart_lb
* KART_R
* kart_r
* KD_left
* kd_left
* KD_right
* kd_right
* KO_shot_face
* ko_shot_face
* KO_shot_front
* ko_shot_front
* KO_shot_stom
* ko_shot_stom
* KO_skid_back
* ko_skid_back
* KO_skid_front
* ko_skid_front
* KO_spin_L
* ko_spin_l
* KO_spin_R
* ko_spin_r
* pass_Smoke_in_car
* pass_smoke_in_car
* phone_in
* phone_in
* phone_out
* phone_out
* phone_talk
* phone_talk
* Player_Sneak
* player_sneak
* Player_Sneak_walkstart
* player_sneak_walkstart
* roadcross
* roadcross
* roadcross_female
* roadcross_female
Line 1,318: Line 1,324:
* run_right
* run_right
* run_rocket
* run_rocket
* Run_stop
* run_stop
* Run_stopR
* run_stopr
* Run_Wuzi
* run_wuzi
* SEAT_down
* seat_down
* SEAT_idle
* seat_idle
* SEAT_up
* seat_up
* SHOT_leftP
* shot_leftp
* SHOT_partial
* shot_partial
* SHOT_partial_B
* shot_partial_b
* SHOT_rightP
* shot_rightp
* Shove_Partial
* shove_partial
* Smoke_in_car
* smoke_in_car
* sprint_civi
* sprint_civi
* sprint_panic
* sprint_panic
* Sprint_Wuzi
* sprint_wuzi
* swat_run
* swat_run
* Swim_Tread
* swim_tread
* Tap_hand
* tap_hand
* Tap_handP
* tap_handp
* turn_180
* turn_180
* Turn_L
* turn_l
* Turn_R
* turn_r
* WALK_armed
* walk_armed
* WALK_civi
* walk_civi
* WALK_csaw
* walk_csaw
* Walk_DoorPartial
* walk_doorpartial
* WALK_drunk
* walk_drunk
* WALK_fat
* walk_fat
* WALK_fatold
* walk_fatold
* WALK_gang1
* walk_gang1
* WALK_gang2
* walk_gang2
* WALK_old
* walk_old
* WALK_player
* walk_player
* WALK_rocket
* walk_rocket
* WALK_shuffle
* walk_shuffle
* WALK_start
* walk_start
* WALK_start_armed
* walk_start_armed
* WALK_start_csaw
* walk_start_csaw
* WALK_start_rocket
* walk_start_rocket
* Walk_Wuzi
* walk_wuzi
* WEAPON_crouch
* weapon_crouch
* woman_idlestance
* woman_idlestance
* woman_run
* woman_run
* WOMAN_runbusy
* woman_runbusy
* WOMAN_runfatold
* woman_runfatold
* woman_runpanic
* woman_runpanic
* WOMAN_runsexy
* woman_runsexy
* WOMAN_walkbusy
* woman_walkbusy
* WOMAN_walkfatold
* woman_walkfatold
* WOMAN_walknorm
* woman_walknorm
* WOMAN_walkold
* woman_walkold
* WOMAN_walkpro
* woman_walkpro
* WOMAN_walksexy
* woman_walksexy
* WOMAN_walkshop
* woman_walkshop
* XPRESSscratch
* xpressscratch
==PLAYER_DVBYS==
==player_dvbys==
* Plyr_DrivebyBwd
* plyr_drivebybwd
* Plyr_DrivebyFwd
* plyr_drivebyfwd
* Plyr_DrivebyLHS
* plyr_drivebylhs
* Plyr_DrivebyRHS
* plyr_drivebyrhs
==PLAYIDLES==
==playidles==
* shift
* shift
* shldr
* shldr
Line 1,384: Line 1,390:
* strleg
* strleg
* time  
* time  
==POLICE==
==police==
* CopTraf_Away
* coptraf_away
* CopTraf_Come
* coptraf_come
* CopTraf_Left
* coptraf_left
* CopTraf_Stop
* coptraf_stop
* COP_getoutcar_LHS
* cop_getoutcar_lhs
* Cop_move_FWD
* cop_move_fwd
* crm_drgbst_01
* crm_drgbst_01
* Door_Kick
* door_kick
* plc_drgbst_01
* plc_drgbst_01
* plc_drgbst_02  
* plc_drgbst_02  
==POOL==
==pool==
* POOL_ChalkCue
* pool_chalkcue
* POOL_Idle_Stance
* pool_idle_stance
* POOL_Long_Shot
* pool_long_shot
* POOL_Long_Shot_O
* pool_long_shot_o
* POOL_Long_Start
* pool_long_start
* POOL_Long_Start_O
* pool_long_start_o
* POOL_Med_Shot
* pool_med_shot
* POOL_Med_Shot_O
* pool_med_shot_o
* POOL_Med_Start
* pool_med_start
* POOL_Med_Start_O
* pool_med_start_o
* POOL_Place_White
* pool_place_white
* POOL_Short_Shot
* pool_short_shot
* POOL_Short_Shot_O
* pool_short_shot_o
* POOL_Short_Start
* pool_short_start
* POOL_Short_Start_O
* pool_short_start_o
* POOL_Walk
* pool_walk
* POOL_Walk_Start
* pool_walk_start
* POOL_XLong_Shot
* pool_xlong_shot
* POOL_XLong_Shot_O
* pool_xlong_shot_o
* POOL_XLong_Start
* pool_xlong_start
* POOL_XLong_Start_O
* pool_xlong_start_o
==POOR==
==poor==
* WINWASH_Start
* winwash_start
* WINWASH_Wash2Beg
* winwash_wash2beg
==PYTHON==
==python==
* python_crouchfire
* python_crouchfire
* python_crouchreload
* python_crouchreload
Line 1,426: Line 1,432:
* python_fire_poor
* python_fire_poor
* python_reload  
* python_reload  
==QUAD==
==quad==
* QUAD_back
* quad_back
* QUAD_driveby_FT
* quad_driveby_ft
* QUAD_driveby_LHS
* quad_driveby_lhs
* QUAD_driveby_RHS
* quad_driveby_rhs
* QUAD_FWD
* quad_fwd
* QUAD_getoff_B
* quad_getoff_b
* QUAD_getoff_LHS
* quad_getoff_lhs
* QUAD_getoff_RHS
* quad_getoff_rhs
* QUAD_geton_LHS
* quad_geton_lhs
* QUAD_geton_RHS
* quad_geton_rhs
* QUAD_hit
* quad_hit
* QUAD_kick
* quad_kick
* QUAD_Left
* quad_left
* QUAD_passenger
* quad_passenger
* QUAD_reverse
* quad_reverse
* QUAD_ride
* quad_ride
* QUAD_Right
* quad_right
==QUAD_DBZ==
==quad_dbz==
* Pass_Driveby_BWD
* pass_driveby_bwd
* Pass_Driveby_FWD
* pass_driveby_fwd
* Pass_Driveby_LHS
* pass_driveby_lhs
* Pass_Driveby_RHS
* pass_driveby_rhs
==RAPPING==
==rapping==
* Laugh_01
* laugh_01
* RAP_A_IN
* rap_a_in
* RAP_A_Loop
* rap_a_loop
* RAP_A_OUT
* rap_a_out
* RAP_B_IN
* rap_b_in
* RAP_B_Loop
* rap_b_loop
* RAP_B_OUT
* rap_b_out
* RAP_C_Loop
* rap_c_loop
==RIFLE==
==rifle==
* RIFLE_crouchfire
* rifle_crouchfire
* RIFLE_crouchload
* rifle_crouchload
* RIFLE_fire
* rifle_fire
* RIFLE_fire_poor
* rifle_fire_poor
* RIFLE_load
* rifle_load
==RIOT==
==riot==
* RIOT_ANGRY
* riot_angry
* RIOT_ANGRY_B
* riot_angry_b
* RIOT_challenge
* riot_challenge
* RIOT_CHANT
* riot_chant
* RIOT_FUKU
* riot_fuku
* RIOT_PUNCHES
* riot_punches
* RIOT_shout
* riot_shout
==ROB_BANK==
==rob_bank==
* CAT_Safe_End
* cat_safe_end
* CAT_Safe_Open
* cat_safe_open
* CAT_Safe_Open_O
* cat_safe_open_o
* CAT_Safe_Rob
* cat_safe_rob
* SHP_HandsUp_Scr
* shp_handsup_scr
==ROCKET==
==rocket==
* idle_rocket
* idle_rocket
* RocketFire
* rocketfire
* run_rocket
* run_rocket
* walk_rocket
* walk_rocket
* WALK_start_rocket
* walk_start_rocket
==RUSTLER==
==rustler==
* Plane_align_LHS
* plane_align_lhs
* Plane_close
* plane_close
* Plane_getin
* plane_getin
* Plane_getout
* plane_getout
* Plane_open
* plane_open
==RYDER==
==ryder==
* RYD_Beckon_01
* ryd_beckon_01
* RYD_Beckon_02
* ryd_beckon_02
* RYD_Beckon_03
* ryd_beckon_03
* RYD_Die_PT1
* ryd_die_pt1
* RYD_Die_PT2
* ryd_die_pt2
* Van_Crate_L
* van_crate_l
* Van_Crate_R
* van_crate_r
* Van_Fall_L
* van_fall_l
* Van_Fall_R
* van_fall_r
* Van_Lean_L
* van_lean_l
* Van_Lean_R
* van_lean_r
* VAN_PickUp_E
* van_pickup_e
* VAN_PickUp_S
* van_pickup_s
* Van_Stand
* van_stand
* Van_Stand_Crate
* van_stand_crate
* Van_Throw
* van_throw
==SCRATCHING==
==scratching==
* scdldlp
* scdldlp
* scdlulp
* scdlulp
Line 1,520: Line 1,526:
* sc_ltor
* sc_ltor
* sc_rtol  
* sc_rtol  
==SHAMAL==
==shamal==
* SHAMAL_align
* shamal_align
* SHAMAL_getin_LHS
* shamal_getin_lhs
* SHAMAL_getout_LHS
* shamal_getout_lhs
* SHAMAL_open
* shamal_open
==SHOP==
==shop==
* ROB_2Idle
* rob_2idle
* ROB_Loop
* rob_loop
* ROB_Loop_Threat
* rob_loop_threat
* ROB_Shifty
* rob_shifty
* ROB_StickUp_In
* rob_stickup_in
* SHP_Duck
* shp_duck
* SHP_Duck_Aim
* shp_duck_aim
* SHP_Duck_Fire
* shp_duck_fire
* SHP_Gun_Aim
* shp_gun_aim
* SHP_Gun_Duck
* shp_gun_duck
* SHP_Gun_Fire
* shp_gun_fire
* SHP_Gun_Grab
* shp_gun_grab
* SHP_Gun_Threat
* shp_gun_threat
* SHP_HandsUp_Scr
* shp_handsup_scr
* SHP_Jump_Glide
* shp_jump_glide
* SHP_Jump_Land
* shp_jump_land
* SHP_Jump_Launch
* shp_jump_launch
* SHP_Rob_GiveCash
* shp_rob_givecash
* SHP_Rob_HandsUp
* shp_rob_handsup
* SHP_Rob_React
* shp_rob_react
* SHP_Serve_End
* shp_serve_end
* SHP_Serve_Idle
* shp_serve_idle
* SHP_Serve_Loop
* shp_serve_loop
* SHP_Serve_Start
* shp_serve_start
* Smoke_RYD
* smoke_ryd
==SHOTGUN==
==shotgun==
* shotgun_crouchfire
* shotgun_crouchfire
* shotgun_fire
* shotgun_fire
* shotgun_fire_poor  
* shotgun_fire_poor  
==SILENCED==
==silenced==
* CrouchReload
* crouchreload
* SilenceCrouchfire
* silencecrouchfire
* Silence_fire
* silence_fire
* Silence_reload
* silence_reload
==SKATE==
==skate==
* skate_idle
* skate_idle
* skate_run
* skate_run
* skate_sprint  
* skate_sprint  
==SMOKING==
==smoking==
* F_smklean_loop
* f_smklean_loop
* M_smklean_loop
* m_smklean_loop
* M_smkstnd_loop
* m_smkstnd_loop
* M_smk_drag
* m_smk_drag
* M_smk_in
* m_smk_in
* M_smk_loop
* m_smk_loop
* M_smk_out
* m_smk_out
* M_smk_tap
* m_smk_tap
==SNIPER==
==sniper==
* WEAPON_sniper
* weapon_sniper
==SPRAYCAN==
==spraycan==
* spraycan_fire
* spraycan_fire
* spraycan_full  
* spraycan_full  
==STRIP==
==strip==
* PLY_CASH
* ply_cash
* PUN_CASH
* pun_cash
* PUN_HOLLER
* pun_holler
* PUN_LOOP
* pun_loop
* strip_A
* strip_a
* strip_B
* strip_b
* strip_C
* strip_c
* strip_D
* strip_d
* strip_E
* strip_e
* strip_F
* strip_f
* strip_G
* strip_g
* STR_A2B
* str_a2b
* STR_B2A
* str_b2a
* STR_B2C
* str_b2c
* STR_C1
* str_c1
* STR_C2
* str_c2
* STR_C2B
* str_c2b
* STR_Loop_A
* str_loop_a
* STR_Loop_B
* str_loop_b
* STR_Loop_C
* str_loop_c
==SUNBATHE==
==sunbathe==
* batherdown
* batherdown
* batherup
* batherup
* Lay_Bac_in
* lay_bac_in
* Lay_Bac_out
* lay_bac_out
* ParkSit_M_IdleA
* parksit_m_idlea
* ParkSit_M_IdleB
* parksit_m_idleb
* ParkSit_M_IdleC
* parksit_m_idlec
* ParkSit_M_in
* parksit_m_in
* ParkSit_M_out
* parksit_m_out
* ParkSit_W_idleA
* parksit_w_idlea
* ParkSit_W_idleB
* parksit_w_idleb
* ParkSit_W_idleC
* parksit_w_idlec
* ParkSit_W_in
* parksit_w_in
* ParkSit_W_out
* parksit_w_out
* SBATHE_F_LieB2Sit
* sbathe_f_lieb2sit
* SBATHE_F_Out
* sbathe_f_out
* SitnWait_in_W
* sitnwait_in_w
* SitnWait_out_W
* sitnwait_out_w
==SWAT==
==swat==
* gnstwall_injurd
* gnstwall_injurd
* JMP_Wall1m_180
* jmp_wall1m_180
* Rail_fall
* rail_fall
* Rail_fall_crawl
* rail_fall_crawl
* swt_breach_01
* swt_breach_01
* swt_breach_02
* swt_breach_02
Line 1,634: Line 1,640:
* swt_vnt_sht_in
* swt_vnt_sht_in
* swt_vnt_sht_loop
* swt_vnt_sht_loop
* swt_wllpk_L
* swt_wllpk_l
* swt_wllpk_L_back
* swt_wllpk_l_back
* swt_wllpk_R
* swt_wllpk_r
* swt_wllpk_R_back
* swt_wllpk_r_back
* swt_wllshoot_in_L
* swt_wllshoot_in_l
* swt_wllshoot_in_R
* swt_wllshoot_in_r
* swt_wllshoot_out_L
* swt_wllshoot_out_l
* swt_wllshoot_out_R
* swt_wllshoot_out_r
==SWEET==
==sweet==
* ho_ass_slapped
* ho_ass_slapped
* LaFin_Player
* lafin_player
* LaFin_Sweet
* lafin_sweet
* plyr_hndshldr_01
* plyr_hndshldr_01
* sweet_ass_slap
* sweet_ass_slap
* sweet_hndshldr_01
* sweet_hndshldr_01
* Sweet_injuredloop
* sweet_injuredloop
==SWIM==
==swim==
* Swim_Breast
* swim_breast
* SWIM_crawl
* swim_crawl
* Swim_Dive_Under
* swim_dive_under
* Swim_Glide
* swim_glide
* Swim_jumpout
* swim_jumpout
* Swim_Tread
* swim_tread
* Swim_Under
* swim_under
==SWORD==
==sword==
* sword_1
* sword_1
* sword_2
* sword_2
Line 1,664: Line 1,670:
* sword_4
* sword_4
* sword_block
* sword_block
* Sword_Hit_1
* sword_hit_1
* Sword_Hit_2
* sword_hit_2
* Sword_Hit_3
* sword_hit_3
* sword_IDLE
* sword_idle
* sword_part  
* sword_part  
==TANK==
==tank==
* TANK_align_LHS
* tank_align_lhs
* TANK_close_LHS
* tank_close_lhs
* TANK_doorlocked
* tank_doorlocked
* TANK_getin_LHS
* tank_getin_lhs
* TANK_getout_LHS
* tank_getout_lhs
* TANK_open_LHS
* tank_open_lhs
==TATTOOS==
==tattoos==
* TAT_ArmL_In_O
* tat_arml_in_o
* TAT_ArmL_In_P
* tat_arml_in_p
* TAT_ArmL_In_T
* tat_arml_in_t
* TAT_ArmL_Out_O
* tat_arml_out_o
* TAT_ArmL_Out_P
* tat_arml_out_p
* TAT_ArmL_Out_T
* tat_arml_out_t
* TAT_ArmL_Pose_O
* tat_arml_pose_o
* TAT_ArmL_Pose_P
* tat_arml_pose_p
* TAT_ArmL_Pose_T
* tat_arml_pose_t
* TAT_ArmR_In_O
* tat_armr_in_o
* TAT_ArmR_In_P
* tat_armr_in_p
* TAT_ArmR_In_T
* tat_armr_in_t
* TAT_ArmR_Out_O
* tat_armr_out_o
* TAT_ArmR_Out_P
* tat_armr_out_p
* TAT_ArmR_Out_T
* tat_armr_out_t
* TAT_ArmR_Pose_O
* tat_armr_pose_o
* TAT_ArmR_Pose_P
* tat_armr_pose_p
* TAT_ArmR_Pose_T
* tat_armr_pose_t
* TAT_Back_In_O
* tat_back_in_o
* TAT_Back_In_P
* tat_back_in_p
* TAT_Back_In_T
* tat_back_in_t
* TAT_Back_Out_O
* tat_back_out_o
* TAT_Back_Out_P
* tat_back_out_p
* TAT_Back_Out_T
* tat_back_out_t
* TAT_Back_Pose_O
* tat_back_pose_o
* TAT_Back_Pose_P
* tat_back_pose_p
* TAT_Back_Pose_T
* tat_back_pose_t
* TAT_Back_Sit_In_P
* tat_back_sit_in_p
* TAT_Back_Sit_Loop_P
* tat_back_sit_loop_p
* TAT_Back_Sit_Out_P
* tat_back_sit_out_p
* TAT_Bel_In_O
* tat_bel_in_o
* TAT_Bel_In_T
* tat_bel_in_t
* TAT_Bel_Out_O
* tat_bel_out_o
* TAT_Bel_Out_T
* tat_bel_out_t
* TAT_Bel_Pose_O
* tat_bel_pose_o
* TAT_Bel_Pose_T
* tat_bel_pose_t
* TAT_Che_In_O
* tat_che_in_o
* TAT_Che_In_P
* tat_che_in_p
* TAT_Che_In_T
* tat_che_in_t
* TAT_Che_Out_O
* tat_che_out_o
* TAT_Che_Out_P
* tat_che_out_p
* TAT_Che_Out_T
* tat_che_out_t
* TAT_Che_Pose_O
* tat_che_pose_o
* TAT_Che_Pose_P
* tat_che_pose_p
* TAT_Che_Pose_T
* tat_che_pose_t
* TAT_Drop_O
* tat_drop_o
* TAT_Idle_Loop_O
* tat_idle_loop_o
* TAT_Idle_Loop_T
* tat_idle_loop_t
* TAT_Sit_In_O
* tat_sit_in_o
* TAT_Sit_In_P
* tat_sit_in_p
* TAT_Sit_In_T
* tat_sit_in_t
* TAT_Sit_Loop_O
* tat_sit_loop_o
* TAT_Sit_Loop_P
* tat_sit_loop_p
* TAT_Sit_Loop_T
* tat_sit_loop_t
* TAT_Sit_Out_O
* tat_sit_out_o
* TAT_Sit_Out_P
* tat_sit_out_p
* TAT_Sit_Out_T
* tat_sit_out_t
==TEC==
==tec==
* TEC_crouchfire
* tec_crouchfire
* TEC_crouchreload
* tec_crouchreload
* TEC_fire
* tec_fire
* TEC_reload
* tec_reload
==TRAIN==
==train==
* tran_gtup
* tran_gtup
* tran_hng
* tran_hng
* tran_ouch
* tran_ouch
* tran_stmb  
* tran_stmb  
==TRUCK==
==truck==
* TRUCK_ALIGN_LHS
* truck_align_lhs
* TRUCK_ALIGN_RHS
* truck_align_rhs
* TRUCK_closedoor_LHS
* truck_closedoor_lhs
* TRUCK_closedoor_RHS
* truck_closedoor_rhs
* TRUCK_close_LHS
* truck_close_lhs
* TRUCK_close_RHS
* truck_close_rhs
* TRUCK_getin_LHS
* truck_getin_lhs
* TRUCK_getin_RHS
* truck_getin_rhs
* TRUCK_getout_LHS
* truck_getout_lhs
* TRUCK_getout_RHS
* truck_getout_rhs
* TRUCK_jackedLHS
* truck_jackedlhs
* TRUCK_jackedRHS
* truck_jackedrhs
* TRUCK_open_LHS
* truck_open_lhs
* TRUCK_open_RHS
* truck_open_rhs
* TRUCK_pullout_LHS
* truck_pullout_lhs
* TRUCK_pullout_RHS
* truck_pullout_rhs
* TRUCK_Shuffle
* truck_shuffle
==UZI==
==uzi==
* UZI_crouchfire
* uzi_crouchfire
* UZI_crouchreload
* uzi_crouchreload
* UZI_fire
* uzi_fire
* UZI_fire_poor
* uzi_fire_poor
* UZI_reload
* uzi_reload
==VAN==
==van==
* VAN_close_back_LHS
* van_close_back_lhs
* VAN_close_back_RHS
* van_close_back_rhs
* VAN_getin_Back_LHS
* van_getin_back_lhs
* VAN_getin_Back_RHS
* van_getin_back_rhs
* VAN_getout_back_LHS
* van_getout_back_lhs
* VAN_getout_back_RHS
* van_getout_back_rhs
* VAN_open_back_LHS
* van_open_back_lhs
* VAN_open_back_RHS
* van_open_back_rhs
==VENDING==
==vending==
* VEND_Drink2_P
* vend_drink2_p
* VEND_Drink_P
* vend_drink_p
* vend_eat1_P
* vend_eat1_p
* VEND_Eat_P
* vend_eat_p
* VEND_Use
* vend_use
* VEND_Use_pt2
* vend_use_pt2
==VORTEX==
==vortex==
* CAR_jumpin_LHS
* car_jumpin_lhs
* CAR_jumpin_RHS
* car_jumpin_rhs
* vortex_getout_LHS
* vortex_getout_lhs
* vortex_getout_RHS
* vortex_getout_rhs
==WAYFARER==
==wayfarer==
* WF_Back
* wf_back
* WF_drivebyFT
* wf_drivebyft
* WF_drivebyLHS
* wf_drivebylhs
* WF_drivebyRHS
* wf_drivebyrhs
* WF_Fwd
* wf_fwd
* WF_getoffBACK
* wf_getoffback
* WF_getoffLHS
* wf_getofflhs
* WF_getoffRHS
* wf_getoffrhs
* WF_hit
* wf_hit
* WF_jumponL
* wf_jumponl
* WF_jumponR
* wf_jumponr
* WF_kick
* wf_kick
* WF_Left
* wf_left
* WF_passenger
* wf_passenger
* WF_pushes
* wf_pushes
* WF_Ride
* wf_ride
* WF_Right
* wf_right
* WF_Still
* wf_still
==WEAPONS==
==weapons==
* SHP_1H_Lift
* shp_1h_lift
* SHP_1H_Lift_End
* shp_1h_lift_end
* SHP_1H_Ret
* shp_1h_ret
* SHP_1H_Ret_S
* shp_1h_ret_s
* SHP_2H_Lift
* shp_2h_lift
* SHP_2H_Lift_End
* shp_2h_lift_end
* SHP_2H_Ret
* shp_2h_ret
* SHP_2H_Ret_S
* shp_2h_ret_s
* SHP_Ar_Lift
* shp_ar_lift
* SHP_Ar_Lift_End
* shp_ar_lift_end
* SHP_Ar_Ret
* shp_ar_ret
* SHP_Ar_Ret_S
* shp_ar_ret_s
* SHP_G_Lift_In
* shp_g_lift_in
* SHP_G_Lift_Out
* shp_g_lift_out
* SHP_Tray_In
* shp_tray_in
* SHP_Tray_Out
* shp_tray_out
* SHP_Tray_Pose
* shp_tray_pose
==WUZI==
==wuzi==
* CS_Dead_Guy
* cs_dead_guy
* CS_Plyr_pt1
* cs_plyr_pt1
* CS_Plyr_pt2
* cs_plyr_pt2
* CS_Wuzi_pt1
* cs_wuzi_pt1
* CS_Wuzi_pt2
* cs_wuzi_pt2
* Walkstart_Idle_01
* walkstart_idle_01
* Wuzi_follow
* wuzi_follow
* Wuzi_Greet_Plyr
* wuzi_greet_plyr
* Wuzi_Greet_Wuzi
* wuzi_greet_wuzi
* Wuzi_grnd_chk
* wuzi_grnd_chk
* Wuzi_stand_loop
* wuzi_stand_loop
* Wuzi_Walk
* wuzi_walk
<br>
<br>
====Lua table of animations====
<div class="mw-collapsible" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}">
{{AnimationList}}
</div>
==Animation Functions==
{{Animation_functions}}
==See Also==
==See Also==
[[id|ID Lists]]
* [[id|ID Lists]]


