AddAccount: Difference between revisions

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function registerPlayer ( source, password )
function registerPlayer ( source, password )
--Check if the password field is blank or not (only blank if they didnt enter one)
--Check if the password field is blank or not (only blank if they didnt enter one)
if ( password ~= "" ) then
if ( password ~= "" or password ~= nil ) then
--Attempt to add the account, and save its value in a var
--Attempt to add the account, and save its value in a var
local accountAdded = addAccount( getClientName(source), password, 0 )
local accountAdded = addAccount( getClientName(source), password, 0 )
if ( accountAdded ) then
if ( accountAdded ) then
--Tell the user its all done
--Tell the user its all done
outputChatBox ( "Thankyou " .. getClientName(source) .. ", your now registed, you can login with /login", source )
outputChatBox ( "Thankyou " .. getClientName(source) .. ", you're now registed, you can login with /login", source )
else
else
--There was an error making the account, tell the user
--There was an error making the account, tell the user

Revision as of 22:47, 1 June 2007

This fake function is for use with blah & blah and does blahblahblabhalbhl

Syntax

bool addAccount ( string name, string pass, int level )

Required Arguments

  • name: The name of the account you wish to make, this normally is the Players Name.
  • pass: The password to set to this account for future logins.
  • level: The account level (see below for more detailed level values)

Level Notes: You may specify any level here, normally the account level is used for future use such as creating an admin system...

You can check the current players access level with this command: getClientLevel


Returns

Returns true if the account was created, false if the account allready exists, or if an error occoured.

Example

In this example, it enables players to register on your server by using /register <password> in the chat window.

addCommandHandler ( "register", root, "registerPlayer" )
function registerPlayer ( source, password )
	--Check if the password field is blank or not (only blank if they didnt enter one)
	if ( password ~= "" or password ~= nil ) then
		--Attempt to add the account, and save its value in a var
		local accountAdded = addAccount( getClientName(source), password, 0 )
		if ( accountAdded ) then
			--Tell the user its all done
			outputChatBox ( "Thankyou " .. getClientName(source) .. ", you're now registed, you can login with /login", source )
		else
			--There was an error making the account, tell the user
			outputChatBox ( "Error Creating Account, Contact the server admin", source )
		end
	else
		--There was an error in the syntax, tell the user the correct syntax.
		outputChatBox ( "Error Creating Account, correct syntax: /register <password>", source )
	end
end

See Also

Template:FunctionArea functions