Template:Material Properties: Difference between revisions

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(Created page with " ===Materials, surfaces properties === {|class="wikitable sortable" |- ! Property || Accepted values || Effect || class="unsortable" | Picture |- | glass || true, false || unk...")
 
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| seethrough || true, false|| connected with processLineOfSight function. || align="center" | -
| seethrough || true, false|| connected with processLineOfSight function. || align="center" | -
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| shootthrough || true, false|| combined with seethrough, allow to shot through surfaces,objects.<br>Some fences has this ability || align="center" | -
| shootthrough || true, false|| combined with seethrough, allow to shot<br>through surfaces,objects.<br>Some fences has this ability || align="center" | -
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| audio || "concrete", "grass", "sand", "gravel", <br> "wood", "water", "metal" || noise while walking || align="center" | -
| audio || "concrete", "grass", "sand", "gravel", <br> "wood", "water", "metal" || noise while walking || align="center" | -
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| canclimb || true, false|| water effect while step || align="center" | -
| canclimb || true, false|| water effect while step || align="center" | -
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| adhesiongroup || "rubber", "hard", "road", "loose", "sand", "wet" || change tyre grip between various surfaces.<br>If both surfaces ( vehicle tyre and ground ) are set to "rubber",<br>make vehicle rarely create skid marks and vehicle don't slip || align="center" | -
| adhesiongroup || "rubber", "hard", "road",<br>"loose", "sand", "wet" || change tyre grip between various surfaces.<br>If both surfaces ( vehicle tyre and ground )<br>are set to "rubber", make vehicle<br>rarely create skid marks and vehicle don't slip || align="center" | -
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| roughness || 0 - 3 || unknown || align="center" | -
| roughness || 0 - 3 || unknown || align="center" | -

Revision as of 11:02, 15 February 2019

Materials, surfaces properties

Property Accepted values Effect Picture
glass true, false unknown -
stairs true, false unknown -
stepwatersplash true, false water effect while step -
softlanding true, false propably make landing cause less damage -
steepslope true, false make you can't climb up / go up -
footeffect true, false create prints of boots on ground -
seethrough true, false connected with processLineOfSight function. -
shootthrough true, false combined with seethrough, allow to shot
through surfaces,objects.
Some fences has this ability
-
audio "concrete", "grass", "sand", "gravel",
"wood", "water", "metal"
noise while walking -
bulleteffect "metal", "concrete", "sand", "wood", "disabled" effect when weapon hit -
tyregrip 0 - 255 change tyre grip -
wetgrip 0 - 255 change tyre grip while rain -
canclimb true, false water effect while step -
canclimb true, false water effect while step -
adhesiongroup "rubber", "hard", "road",
"loose", "sand", "wet"
change tyre grip between various surfaces.
If both surfaces ( vehicle tyre and ground )
are set to "rubber", make vehicle
rarely create skid marks and vehicle don't slip
-
roughness 0 - 3 unknown -
fractioneffect 0 - 7 unknown, probable make wheels vibrating on rail track -
wheeleffect "grass", "gravel", "mud",
"sand", "dust", "disabled"
particles appearing while driving -
skidmarktype "asphalt", "dirt", "dust", "disabled" change mark while after sudden braking -