[[Category:ID Lists]]
[[Category:ID Lists]]


[[hu:Animations]]
[[de:Animationen]]
[[de:Animationen]]
[[zh-cn:动画]]

Latest revision as of 17:10, 5 February 2022

airport

  • thrw_barl_thrw

attractors

  • stepsit_in
  • stepsit_loop
  • stepsit_out

bar

  • barcustom_get
  • barcustom_loop
  • barcustom_order
  • barman_idle
  • barserve_bottle
  • barserve_give
  • barserve_glass
  • barserve_in
  • barserve_loop
  • barserve_order
  • dnk_stndf_loop
  • dnk_stndm_loop

baseball

  • bat_1
  • bat_2
  • bat_3
  • bat_4
  • bat_block
  • bat_hit_1
  • bat_hit_2
  • bat_hit_3
  • bat_idle
  • bat_m
  • bat_part

bd_fire

  • bd_fire1
  • bd_fire2
  • bd_fire3
  • bd_gf_wave
  • bd_panic_01
  • bd_panic_02
  • bd_panic_03
  • bd_panic_04
  • bd_panic_loop
  • grlfrd_kiss_03
  • m_smklean_loop
  • playa_kiss_03
  • wash_up

beach

  • bather
  • lay_bac_loop
  • parksit_m_loop
  • parksit_w_loop
  • sitnwait_loop_w

benchpress

  • gym_bp_celebrate
  • gym_bp_down
  • gym_bp_getoff
  • gym_bp_geton
  • gym_bp_up_a
  • gym_bp_up_b
  • gym_bp_up_smooth

bf_injection

  • bf_getin_lhs
  • bf_getin_rhs
  • bf_getout_lhs
  • bf_getout_rhs

biked

  • biked_back
  • biked_drivebyft
  • biked_drivebylhs
  • biked_drivebyrhs
  • biked_fwd
  • biked_getoffback
  • biked_getofflhs
  • biked_getoffrhs
  • biked_hit
  • biked_jumponl
  • biked_jumponr
  • biked_kick
  • biked_left
  • biked_passenger
  • biked_pushes
  • biked_ride
  • biked_right
  • biked_shuffle
  • biked_still

bikeh

  • bikeh_back
  • bikeh_drivebyft
  • bikeh_drivebylhs
  • bikeh_drivebyrhs
  • bikeh_fwd
  • bikeh_getoffback
  • bikeh_getofflhs
  • bikeh_getoffrhs
  • bikeh_hit
  • bikeh_jumponl
  • bikeh_jumponr
  • bikeh_kick
  • bikeh_left
  • bikeh_passenger
  • bikeh_pushes
  • bikeh_ride
  • bikeh_right
  • bikeh_still

bikeleap

  • bk_blnce_in
  • bk_blnce_out
  • bk_jmp
  • bk_rdy_in
  • bk_rdy_out
  • struggle_cesar
  • struggle_driver
  • truck_driver
  • truck_getin

bikes

  • bikes_back
  • bikes_drivebyft
  • bikes_drivebylhs
  • bikes_drivebyrhs
  • bikes_fwd
  • bikes_getoffback
  • bikes_getofflhs
  • bikes_getoffrhs
  • bikes_hit
  • bikes_jumponl
  • bikes_jumponr
  • bikes_kick
  • bikes_left
  • bikes_passenger
  • bikes_pushes
  • bikes_ride
  • bikes_right
  • bikes_snatch_l
  • bikes_snatch_r
  • bikes_still

bikev

  • bikev_back
  • bikev_drivebyft
  • bikev_drivebylhs
  • bikev_drivebyrhs
  • bikev_fwd
  • bikev_getoffback
  • bikev_getofflhs
  • bikev_getoffrhs
  • bikev_hit
  • bikev_jumponl
  • bikev_jumponr
  • bikev_kick
  • bikev_left
  • bikev_passenger
  • bikev_pushes
  • bikev_ride
  • bikev_right
  • bikev_still

bike_dbz

  • pass_driveby_bwd
  • pass_driveby_fwd
  • pass_driveby_lhs
  • pass_driveby_rhs

