AddAccount: Difference between revisions
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addCommandHandler ( "register", root, "registerPlayer" ) | addCommandHandler ( "register", root, "registerPlayer" ) | ||
function registerPlayer ( source, password ) | function registerPlayer ( source, password ) | ||
--Check if the password field is blank or not (only blank if they didnt enter one) | |||
if ( password ~= "" ) then | |||
--Attempt to add the account, and save its value in a var | |||
local accountAdded = addAccount( getClientName(source), password, 0 ) | |||
if ( accountAdded ) then | if ( accountAdded ) then | ||
outputChatBox ( "Thankyou " .. getClientName(source) .. ", your now registed, you can login with /login", source ) | --Tell the user its all done | ||
outputChatBox ( "Thankyou " .. getClientName(source) .. ", your now registed, you can login with /login", source ) | |||
else | else | ||
--There was an error making the account, tell the user | |||
outputChatBox ( "Error Creating Account, Contact the server admin", source ) | outputChatBox ( "Error Creating Account, Contact the server admin", source ) | ||
end | end | ||
else | else | ||
--There was an error in the syntax, tell the user the correct syntax. | |||
outputChatBox ( "Error Creating Account, correct syntax: /register <password>", source ) | outputChatBox ( "Error Creating Account, correct syntax: /register <password>", source ) | ||
end | end |
Revision as of 13:09, 31 May 2007
This fake function is for use with blah & blah and does blahblahblabhalbhl
Syntax
bool addAccount ( string name, string pass, int level )
Required Arguments
- argumentName: description
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- argumentName2: description
- argumentName3: description
Returns
Returns true if blah, false otherwise.
Example
In this example, it enables players to register on your server by using /register <password> in the chat window.
addCommandHandler ( "register", root, "registerPlayer" ) function registerPlayer ( source, password ) --Check if the password field is blank or not (only blank if they didnt enter one) if ( password ~= "" ) then --Attempt to add the account, and save its value in a var local accountAdded = addAccount( getClientName(source), password, 0 ) if ( accountAdded ) then --Tell the user its all done outputChatBox ( "Thankyou " .. getClientName(source) .. ", your now registed, you can login with /login", source ) else --There was an error making the account, tell the user outputChatBox ( "Error Creating Account, Contact the server admin", source ) end else --There was an error in the syntax, tell the user the correct syntax. outputChatBox ( "Error Creating Account, correct syntax: /register <password>", source ) end end