bmx

  • bmx_back
  • bmx_bunnyhop
  • bmx_drivebyft
  • bmx_driveby_lhs
  • bmx_driveby_rhs
  • bmx_fwd
  • bmx_getoffback
  • bmx_getofflhs
  • bmx_getoffrhs
  • bmx_jumponl
  • bmx_jumponr
  • bmx_left
  • bmx_pedal
  • bmx_pushes
  • bmx_ride
  • bmx_right
  • bmx_sprint
  • bmx_still

bomber

  • bom_plant
  • bom_plant_2idle
  • bom_plant_crouch_in
  • bom_plant_crouch_out
  • bom_plant_in
  • bom_plant_loop

box

  • boxhipin
  • boxhipup
  • boxshdwn
  • boxshup
  • bxhipwlk
  • bxhwlki
  • bxshwlk
  • bxshwlki
  • bxwlko
  • catch_box

bsktball

  • bball_def_jump_shot
  • bball_def_loop
  • bball_def_stepl
  • bball_def_stepr
  • bball_dnk
  • bball_dnk_gli
  • bball_dnk_gli_o
  • bball_dnk_lnch
  • bball_dnk_lnch_o
  • bball_dnk_lnd
  • bball_dnk_o
  • bball_idle
  • bball_idle2
  • bball_idle2_o
  • bball_idleloop
  • bball_idleloop_o
  • bball_idle_o
  • bball_jump_cancel
  • bball_jump_cancel_o
  • bball_jump_end
  • bball_jump_shot
  • bball_jump_shot_o
  • bball_net_dnk_o
  • bball_pickup
  • bball_pickup_o
  • bball_react_miss
  • bball_react_score
  • bball_run
  • bball_run_o
  • bball_skidstop_l
  • bball_skidstop_l_o
  • bball_skidstop_r
  • bball_skidstop_r_o
  • bball_walk
  • bball_walkstop_l
  • bball_walkstop_l_o
  • bball_walkstop_r
  • bball_walkstop_r_o
  • bball_walk_o
  • bball_walk_start
  • bball_walk_start_o

buddy

  • buddy_crouchfire
  • buddy_crouchreload
  • buddy_fire
  • buddy_fire_poor
  • buddy_reload

bus

  • bus_close
  • bus_getin_lhs
  • bus_getin_rhs
  • bus_getout_lhs
  • bus_getout_rhs
  • bus_jacked_lhs
  • bus_open
  • bus_open_rhs
  • bus_pullout_lhs

camera

  • camcrch_cmon
  • camcrch_idleloop
  • camcrch_stay
  • camcrch_to_camstnd
  • camstnd_cmon
  • camstnd_idleloop
  • camstnd_lkabt
  • camstnd_to_camcrch
  • piccrch_in
  • piccrch_out
  • piccrch_take
  • picstnd_in
  • picstnd_out
  • picstnd_take

car

  • fixn_car_loop
  • fixn_car_out
  • flag_drop
  • sit_relaxed
  • tap_hand
  • tyd2car_bump
  • tyd2car_high
  • tyd2car_low
  • tyd2car_med
  • tyd2car_turnl
  • tyd2car_turnr

carry

  • crry_prtial
  • liftup
  • liftup05
  • liftup105
  • putdwn
  • putdwn05
  • putdwn105

car_chat

  • carfone_in
  • carfone_loopa
  • carfone_loopa_to_b
  • carfone_loopb
  • carfone_loopb_to_a
  • carfone_out
  • car_sc1_bl
  • car_sc1_br
  • car_sc1_fl
  • car_sc1_fr
  • car_sc2_fl
  • car_sc3_br
  • car_sc3_fl
  • car_sc3_fr
  • car_sc4_bl
  • car_sc4_br
  • car_sc4_fl
  • car_sc4_fr
  • car_talkm_in
  • car_talkm_loop
  • car_talkm_out

casino

  • cards_in
  • cards_loop
  • cards_lose
  • cards_out
  • cards_pick_01
  • cards_pick_02
  • cards_raise
  • cards_win
  • dealone
  • manwinb
  • manwind
  • roulette_bet
  • roulette_in
  • roulette_loop
  • roulette_lose
  • roulette_out
  • roulette_win
  • slot_bet_01
  • slot_bet_02
  • slot_in
  • slot_lose_out
  • slot_plyr
  • slot_wait
  • slot_win_out
  • wof

chainsaw

  • csaw_1
  • csaw_2
  • csaw_3
  • csaw_g
  • csaw_hit_1
  • csaw_hit_2
  • csaw_hit_3
  • csaw_part
  • idle_csaw
  • weapon_csaw
  • weapon_csawlo

choppa

  • choppa_back
  • choppa_bunnyhop
  • choppa_drivebyft
  • choppa_driveby_lhs
  • choppa_driveby_rhs
  • choppa_fwd
  • choppa_getoffback
  • choppa_getofflhs
  • choppa_getoffrhs
  • choppa_jumponl
  • choppa_jumponr
  • choppa_left
  • choppa_pedal
  • choppa_pushes
  • choppa_ride
  • choppa_right
  • choppa_sprint
  • choppa_still

clothes

  • clo_buy
  • clo_in
  • clo_out
  • clo_pose_hat
  • clo_pose_in
  • clo_pose_in_o
  • clo_pose_legs
  • clo_pose_loop
  • clo_pose_out
  • clo_pose_out_o
  • clo_pose_shoes
  • clo_pose_torso
  • clo_pose_watch

coach

  • coach_inl
  • coach_inr
  • coach_opnl
  • coach_opnr
  • coach_outl
  • coach_outr

colt45

  • 2guns_crouchfire
  • colt45_crouchfire
  • colt45_crouchreload
  • colt45_fire
  • colt45_fire_2hands
  • colt45_reload
  • sawnoff_reload

cop_ambient

  • copbrowse_in
  • copbrowse_loop
  • copbrowse_nod
  • copbrowse_out
  • copbrowse_shake
  • coplook_in
  • coplook_loop
  • coplook_nod
  • coplook_out
  • coplook_shake
  • coplook_think
  • coplook_watch

cop_dvbyz

  • cop_dvby_b
  • cop_dvby_ft
  • cop_dvby_l
  • cop_dvby_r

crack

  • bbalbat_idle_01
  • bbalbat_idle_02
  • crckdeth1
  • crckdeth2
  • crckdeth3
  • crckdeth4
  • crckidle1
  • crckidle2
  • crckidle3
  • crckidle4

crib

  • crib_console_loop
  • crib_use_switch
  • ped_console_loop
  • ped_console_loose
  • ped_console_win

dam_jump

  • dam_dive_loop
  • dam_land
  • dam_launch
  • jump_roll
  • sf_jumpwall

dancing

  • bd_clap
  • bd_clap1
  • dance_loop
  • dan_down_a
  • dan_left_a
  • dan_loop_a
  • dan_right_a
  • dan_up_a
  • dnce_m_a
  • dnce_m_b
  • dnce_m_c
  • dnce_m_d
  • dnce_m_e

dealer

  • dealer_deal
  • dealer_idle
  • dealer_idle_01
  • dealer_idle_02
  • dealer_idle_03
  • drugs_buy
  • shop_pay

dildo

  • dildo_1
  • dildo_2
  • dildo_3
  • dildo_block
  • dildo_g
  • dildo_hit_1
  • dildo_hit_2
  • dildo_hit_3
  • dildo_idle

dodge

  • cover_dive_01
  • cover_dive_02
  • crushed
  • crush_jump

dozer

  • dozer_align_lhs
  • dozer_align_rhs
  • dozer_getin_lhs
  • dozer_getin_rhs
  • dozer_getout_lhs
  • dozer_getout_rhs
  • dozer_jacked_lhs
  • dozer_jacked_rhs
  • dozer_pullout_lhs
  • dozer_pullout_rhs

drivebys

  • gang_drivebylhs
  • gang_drivebylhs_bwd
  • gang_drivebylhs_fwd
  • gang_drivebyrhs
  • gang_drivebyrhs_bwd
  • gang_drivebyrhs_fwd
  • gang_drivebytop_lhs
  • gang_drivebytop_rhs

fat

  • fatidle
  • fatidle_armed
  • fatidle_csaw
  • fatidle_rocket
  • fatrun
  • fatrun_armed
  • fatrun_csaw
  • fatrun_rocket
  • fatsprint
  • fatwalk
  • fatwalkstart
  • fatwalkstart_csaw
  • fatwalkst_armed
  • fatwalkst_rocket
  • fatwalk_armed
  • fatwalk_csaw
  • fatwalk_rocket
  • idle_tired

fight_b

  • fightb_1
  • fightb_2
  • fightb_3
  • fightb_block
  • fightb_g
  • fightb_idle
  • fightb_m
  • hitb_1
  • hitb_2
  • hitb_3

fight_c

  • fightc_1
  • fightc_2
  • fightc_3
  • fightc_block
  • fightc_blocking
  • fightc_g
  • fightc_idle
  • fightc_m
  • fightc_spar
  • hitc_1
  • hitc_2
  • hitc_3

fight_d

  • fightd_1
  • fightd_2
  • fightd_3
  • fightd_block
  • fightd_g
  • fightd_idle
  • fightd_m
  • hitd_1
  • hitd_2
  • hitd_3

fight_e

  • fightkick
  • fightkick_b
  • hit_fightkick
  • hit_fightkick_b

finale

  • fin_climb_in
  • fin_cop1_climbout2
  • fin_cop1_loop
  • fin_cop1_stomp
  • fin_hang_l
  • fin_hang_loop
  • fin_hang_r
  • fin_hang_slip
  • fin_jump_on
  • fin_land_car
  • fin_land_die
  • fin_legsup
  • fin_legsup_l
  • fin_legsup_loop
  • fin_legsup_r
  • fin_let_go

finale2

  • fin_cop1_climbout
  • fin_cop1_fall
  • fin_cop1_loop
  • fin_cop1_shot
  • fin_cop1_swing
  • fin_cop2_climbout
  • fin_switch_p
  • fin_switch_s

flame

  • flame_fire

flowers

  • flower_attack
  • flower_attack_m
  • flower_hit

food

  • eat_burger
  • eat_chicken
  • eat_pizza
  • eat_vomit_p
  • eat_vomit_sk
  • ff_dam_bkw
  • ff_dam_fwd
  • ff_dam_left
  • ff_dam_right
  • ff_die_bkw
  • ff_die_fwd
  • ff_die_left
  • ff_die_right
  • ff_sit_eat1
  • ff_sit_eat2
  • ff_sit_eat3
  • ff_sit_in
  • ff_sit_in_l
  • ff_sit_in_r
  • ff_sit_look
  • ff_sit_loop
  • ff_sit_out_180
  • ff_sit_out_l_180
  • ff_sit_out_r_180
  • shp_thank
  • shp_tray_in
  • shp_tray_lift
  • shp_tray_lift_in
  • shp_tray_lift_loop
  • shp_tray_lift_out
  • shp_tray_out
  • shp_tray_pose
  • shp_tray_return

freeweights

  • gym_barbell
  • gym_free_a
  • gym_free_b
  • gym_free_celebrate
  • gym_free_down
  • gym_free_loop
  • gym_free_pickup
  • gym_free_putdown
  • gym_free_up_smooth

gangs

  • dealer_deal
  • dealer_idle
  • drnkbr_prtl
  • drnkbr_prtl_f
  • drugs_buy
  • hndshkaa
  • hndshkba
  • hndshkca
  • hndshkcb
  • hndshkda
  • hndshkea
  • hndshkfa
  • hndshkfa_swt
  • invite_no
  • invite_yes
  • leanidle
  • leanin
  • leanout
  • prtial_gngtlka
  • prtial_gngtlkb
  • prtial_gngtlkc
  • prtial_gngtlkd
  • prtial_gngtlke
  • prtial_gngtlkf
  • prtial_gngtlkg
  • prtial_gngtlkh
  • prtial_hndshk_01
  • prtial_hndshk_biz_01
  • shake_cara
  • shake_cark
  • shake_carsh
  • smkcig_prtl
  • smkcig_prtl_f

ghands

  • gsign1
  • gsign1lh
  • gsign2
  • gsign2lh
  • gsign3
  • gsign3lh
  • gsign4
  • gsign4lh
  • gsign5
  • gsign5lh
  • lhgsign1
  • lhgsign2
  • lhgsign3
  • lhgsign4
  • lhgsign5
  • rhgsign1
  • rhgsign2
  • rhgsign3
  • rhgsign4
  • rhgsign5

ghetto_db

  • gdb_car2_ply
  • gdb_car2_smo
  • gdb_car2_swe
  • gdb_car_ply
  • gdb_car_ryd
  • gdb_car_smo
  • gdb_car_swe

goggles

  • goggles_put_on

graffiti

  • graffiti_chkout
  • spraycan_fire

graveyard

  • mrnf_loop
  • mrnm_loop
  • prst_loopa

grenade

  • weapon_start_throw
  • weapon_throw
  • weapon_throwu

gymnasium

  • gymshadowbox
  • gym_bike_celebrate
  • gym_bike_fast
  • gym_bike_faster
  • gym_bike_getoff
  • gym_bike_geton
  • gym_bike_pedal
  • gym_bike_slow
  • gym_bike_still
  • gym_jog_falloff
  • gym_shadowbox
  • gym_tread_celebrate
  • gym_tread_falloff
  • gym_tread_getoff
  • gym_tread_geton
  • gym_tread_jog
  • gym_tread_sprint
  • gym_tread_tired
  • gym_tread_walk
  • gym_walk_falloff
  • pedals_fast
  • pedals_med
  • pedals_slow
  • pedals_still

haircuts

  • brb_beard_01
  • brb_buy
  • brb_cut
  • brb_cut_in
  • brb_cut_out
  • brb_hair_01
  • brb_hair_02
  • brb_in
  • brb_loop
  • brb_out
  • brb_sit_in
  • brb_sit_loop
  • brb_sit_out

heist9

  • cas_g2_gasko
  • swt_wllpk_l
  • swt_wllpk_l_back
  • swt_wllpk_r
  • swt_wllpk_r_back
  • swt_wllshoot_in_l
  • swt_wllshoot_in_r
  • swt_wllshoot_out_l
  • swt_wllshoot_out_r
  • use_swipecard

int_house

  • bed_in_l
  • bed_in_r
  • bed_loop_l
  • bed_loop_r
  • bed_out_l
  • bed_out_r
  • lou_in
  • lou_loop
  • lou_out
  • wash_up

int_office

  • ff_dam_fwd
  • off_sit_2idle_180
  • off_sit_bored_loop
  • off_sit_crash
  • off_sit_drink
  • off_sit_idle_loop
  • off_sit_in
  • off_sit_read
  • off_sit_type_loop
  • off_sit_watch

int_shop

  • shop_cashier
  • shop_in
  • shop_looka
  • shop_lookb
  • shop_loop
  • shop_out
  • shop_pay
  • shop_shelf

jst_buisness

  • girl_01
  • girl_02
  • player_01
  • smoke_01

kart

  • kart_getin_lhs
  • kart_getin_rhs
  • kart_getout_lhs
  • kart_getout_rhs

kissing

  • bd_gf_wave
  • gfwave2
  • gf_carargue_01
  • gf_carargue_02
  • gf_carspot
  • gf_streetargue_01
  • gf_streetargue_02
  • gift_get
  • gift_give
  • grlfrd_kiss_01
  • grlfrd_kiss_02
  • grlfrd_kiss_03
  • playa_kiss_01
  • playa_kiss_02
  • playa_kiss_03

knife

  • kill_knife_ped_damage
  • kill_knife_ped_die
  • kill_knife_player
  • kill_partial
  • knife_1
  • knife_2
  • knife_3
  • knife_4
  • knife_block
  • knife_g
  • knife_hit_1
  • knife_hit_2
  • knife_hit_3
  • knife_idle
  • knife_part
  • weapon_knifeidle

lapdan1

  • lapdan_d
  • lapdan_p

lapdan2

  • lapdan_d
  • lapdan_p

lapdan3

  • lapdan_d
  • lapdan_p

lowrider

  • f_smklean_loop
  • lrgirl_bdbnce
  • lrgirl_hair
  • lrgirl_hurry
  • lrgirl_idleloop
  • lrgirl_idle_to_l0
  • lrgirl_l0_bnce
  • lrgirl_l0_loop
  • lrgirl_l0_to_l1
  • lrgirl_l12_to_l0
  • lrgirl_l1_bnce
  • lrgirl_l1_loop
  • lrgirl_l1_to_l2
  • lrgirl_l2_bnce
  • lrgirl_l2_loop
  • lrgirl_l2_to_l3
  • lrgirl_l345_to_l1
  • lrgirl_l3_bnce
  • lrgirl_l3_loop
  • lrgirl_l3_to_l4
  • lrgirl_l4_bnce
  • lrgirl_l4_loop
  • lrgirl_l4_to_l5
  • lrgirl_l5_bnce
  • lrgirl_l5_loop
  • m_smklean_loop
  • m_smkstnd_loop
  • prtial_gngtlkb
  • prtial_gngtlkc
  • prtial_gngtlkd
  • prtial_gngtlke
  • prtial_gngtlkf
  • prtial_gngtlkg
  • prtial_gngtlkh
  • rap_a_loop
  • rap_b_loop
  • rap_c_loop
  • sit_relaxed
  • tap_hand

md_chase

  • carhit_hangon
  • carhit_tumble
  • donutdrop
  • fen_choppa_l1
  • fen_choppa_l2
  • fen_choppa_l3
  • fen_choppa_r1
  • fen_choppa_r2
  • fen_choppa_r3
  • hangon_stun_loop
  • hangon_stun_turn
  • md_bike_2_hang
  • md_bike_jmp_bl
  • md_bike_jmp_f
  • md_bike_lnd_bl
  • md_bike_lnd_die_bl
  • md_bike_lnd_die_f
  • md_bike_lnd_f
  • md_bike_lnd_roll
  • md_bike_lnd_roll_f
  • md_bike_punch
  • md_bike_punch_f
  • md_bike_shot_f
  • md_hang_lnd_roll
  • md_hang_loop

md_end

  • end_sc1_ply
  • end_sc1_ryd
  • end_sc1_smo
  • end_sc1_swe
  • end_sc2_ply
  • end_sc2_ryd
  • end_sc2_smo
  • end_sc2_swe

medic

  • cpr

misc

  • bitchslap
  • bmx_celebrate
  • bmx_comeon
  • bmx_idleloop_01
  • bmx_idleloop_02
  • bmx_talkleft_in
  • bmx_talkleft_loop
  • bmx_talkleft_out
  • bmx_talkright_in
  • bmx_talkright_loop
  • bmx_talkright_out
  • bng_wndw
  • bng_wndw_02
  • case_pickup
  • door_jet
  • grab_l
  • grab_r
  • hiker_pose
  • hiker_pose_l
  • idle_chat_02
  • kat_throw_k
  • kat_throw_o
  • kat_throw_p
  • pass_rifle_o
  • pass_rifle_ped
  • pass_rifle_ply
  • pickup_box
  • plane_door
  • plane_exit
  • plane_hijack
  • plunger_01
  • plyrlean_loop
  • plyr_shkhead
  • run_dive
  • scratchballs_01
  • seat_lr
  • seat_talk_01
  • seat_talk_02
  • seat_watch
  • smalplane_door
  • smlplane_door

mtb

  • mtb_back
  • mtb_bunnyhop
  • mtb_drivebyft
  • mtb_driveby_lhs
  • mtb_driveby_rhs
  • mtb_fwd
  • mtb_getoffback
  • mtb_getofflhs
  • mtb_getoffrhs
  • mtb_jumponl
  • mtb_jumponr
  • mtb_left
  • mtb_pedal
  • mtb_pushes
  • mtb_ride
  • mtb_right
  • mtb_sprint
  • mtb_still

muscular

  • msclewalkst_armed
  • msclewalkst_csaw
  • mscle_rckt_run
  • mscle_rckt_walkst
  • mscle_run_csaw
  • muscleidle
  • muscleidle_armed
  • muscleidle_csaw
  • muscleidle_rocket
  • musclerun
  • musclerun_armed
  • musclesprint
  • musclewalk
  • musclewalkstart
  • musclewalk_armed
  • musclewalk_csaw
  • musclewalk_rocket

nevada

  • nevada_getin
  • nevada_getout

on_lookers

  • lkaround_in
  • lkaround_loop
  • lkaround_out
  • lkup_in
  • lkup_loop
  • lkup_out
  • lkup_point
  • panic_cower
  • panic_hide
  • panic_in
  • panic_loop
  • panic_out
  • panic_point
  • panic_shout
  • pointup_in
  • pointup_loop
  • pointup_out
  • pointup_shout
  • point_in
  • point_loop
  • point_out
  • shout_01
  • shout_02
  • shout_in
  • shout_loop
  • shout_out
  • wave_in
  • wave_loop
  • wave_out

otb

  • betslp_in
  • betslp_lkabt
  • betslp_loop
  • betslp_out
  • betslp_tnk
  • wtchrace_cmon
  • wtchrace_in
  • wtchrace_loop
  • wtchrace_lose
  • wtchrace_out
  • wtchrace_win

parachute

  • fall_skydive
  • fall_skydive_accel
  • fall_skydive_die
  • fall_skydive_l
  • fall_skydive_r
  • para_decel
  • para_decel_o
  • para_float
  • para_float_o
  • para_land
  • para_land_o
  • para_land_water
  • para_land_water_o
  • para_open
  • para_open_o
  • para_rip_land_o
  • para_rip_loop_o
  • para_rip_o
  • para_steerl
  • para_steerl_o
  • para_steerr
  • para_steerr_o

park

  • tai_chi_in
  • tai_chi_loop
  • tai_chi_out

paulnmac

  • piss_in
  • piss_loop
  • piss_out
  • pnm_argue1_a
  • pnm_argue1_b
  • pnm_argue2_a
  • pnm_argue2_b
  • pnm_loop_a
  • pnm_loop_b
  • wank_in
  • wank_loop
  • wank_out

ped

  • abseil
  • arrestgun
  • atm
  • bike_elbowl
  • bike_elbowr
  • bike_fallr
  • bike_fall_off
  • bike_pickupl
  • bike_pickupr
  • bike_pullupl
  • bike_pullupr
  • bomber
  • car_alignhi_lhs
  • car_alignhi_rhs
  • car_align_lhs
  • car_align_rhs
  • car_closedoorl_lhs
  • car_closedoorl_rhs
  • car_closedoor_lhs
  • car_closedoor_rhs
  • car_close_lhs
  • car_close_rhs
  • car_crawloutrhs
  • car_dead_lhs
  • car_dead_rhs
  • car_doorlocked_lhs
  • car_doorlocked_rhs
  • car_fallout_lhs
  • car_fallout_rhs
  • car_getinl_lhs
  • car_getinl_rhs
  • car_getin_lhs
  • car_getin_rhs
  • car_getoutl_lhs
  • car_getoutl_rhs
  • car_getout_lhs
  • car_getout_rhs
  • car_hookertalk
  • car_jackedlhs
  • car_jackedrhs
  • car_jumpin_lhs
  • car_lb
  • car_lb_pro
  • car_lb_weak
  • car_ljackedlhs
  • car_ljackedrhs
  • car_lshuffle_rhs
  • car_lsit
  • car_open_lhs
  • car_open_rhs
  • car_pulloutl_lhs
  • car_pulloutl_rhs
  • car_pullout_lhs
  • car_pullout_rhs
  • car_qjacked
  • car_rolldoor
  • car_rolldoorlo
  • car_rollout_lhs
  • car_rollout_rhs
  • car_shuffle_rhs
  • car_sit
  • car_sitp
  • car_sitplo
  • car_sit_pro
  • car_sit_weak
  • car_tune_radio
  • climb_idle
  • climb_jump
  • climb_jump2fall
  • climb_jump_b
  • climb_pull
  • climb_stand
  • climb_stand_finish
  • cower
  • crouch_roll_l
  • crouch_roll_r
  • dam_arml_frmbk
  • dam_arml_frmft
  • dam_arml_frmlt
  • dam_armr_frmbk
  • dam_armr_frmft
  • dam_armr_frmrt
  • dam_legl_frmbk
  • dam_legl_frmft
  • dam_legl_frmlt
  • dam_legr_frmbk
  • dam_legr_frmft
  • dam_legr_frmrt
  • dam_stomach_frmbk
  • dam_stomach_frmft
  • dam_stomach_frmlt
  • dam_stomach_frmrt
  • door_lhinge_o
  • door_rhinge_o
  • drivebyl_l
  • drivebyl_r
  • driveby_l
  • driveby_r
  • drive_boat
  • drive_boat_back
  • drive_boat_l
  • drive_boat_r
  • drive_l
  • drive_lo_l
  • drive_lo_r
  • drive_l_pro
  • drive_l_pro_slow
  • drive_l_slow
  • drive_l_weak
  • drive_l_weak_slow
  • drive_r
  • drive_r_pro
  • drive_r_pro_slow
  • drive_r_slow
  • drive_r_weak
  • drive_r_weak_slow
  • drive_truck
  • drive_truck_back
  • drive_truck_l
  • drive_truck_r
  • drown
  • duck_cower
  • endchat_01
  • endchat_02
  • endchat_03
  • ev_dive
  • ev_step
  • facanger
  • facgum
  • facsurp
  • facsurpm
  • factalk
  • facurios
  • fall_back
  • fall_collapse
  • fall_fall
  • fall_front
  • fall_glide
  • fall_land
  • fall_skydive
  • fight2idle
  • fighta_1
  • fighta_2
  • fighta_3
  • fighta_block
  • fighta_g
  • fighta_m
  • fightidle
  • fightshb
  • fightshf
  • fightsh_bwd
  • fightsh_fwd
  • fightsh_left
  • fightsh_right
  • flee_lkaround_01
  • floor_hit
  • floor_hit_f
  • fucku
  • gang_gunstand
  • gas_cwr
  • getup
  • getup_front
  • gum_eat
  • guncrouchbwd
  • guncrouchfwd
  • gunmove_bwd
  • gunmove_fwd
  • gunmove_l
  • gunmove_r
  • gun_2_idle
  • gun_butt
  • gun_butt_crouch
  • gun_stand
  • handscower
  • handsup
  • hita_1
  • hita_2
  • hita_3
  • hit_back
  • hit_behind
  • hit_front
  • hit_gun_butt
  • hit_l
  • hit_r
  • hit_walk
  • hit_wall
  • idlestance_fat
  • idlestance_old
  • idle_armed
  • idle_chat
  • idle_csaw
  • idle_gang1
  • idle_hbhb
  • idle_rocket
  • idle_stance
  • idle_taxi
  • idle_tired
  • jetpack_idle
  • jog_femalea
  • jog_malea
  • jump_glide
  • jump_land
  • jump_launch
  • jump_launch_r
  • kart_drive
  • kart_l
  • kart_lb
  • kart_r
  • kd_left
  • kd_right
  • ko_shot_face
  • ko_shot_front
  • ko_shot_stom
  • ko_skid_back
  • ko_skid_front
  • ko_spin_l
  • ko_spin_r
  • pass_smoke_in_car
  • phone_in
  • phone_out
  • phone_talk
  • player_sneak
  • player_sneak_walkstart
  • roadcross
  • roadcross_female
  • roadcross_gang
  • roadcross_old
  • run_1armed
  • run_armed
  • run_civi
  • run_csaw
  • run_fat
  • run_fatold
  • run_gang1
  • run_left
  • run_old
  • run_player
  • run_right
  • run_rocket
  • run_stop
  • run_stopr
  • run_wuzi
  • seat_down
  • seat_idle
  • seat_up
  • shot_leftp
  • shot_partial
  • shot_partial_b
  • shot_rightp
  • shove_partial
  • smoke_in_car
  • sprint_civi
  • sprint_panic
  • sprint_wuzi
  • swat_run
  • swim_tread
  • tap_hand
  • tap_handp
  • turn_180
  • turn_l
  • turn_r
  • walk_armed
  • walk_civi
  • walk_csaw
  • walk_doorpartial
  • walk_drunk
  • walk_fat
  • walk_fatold
  • walk_gang1
  • walk_gang2
  • walk_old
  • walk_player
  • walk_rocket
  • walk_shuffle
  • walk_start
  • walk_start_armed
  • walk_start_csaw
  • walk_start_rocket
  • walk_wuzi
  • weapon_crouch
  • woman_idlestance
  • woman_run
  • woman_runbusy
  • woman_runfatold
  • woman_runpanic
  • woman_runsexy
  • woman_walkbusy
  • woman_walkfatold
  • woman_walknorm
  • woman_walkold
  • woman_walkpro
  • woman_walksexy
  • woman_walkshop
  • xpressscratch

player_dvbys

  • plyr_drivebybwd
  • plyr_drivebyfwd
  • plyr_drivebylhs
  • plyr_drivebyrhs

playidles

  • shift
  • shldr
  • stretch
  • strleg
  • time

police

  • coptraf_away
  • coptraf_come
  • coptraf_left
  • coptraf_stop
  • cop_getoutcar_lhs
  • cop_move_fwd
  • crm_drgbst_01
  • door_kick
  • plc_drgbst_01
  • plc_drgbst_02

pool

  • pool_chalkcue
  • pool_idle_stance
  • pool_long_shot
  • pool_long_shot_o
  • pool_long_start
  • pool_long_start_o
  • pool_med_shot
  • pool_med_shot_o
  • pool_med_start
  • pool_med_start_o
  • pool_place_white
  • pool_short_shot
  • pool_short_shot_o
  • pool_short_start
  • pool_short_start_o
  • pool_walk
  • pool_walk_start
  • pool_xlong_shot
  • pool_xlong_shot_o
  • pool_xlong_start
  • pool_xlong_start_o

poor

  • winwash_start
  • winwash_wash2beg

python

  • python_crouchfire
  • python_crouchreload
  • python_fire
  • python_fire_poor
  • python_reload

quad

  • quad_back
  • quad_driveby_ft
  • quad_driveby_lhs
  • quad_driveby_rhs
  • quad_fwd
  • quad_getoff_b
  • quad_getoff_lhs
  • quad_getoff_rhs
  • quad_geton_lhs
  • quad_geton_rhs
  • quad_hit
  • quad_kick
  • quad_left
  • quad_passenger
  • quad_reverse
  • quad_ride
  • quad_right

quad_dbz

  • pass_driveby_bwd
  • pass_driveby_fwd
  • pass_driveby_lhs
  • pass_driveby_rhs

rapping

  • laugh_01
  • rap_a_in
  • rap_a_loop
  • rap_a_out
  • rap_b_in
  • rap_b_loop
  • rap_b_out
  • rap_c_loop

rifle

  • rifle_crouchfire
  • rifle_crouchload
  • rifle_fire
  • rifle_fire_poor
  • rifle_load

riot

  • riot_angry
  • riot_angry_b
  • riot_challenge
  • riot_chant
  • riot_fuku
  • riot_punches
  • riot_shout

rob_bank

  • cat_safe_end
  • cat_safe_open
  • cat_safe_open_o
  • cat_safe_rob
  • shp_handsup_scr

rocket

  • idle_rocket
  • rocketfire
  • run_rocket
  • walk_rocket
  • walk_start_rocket

rustler

  • plane_align_lhs
  • plane_close
  • plane_getin
  • plane_getout
  • plane_open

ryder

  • ryd_beckon_01
  • ryd_beckon_02
  • ryd_beckon_03
  • ryd_die_pt1
  • ryd_die_pt2
  • van_crate_l
  • van_crate_r
  • van_fall_l
  • van_fall_r
  • van_lean_l
  • van_lean_r
  • van_pickup_e
  • van_pickup_s
  • van_stand
  • van_stand_crate
  • van_throw

scratching

  • scdldlp
  • scdlulp
  • scdrdlp
  • scdrulp
  • sclng_l
  • sclng_r
  • scmid_l
  • scmid_r
  • scshrtl
  • scshrtr
  • sc_ltor
  • sc_rtol

shamal

  • shamal_align
  • shamal_getin_lhs
  • shamal_getout_lhs
  • shamal_open

shop

  • rob_2idle
  • rob_loop
  • rob_loop_threat
  • rob_shifty
  • rob_stickup_in
  • shp_duck
  • shp_duck_aim
  • shp_duck_fire
  • shp_gun_aim
  • shp_gun_duck
  • shp_gun_fire
  • shp_gun_grab
  • shp_gun_threat
  • shp_handsup_scr
  • shp_jump_glide
  • shp_jump_land
  • shp_jump_launch
  • shp_rob_givecash
  • shp_rob_handsup
  • shp_rob_react
  • shp_serve_end
  • shp_serve_idle
  • shp_serve_loop
  • shp_serve_start
  • smoke_ryd

shotgun

  • shotgun_crouchfire
  • shotgun_fire
  • shotgun_fire_poor

silenced

  • crouchreload
  • silencecrouchfire
  • silence_fire
  • silence_reload

skate

  • skate_idle
  • skate_run
  • skate_sprint

smoking

  • f_smklean_loop
  • m_smklean_loop
  • m_smkstnd_loop
  • m_smk_drag
  • m_smk_in
  • m_smk_loop
  • m_smk_out
  • m_smk_tap

sniper

  • weapon_sniper

spraycan

  • spraycan_fire
  • spraycan_full

strip

  • ply_cash
  • pun_cash
  • pun_holler
  • pun_loop
  • strip_a
  • strip_b
  • strip_c
  • strip_d
  • strip_e
  • strip_f
  • strip_g
  • str_a2b
  • str_b2a
  • str_b2c
  • str_c1
  • str_c2
  • str_c2b
  • str_loop_a
  • str_loop_b
  • str_loop_c

sunbathe

  • batherdown
  • batherup
  • lay_bac_in
  • lay_bac_out
  • parksit_m_idlea
  • parksit_m_idleb
  • parksit_m_idlec
  • parksit_m_in
  • parksit_m_out
  • parksit_w_idlea
  • parksit_w_idleb
  • parksit_w_idlec
  • parksit_w_in
  • parksit_w_out
  • sbathe_f_lieb2sit
  • sbathe_f_out
  • sitnwait_in_w
  • sitnwait_out_w

swat

  • gnstwall_injurd
  • jmp_wall1m_180
  • rail_fall
  • rail_fall_crawl
  • swt_breach_01
  • swt_breach_02
  • swt_breach_03
  • swt_go
  • swt_lkt
  • swt_sty
  • swt_vent_01
  • swt_vent_02
  • swt_vnt_sht_die
  • swt_vnt_sht_in
  • swt_vnt_sht_loop
  • swt_wllpk_l
  • swt_wllpk_l_back
  • swt_wllpk_r
  • swt_wllpk_r_back
  • swt_wllshoot_in_l
  • swt_wllshoot_in_r
  • swt_wllshoot_out_l
  • swt_wllshoot_out_r

sweet

  • ho_ass_slapped
  • lafin_player
  • lafin_sweet
  • plyr_hndshldr_01
  • sweet_ass_slap
  • sweet_hndshldr_01
  • sweet_injuredloop

swim

  • swim_breast
  • swim_crawl
  • swim_dive_under
  • swim_glide
  • swim_jumpout
  • swim_tread
  • swim_under

sword

  • sword_1
  • sword_2
  • sword_3
  • sword_4
  • sword_block
  • sword_hit_1
  • sword_hit_2
  • sword_hit_3
  • sword_idle
  • sword_part

tank

  • tank_align_lhs
  • tank_close_lhs
  • tank_doorlocked
  • tank_getin_lhs
  • tank_getout_lhs
  • tank_open_lhs

tattoos

  • tat_arml_in_o
  • tat_arml_in_p
  • tat_arml_in_t
  • tat_arml_out_o
  • tat_arml_out_p
  • tat_arml_out_t
  • tat_arml_pose_o
  • tat_arml_pose_p
  • tat_arml_pose_t
  • tat_armr_in_o
  • tat_armr_in_p
  • tat_armr_in_t
  • tat_armr_out_o
  • tat_armr_out_p
  • tat_armr_out_t
  • tat_armr_pose_o
  • tat_armr_pose_p
  • tat_armr_pose_t
  • tat_back_in_o
  • tat_back_in_p
  • tat_back_in_t
  • tat_back_out_o
  • tat_back_out_p
  • tat_back_out_t
  • tat_back_pose_o
  • tat_back_pose_p
  • tat_back_pose_t
  • tat_back_sit_in_p
  • tat_back_sit_loop_p
  • tat_back_sit_out_p
  • tat_bel_in_o
  • tat_bel_in_t
  • tat_bel_out_o
  • tat_bel_out_t
  • tat_bel_pose_o
  • tat_bel_pose_t
  • tat_che_in_o
  • tat_che_in_p
  • tat_che_in_t
  • tat_che_out_o
  • tat_che_out_p
  • tat_che_out_t
  • tat_che_pose_o
  • tat_che_pose_p
  • tat_che_pose_t
  • tat_drop_o
  • tat_idle_loop_o
  • tat_idle_loop_t
  • tat_sit_in_o
  • tat_sit_in_p
  • tat_sit_in_t
  • tat_sit_loop_o
  • tat_sit_loop_p
  • tat_sit_loop_t
  • tat_sit_out_o
  • tat_sit_out_p
  • tat_sit_out_t

tec

  • tec_crouchfire
  • tec_crouchreload
  • tec_fire
  • tec_reload

train

  • tran_gtup
  • tran_hng
  • tran_ouch
  • tran_stmb

truck

  • truck_align_lhs
  • truck_align_rhs
  • truck_closedoor_lhs
  • truck_closedoor_rhs
  • truck_close_lhs
  • truck_close_rhs
  • truck_getin_lhs
  • truck_getin_rhs
  • truck_getout_lhs
  • truck_getout_rhs
  • truck_jackedlhs
  • truck_jackedrhs
  • truck_open_lhs
  • truck_open_rhs
  • truck_pullout_lhs
  • truck_pullout_rhs
  • truck_shuffle

uzi

  • uzi_crouchfire
  • uzi_crouchreload
  • uzi_fire
  • uzi_fire_poor
  • uzi_reload

van

  • van_close_back_lhs
  • van_close_back_rhs
  • van_getin_back_lhs
  • van_getin_back_rhs
  • van_getout_back_lhs
  • van_getout_back_rhs
  • van_open_back_lhs
  • van_open_back_rhs

vending

  • vend_drink2_p
  • vend_drink_p
  • vend_eat1_p
  • vend_eat_p
  • vend_use
  • vend_use_pt2

vortex

  • car_jumpin_lhs
  • car_jumpin_rhs
  • vortex_getout_lhs
  • vortex_getout_rhs

wayfarer

  • wf_back
  • wf_drivebyft
  • wf_drivebylhs
  • wf_drivebyrhs
  • wf_fwd
  • wf_getoffback
  • wf_getofflhs
  • wf_getoffrhs
  • wf_hit
  • wf_jumponl
  • wf_jumponr
  • wf_kick
  • wf_left
  • wf_passenger
  • wf_pushes
  • wf_ride
  • wf_right
  • wf_still

weapons

  • shp_1h_lift
  • shp_1h_lift_end
  • shp_1h_ret
  • shp_1h_ret_s
  • shp_2h_lift
  • shp_2h_lift_end
  • shp_2h_ret
  • shp_2h_ret_s
  • shp_ar_lift
  • shp_ar_lift_end
  • shp_ar_ret
  • shp_ar_ret_s
  • shp_g_lift_in
  • shp_g_lift_out
  • shp_tray_in
  • shp_tray_out
  • shp_tray_pose

wuzi

  • cs_dead_guy
  • cs_plyr_pt1
  • cs_plyr_pt2
  • cs_wuzi_pt1
  • cs_wuzi_pt2
  • walkstart_idle_01
  • wuzi_follow
  • wuzi_greet_plyr
  • wuzi_greet_wuzi
  • wuzi_grnd_chk
  • wuzi_stand_loop
  • wuzi_walk


Lua table of animations

local animations = {
  airport = {"thrw_barl_thrw"},
  attractors = {
    "stepsit_in",
    "stepsit_loop",
    "stepsit_out"
  },
  bar = {
    "barcustom_get",
    "barcustom_loop",
    "barcustom_order",
    "barman_idle",
    "barserve_bottle",
    "barserve_give",
    "barserve_glass",
    "barserve_in",
    "barserve_loop",
    "barserve_order",
    "dnk_stndf_loop",
    "dnk_stndm_loop"
  },
  baseball = {
    "bat_1",
    "bat_2",
    "bat_3",
    "bat_4",
    "bat_block",
    "bat_hit_1",
    "bat_hit_2",
    "bat_hit_3",
    "bat_idle",
    "bat_m",
    "bat_part"
  },
  bd_fire = {
    "bd_fire1",
    "bd_fire2",
    "bd_fire3",
    "bd_gf_wave",
    "bd_panic_01",
    "bd_panic_02",
    "bd_panic_03",
    "bd_panic_04",
    "bd_panic_loop",
    "grlfrd_kiss_03",
    "m_smklean_loop",
    "playa_kiss_03",
    "wash_up"
  },
  beach = {
    "bather",
    "lay_bac_loop",
    "parksit_m_loop",
    "parksit_w_loop",
    "sitnwait_loop_w"
  },
  benchpress = {
    "gym_bp_celebrate",
    "gym_bp_down",
    "gym_bp_getoff",
    "gym_bp_geton",
    "gym_bp_up_a",
    "gym_bp_up_b",
    "gym_bp_up_smooth"
  },
  bf_injection = {
    "bf_getin_lhs",
    "bf_getin_rhs",
    "bf_getout_lhs",
    "bf_getout_rhs"
  },
  biked = {
    "biked_back",
    "biked_drivebyft",
    "biked_drivebylhs",
    "biked_drivebyrhs",
    "biked_fwd",
    "biked_getoffback",
    "biked_getofflhs",
    "biked_getoffrhs",
    "biked_hit",
    "biked_jumponl",
    "biked_jumponr",
    "biked_kick",
    "biked_left",
    "biked_passenger",
    "biked_pushes",
    "biked_ride",
    "biked_right",
    "biked_shuffle",
    "biked_still"
  },
  bikeh = {
    "bikeh_back",
    "bikeh_drivebyft",
    "bikeh_drivebylhs",
    "bikeh_drivebyrhs",
    "bikeh_fwd",
    "bikeh_getoffback",
    "bikeh_getofflhs",
    "bikeh_getoffrhs",
    "bikeh_hit",
    "bikeh_jumponl",
    "bikeh_jumponr",
    "bikeh_kick",
    "bikeh_left",
    "bikeh_passenger",
    "bikeh_pushes",
    "bikeh_ride",
    "bikeh_right",
    "bikeh_still"
  },
  bikeleap = {
    "bk_blnce_in",
    "bk_blnce_out",
    "bk_jmp",
    "bk_rdy_in",
    "bk_rdy_out",
    "struggle_cesar",
    "struggle_driver",
    "truck_driver",
    "truck_getin"
  },
  bikes = {
    "bikes_back",
    "bikes_drivebyft",
    "bikes_drivebylhs",
    "bikes_drivebyrhs",
    "bikes_fwd",
    "bikes_getoffback",
    "bikes_getofflhs",
    "bikes_getoffrhs",
    "bikes_hit",
    "bikes_jumponl",
    "bikes_jumponr",
    "bikes_kick",
    "bikes_left",
    "bikes_passenger",
    "bikes_pushes",
    "bikes_ride",
    "bikes_right",
    "bikes_snatch_l",
    "bikes_snatch_r",
    "bikes_still"
  },
  bikev = {
    "bikev_back",
    "bikev_drivebyft",
    "bikev_drivebylhs",
    "bikev_drivebyrhs",
    "bikev_fwd",
    "bikev_getoffback",
    "bikev_getofflhs",
    "bikev_getoffrhs",
    "bikev_hit",
    "bikev_jumponl",
    "bikev_jumponr",
    "bikev_kick",
    "bikev_left",
    "bikev_passenger",
    "bikev_pushes",
    "bikev_ride",
    "bikev_right",
    "bikev_still"
  },
  bike_dbz = {
    "pass_driveby_bwd",
    "pass_driveby_fwd",
    "pass_driveby_lhs",
    "pass_driveby_rhs"
  },
  bmx = {
    "bmx_back",
    "bmx_bunnyhop",
    "bmx_drivebyft",
    "bmx_driveby_lhs",
    "bmx_driveby_rhs",
    "bmx_fwd",
    "bmx_getoffback",
    "bmx_getofflhs",
    "bmx_getoffrhs",
    "bmx_jumponl",
    "bmx_jumponr",
    "bmx_left",
    "bmx_pedal",
    "bmx_pushes",
    "bmx_ride",
    "bmx_right",
    "bmx_sprint",
    "bmx_still"
  },
  bomber = {
    "bom_plant",
    "bom_plant_2idle",
    "bom_plant_crouch_in",
    "bom_plant_crouch_out",
    "bom_plant_in",
    "bom_plant_loop"
  },
  box = {
    "boxhipin",
    "boxhipup",
    "boxshdwn",
    "boxshup",
    "bxhipwlk",
    "bxhwlki",
    "bxshwlk",
    "bxshwlki",
    "bxwlko",
    "catch_box"
  },
  bsktball = {
    "bball_def_jump_shot",
    "bball_def_loop",
    "bball_def_stepl",
    "bball_def_stepr",
    "bball_dnk",
    "bball_dnk_gli",
    "bball_dnk_gli_o",
    "bball_dnk_lnch",
    "bball_dnk_lnch_o",
    "bball_dnk_lnd",
    "bball_dnk_o",
    "bball_idle",
    "bball_idle2",
    "bball_idle2_o",
    "bball_idleloop",
    "bball_idleloop_o",
    "bball_idle_o",
    "bball_jump_cancel",
    "bball_jump_cancel_o",
    "bball_jump_end",
    "bball_jump_shot",
    "bball_jump_shot_o",
    "bball_net_dnk_o",
    "bball_pickup",
    "bball_pickup_o",
    "bball_react_miss",
    "bball_react_score",
    "bball_run",
    "bball_run_o",
    "bball_skidstop_l",
    "bball_skidstop_l_o",
    "bball_skidstop_r",
    "bball_skidstop_r_o",
    "bball_walk",
    "bball_walkstop_l",
    "bball_walkstop_l_o",
    "bball_walkstop_r",
    "bball_walkstop_r_o",
    "bball_walk_o",
    "bball_walk_start",
    "bball_walk_start_o"
  },
  buddy = {
    "buddy_crouchfire",
    "buddy_crouchreload",
    "buddy_fire",
    "buddy_fire_poor",
    "buddy_reload"
  },
  bus = {
    "bus_close",
    "bus_getin_lhs",
    "bus_getin_rhs",
    "bus_getout_lhs",
    "bus_getout_rhs",
    "bus_jacked_lhs",
    "bus_open",
    "bus_open_rhs",
    "bus_pullout_lhs"
  },
  camera = {
    "camcrch_cmon",
    "camcrch_idleloop",
    "camcrch_stay",
    "camcrch_to_camstnd",
    "camstnd_cmon",
    "camstnd_idleloop",
    "camstnd_lkabt",
    "camstnd_to_camcrch",
    "piccrch_in",
    "piccrch_out",
    "piccrch_take",
    "picstnd_in",
    "picstnd_out",
    "picstnd_take"
  },
  car = {
    "fixn_car_loop",
    "fixn_car_out",
    "flag_drop",
    "sit_relaxed",
    "tap_hand",
    "tyd2car_bump",
    "tyd2car_high",
    "tyd2car_low",
    "tyd2car_med",
    "tyd2car_turnl",
    "tyd2car_turnr"
  },
  carry = {
    "crry_prtial",
    "liftup",
    "liftup05",
    "liftup105",
    "putdwn",
    "putdwn05",
    "putdwn105"
  },
  car_chat = {
    "carfone_in",
    "carfone_loopa",
    "carfone_loopa_to_b",
    "carfone_loopb",
    "carfone_loopb_to_a",
    "carfone_out",
    "car_sc1_bl",
    "car_sc1_br",
    "car_sc1_fl",
    "car_sc1_fr",
    "car_sc2_fl",
    "car_sc3_br",
    "car_sc3_fl",
    "car_sc3_fr",
    "car_sc4_bl",
    "car_sc4_br",
    "car_sc4_fl",
    "car_sc4_fr",
    "car_talkm_in",
    "car_talkm_loop",
    "car_talkm_out"
  },
  casino = {
    "cards_in",
    "cards_loop",
    "cards_lose",
    "cards_out",
    "cards_pick_01",
    "cards_pick_02",
    "cards_raise",
    "cards_win",
    "dealone",
    "manwinb",
    "manwind",
    "roulette_bet",
    "roulette_in",
    "roulette_loop",
    "roulette_lose",
    "roulette_out",
    "roulette_win",
    "slot_bet_01",
    "slot_bet_02",
    "slot_in",
    "slot_lose_out",
    "slot_plyr",
    "slot_wait",
    "slot_win_out",
    "wof"
  },
  chainsaw = {
    "csaw_1",
    "csaw_2",
    "csaw_3",
    "csaw_g",
    "csaw_hit_1",
    "csaw_hit_2",
    "csaw_hit_3",
    "csaw_part",
    "idle_csaw",
    "weapon_csaw",
    "weapon_csawlo"
  },
  choppa = {
    "choppa_back",
    "choppa_bunnyhop",
    "choppa_drivebyft",
    "choppa_driveby_lhs",
    "choppa_driveby_rhs",
    "choppa_fwd",
    "choppa_getoffback",
    "choppa_getofflhs",
    "choppa_getoffrhs",
    "choppa_jumponl",
    "choppa_jumponr",
    "choppa_left",
    "choppa_pedal",
    "choppa_pushes",
    "choppa_ride",
    "choppa_right",
    "choppa_sprint",
    "choppa_still"
  },
  clothes = {
    "clo_buy",
    "clo_in",
    "clo_out",
    "clo_pose_hat",
    "clo_pose_in",
    "clo_pose_in_o",
    "clo_pose_legs",
    "clo_pose_loop",
    "clo_pose_out",
    "clo_pose_out_o",
    "clo_pose_shoes",
    "clo_pose_torso",
    "clo_pose_watch"
  },
  coach = {
    "coach_inl",
    "coach_inr",
    "coach_opnl",
    "coach_opnr",
    "coach_outl",
    "coach_outr"
  },
  colt45 = {
    "2guns_crouchfire",
    "colt45_crouchfire",
    "colt45_crouchreload",
    "colt45_fire",
    "colt45_fire_2hands",
    "colt45_reload",
    "sawnoff_reload"
  },
  cop_ambient = {
    "copbrowse_in",
    "copbrowse_loop",
    "copbrowse_nod",
    "copbrowse_out",
    "copbrowse_shake",
    "coplook_in",
    "coplook_loop",
    "coplook_nod",
    "coplook_out",
    "coplook_shake",
    "coplook_think",
    "coplook_watch"
  },
  cop_dvbyz = {
    "cop_dvby_b",
    "cop_dvby_ft",
    "cop_dvby_l",
    "cop_dvby_r"
  },
  crack = {
    "bbalbat_idle_01",
    "bbalbat_idle_02",
    "crckdeth1",
    "crckdeth2",
    "crckdeth3",
    "crckdeth4",
    "crckidle1",
    "crckidle2",
    "crckidle3",
    "crckidle4"
  },
  crib = {
    "crib_console_loop",
    "crib_use_switch",
    "ped_console_loop",
    "ped_console_loose",
    "ped_console_win"
  },
  dam_jump = {
    "dam_dive_loop",
    "dam_land",
    "dam_launch",
    "jump_roll",
    "sf_jumpwall"
  },
  dancing = {
    "bd_clap",
    "bd_clap1",
    "dance_loop",
    "dan_down_a",
    "dan_left_a",
    "dan_loop_a",
    "dan_right_a",
    "dan_up_a",
    "dnce_m_a",
    "dnce_m_b",
    "dnce_m_c",
    "dnce_m_d",
    "dnce_m_e"
  },
  dealer = {
    "dealer_deal",
    "dealer_idle",
    "dealer_idle_01",
    "dealer_idle_02",
    "dealer_idle_03",
    "drugs_buy",
    "shop_pay"
  },
  dildo = {
    "dildo_1",
    "dildo_2",
    "dildo_3",
    "dildo_block",
    "dildo_g",
    "dildo_hit_1",
    "dildo_hit_2",
    "dildo_hit_3",
    "dildo_idle"
  },
  dodge = {
    "cover_dive_01",
    "cover_dive_02",
    "crushed",
    "crush_jump"
  },
  dozer = {
    "dozer_align_lhs",
    "dozer_align_rhs",
    "dozer_getin_lhs",
    "dozer_getin_rhs",
    "dozer_getout_lhs",
    "dozer_getout_rhs",
    "dozer_jacked_lhs",
    "dozer_jacked_rhs",
    "dozer_pullout_lhs",
    "dozer_pullout_rhs"
  },
  drivebys = {
    "gang_drivebylhs",
    "gang_drivebylhs_bwd",
    "gang_drivebylhs_fwd",
    "gang_drivebyrhs",
    "gang_drivebyrhs_bwd",
    "gang_drivebyrhs_fwd",
    "gang_drivebytop_lhs",
    "gang_drivebytop_rhs"
  },
  fat = {
    "fatidle",
    "fatidle_armed",
    "fatidle_csaw",
    "fatidle_rocket",
    "fatrun",
    "fatrun_armed",
    "fatrun_csaw",
    "fatrun_rocket",
    "fatsprint",
    "fatwalk",
    "fatwalkstart",
    "fatwalkstart_csaw",
    "fatwalkst_armed",
    "fatwalkst_rocket",
    "fatwalk_armed",
    "fatwalk_csaw",
    "fatwalk_rocket",
    "idle_tired"
  },
  fight_b = {
    "fightb_1",
    "fightb_2",
    "fightb_3",
    "fightb_block",
    "fightb_g",
    "fightb_idle",
    "fightb_m",
    "hitb_1",
    "hitb_2",
    "hitb_3"
  },
  fight_c = {
    "fightc_1",
    "fightc_2",
    "fightc_3",
    "fightc_block",
    "fightc_blocking",
    "fightc_g",
    "fightc_idle",
    "fightc_m",
    "fightc_spar",
    "hitc_1",
    "hitc_2",
    "hitc_3"
  },
  fight_d = {
    "fightd_1",
    "fightd_2",
    "fightd_3",
    "fightd_block",
    "fightd_g",
    "fightd_idle",
    "fightd_m",
    "hitd_1",
    "hitd_2",
    "hitd_3"
  },
  fight_e = {
    "fightkick",
    "fightkick_b",
    "hit_fightkick",
    "hit_fightkick_b"
  },
  finale = {
    "fin_climb_in",
    "fin_cop1_climbout2",
    "fin_cop1_loop",
    "fin_cop1_stomp",
    "fin_hang_l",
    "fin_hang_loop",
    "fin_hang_r",
    "fin_hang_slip",
    "fin_jump_on",
    "fin_land_car",
    "fin_land_die",
    "fin_legsup",
    "fin_legsup_l",
    "fin_legsup_loop",
    "fin_legsup_r",
    "fin_let_go"
  },
  finale2 = {
    "fin_cop1_climbout",
    "fin_cop1_fall",
    "fin_cop1_loop",
    "fin_cop1_shot",
    "fin_cop1_swing",
    "fin_cop2_climbout",
    "fin_switch_p",
    "fin_switch_s"
  },
  flame = {
    "flame_fire",
    "flower_attack",
    "flower_attack_m",
    "flower_hit"
  },
  food = {
    "eat_burger",
    "eat_chicken",
    "eat_pizza",
    "eat_vomit_p",
    "eat_vomit_sk",
    "ff_dam_bkw",
    "ff_dam_fwd",
    "ff_dam_left",
    "ff_dam_right",
    "ff_die_bkw",
    "ff_die_fwd",
    "ff_die_left",
    "ff_die_right",
    "ff_sit_eat1",
    "ff_sit_eat2",
    "ff_sit_eat3",
    "ff_sit_in",
    "ff_sit_in_l",
    "ff_sit_in_r",
    "ff_sit_look",
    "ff_sit_loop",
    "ff_sit_out_180",
    "ff_sit_out_l_180",
    "ff_sit_out_r_180",
    "shp_thank",
    "shp_tray_in",
    "shp_tray_lift",
    "shp_tray_lift_in",
    "shp_tray_lift_loop",
    "shp_tray_lift_out",
    "shp_tray_out",
    "shp_tray_pose",
    "shp_tray_return"
  },
  freeweights = {
    "gym_barbell",
    "gym_free_a",
    "gym_free_b",
    "gym_free_celebrate",
    "gym_free_down",
    "gym_free_loop",
    "gym_free_pickup",
    "gym_free_putdown",
    "gym_free_up_smooth"
  },
  gangs = {
    "dealer_deal",
    "dealer_idle",
    "drnkbr_prtl",
    "drnkbr_prtl_f",
    "drugs_buy",
    "hndshkaa",
    "hndshkba",
    "hndshkca",
    "hndshkcb",
    "hndshkda",
    "hndshkea",
    "hndshkfa",
    "hndshkfa_swt",
    "invite_no",
    "invite_yes",
    "leanidle",
    "leanin",
    "leanout",
    "prtial_gngtlka",
    "prtial_gngtlkb",
    "prtial_gngtlkc",
    "prtial_gngtlkd",
    "prtial_gngtlke",
    "prtial_gngtlkf",
    "prtial_gngtlkg",
    "prtial_gngtlkh",
    "prtial_hndshk_01",
    "prtial_hndshk_biz_01",
    "shake_cara",
    "shake_cark",
    "shake_carsh",
    "smkcig_prtl",
    "smkcig_prtl_f"
  },
  ghands = {
    "gsign1",
    "gsign1lh",
    "gsign2",
    "gsign2lh",
    "gsign3",
    "gsign3lh",
    "gsign4",
    "gsign4lh",
    "gsign5",
    "gsign5lh",
    "lhgsign1",
    "lhgsign2",
    "lhgsign3",
    "lhgsign4",
    "lhgsign5",
    "rhgsign1",
    "rhgsign2",
    "rhgsign3",
    "rhgsign4",
    "rhgsign5"
  },
  ghetto_db = {
    "gdb_car2_ply",
    "gdb_car2_smo",
    "gdb_car2_swe",
    "gdb_car_ply",
    "gdb_car_ryd",
    "gdb_car_smo",
    "gdb_car_swe"
  },
  goggles = {"goggles_put_on"},
  graffiti = {
    "graffiti_chkout",
    "spraycan_fire"
  },
  graveyard = {
    "mrnf_loop",
    "mrnm_loop",
    "prst_loopa"
  },
  grenade = {
    "weapon_start_throw",
    "weapon_throw",
    "weapon_throwu"
  },
  gymnasium = {
    "gymshadowbox",
    "gym_bike_celebrate",
    "gym_bike_fast",
    "gym_bike_faster",
    "gym_bike_getoff",
    "gym_bike_geton",
    "gym_bike_pedal",
    "gym_bike_slow",
    "gym_bike_still",
    "gym_jog_falloff",
    "gym_shadowbox",
    "gym_tread_celebrate",
    "gym_tread_falloff",
    "gym_tread_getoff",
    "gym_tread_geton",
    "gym_tread_jog",
    "gym_tread_sprint",
    "gym_tread_tired",
    "gym_tread_walk",
    "gym_walk_falloff",
    "pedals_fast",
    "pedals_med",
    "pedals_slow",
    "pedals_still"
  },
  haircuts = {
    "brb_beard_01",
    "brb_buy",
    "brb_cut",
    "brb_cut_in",
    "brb_cut_out",
    "brb_hair_01",
    "brb_hair_02",
    "brb_in",
    "brb_loop",
    "brb_out",
    "brb_sit_in",
    "brb_sit_loop",
    "brb_sit_out"
  },
  heist9 = {
    "cas_g2_gasko",
    "swt_wllpk_l",
    "swt_wllpk_l_back",
    "swt_wllpk_r",
    "swt_wllpk_r_back",
    "swt_wllshoot_in_l",
    "swt_wllshoot_in_r",
    "swt_wllshoot_out_l",
    "swt_wllshoot_out_r",
    "use_swipecard"
  },
  int_house = {
    "bed_in_l",
    "bed_in_r",
    "bed_loop_l",
    "bed_loop_r",
    "bed_out_l",
    "bed_out_r",
    "lou_in",
    "lou_loop",
    "lou_out",
    "wash_up"
  },
  int_office = {
    "ff_dam_fwd",
    "off_sit_2idle_180",
    "off_sit_bored_loop",
    "off_sit_crash",
    "off_sit_drink",
    "off_sit_idle_loop",
    "off_sit_in",
    "off_sit_read",
    "off_sit_type_loop",
    "off_sit_watch"
  },
  int_shop = {
    "shop_cashier",
    "shop_in",
    "shop_looka",
    "shop_lookb",
    "shop_loop",
    "shop_out",
    "shop_pay",
    "shop_shelf"
  },
  jst_buisness = {
    "girl_01",
    "girl_02",
    "player_01",
    "smoke_01"
  },
  kart = {
    "kart_getin_lhs",
    "kart_getin_rhs",
    "kart_getout_lhs",
    "kart_getout_rhs"
  },
  kissing = {
    "bd_gf_wave",
    "gfwave2",
    "gf_carargue_01",
    "gf_carargue_02",
    "gf_carspot",
    "gf_streetargue_01",
    "gf_streetargue_02",
    "gift_get",
    "gift_give",
    "grlfrd_kiss_01",
    "grlfrd_kiss_02",
    "grlfrd_kiss_03",
    "playa_kiss_01",
    "playa_kiss_02",
    "playa_kiss_03"
  },
  knife = {
    "kill_knife_ped_damage",
    "kill_knife_ped_die",
    "kill_knife_player",
    "kill_partial",
    "knife_1",
    "knife_2",
    "knife_3",
    "knife_4",
    "knife_block",
    "knife_g",
    "knife_hit_1",
    "knife_hit_2",
    "knife_hit_3",
    "knife_idle",
    "knife_part",
    "weapon_knifeidle"
  },
  lapdan1 = {
    "lapdan_d",
    "lapdan_p"
  },
  lapdan2 = {
    "lapdan_d",
    "lapdan_p"
  },
  lapdan3 = {
    "lapdan_d",
    "lapdan_p"
  },
  lowrider = {
    "f_smklean_loop",
    "lrgirl_bdbnce",
    "lrgirl_hair",
    "lrgirl_hurry",
    "lrgirl_idleloop",
    "lrgirl_idle_to_l0",
    "lrgirl_l0_bnce",
    "lrgirl_l0_loop",
    "lrgirl_l0_to_l1",
    "lrgirl_l12_to_l0",
    "lrgirl_l1_bnce",
    "lrgirl_l1_loop",
    "lrgirl_l1_to_l2",
    "lrgirl_l2_bnce",
    "lrgirl_l2_loop",
    "lrgirl_l2_to_l3",
    "lrgirl_l345_to_l1",
    "lrgirl_l3_bnce",
    "lrgirl_l3_loop",
    "lrgirl_l3_to_l4",
    "lrgirl_l4_bnce",
    "lrgirl_l4_loop",
    "lrgirl_l4_to_l5",
    "lrgirl_l5_bnce",
    "lrgirl_l5_loop",
    "m_smklean_loop",
    "m_smkstnd_loop",
    "prtial_gngtlkb",
    "prtial_gngtlkc",
    "prtial_gngtlkd",
    "prtial_gngtlke",
    "prtial_gngtlkf",
    "prtial_gngtlkg",
    "prtial_gngtlkh",
    "rap_a_loop",
    "rap_b_loop",
    "rap_c_loop",
    "sit_relaxed",
    "tap_hand"
  },
  md_chase = {
    "carhit_hangon",
    "carhit_tumble",
    "donutdrop",
    "fen_choppa_l1",
    "fen_choppa_l2",
    "fen_choppa_l3",
    "fen_choppa_r1",
    "fen_choppa_r2",
    "fen_choppa_r3",
    "hangon_stun_loop",
    "hangon_stun_turn",
    "md_bike_2_hang",
    "md_bike_jmp_bl",
    "md_bike_jmp_f",
    "md_bike_lnd_bl",
    "md_bike_lnd_die_bl",
    "md_bike_lnd_die_f",
    "md_bike_lnd_f",
    "md_bike_lnd_roll",
    "md_bike_lnd_roll_f",
    "md_bike_punch",
    "md_bike_punch_f",
    "md_bike_shot_f",
    "md_hang_lnd_roll",
    "md_hang_loop"
  },
  md_end = {
    "end_sc1_ply",
    "end_sc1_ryd",
    "end_sc1_smo",
    "end_sc1_swe",
    "end_sc2_ply",
    "end_sc2_ryd",
    "end_sc2_smo",
    "end_sc2_swe"
  },
  medic = {"cpr"},
  misc = {
    "bitchslap",
    "bmx_celebrate",
    "bmx_comeon",
    "bmx_idleloop_01",
    "bmx_idleloop_02",
    "bmx_talkleft_in",
    "bmx_talkleft_loop",
    "bmx_talkleft_out",
    "bmx_talkright_in",
    "bmx_talkright_loop",
    "bmx_talkright_out",
    "bng_wndw",
    "bng_wndw_02",
    "case_pickup",
    "door_jet",
    "grab_l",
    "grab_r",
    "hiker_pose",
    "hiker_pose_l",
    "idle_chat_02",
    "kat_throw_k",
    "kat_throw_o",
    "kat_throw_p",
    "pass_rifle_o",
    "pass_rifle_ped",
    "pass_rifle_ply",
    "pickup_box",
    "plane_door",
    "plane_exit",
    "plane_hijack",
    "plunger_01",
    "plyrlean_loop",
    "plyr_shkhead",
    "run_dive",
    "scratchballs_01",
    "seat_lr",
    "seat_talk_01",
    "seat_talk_02",
    "seat_watch",
    "smalplane_door",
    "smlplane_door"
  },
  mtb = {
    "mtb_back",
    "mtb_bunnyhop",
    "mtb_drivebyft",
    "mtb_driveby_lhs",
    "mtb_driveby_rhs",
    "mtb_fwd",
    "mtb_getoffback",
    "mtb_getofflhs",
    "mtb_getoffrhs",
    "mtb_jumponl",
    "mtb_jumponr",
    "mtb_left",
    "mtb_pedal",
    "mtb_pushes",
    "mtb_ride",
    "mtb_right",
    "mtb_sprint",
    "mtb_still"
  },
  muscular = {
    "msclewalkst_armed",
    "msclewalkst_csaw",
    "mscle_rckt_run",
    "mscle_rckt_walkst",
    "mscle_run_csaw",
    "muscleidle",
    "muscleidle_armed",
    "muscleidle_csaw",
    "muscleidle_rocket",
    "musclerun",
    "musclerun_armed",
    "musclesprint",
    "musclewalk",
    "musclewalkstart",
    "musclewalk_armed",
    "musclewalk_csaw",
    "musclewalk_rocket"
  },
  nevada = {
    "nevada_getin",
    "nevada_getout"
  },
  on_lookers = {
    "lkaround_in",
    "lkaround_loop",
    "lkaround_out",
    "lkup_in",
    "lkup_loop",
    "lkup_out",
    "lkup_point",
    "panic_cower",
    "panic_hide",
    "panic_in",
    "panic_loop",
    "panic_out",
    "panic_point",
    "panic_shout",
    "pointup_in",
    "pointup_loop",
    "pointup_out",
    "pointup_shout",
    "point_in",
    "point_loop",
    "point_out",
    "shout_01",
    "shout_02",
    "shout_in",
    "shout_loop",
    "shout_out",
    "wave_in",
    "wave_loop",
    "wave_out"
  },
  otb = {
    "betslp_in",
    "betslp_lkabt",
    "betslp_loop",
    "betslp_out",
    "betslp_tnk",
    "wtchrace_cmon",
    "wtchrace_in",
    "wtchrace_loop",
    "wtchrace_lose",
    "wtchrace_out",
    "wtchrace_win"
  },
  parachute = {
    "fall_skydive",
    "fall_skydive_accel",
    "fall_skydive_die",
    "fall_skydive_l",
    "fall_skydive_r",
    "para_decel",
    "para_decel_o",
    "para_float",
    "para_float_o",
    "para_land",
    "para_land_o",
    "para_land_water",
    "para_land_water_o",
    "para_open",
    "para_open_o",
    "para_rip_land_o",
    "para_rip_loop_o",
    "para_rip_o",
    "para_steerl",
    "para_steerl_o",
    "para_steerr",
    "para_steerr_o"
  },
  park = {
    "tai_chi_in",
    "tai_chi_loop",
    "tai_chi_out"
  },
  paulnmac = {
    "piss_in",
    "piss_loop",
    "piss_out",
    "pnm_argue1_a",
    "pnm_argue1_b",
    "pnm_argue2_a",
    "pnm_argue2_b",
    "pnm_loop_a",
    "pnm_loop_b",
    "wank_in",
    "wank_loop",
    "wank_out"
  },
  ped = {
    "abseil",
    "arrestgun",
    "atm",
    "bike_elbowl",
    "bike_elbowr",
    "bike_fallr",
    "bike_fall_off",
    "bike_pickupl",
    "bike_pickupr",
    "bike_pullupl",
    "bike_pullupr",
    "bomber",
    "car_alignhi_lhs",
    "car_alignhi_rhs",
    "car_align_lhs",
    "car_align_rhs",
    "car_closedoorl_lhs",
    "car_closedoorl_rhs",
    "car_closedoor_lhs",
    "car_closedoor_rhs",
    "car_close_lhs",
    "car_close_rhs",
    "car_crawloutrhs",
    "car_dead_lhs",
    "car_dead_rhs",
    "car_doorlocked_lhs",
    "car_doorlocked_rhs",
    "car_fallout_lhs",
    "car_fallout_rhs",
    "car_getinl_lhs",
    "car_getinl_rhs",
    "car_getin_lhs",
    "car_getin_rhs",
    "car_getoutl_lhs",
    "car_getoutl_rhs",
    "car_getout_lhs",
    "car_getout_rhs",
    "car_hookertalk",
    "car_jackedlhs",
    "car_jackedrhs",
    "car_jumpin_lhs",
    "car_lb",
    "car_lb_pro",
    "car_lb_weak",
    "car_ljackedlhs",
    "car_ljackedrhs",
    "car_lshuffle_rhs",
    "car_lsit",
    "car_open_lhs",
    "car_open_rhs",
    "car_pulloutl_lhs",
    "car_pulloutl_rhs",
    "car_pullout_lhs",
    "car_pullout_rhs",
    "car_qjacked",
    "car_rolldoor",
    "car_rolldoorlo",
    "car_rollout_lhs",
    "car_rollout_rhs",
    "car_shuffle_rhs",
    "car_sit",
    "car_sitp",
    "car_sitplo",
    "car_sit_pro",
    "car_sit_weak",
    "car_tune_radio",
    "climb_idle",
    "climb_jump",
    "climb_jump2fall",
    "climb_jump_b",
    "climb_pull",
    "climb_stand",
    "climb_stand_finish",
    "cower",
    "crouch_roll_l",
    "crouch_roll_r",
    "dam_arml_frmbk",
    "dam_arml_frmft",
    "dam_arml_frmlt",
    "dam_armr_frmbk",
    "dam_armr_frmft",
    "dam_armr_frmrt",
    "dam_legl_frmbk",
    "dam_legl_frmft",
    "dam_legl_frmlt",
    "dam_legr_frmbk",
    "dam_legr_frmft",
    "dam_legr_frmrt",
    "dam_stomach_frmbk",
    "dam_stomach_frmft",
    "dam_stomach_frmlt",
    "dam_stomach_frmrt",
    "door_lhinge_o",
    "door_rhinge_o",
    "drivebyl_l",
    "drivebyl_r",
    "driveby_l",
    "driveby_r",
    "drive_boat",
    "drive_boat_back",
    "drive_boat_l",
    "drive_boat_r",
    "drive_l",
    "drive_lo_l",
    "drive_lo_r",
    "drive_l_pro",
    "drive_l_pro_slow",
    "drive_l_slow",
    "drive_l_weak",
    "drive_l_weak_slow",
    "drive_r",
    "drive_r_pro",
    "drive_r_pro_slow",
    "drive_r_slow",
    "drive_r_weak",
    "drive_r_weak_slow",
    "drive_truck",
    "drive_truck_back",
    "drive_truck_l",
    "drive_truck_r",
    "drown",
    "duck_cower",
    "endchat_01",
    "endchat_02",
    "endchat_03",
    "ev_dive",
    "ev_step",
    "facanger",
    "facgum",
    "facsurp",
    "facsurpm",
    "factalk",
    "facurios",
    "fall_back",
    "fall_collapse",
    "fall_fall",
    "fall_front",
    "fall_glide",
    "fall_land",
    "fall_skydive",
    "fight2idle",
    "fighta_1",
    "fighta_2",
    "fighta_3",
    "fighta_block",
    "fighta_g",
    "fighta_m",
    "fightidle",
    "fightshb",
    "fightshf",
    "fightsh_bwd",
    "fightsh_fwd",
    "fightsh_left",
    "fightsh_right",
    "flee_lkaround_01",
    "floor_hit",
    "floor_hit_f",
    "fucku",
    "gang_gunstand",
    "gas_cwr",
    "getup",
    "getup_front",
    "gum_eat",
    "guncrouchbwd",
    "guncrouchfwd",
    "gunmove_bwd",
    "gunmove_fwd",
    "gunmove_l",
    "gunmove_r",
    "gun_2_idle",
    "gun_butt",
    "gun_butt_crouch",
    "gun_stand",
    "handscower",
    "handsup",
    "hita_1",
    "hita_2",
    "hita_3",
    "hit_back",
    "hit_behind",
    "hit_front",
    "hit_gun_butt",
    "hit_l",
    "hit_r",
    "hit_walk",
    "hit_wall",
    "idlestance_fat",
    "idlestance_old",
    "idle_armed",
    "idle_chat",
    "idle_csaw",
    "idle_gang1",
    "idle_hbhb",
    "idle_rocket",
    "idle_stance",
    "idle_taxi",
    "idle_tired",
    "jetpack_idle",
    "jog_femalea",
    "jog_malea",
    "jump_glide",
    "jump_land",
    "jump_launch",
    "jump_launch_r",
    "kart_drive",
    "kart_l",
    "kart_lb",
    "kart_r",
    "kd_left",
    "kd_right",
    "ko_shot_face",
    "ko_shot_front",
    "ko_shot_stom",
    "ko_skid_back",
    "ko_skid_front",
    "ko_spin_l",
    "ko_spin_r",
    "pass_smoke_in_car",
    "phone_in",
    "phone_out",
    "phone_talk",
    "player_sneak",
    "player_sneak_walkstart",
    "roadcross",
    "roadcross_female",
    "roadcross_gang",
    "roadcross_old",
    "run_1armed",
    "run_armed",
    "run_civi",
    "run_csaw",
    "run_fat",
    "run_fatold",
    "run_gang1",
    "run_left",
    "run_old",
    "run_player",
    "run_right",
    "run_rocket",
    "run_stop",
    "run_stopr",
    "run_wuzi",
    "seat_down",
    "seat_idle",
    "seat_up",
    "shot_leftp",
    "shot_partial",
    "shot_partial_b",
    "shot_rightp",
    "shove_partial",
    "smoke_in_car",
    "sprint_civi",
    "sprint_panic",
    "sprint_wuzi",
    "swat_run",
    "swim_tread",
    "tap_hand",
    "tap_handp",
    "turn_180",
    "turn_l",
    "turn_r",
    "walk_armed",
    "walk_civi",
    "walk_csaw",
    "walk_doorpartial",
    "walk_drunk",
    "walk_fat",
    "walk_fatold",
    "walk_gang1",
    "walk_gang2",
    "walk_old",
    "walk_player",
    "walk_rocket",
    "walk_shuffle",
    "walk_start",
    "walk_start_armed",
    "walk_start_csaw",
    "walk_start_rocket",
    "walk_wuzi",
    "weapon_crouch",
    "woman_idlestance",
    "woman_run",
    "woman_runbusy",
    "woman_runfatold",
    "woman_runpanic",
    "woman_runsexy",
    "woman_walkbusy",
    "woman_walkfatold",
    "woman_walknorm",
    "woman_walkold",
    "woman_walkpro",
    "woman_walksexy",
    "woman_walkshop",
    "xpressscratch"
  },
  player_dvbys = {
    "plyr_drivebybwd",
    "plyr_drivebyfwd",
    "plyr_drivebylhs",
    "plyr_drivebyrhs"
  },
  playidles = {
    "shift",
    "shldr",
    "stretch",
    "strleg",
    "time"
  },
  police = {
    "coptraf_away",
    "coptraf_come",
    "coptraf_left",
    "coptraf_stop",
    "cop_getoutcar_lhs",
    "cop_move_fwd",
    "crm_drgbst_01",
    "door_kick",
    "plc_drgbst_01",
    "plc_drgbst_02"
  },
  pool = {
    "pool_chalkcue",
    "pool_idle_stance",
    "pool_long_shot",
    "pool_long_shot_o",
    "pool_long_start",
    "pool_long_start_o",
    "pool_med_shot",
    "pool_med_shot_o",
    "pool_med_start",
    "pool_med_start_o",
    "pool_place_white",
    "pool_short_shot",
    "pool_short_shot_o",
    "pool_short_start",
    "pool_short_start_o",
    "pool_walk",
    "pool_walk_start",
    "pool_xlong_shot",
    "pool_xlong_shot_o",
    "pool_xlong_start",
    "pool_xlong_start_o"
  },
  poor = {
    "winwash_start",
    "winwash_wash2beg"
  },
  python = {
    "python_crouchfire",
    "python_crouchreload",
    "python_fire",
    "python_fire_poor",
    "python_reload"
  },
  quad = {
    "quad_back",
    "quad_driveby_ft",
    "quad_driveby_lhs",
    "quad_driveby_rhs",
    "quad_fwd",
    "quad_getoff_b",
    "quad_getoff_lhs",
    "quad_getoff_rhs",
    "quad_geton_lhs",
    "quad_geton_rhs",
    "quad_hit",
    "quad_kick",
    "quad_left",
    "quad_passenger",
    "quad_reverse",
    "quad_ride",
    "quad_right"
  },
  quad_dbz = {
    "pass_driveby_bwd",
    "pass_driveby_fwd",
    "pass_driveby_lhs",
    "pass_driveby_rhs"
  },
  rapping = {
    "laugh_01",
    "rap_a_in",
    "rap_a_loop",
    "rap_a_out",
    "rap_b_in",
    "rap_b_loop",
    "rap_b_out",
    "rap_c_loop"
  },
  rifle = {
    "rifle_crouchfire",
    "rifle_crouchload",
    "rifle_fire",
    "rifle_fire_poor",
    "rifle_load"
  },
  riot = {
    "riot_angry",
    "riot_angry_b",
    "riot_challenge",
    "riot_chant",
    "riot_fuku",
    "riot_punches",
    "riot_shout"
  },
  rob_bank = {
    "cat_safe_end",
    "cat_safe_open",
    "cat_safe_open_o",
    "cat_safe_rob",
    "shp_handsup_scr"
  },
  rocket = {
    "idle_rocket",
    "rocketfire",
    "run_rocket",
    "walk_rocket",
    "walk_start_rocket"
  },
  rustler = {
    "plane_align_lhs",
    "plane_close",
    "plane_getin",
    "plane_getout",
    "plane_open"
  },
  ryder = {
    "ryd_beckon_01",
    "ryd_beckon_02",
    "ryd_beckon_03",
    "ryd_die_pt1",
    "ryd_die_pt2",
    "van_crate_l",
    "van_crate_r",
    "van_fall_l",
    "van_fall_r",
    "van_lean_l",
    "van_lean_r",
    "van_pickup_e",
    "van_pickup_s",
    "van_stand",
    "van_stand_crate",
    "van_throw"
  },
  scratching = {
    "scdldlp",
    "scdlulp",
    "scdrdlp",
    "scdrulp",
    "sclng_l",
    "sclng_r",
    "scmid_l",
    "scmid_r",
    "scshrtl",
    "scshrtr",
    "sc_ltor",
    "sc_rtol"
  },
  shamal = {
    "shamal_align",
    "shamal_getin_lhs",
    "shamal_getout_lhs",
    "shamal_open"
  },
  shop = {
    "rob_2idle",
    "rob_loop",
    "rob_loop_threat",
    "rob_shifty",
    "rob_stickup_in",
    "shp_duck",
    "shp_duck_aim",
    "shp_duck_fire",
    "shp_gun_aim",
    "shp_gun_duck",
    "shp_gun_fire",
    "shp_gun_grab",
    "shp_gun_threat",
    "shp_handsup_scr",
    "shp_jump_glide",
    "shp_jump_land",
    "shp_jump_launch",
    "shp_rob_givecash",
    "shp_rob_handsup",
    "shp_rob_react",
    "shp_serve_end",
    "shp_serve_idle",
    "shp_serve_loop",
    "shp_serve_start",
    "smoke_ryd"
  },
  shotgun = {
    "shotgun_crouchfire",
    "shotgun_fire",
    "shotgun_fire_poor"
  },
  silenced = {
    "crouchreload",
    "silencecrouchfire",
    "silence_fire",
    "silence_reload"
  },
  skate = {
    "skate_idle",
    "skate_run",
    "skate_sprint"
  },
  smoking = {
    "f_smklean_loop",
    "m_smklean_loop",
    "m_smkstnd_loop",
    "m_smk_drag",
    "m_smk_in",
    "m_smk_loop",
    "m_smk_out",
    "m_smk_tap"
  },
  sniper = {
    "weapon_sniper"
  },
  spraycan = {
    "spraycan_fire",
    "spraycan_full"
  },
  strip = {
    "ply_cash",
    "pun_cash",
    "pun_holler",
    "pun_loop",
    "strip_a",
    "strip_b",
    "strip_c",
    "strip_d",
    "strip_e",
    "strip_f",
    "strip_g",
    "str_a2b",
    "str_b2a",
    "str_b2c",
    "str_c1",
    "str_c2",
    "str_c2b",
    "str_loop_a",
    "str_loop_b",
    "str_loop_c"
  },
  sunbathe = {
    "batherdown",
    "batherup",
    "lay_bac_in",
    "lay_bac_out",
    "parksit_m_idlea",
    "parksit_m_idleb",
    "parksit_m_idlec",
    "parksit_m_in",
    "parksit_m_out",
    "parksit_w_idlea",
    "parksit_w_idleb",
    "parksit_w_idlec",
    "parksit_w_in",
    "parksit_w_out",
    "sbathe_f_lieb2sit",
    "sbathe_f_out",
    "sitnwait_in_w",
    "sitnwait_out_w"
  },
  swat = {
    "gnstwall_injurd",
    "jmp_wall1m_180",
    "rail_fall",
    "rail_fall_crawl",
    "swt_breach_01",
    "swt_breach_02",
    "swt_breach_03",
    "swt_go",
    "swt_lkt",
    "swt_sty",
    "swt_vent_01",
    "swt_vent_02",
    "swt_vnt_sht_die",
    "swt_vnt_sht_in",
    "swt_vnt_sht_loop",
    "swt_wllpk_l",
    "swt_wllpk_l_back",
    "swt_wllpk_r",
    "swt_wllpk_r_back",
    "swt_wllshoot_in_l",
    "swt_wllshoot_in_r",
    "swt_wllshoot_out_l",
    "swt_wllshoot_out_r"
  },
  sweet = {
    "ho_ass_slapped",
    "lafin_player",
    "lafin_sweet",
    "plyr_hndshldr_01",
    "sweet_ass_slap",
    "sweet_hndshldr_01",
    "sweet_injuredloop"
  },
  swim = {
    "swim_breast",
    "swim_crawl",
    "swim_dive_under",
    "swim_glide",
    "swim_jumpout",
    "swim_tread",
    "swim_under"
  },
  sword = {
    "sword_1",
    "sword_2",
    "sword_3",
    "sword_4",
    "sword_block",
    "sword_hit_1",
    "sword_hit_2",
    "sword_hit_3",
    "sword_idle",
    "sword_part"
  },
  tank = {
    "tank_align_lhs",
    "tank_close_lhs",
    "tank_doorlocked",
    "tank_getin_lhs",
    "tank_getout_lhs",
    "tank_open_lhs"
  },
  tattoos = {
    "tat_arml_in_o",
    "tat_arml_in_p",
    "tat_arml_in_t",
    "tat_arml_out_o",
    "tat_arml_out_p",
    "tat_arml_out_t",
    "tat_arml_pose_o",
    "tat_arml_pose_p",
    "tat_arml_pose_t",
    "tat_armr_in_o",
    "tat_armr_in_p",
    "tat_armr_in_t",
    "tat_armr_out_o",
    "tat_armr_out_p",
    "tat_armr_out_t",
    "tat_armr_pose_o",
    "tat_armr_pose_p",
    "tat_armr_pose_t",
    "tat_back_in_o",
    "tat_back_in_p",
    "tat_back_in_t",
    "tat_back_out_o",
    "tat_back_out_p",
    "tat_back_out_t",
    "tat_back_pose_o",
    "tat_back_pose_p",
    "tat_back_pose_t",
    "tat_back_sit_in_p",
    "tat_back_sit_loop_p",
    "tat_back_sit_out_p",
    "tat_bel_in_o",
    "tat_bel_in_t",
    "tat_bel_out_o",
    "tat_bel_out_t",
    "tat_bel_pose_o",
    "tat_bel_pose_t",
    "tat_che_in_o",
    "tat_che_in_p",
    "tat_che_in_t",
    "tat_che_out_o",
    "tat_che_out_p",
    "tat_che_out_t",
    "tat_che_pose_o",
    "tat_che_pose_p",
    "tat_che_pose_t",
    "tat_drop_o",
    "tat_idle_loop_o",
    "tat_idle_loop_t",
    "tat_sit_in_o",
    "tat_sit_in_p",
    "tat_sit_in_t",
    "tat_sit_loop_o",
    "tat_sit_loop_p",
    "tat_sit_loop_t",
    "tat_sit_out_o",
    "tat_sit_out_p",
    "tat_sit_out_t"
  },
  tec = {
    "tec_crouchfire",
    "tec_crouchreload",
    "tec_fire",
    "tec_reload"
  },
  train = {
    "tran_gtup",
    "tran_hng",
    "tran_ouch",
    "tran_stmb"
  },
  truck = {
    "truck_align_lhs",
    "truck_align_rhs",
    "truck_closedoor_lhs",
    "truck_closedoor_rhs",
    "truck_close_lhs",
    "truck_close_rhs",
    "truck_getin_lhs",
    "truck_getin_rhs",
    "truck_getout_lhs",
    "truck_getout_rhs",
    "truck_jackedlhs",
    "truck_jackedrhs",
    "truck_open_lhs",
    "truck_open_rhs",
    "truck_pullout_lhs",
    "truck_pullout_rhs",
    "truck_shuffle"
  },
  uzi = {
    "uzi_crouchfire",
    "uzi_crouchreload",
    "uzi_fire",
    "uzi_fire_poor",
    "uzi_reload"
  },
  van = {
    "van_close_back_lhs",
    "van_close_back_rhs",
    "van_getin_back_lhs",
    "van_getin_back_rhs",
    "van_getout_back_lhs",
    "van_getout_back_rhs",
    "van_open_back_lhs",
    "van_open_back_rhs"
  },
  vending = {
    "vend_drink2_p",
    "vend_drink_p",
    "vend_eat1_p",
    "vend_eat_p",
    "vend_use",
    "vend_use_pt2"
  },
  vortex = {
    "car_jumpin_lhs",
    "car_jumpin_rhs",
    "vortex_getout_lhs",
    "vortex_getout_rhs"
  },
  wayfarer = {
    "wf_back",
    "wf_drivebyft",
    "wf_drivebylhs",
    "wf_drivebyrhs",
    "wf_fwd",
    "wf_getoffback",
    "wf_getofflhs",
    "wf_getoffrhs",
    "wf_hit",
    "wf_jumponl",
    "wf_jumponr",
    "wf_kick",
    "wf_left",
    "wf_passenger",
    "wf_pushes",
    "wf_ride",
    "wf_right",
    "wf_still"
  },
  weapons = {
    "shp_1h_lift",
    "shp_1h_lift_end",
    "shp_1h_ret",
    "shp_1h_ret_s",
    "shp_2h_lift",
    "shp_2h_lift_end",
    "shp_2h_ret",
    "shp_2h_ret_s",
    "shp_ar_lift",
    "shp_ar_lift_end",
    "shp_ar_ret",
    "shp_ar_ret_s",
    "shp_g_lift_in",
    "shp_g_lift_out",
    "shp_tray_in",
    "shp_tray_out",
    "shp_tray_pose"
  },
  wuzi = {
    "cs_dead_guy",
    "cs_plyr_pt1",
    "cs_plyr_pt2",
    "cs_wuzi_pt1",
    "cs_wuzi_pt2",
    "walkstart_idle_01",
    "wuzi_follow",
    "wuzi_greet_plyr",
    "wuzi_greet_wuzi",
    "wuzi_grnd_chk",
    "wuzi_stand_loop",
    "wuzi_walk"
  }
}

Animation Functions

See Also